1645 lines
47 KiB
Text
1645 lines
47 KiB
Text
// Note to translators:
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// If a sentence is the same in your language then please change it to "#same"
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//
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// eg:
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// LANG_ENGLISH "HALT"
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// LANG_GERMAN "#same"
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//
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// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
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// and because we do not store duplicate strings, which will then get exported again next time
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// as being untranslated.)
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//
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VERSION "1"
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CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg"
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FILENOTES ""
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REFERENCE CANT_CAPTURE_FLAG
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LANG_ENGLISH "You can only capture the flags marked on your compass."
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REFERENCE KILLCAM
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LANG_ENGLISH "KILLCAM"
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REFERENCE ROUNDCAM
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LANG_ENGLISH "ROUNDCAM"
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REFERENCE STARTING_NEW_ROUND
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LANG_ENGLISH "Starting new round..."
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REFERENCE PRESS_ATTACK_TO_SKIP
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LANG_ENGLISH "Press Attack to skip"
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REFERENCE PRESS_USE_TO_SKIP
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LANG_ENGLISH "Press Use to skip"
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REFERENCE PRESS_ATTACK_TO_RESPAWN
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LANG_ENGLISH "Press Attack to respawn"
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REFERENCE PRESS_USE_TO_RESPAWN
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LANG_ENGLISH "Press Use to respawn"
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REFERENCE PRESS_ACTIVATE_TO_RESPAWN
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LANG_ENGLISH "Press ^3[{+activate}]^7 to respawn"
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REFERENCE PRESS_ACTIVATE_TO_SKIP
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LANG_ENGLISH "Press ^3[{+activate}]^7 to skip"
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REFERENCE PRESS_USERELOAD_TO_RESPAWN
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LANG_ENGLISH "Press ^3[{+usereload}]^7 to respawn"
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REFERENCE PRESS_USERELOAD_TO_SKIP
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LANG_ENGLISH "Press ^3[{+usereload}]^7 to skip"
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REFERENCE CONNECTED
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LANG_ENGLISH "&&1 Connected"
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REFERENCE DISCONNECTED
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LANG_ENGLISH "&&1 Disconnected"
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REFERENCE SCORE_LIMIT_REACHED
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LANG_ENGLISH "Score limit reached"
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REFERENCE CAP_LIMIT_REACHED
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LANG_ENGLISH "Capture limit reached"
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REFERENCE ROUND_LIMIT_REACHED
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LANG_ENGLISH "Round limit reached"
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REFERENCE TIME_LIMIT_REACHED
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LANG_ENGLISH "Time limit reached"
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REFERENCE WINS
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LANG_ENGLISH "&&1 Wins!"
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REFERENCE TIE
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LANG_ENGLISH "The game is a tie!"
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REFERENCE MATCH_TIE
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LANG_ENGLISH "The match is a tie!"
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REFERENCE FRIENDLY_FIRE_WILL_NOT
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LANG_ENGLISH "Friendly fire will not be tolerated!"
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REFERENCE AUTOBALANCE_NEXT_ROUND
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LANG_ENGLISH "Teams will be auto-balanced next round"
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REFERENCE AUTOBALANCE_SECONDS
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LANG_ENGLISH "Teams will be auto-balanced in &&1 seconds"
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REFERENCE AUTOBALANCE_NOW
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LANG_ENGLISH "Auto-balancing teams"
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REFERENCE VOTE_CALLED
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LANG_ENGLISH "Vote Called: "
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REFERENCE VOTE_YES
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LANG_ENGLISH "(F1) Yes: "
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REFERENCE VOTE_NO
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LANG_ENGLISH "(F2) No: "
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REFERENCE NEUTRAL
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LANG_ENGLISH "Neutral: "
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REFERENCE VOTE_MAPRESTART
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LANG_ENGLISH "Map Restart"
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REFERENCE VOTE_NEXTMAP
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LANG_ENGLISH "Next Map"
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REFERENCE PERCENT
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LANG_ENGLISH " - &&1%"
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REFERENCE CALLEDAVOTE
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LANG_ENGLISH "&&1 called a vote."
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REFERENCE VOTECAST
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LANG_ENGLISH "Vote cast."
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REFERENCE VOTEPASSED
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LANG_ENGLISH "Vote passed."
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REFERENCE VOTEFAILED
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LANG_ENGLISH "Vote failed."
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REFERENCE NOSPECTATORCALLVOTE
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LANG_ENGLISH "Not allowed to call a vote as spectator."
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REFERENCE NOSPECTATORVOTE
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LANG_ENGLISH "Not allowed to vote as spectator."
