cod5-sdk/raw/fx/maps/sniper/fx_dust_impact_plume_small.efx
2008-11-20 00:00:00 +00:00

201 lines
2.5 KiB
Text

iwfx 2
{
name "dust_pickup_near";
editorFlags useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0;
flags spawnRelative spawnFrustumCull spawnOffsetCylinder runRelToOffset;
spawnRange 0 600;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 100;
spawnLooping 200 0;
spawnOneShot 6 0;
spawnDelayMsec 80 0;
lifeSpanMsec 2000 1000;
spawnOrgX 0 2;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 0 2;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -40 80;
gravity 0 0;
elasticity 0 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 100
{
{
0 0.5
0.0232558 0.270335
0.0813954 0.117225
0.209302 0.0454546
1 0.0167464
}
{
0 0.0502392
1 0.0454546
}
};
velGraph0Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z 0
{
{
0 0.5
0.0348837 0.260766
0.119186 0.102871
0.296512 0.0358852
0.526163 0.0119617
1 0.00239235
}
{
0 -0.00717703
1 -0.00239235
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 300
{
{
0 0.5
1 0.0648148
}
{
0 -0.5
1 -0.0694444
}
};
sizeGraph0 30
{
{
0 0.25974
0.235294 0.571429
0.597059 0.837662
1 1
}
{
0 0.142857
0.241176 0.396104
0.644118 0.61039
1 0.688312
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.223529 0.219608 0.215686
1 0.211765 0.215686 0.227451
}
{
0 0.462745 0.478431 0.494118
1 0.521569 0.537255 0.529412
}
};
alphaGraph 1
{
{
0 0.569378
0.284884 0.507177
0.636628 0.114833
1 0
}
{
0 0.263158
0.30814 0.239234
0.537791 0.0669856
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 2;
efPriority 0;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
billboardSprite
{
"gfx_fxt_smk_gen_z10"
};
}