cod5-sdk/raw/fx/maps/sniper/fx_fire_curtains.efx
2008-11-20 00:00:00 +00:00

609 lines
7.7 KiB
Text

iwfx 2
{
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editorFlags useRandSize0 useRandSize1 useRandRotDelta modColorByAlpha useRandVel0 useBackCompatVel;
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fadeOutRange 0 0;
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spawnLooping 200 20;
spawnOneShot 5 0;
spawnDelayMsec 0 500;
lifeSpanMsec 300 200;
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spawnOrgY 0 0;
spawnOrgZ 0 30;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 30 30;
gravity -5 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 30;
atlasLoopCount 0;
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sizeGraph0 50
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scaleGraph 1
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 2;
efPriority 90;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_fire_anim_sm_add"
};
}
{
name "smoke 2";
editorFlags looping useRandColor useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 8000;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 500;
spawnLooping 200 3;
spawnOneShot 5 0;
spawnDelayMsec 50 200;
lifeSpanMsec 800 400;
spawnOrgX 0 20;
spawnOrgY 45 -90;
spawnOrgZ 10 -10;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 90 -180;
gravity -5 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
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sizeGraph1 100
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scaleGraph 1
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 0;
efPriority 90;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
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};
}
{
name "flame 2";
editorFlags useRandSize0 useRandSize1 useRandRotDelta modColorByAlpha useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect nonUniformScale;
spawnRange 0 8000;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 500;
spawnLooping 200 20;
spawnOneShot 2 0;
spawnDelayMsec 0 500;
lifeSpanMsec 300 200;
spawnOrgX -10 30;
spawnOrgY 0 0;
spawnOrgZ 0 20;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 30 30;
gravity -10 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
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velGraph1Z 1
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rotGraph 70
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sizeGraph0 90
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scaleGraph 1
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colorGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 2;
efPriority 90;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_fire_flame_clump"
};
}