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REFERENCE NOVOTEINPROGRESS
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LANG_ENGLISH "No vote in progress."
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REFERENCE VOTEALREADYINPROGRESS
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LANG_ENGLISH "A vote is already in progress."
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REFERENCE MAXVOTESCALLED
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LANG_ENGLISH "You have called the maximum number of votes."
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REFERENCE INVALIDGAMETYPE
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LANG_ENGLISH "Invalid gametype."
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REFERENCE INVALIDVOTESTRING
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LANG_ENGLISH "Invalid vote string."
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REFERENCE VOTECOMMANDS
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LANG_ENGLISH "Vote commands: map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, kick <player>, clientkick <clientnum>, tempBanUser <player>, tempBanClient <clientNum>"
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REFERENCE VOTE_CHANGEMAP
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LANG_ENGLISH "Change Map: &&1"
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REFERENCE VOTE_GAMETYPE
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LANG_ENGLISH "Game Type: &&1"
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REFERENCE VOTE_KICK
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LANG_ENGLISH "Kick Player: &&1"
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REFERENCE VOTE_TEMPBAN
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LANG_ENGLISH "Temporarily Ban Player: &&1"
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REFERENCE THE_SERVER_DOES_NOT_HAVE
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LANG_ENGLISH "The server does not have that map."
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REFERENCE UNKNOWN
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LANG_ENGLISH "Unknown"
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REFERENCE X2
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LANG_ENGLISH "x2"
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REFERENCE X3
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LANG_ENGLISH "x3"
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REFERENCE PLUS
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LANG_ENGLISH "+"
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REFERENCE MINUS
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LANG_ENGLISH "-"
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REFERENCE PLUS_AMOUNT
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LANG_ENGLISH "+%s"
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REFERENCE MINUS_AMOUNT
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LANG_ENGLISH "-%s"
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REFERENCE SLASH
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LANG_ENGLISH "/"
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REFERENCE EMPTY
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LANG_ENGLISH "%s"
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REFERENCE TEAMBALANCE_NOTIFICATION_RUSSIAN
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LANG_ENGLISH "You were moved to the Red Army to balance the teams"
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REFERENCE TEAMBALANCE_NOTIFICATION_MARINE
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LANG_ENGLISH "You were moved to the Marine Raiders to balance the teams"
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REFERENCE TEAMBALANCE_NOTIFICATION_GERMAN
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LANG_ENGLISH "You were moved to the Wehrmacht to balance the teams"
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REFERENCE TEAMBALANCE_NOTIFICATION_JAPANESE
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LANG_ENGLISH "You were moved to the Imperial Army to balance the teams"
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REFERENCE CANTJOINTEAM
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LANG_ENGLISH "Changing teams would result in an unbalanced number of players on that team."
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REFERENCE CTF_OBJ_TEXT
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LANG_ENGLISH "Gain points by stealing the enemy flag and then touching your flag at your base. First team with &&1 captures wins."
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REFERENCE CTF_OBJ_TEXT_NOSCORE
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LANG_ENGLISH "Gain points by stealing the enemy flag and then touching your flag at your base."
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REFERENCE OBJ_TEXT
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LANG_ENGLISH "Gain points by capturing and defending neutral HQs for 2 minutes or by destroying enemy HQs. First team to &&1 points wins."
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REFERENCE OBJ_TEXT_NOSCORE
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LANG_ENGLISH "Gain points by capturing and defending neutral HQs for 2 minutes or by destroying enemy HQs."
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REFERENCE OBJ_DM_ELIMINATE_OTHERS_SCORE
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LANG_ENGLISH "Gain points by eliminating other players. First player to &&1 points wins."
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REFERENCE OBJ_DM_ELIMINATE_OTHERS
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LANG_ENGLISH "Gain points by eliminating other players."
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REFERENCE OBJ_DM_HINT
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LANG_ENGLISH "Eliminate other players."
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REFERENCE OBJ_TDM_ELIMINATE_ENEMIES_SCORE
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LANG_ENGLISH "Gain points by eliminating enemy players. First team to &&1 points wins."
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REFERENCE OBJ_TDM_ELIMINATE_ENEMIES
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LANG_ENGLISH "Gain points by eliminating enemy players."
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REFERENCE OBJ_CTF_HINT
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LANG_ENGLISH "Capture the Enemy Flag!"
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REFERENCE OBJ_TDM_HINT
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LANG_ENGLISH "Eliminate enemy players."
