72 lines
2.1 KiB
Text
72 lines
2.1 KiB
Text
//_createart generated. modify at your own risk. Changing values should be fine.
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main()
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{
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level.tweakfile = true;
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// *Fog section*
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setdvar("scr_fog_exp_halfplane", "750");
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setdvar("scr_fog_exp_halfheight", "400");
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setdvar("scr_fog_nearplane", "250");
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setdvar("scr_fog_red", "0.44");
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setdvar("scr_fog_green", "0.52");
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setdvar("scr_fog_blue", "0.50");
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setdvar("scr_fog_baseheight", "-128");
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// // *depth of field section*
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// level.do_not_use_dof = true;
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// level.Dofdefault["Nearstart"] = 0;
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// level.Dofdefault["Nearend"] = 60;
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// level.Dofdefault["Farstart"] = 2000;
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// level.Dofdefault["Farend"] = 10000;
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// level.Dofdefault["Nearblur"] = 6;
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// level.Dofdefault["Farblur"] = 2;
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//
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// players = maps\_utility::get_players();
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// for( i = 0; i < players.size; i++ )
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// {
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// players[i] maps\_art::setdefaultdepthoffield();
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// }
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setdvar("visionstore_glowTweakEnable", "1");
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setdvar("visionstore_glowTweakRadius0", "3");
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setdvar("visionstore_glowTweakRadius1", "3");
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setdvar("visionstore_glowTweakBloomCutoff", "0.45");
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setdvar("visionstore_glowTweakBloomDesaturation", "0.20");
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setdvar("visionstore_glowTweakBloomIntensity0", "0.8");
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setdvar("visionstore_glowTweakBloomIntensity1", "0.8");
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setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.29");
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setdvar("visionstore_glowTweakSkyBleedIntensity1", "0.29");
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//* Fog section *
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level thread fog_settings();
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level thread maps\_utility::set_all_players_visionset( "ber2_interior", 0.1 );
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}
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fog_settings()
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{
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start_dist = 250;
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halfway_dist = 750;
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halfway_height = 400;
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base_height = -128;
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red = 0.44;
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green = 0.52;
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blue = 0.50;
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trans_time = 0;
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if( IsSplitScreen() )
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{
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start_dist = 1500;
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halfway_dist = 150;
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halfway_height = 0;
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cull_dist = 4000;
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maps\_utility::set_splitscreen_fog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time, cull_dist );
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}
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else
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{
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SetVolFog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time );
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}
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}
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