cod5-sdk/raw/fx/weapon/shellejects/shotgun_view_blurred01.efx

187 lines
2.1 KiB
Plaintext

iwfx 2
{
name "segment 1";
editorFlags modColorByAlpha useRandVel0 useBackCompatVel playOnTouch boundingSphere;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect useCollision dieOnTouch drawWithViewModel;
spawnRange 0 100;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 100;
spawnLooping 200 1;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 5000 0;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 160 30;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw -2500 0;
angleVelRoll 0 1000;
initialRot 0 0;
gravity 50 0;
elasticity 0.5 0.2;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 170
{
{
0 0.5
1 0.5
}
{
0 0.5
1 0
}
};
velGraph0Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z 70
{
{
0 0.5
1 0
}
{
0 0
1 0
}
};
velGraph1X 0
{
{
0 0
1 -0.5
}
{
0 0
1 0.5
}
};
velGraph1Y 0
{
{
0 0
1 0.5
}
{
0 0
1 -0.5
}
};
velGraph1Z 0
{
{
0 0
1 -0.5
}
{
0 0
1 0.5
}
};
rotGraph 10
{
{
0 0
1 0
}
{
0 0
1 0
}
};
sizeGraph0 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
sizeGraph1 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 1
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 1 1 1
1 0 0 0
}
{
0 1 1 1
1 0 0 0
}
};
alphaGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 2;
fxOnImpact "weapon/shellejects/shotgun_resting";
fxOnDeath "";
sortOrder 5;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
model
{
"fx_shotgun_shell"
};
}