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REFERENCE REINFORCEMENTS
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LANG_ENGLISH "Reinforcements spawn in &&1 seconds"
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REFERENCE REINFORCEMENTS_HUD
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LANG_ENGLISH "Reinforcements: &&1"
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REFERENCE INSTANT
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LANG_ENGLISH "instant"
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REFERENCE LOSING_HQ
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LANG_ENGLISH "Losing HQ!"
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REFERENCE MAXHOLDTIME_MINUTESANDSECONDS
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LANG_ENGLISH "&&1 held the radio for the maximum time of &&2 minutes &&3 seconds!"
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REFERENCE MAXHOLDTIME_MINUTES
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LANG_ENGLISH "&&1 successfully defended the HQ!"
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REFERENCE MAXHOLDTIME_SECONDS
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LANG_ENGLISH "&&1 held the radio for the maximum time of &&2 seconds!"
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REFERENCE MAXHOLDTIME_ALLIES
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LANG_ENGLISH "Allies held the radio for the maximum time of &&1 minutes!"
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REFERENCE MAXHOLDTIME_AXIS
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LANG_ENGLISH "Axis held the radio for the maximum time of &&1 minutes!"
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REFERENCE TIME_TILL_SPAWN
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LANG_ENGLISH "Spawn in "
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REFERENCE RESPAWN_WHEN_RADIO_NEUTRALIZED
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LANG_ENGLISH "Dead until HQ neutralized"
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REFERENCE MATCHSTARTING
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LANG_ENGLISH "Match starting"
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REFERENCE MATCHRESUMING
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LANG_ENGLISH "Match resuming"
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REFERENCE ROUNDDRAW
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LANG_ENGLISH "Round draw"
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REFERENCE ENEMIES_ELIMINATED
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LANG_ENGLISH "Enemies have been eliminated"
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REFERENCE BOMB_DEFUSED
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LANG_ENGLISH "Bomb defused"
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REFERENCE TARGET_DESTROYED
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LANG_ENGLISH "Target destroyed"
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REFERENCE TIME_EXPIRED
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LANG_ENGLISH "Time has expired"
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REFERENCE PLANTING_EXPLOSIVE
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LANG_ENGLISH "Planting..."
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REFERENCE DEFUSING_EXPLOSIVE
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LANG_ENGLISH "Defusing..."
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REFERENCE EXPLOSIVESPLANTED
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LANG_ENGLISH "Explosives planted"
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REFERENCE EXPLOSIVES_PLANTED
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LANG_ENGLISH "The enemy planted the explosives!"
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REFERENCE EXPLOSIVES_PLANTED_BY
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LANG_ENGLISH "&&1 planted the explosives!"
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REFERENCE EXPLOSIVES_DEFUSED_BY
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LANG_ENGLISH "&&1 defused the explosives!"
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REFERENCE FLAG_RECOVERED_BY
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LANG_ENGLISH "&&1 recovered the flag!"
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REFERENCE EXPLOSIVES_RECOVERED_BY
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LANG_ENGLISH "&&1 recovered the explosives!"
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REFERENCE EXPLOSIVES_DROPPED_BY
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LANG_ENGLISH "&&1 dropped the explosives!"
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REFERENCE EXPLOSIVESDEFUSED
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LANG_ENGLISH "Explosives defused"
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REFERENCE OBJ_CTF_SCORE
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LANG_ENGLISH "Gain points by grabbing the enemy flag and touching it to your flag."
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REFERENCE OBJ_ATTACKERS
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LANG_ENGLISH "Destroy target A or B by planting explosives at either location. First team to &&1 points wins."
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REFERENCE OBJ_ATTACKERS_NOSCORE
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LANG_ENGLISH "Destroy target A or B by planting explosives at either location."
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REFERENCE OBJ_DEFENDERS
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LANG_ENGLISH "Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode. First team to &&1 points wins."
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REFERENCE OBJ_DEFENDERS_NOSCORE
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LANG_ENGLISH "Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode."
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REFERENCE OBJ_SPECTATOR_ALLIESATTACKING
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LANG_ENGLISH "Allies: Destroy target A or B by planting explosives at either location.\n\nAxis: Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode."
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REFERENCE OBJ_SPECTATOR_AXISATTACKING
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LANG_ENGLISH "Allies: Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode.\n\nAxis: Destroy target A or B by planting explosives at either location."
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REFERENCE ALLIESOBJECTIVEHELD
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LANG_ENGLISH "Marines have held the objective"
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REFERENCE AXISOBJECTIVEHELD
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LANG_ENGLISH "OpFor have held the objective."
