554 lines
No EOL
13 KiB
Text
554 lines
No EOL
13 KiB
Text
#include maps\_utility;
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#include maps\_createfx;
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#include common_scripts\utility;
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menu ( name )
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{
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return level.create_fx_menu == name;
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}
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setmenu ( name )
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{
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level.create_fx_menu = name;
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}
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create_fx_menu()
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{
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if ( button_is_clicked( "escape", "x" ) )
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{
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exit_menu();
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return;
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}
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if (menu("creation"))
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{
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if (button_is_clicked("1"))
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{
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setmenu("create_oneshot");
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draw_effects_list();
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return;
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}
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if (button_is_clicked("2"))
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{
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setmenu("create_loopfx");
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draw_effects_list();
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return;
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}
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if (button_is_clicked("3"))
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{
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setmenu("create_loopsound");
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ent = createLoopSound();
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finish_creating_entity( ent );
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return;
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}
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if (button_is_clicked("4"))
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{
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setmenu("create_exploder");
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ent = createNewExploder();
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finish_creating_entity( ent );
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return;
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}
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}
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else
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if (menu("create_oneshot") || menu("create_loopfx") || menu("change_fxid"))
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{
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if (button_is_clicked("m"))
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{
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increment_list_offset();
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draw_effects_list();
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}
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menu_fx_creation();
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}
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else
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if (menu("none"))
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{
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if (button_is_clicked("m"))
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increment_list_offset();
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// change selected entities
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menu_change_selected_fx();
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// if there's a selected ent then display the info on the last one to be selected
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if ( entities_are_selected() )
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{
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display_fx_info( get_last_selected_entity() );
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if ( button_is_clicked( "a" ) )
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{
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clear_settable_fx();
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setMenu( "add_options" );
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}
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}
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}
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else
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if ( menu( "add_options" ) )
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{
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if ( !entities_are_selected() )
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{
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clear_fx_hudElements();
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setMenu("none");
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return;
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}
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display_fx_add_options( get_last_selected_entity() );
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if (button_is_clicked("m"))
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{
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increment_list_offset();
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// draw_effects_list();
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}
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}
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}
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exit_menu()
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{
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clear_fx_hudElements();
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clear_entity_selection();
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update_selected_entities();
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setmenu("none");
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}
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get_last_selected_entity()
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{
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return level.selected_fx_ents[level.selected_fx_ents.size-1];
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}
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menu_fx_creation()
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{
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count = 0;
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picked_fx = undefined;
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keys = get_level_fx();
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for ( i=level.effect_list_offset; i<keys.size; i++ )
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{
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count = count + 1;
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button_to_check = count;
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if ( button_to_check == 10 )
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button_to_check = 0;
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if ( button_is_clicked( button_to_check + "" ) )
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{
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picked_fx = keys[i];
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break;
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}
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if ( count > level.effect_list_offset_max )
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break;
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}
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if ( !isdefined( picked_fx ) )
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return;
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if ( menu("change_fxid") )
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{
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apply_option_to_selected_fx( get_option( "fxid" ), picked_fx );
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level.effect_list_offset = 0;
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clear_fx_hudElements();
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setMenu("none");
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return;
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}
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ent = undefined;
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if (menu("create_loopfx"))
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ent = createLoopEffect( picked_fx );
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if (menu("create_oneshot"))
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ent = createOneshotEffect( picked_fx );
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finish_creating_entity( ent );
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}
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finish_creating_entity( ent )
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{
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ent.v["angles"] = vectortoangles( ( ent.v["origin"] + (0,0,100) ) - ent.v["origin"] );
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assert( isdefined( ent ) );
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ent post_entity_creation_function(); // for createfx dev purposes
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clear_entity_selection();
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select_last_entity();
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move_selection_to_cursor( );
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update_selected_entities();
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setMenu("none");
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}
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menu_init()
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{
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level.createFX_options = [];
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// each option has a type, a name its stored under, a description, a default, and a mask it uses to determine
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// which types of fx can have this option
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addOption("string", "fxid", "The FX", "nil", "fx");
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addOption("float", "delay", "Repeat rate/start delay", 0.5, "fx");
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addOption("float", "fire_range", "Fire damage range", 0, "fx");
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addOption( "string", "firefx", "2nd FX id", "nil", "exploder" );
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addOption("float", "firefxdelay", "2nd FX id repeat rate", 0.5, "exploder");
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addOption("float", "firefxtimeout", "2nd FX timeout", 5, "exploder");
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addOption("string", "firefxsound", "2nd FX soundalias", "nil", "exploder");
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addOption("float", "damage", "Radius damage", 150, "exploder");
