cod5-sdk/raw/english/localizedstrings/starts.str

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// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN "#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg"
FILENOTES ""
REFERENCE SEE2_TRAINSTATION
LANG_ENGLISH "Train Station"
REFERENCE SEE2_AIRSTRIKE
LANG_ENGLISH "Final Tank Battle"
REFERENCE SEE2_FUELDEPOT
LANG_ENGLISH "Fuel Depot"
REFERENCE SEE2_RADIOTOWER
LANG_ENGLISH "Destroy Radio Tower"
REFERENCE PEL1A_EVENT2
LANG_ENGLISH "1st Mortar Pit"
REFERENCE SNIPER_EVENT2B
LANG_ENGLISH "Burning building event - EVENT2b"
REFERENCE PEL1A_EVENT3
LANG_ENGLISH "2nd Mortar Pit"
REFERENCE PEL1A_EVENT4
LANG_ENGLISH "3rd Mortar Pit"
REFERENCE DEFAULT
LANG_ENGLISH "Default"
REFERENCE AVAILABLE_STARTS
LANG_ENGLISH "Available Starts:"
REFERENCE PEL2_BUNKERS
LANG_ENGLISH "Bunkers"
REFERENCE PEL2_FLAME
LANG_ENGLISH "Flame"
REFERENCE PEL2_FOREST
LANG_ENGLISH "Sand Dunes"
REFERENCE PEL2_ADMIN
LANG_ENGLISH "Admin Building"
REFERENCE PEL2_AIRFIELD
LANG_ENGLISH "Airfield"
REFERENCE PEL2_AAGUNS
LANG_ENGLISH "AA Guns"
REFERENCE PEL2_NAPALM
LANG_ENGLISH "Napalm"
REFERENCE HOL3_STREET
LANG_ENGLISH "Street"
REFERENCE HOL3_SATCHEL
LANG_ENGLISH "Satchel"
REFERENCE HOL3_FURNITURE
LANG_ENGLISH "Furniture Move"
REFERENCE HOL3_DEFEND
LANG_ENGLISH "Defend"
REFERENCE HOL3_YARD
LANG_ENGLISH "Yard"
REFERENCE HOL3_SQUARE
LANG_ENGLISH "Townsquare"
REFERENCE BER3B_INTRO
LANG_ENGLISH "intro (default level start)"
REFERENCE BER3B_FOYER
LANG_ENGLISH "foyer (level start, no intro)"
REFERENCE BER3B_FOYER_PACING
LANG_ENGLISH "post-foyer pacing"
REFERENCE BER3B_PARLIAMENT
LANG_ENGLISH "parliament"
REFERENCE BER3B_PARLIAMENT_DOORS
LANG_ENGLISH "parliament door bashing"
REFERENCE BER3B_ROOF
LANG_ENGLISH "roof dome"
REFERENCE BER3B_ROOF_FLAGPLANT
LANG_ENGLISH "roof flagplant sequence"
REFERENCE CANCEL
LANG_ENGLISH "( Cancel Start Point Selection )"
REFERENCE BER2_EVENT1
LANG_ENGLISH "building rooftop (default level start)"
REFERENCE BER2_EVENT1_ACTION
LANG_ENGLISH "building rooftop (no intro)"
REFERENCE BER2_APT2
LANG_ENGLISH "second apartment floor"
REFERENCE BER2_ATRIUM
LANG_ENGLISH "bank atrium"
REFERENCE BER2_LOADINGDOCK
LANG_ENGLISH "loading dock"
REFERENCE BER2_OUTSIDE
LANG_ENGLISH "outside at street level"
REFERENCE BER2_EVENT2
LANG_ENGLISH "subway start"
REFERENCE BER2_EVENT2_METROWAVE
LANG_ENGLISH "subway wave event"
REFERENCE SEE1_1_OPENING
LANG_ENGLISH "Opening"
REFERENCE SEE1_2_BURNING_FOREST
LANG_ENGLISH "Burning Forest"
REFERENCE SEE1_3_TANK_BATTLE
LANG_ENGLISH "Tank Battle"
REFERENCE PBY_RESCUE
LANG_ENGLISH "Rescue Swimmers"
REFERENCE PBY_SUNRISE
LANG_ENGLISH "Sunrise"
REFERENCE PBY_BOATS
LANG_ENGLISH "Merchant Ships"
REFERENCE PBY_LANDING
LANG_ENGLISH "Emergency Landing"
