cod5-sdk/raw/fx/maps/ber1/fx_house_artillery_collapse.efx
2008-11-20 00:00:00 +00:00

1554 lines
18 KiB
Text

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atlasIndex 0;
atlasFps 22;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 0
{
{
0 0
1 0
}
{
0 0.00239235
1 0
}
};
velGraph0Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z 1
{
{
0 0.5
1 0.00239235
}
{
0 0.2
1 -0.00239235
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 0
{
{
0 -0.5
1 0
}
{
0 0.5
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}
};
sizeGraph0 500
{
{
0 1
1 1
}
{
0 0.2513
0.232353 0.61039
1 1
}
};
sizeGraph1 500
{
{
0 1
1 1
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.572549 0.501961 0.427451
1 0 0 0
}
{
0 0.376471 0.278431 0.192157
1 0.568627 0.564706 0.513726
}
};
alphaGraph 1
{
{
0 1
0.348837 0.732057
0.69186 0.105263
1 0
}
{
0 0.741627
0.343023 0.62201
0.880814 0.0334928
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 8;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_debris_wind_ash"
};
}