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addOption("float", "damage_radius", "Radius of radius damage", 250, "exploder");
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addOption("float", "delay_min", "Minimimum time between repeats", 1, "exploder");
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addOption("float", "delay_max", "Maximum time between repeats", 2, "exploder");
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addOption("int", "repeat", "Number of times to repeat", 5, "exploder");
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addOption("int", "exploder", "Exploder", 1, "exploder");
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addOption("string", "earthquake", "Earthquake", "nil", "exploder");
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addOption("string", "rumble", "Rumble", "nil", "exploder");
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addOption("string", "ender", "Level notify for ending 2nd FX", "nil", "exploder");
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addOption("string", "soundalias", "Soundalias", "nil", "all");
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addOption( "int", "stoppable", "Can be stopped from script", "1", "all" );
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level.effect_list_offset = 0;
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level.effect_list_offset_max = 9;
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level.createfxMasks = [];
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level.createfxMasks["all"] = [];
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level.createfxMasks["all"]["exploder"] = true;
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level.createfxMasks["all"]["oneshotfx"] = true;
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level.createfxMasks["all"]["loopfx"] = true;
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level.createfxMasks["all"]["soundfx"] = true;
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level.createfxMasks["fx"] = [];
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level.createfxMasks["fx"]["exploder"] = true;
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level.createfxMasks["fx"]["oneshotfx"] = true;
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level.createfxMasks["fx"]["loopfx"] = true;
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level.createfxMasks["exploder"] = [];
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level.createfxMasks["exploder"]["exploder"] = true;
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level.createfxMasks["loopfx"] = [];
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level.createfxMasks["loopfx"]["loopfx"] = true;
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level.createfxMasks["oneshotfx"] = [];
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level.createfxMasks["oneshotfx"]["oneshotfx"] = true;
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level.createfxMasks["soundfx"] = [];
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level.createfxMasks["soundfx"]["soundalias"] = true;
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}
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get_last_selected_ent()
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{
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return level.selected_fx_ents[level.selected_fx_ents.size-1];
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}
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entities_are_selected()
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{
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return level.selected_fx_ents.size > 0;
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}
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menu_change_selected_fx()
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{
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if (!level.selected_fx_ents.size)
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return;
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count = 0;
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drawnCount = 0;
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ent = get_last_selected_ent();
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for ( i=0; i<level.createFX_options.size; i++ )
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{
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option = level.createFX_options[i];
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if ( !isdefined(ent.v[option["name"]]) )
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continue;
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count++;
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if ( count < level.effect_list_offset )
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continue;
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drawnCount++;
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button_to_check = drawnCount;
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if ( button_to_check == 10 )
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button_to_check = 0;
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if (button_is_clicked(button_to_check + ""))
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{
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prepare_option_for_change( option, drawnCount );
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break;
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}
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if (drawnCount > level.effect_list_offset_max)
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{
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more = true;
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break;
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}
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}
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}
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prepare_option_for_change( option, drawnCount )
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{
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if ( option["name"] == "fxid" )
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{
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setMenu( "change_fxid" );
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draw_effects_list();
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return;
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}
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createfx_centerprint( "To change " + option["description"] + " on selected entities, type /fx newvalue");
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level.createfx_inputlocked = true;
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set_option_index(option["name"]);
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setdvar("fx", "nil");
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// change color of text to look selected
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level.createFxHudElements[ drawnCount+3 ][0].color = (1,1,0);
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}
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menu_fx_option_set()
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{
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if (getdvar("fx") == "nil")
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return;
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option = get_selected_option();
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setting = undefined;
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if (option["type"] == "string")
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setting = getdvar("fx");
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if (option["type"] == "int")
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setting = getdvarint("fx");
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if (option["type"] == "float")
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setting = getdvarfloat("fx");
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apply_option_to_selected_fx( option, setting );
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}
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apply_option_to_selected_fx( option, setting )
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{
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for ( i=0; i<level.selected_fx_ents.size; i++)
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{
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ent = level.selected_fx_ents[i];
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if (mask ( option["mask"], ent.v["type"] ) )
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ent.v[option["name"]] = setting;
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}
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update_selected_entities();
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clear_settable_fx();
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}
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set_option_index( name )
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{
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for ( i=0; i<level.createFX_options.size; i++)
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{
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if (level.createFX_options[i]["name"] != name)
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continue;
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level.selected_fx_option_index = i;
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return;
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}
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}
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get_selected_option()
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{
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return level.createFX_options[level.selected_fx_option_index];
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}
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mask ( type, name )
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{
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return isdefined( level.createfxMasks[ type ][ name ] );
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}
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addOption( type, name, description, defaultSetting, mask )
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{
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option = [];
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option["type"] = type;
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option["name"] = name;
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option["description"] = description;
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option["default"] = defaultSetting;
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option["mask"] = mask;
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level.createFX_options[level.createFX_options.size] = option;
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}
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get_option( name )
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{
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for ( i=0; i<level.createFX_options.size; i++ )
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{
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if ( level.createFX_options[i]["name"] == name )
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return level.createFX_options[i];
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}
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}
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display_fx_info( ent )
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{
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// are we doing the create fx menu right now?
