cod5-sdk/raw/english/localizedstrings/pel1.str

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// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN "#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "G:\CoD5\cod\cod5\bin\StringEd.cfg"
FILENOTES ""
REFERENCE OBJECTIVE1
LANG_ENGLISH "Assault the beach."
REFERENCE OBJECTIVE2A
LANG_ENGLISH "Push through the Japanese defenses."
REFERENCE INTROSCREEN_TITLE
LANG_ENGLISH "'Little Resistance'"
REFERENCE INTROSCREEN_PLACE
LANG_ENGLISH "White Beach, Peleliu"
REFERENCE INTROSCREEN_DATE
LANG_ENGLISH "Sept. 15, 1944"
REFERENCE INTROSCREEN_INFO
LANG_ENGLISH "1st Marine Division"
REFERENCE OBJECTIVE2B
LANG_ENGLISH "Gain entrance to the Japanese bunker."
REFERENCE OBJECTIVE1A
LANG_ENGLISH "Call in a rocket strike on the tree line."
REFERENCE OBJECTIVE2C
LANG_ENGLISH "Clear the Japanese bunker."
REFERENCE OBJECTIVE2D
LANG_ENGLISH "Regroup with your squad."
REFERENCE INTROSCREEN_NAME
LANG_ENGLISH "Pvt. Miller"
REFERENCE ROCKETS_AVAIL
LANG_ENGLISH "Rocket strikes are now available."
REFERENCE ROCKETS_ALWAYS_AVAIL
LANG_ENGLISH "Rocket strikes can now be used on enemy positions at will."
REFERENCE ROCKET_HOWTO
LANG_ENGLISH "Press [{+actionslot 4}] then [{+attack}] to radio in a rocket strike on Japanese defenses."
REFERENCE OBJECTIVE2E
LANG_ENGLISH "Eliminate Japanese in and around the mortar pit."
REFERENCE OBJECTIVE2F
LANG_ENGLISH "Call in rocket strike on Japanese tanks. [2 of 2]"
REFERENCE OBJECTIVE2G
LANG_ENGLISH "Call in rocket strike on Japanese tanks. [1 of 2]"
REFERENCE OBJECTIVE2H
LANG_ENGLISH "Call in rocket strike on Japanese tanks."
ENDMARKER