cod5-sdk/raw/fx/maps/zombie/fx_zombie_dog_eyes.efx
2009-07-17 00:00:00 +00:00

738 lines
8.1 KiB
Text

iwfx 2
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orientedSprite
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editorFlags looping useBackCompatVel;
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fadeInRange 800 200;
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spawnFrustumCullRadius 0;
spawnLooping 1 0;
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efPriority 255;
emission "";
emitDist 1 0;
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trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
orientedSprite
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}
{
name "glow_R";
editorFlags looping absVel1;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 3000;
fadeInRange 2400 600;
fadeOutRange 0 0;
spawnFrustumCullRadius 30;
spawnLooping 100 0;
spawnOneShot 0 0;
spawnDelayMsec 0 0;
lifeSpanMsec 100 0;
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sortOrder 1;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
line
{
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}
{
name "glow_center_R";
editorFlags looping useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 1000;
fadeInRange 800 200;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 1 0;
spawnOneShot 0 0;
spawnDelayMsec 0 0;
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fxOnDeath "";
sortOrder 1;
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emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
line
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}