REFERENCE SNIPER_EVENT2
LANG_ENGLISH "Enter Sniper Battle - EVENT2"
REFERENCE SNIPER_EVENT2C
LANG_ENGLISH "Roof collapse on you - EVENT2c"
REFERENCE MAK_EVENT1_AFTER_INTRO
LANG_ENGLISH "After Intro"
REFERENCE MAK_EVENT1_V_UNDER_HUT
LANG_ENGLISH "V: Under Hut"
REFERENCE MAK_EVENT1_V_GUY2SHED
LANG_ENGLISH "V: Guy 2 Shed"
REFERENCE MAK_EVENT1_V_2VS1_ACTION
LANG_ENGLISH "V: 2vs1 Action"
REFERENCE MAK_EVENT1_V_SHED_GRENADER
LANG_ENGLISH "V: Shed Grenader"
REFERENCE MAK_EVENT1_V_POND_FIGHT
LANG_ENGLISH "V: Pond Fight"
REFERENCE MAK_EVENT1_V_FIRE_BEATDOWN
LANG_ENGLISH "V: Fire Beatdown"
REFERENCE MAK_EVENT1_V_SHOWDOWN
LANG_ENGLISH "V: Showdown"
REFERENCE MAK_EVENT1_LMG
LANG_ENGLISH "Event1 LMG"
REFERENCE MAK_EVENT1_V_BOATSQUAD1
LANG_ENGLISH "V: BoatSquad 1"
REFERENCE MAK_EVENT1_V_BRIDGE_BARFIGHT
LANG_ENGLISH "V: Bridge BarFight"
REFERENCE MAK_EVENT1_V_TOWER_COLLAPSE
LANG_ENGLISH "V: Tower Collapse"
REFERENCE MAK_EVENT2
LANG_ENGLISH "Event2"
REFERENCE MAK_EVENT2_BEACH
LANG_ENGLISH "Event2 Beach"
REFERENCE MAK_EVENT3_FEIGN
LANG_ENGLISH "Event3 Feign"
REFERENCE BER2_STREET_REGROUP
LANG_ENGLISH "street regroup"
REFERENCE SEE1_4_CAMP
LANG_ENGLISH "Camp"
REFERENCE SEE1_5_OUTRO
LANG_ENGLISH "Outro"
REFERENCE MAK_EVENT4
LANG_ENGLISH "Event4"
REFERENCE MAK_EVENT5
LANG_ENGLISH "Event5"
REFERENCE MAK_OUTTRO
LANG_ENGLISH "Outtro"
REFERENCE BER1_RUINS
LANG_ENGLISH "Ruins"
REFERENCE BER1_SURRENDER
LANG_ENGLISH "Surrender"
REFERENCE BER1_RUINS_2
LANG_ENGLISH "Mid-Ruins"
REFERENCE BER1_STREET
LANG_ENGLISH "Street"
REFERENCE BER1_ASYLUM
LANG_ENGLISH "Asylum"
REFERENCE BER1_TANKRIDE
LANG_ENGLISH "Tank Ride"
REFERENCE OKI2_FINALBUNKER
LANG_ENGLISH "Hilltop Bunker Assault"
REFERENCE OKI2_CANYON
LANG_ENGLISH "Canyon"
REFERENCE OKI2_OUTRO
LANG_ENGLISH "Outro Cinematic"
REFERENCE OKI2_FINALBUNKER_BASH
LANG_ENGLISH "Turn Around for Gate Bash!"
REFERENCE SNIPER_EVENT2D
LANG_ENGLISH "bookcase Falling - EVENT2d"
REFERENCE SNIPER_EVENT1C
LANG_ENGLISH "In fountain, after shooting street guys - EVENT1c"
REFERENCE SNIPER_EVENT1D
LANG_ENGLISH "Door opening animation to window dive, not progressible - EVENT1d"
REFERENCE NEWREF
LANG_ENGLISH "New text"
REFERENCE SNIPER_EVENT2E
LANG_ENGLISH "Just before jump out - EVENT2e"
REFERENCE SNIPER_EVENT1B
LANG_ENGLISH "In fountain after crawl - EVENT1B"
REFERENCE SNIPER_EVENT3
LANG_ENGLISH "After germans are dead alley vignette - EVENT3"
REFERENCE SNIPER_EVENT3B
LANG_ENGLISH "Reznov knocking door open animation - EVENT3b"
REFERENCE SNIPER_EVENT3C
LANG_ENGLISH "various event3 skipto tool - EVENT3c"
REFERENCE SNIPER_EVENT4
LANG_ENGLISH "Amsel Sniping Event - EVENT4"
REFERENCE SNIPER_EVENT5
LANG_ENGLISH "post Amsel building escape - EVENT5"
REFERENCE BER3B_ROOF_MIDPOINT
LANG_ENGLISH "roof midpoint"
ENDMARKER