cod5-sdk/raw/maps/mp/mp_bgate.gsc
2009-09-18 00:00:00 +00:00

38 lines
1.3 KiB
Text

main()
{
precachemodel("collision_geo_128x128x128");
maps\mp\mp_bgate_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_bgate");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "russian";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
game["strings"]["war_callsign_a"] = &"PATCH_CALLSIGN_BGATE_A";
game["strings"]["war_callsign_b"] = &"PATCH_CALLSIGN_BGATE_B";
game["strings"]["war_callsign_c"] = &"PATCH_CALLSIGN_BGATE_C";
game["strings"]["war_callsign_d"] = &"PATCH_CALLSIGN_BGATE_D";
game["strings"]["war_callsign_e"] = &"PATCH_CALLSIGN_BGATE_E";
game["strings_menu"]["war_callsign_a"] = "@PATCH_CALLSIGN_BGATE_A";
game["strings_menu"]["war_callsign_b"] = "@PATCH_CALLSIGN_BGATE_B";
game["strings_menu"]["war_callsign_c"] = "@PATCH_CALLSIGN_BGATE_C";
game["strings_menu"]["war_callsign_d"] = "@PATCH_CALLSIGN_BGATE_D";
game["strings_menu"]["war_callsign_e"] = "@PATCH_CALLSIGN_BGATE_E";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
// enable new player spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}