42 lines
1.1 KiB
Text
42 lines
1.1 KiB
Text
// _boat.gsc
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// Sets up the behavior for the following aircraft:
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//
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// US: ?
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// Japanese: Japanese Gunboat
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// German: ?
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// British: ?
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// Russuan: ?
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//
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#include common_scripts\utility;
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main( model, type )
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{
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build_template( "jap_gunboat", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_jap_ship_gunboat", "vehicle_jap_ship_gunboat" );
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build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); // TODO change to actual explosion fx/sound when we get it
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build_life( 99999, 5000, 15000 );
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build_treadfx();
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//build_rumble( "tank_rumble", 0.55, 1.75, 2200, 0.1, 0.1 ); // this works well for pel1, let Jesse know if it breaks your map
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//build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
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if (model == "vehicle_jap_ship_gunboat" )
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{
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build_team( "axis" );
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}
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else
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{
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build_team( "allies" );
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}
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}
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// When the vehicle spawns, it calls this function, so put vehicle-specific post-spawn stuff here.
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// self = the vehicle
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init_local()
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{
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}
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