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if (!menu("none"))
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return;
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clear_fx_hudElements();
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set_fx_hudElement("Name: " + ent.v["fxid"]);
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set_fx_hudElement("Type: " + ent.v["type"]);
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set_fx_hudElement("Origin: " + ent.v["origin"]);
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set_fx_hudElement("Angles: " + ent.v["angles"]);
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if (entities_are_selected())
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{
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// if entities are selected then we make the entity stats modifiable
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count = 0;
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drawnCount = 0;
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more = false;
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for ( i=0; i<level.createFX_options.size; i++ )
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{
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option = level.createFX_options[i];
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if ( !isdefined(ent.v[option["name"]]) )
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continue;
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count++;
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if ( count < level.effect_list_offset )
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continue;
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drawnCount++;
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set_fx_hudElement( drawnCount + ". " + option["description"] + ": " + ent.v[option["name"]] );
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if (drawnCount > level.effect_list_offset_max)
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{
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more = true;
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break;
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}
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}
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if ( count > level.effect_list_offset_max )
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set_fx_hudElement( "(m) More >");
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set_fx_hudElement( "(a) Add >");
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set_fx_hudElement( "(x) Exit >");
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}
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else
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{
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count = 0;
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more = false;
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for ( i=0; i<level.createFX_options.size; i++ )
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{
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option = level.createFX_options[i];
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if ( !isdefined(ent.v[option["name"]]) )
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continue;
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count++;
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set_fx_hudElement( option["description"] + ": " + ent.v[option["name"]]);
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if ( count > level.createFx_hudElements )
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break;
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}
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}
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}
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display_fx_add_options( ent )
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{
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// are we doing the create fx menu right now?
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assert(menu("add_options"));
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assert(entities_are_selected());
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clear_fx_hudElements();
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set_fx_hudElement("Name: " + ent.v["fxid"]);
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set_fx_hudElement("Type: " + ent.v["type"]);
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set_fx_hudElement("Origin: " + ent.v["origin"]);
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set_fx_hudElement("Angles: " + ent.v["angles"]);
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// if entities are selected then we make the entity stats modifiable
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count = 0;
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drawnCount = 0;
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more = false;
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if ( level.effect_list_offset >= level.createFX_options.size )
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level.effect_list_offset = 0;
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for ( i=0; i < level.createFX_options.size; i++ )
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{
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option = level.createFX_options[ i ];
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if ( isdefined( ent.v[ option["name"] ] ) )
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continue;
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// does this type of effect get this kind of option?
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if ( !mask ( option["mask"], ent.v["type"] ) )
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continue;
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count++;
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if ( count < level.effect_list_offset )
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continue;
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if (drawnCount >= level.effect_list_offset_max)
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continue;
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drawnCount++;
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button_to_check = drawnCount;
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if ( button_to_check == 10 )
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button_to_check = 0;
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if ( button_is_clicked( button_to_check + "" ) )
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{
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add_option_to_selected_entities( option );
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// prepare_option_for_change( option, drawnCount );
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menuNone();
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return;
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}
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set_fx_hudElement( button_to_check + ". " + option["description"] );
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}
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if ( count > level.effect_list_offset_max )
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set_fx_hudElement( "(m) More >");
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set_fx_hudElement( "(x) Exit >");
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}
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add_option_to_selected_entities( option )
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{
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setting = undefined;
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for ( i=0; i<level.selected_fx_ents.size; i++)
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{
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ent = level.selected_fx_ents[i];
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if (mask ( option["mask"], ent.v["type"] ) )
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ent.v[option["name"]] = option["default"];
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}
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}
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menuNone()
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{
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level.effect_list_offset = 0;
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clear_fx_hudElements();
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setMenu( "none" );
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}
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draw_effects_list()
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{
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clear_fx_hudElements();
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set_fx_hudElement("Pick an effect:");
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count = 0;
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more = false;
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keys = get_level_fx();
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if (level.effect_list_offset >= keys.size)
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level.effect_list_offset = 0;
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for ( i=level.effect_list_offset; i<keys.size; i++ )
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{
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count = count + 1;
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set_fx_hudElement( count + ". " + keys[i]);
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if (count >= level.effect_list_offset_max)
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{
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more = true;
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break;
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}
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}
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if (keys.size > level.effect_list_offset_max)
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set_fx_hudElement( "(m) More >");
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}
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increment_list_offset()
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{
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level.effect_list_offset += level.effect_list_offset_max;
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// keys = getarraykeys(level._effect);
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// if (level.effect_list_offset >= keys.size)
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// level.effect_list_offset = 0;
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}
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get_level_fx()
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{
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if ( !isdefined( level._effect_keys ) )
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{
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keys = getarraykeys(level._effect);
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}
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else
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{
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keys = getarraykeys(level._effect);
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if ( keys.size == level._effect_keys.size )
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{
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return level._effect_keys;
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}
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}
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println( "alphabetizing fx" );
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keys = alphabetize( keys );
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level._effect_keys = keys;
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return keys;
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} |