cod5-sdk/raw/maps/createart/pel1a_art.gsc
2008-11-20 00:00:00 +00:00

78 lines
2.4 KiB
Text

//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
// *Fog section*
setdvar("scr_fog_exp_halfplane", "2787");
setdvar("scr_fog_exp_halfheight", "2000");
setdvar("scr_fog_nearplane", "1000");
setdvar("scr_fog_red", "0.525");
setdvar("scr_fog_green", "0.545");
setdvar("scr_fog_blue", "0.63");
setdvar("scr_fog_baseheight", "0");
// // *depth of field section*
// level.do_not_use_dof = true;
// level.dofDefault["nearStart"] = 0;
// level.dofDefault["nearEnd"] = 60;
// level.dofDefault["farStart"] = 2000;
// level.dofDefault["farEnd"] = 10000;
// level.dofDefault["nearBlur"] = 6;
// level.dofDefault["farBlur"] = 2;
//
// players = maps\_utility::get_players();
// for( i = 0; i < players.size; i++ )
// {
// players[i] maps\_art::setdefaultdepthoffield();
// }
setdvar("visionstore_glowTweakEnable", "0");
setdvar("visionstore_glowTweakRadius0", "5");
setdvar("visionstore_glowTweakRadius1", "");
setdvar("visionstore_glowTweakBloomCutoff", "0.1");
setdvar("visionstore_glowTweakBloomDesaturation", "0");
setdvar("visionstore_glowTweakBloomIntensity0", "1");
setdvar("visionstore_glowTweakBloomIntensity1", "");
setdvar("visionstore_glowTweakSkyBleedIntensity0", "");
setdvar("visionstore_glowTweakSkyBleedIntensity1", "");
setdvar("visionstore_filmTweakEnable", "0");
setdvar("visionstore_filmTweakContrast", "1.4");
setdvar("visionstore_filmTweakBrightness", "0");
setdvar("visionstore_filmTweakDesaturation", "0.2");
setdvar("visionstore_filmTweakInvert", "1");
setdvar("visionstore_filmTweakLightTint", "1.1 1.05 0.85");
setdvar("visionstore_filmTweakDarkTint", "0.7 0.85 1");
level thread fog_settings();
level thread maps\_utility::set_all_players_visionset( "pel1a", 0.1 );
}
fog_settings()
{
start_dist = 1000;
halfway_dist = 2787;
halfway_height = 2000;
base_height = 0;
red = 0.525;
green = 0.545;
blue = 0.63;
trans_time = 0;
if( IsSplitScreen() )
{
start_dist = 1500;
halfway_dist = 150;
halfway_height = 0;
cull_dist = 3000;
maps\_utility::set_splitscreen_fog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time, cull_dist );
}
else
{
SetVolFog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time );
}
}