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REFERENCE ALLIESOBJECTIVECAPTURED
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LANG_ENGLISH "Marines have captured the objective"
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REFERENCE AXISOBJECTIVECAPTURED
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LANG_ENGLISH "OpFor have captured the objective."
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REFERENCE ALLIES_WIN_MATCH
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LANG_ENGLISH "Marines have won the match!"
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REFERENCE CAPTURING_OBJECTIVE
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LANG_ENGLISH "Capturing objective..."
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REFERENCE ENEMY_CAPTURING_OBJECTIVE
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LANG_ENGLISH "The enemy is capturing the objective!"
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REFERENCE ALLIED_ATTACK
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LANG_ENGLISH "Attack the OpFor-held objective!"
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REFERENCE ALLIED_DEFEND
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LANG_ENGLISH "Defend the objective from OpFor attack!"
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REFERENCE AXIS_ATTACK
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LANG_ENGLISH "Attack the Marines-held objective!"
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REFERENCE AXIS_DEFEND
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LANG_ENGLISH "Defend the objective from the Marines attack!"
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REFERENCE WAITING_FOR_TEAMS
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LANG_ENGLISH "Waiting for teams to be ready..."
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REFERENCE MATCH_STARTING
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LANG_ENGLISH "Match starting"
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REFERENCE MATCH_STARTING_IN
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LANG_ENGLISH "Match begins in: "
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REFERENCE WAITING_MATCH
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LANG_ENGLISH "Waiting for match to begin..."
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REFERENCE YOU_ALLIED_PLATOON_LEADER
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LANG_ENGLISH "You are the Allied platoon leader!"
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REFERENCE YOU_AXIS_PLATOON_LEADER
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LANG_ENGLISH "You are the Axis platoon leader!"
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REFERENCE IS_PLATOON_LEADER
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LANG_ENGLISH "%s is your team's platoon leader."
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REFERENCE LEFT_PLAYS
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LANG_ENGLISH "Left Plays"
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REFERENCE MIDDLE_PLAYS
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LANG_ENGLISH "Middle Plays"
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REFERENCE RIGHT_PLAYS
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LANG_ENGLISH "Right Plays"
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REFERENCE ALL_PLAYS
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LANG_ENGLISH "All Plays"
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REFERENCE PREV_PLAY
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LANG_ENGLISH "Previous Play"
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REFERENCE NEXT_PLAY
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LANG_ENGLISH "Next Play"
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REFERENCE THIS_PLAY
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LANG_ENGLISH "Pick This Play"
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REFERENCE EDIT_PLAY
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LANG_ENGLISH "Edit Play"
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REFERENCE NEW_PLAY
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LANG_ENGLISH "New Play"
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REFERENCE NEW_LEFT_PLAY
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LANG_ENGLISH "New Left Play"
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REFERENCE NEW_MIDDLE_PLAY
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LANG_ENGLISH "New Middle Play"
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REFERENCE NEW_RIGHT_PLAY
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LANG_ENGLISH "New Right Play"
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REFERENCE CANCEL_NEW_PLAY
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LANG_ENGLISH "Cancel New Play"
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REFERENCE NEXT_SQUAD
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LANG_ENGLISH "Next Squad"
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REFERENCE PREV_SQUAD
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LANG_ENGLISH "Previous Squad"
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REFERENCE ADD_SQUAD
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LANG_ENGLISH "Add Squad"
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REFERENCE DELETE_SQUAD
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LANG_ENGLISH "Delete Squad"
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REFERENCE DELETE_YES
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LANG_ENGLISH "Confirm Delete"
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REFERENCE DELETE_NO
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LANG_ENGLISH "Cancel Delete"
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REFERENCE SAVE_PLAY
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LANG_ENGLISH "Save Play"
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REFERENCE PLACE_WAYPOINTS
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LANG_ENGLISH "Place Waypoints"
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REFERENCE 1_PLACE_WAYPOINT
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LANG_ENGLISH "1. Place Move Waypoint"
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REFERENCE 2_PLACE_WAYPOINT_RALLY_POINT
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LANG_ENGLISH "2. Place Rally Waypoint"
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REFERENCE 2_PLACE_WAYPOINT_DEFEND_POINT
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LANG_ENGLISH "2. Place Defend Waypoint"
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REFERENCE 3_DELETE_LAST_WAYPOINT
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LANG_ENGLISH "3. Delete Last Waypoint"
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REFERENCE 4_PREV_SQUAD
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LANG_ENGLISH "4. Previous Squad"
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REFERENCE 5_NEXT_SQUAD
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LANG_ENGLISH "5. Next Squad"
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REFERENCE 6_DISCARD_PLAY_CHANGES
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LANG_ENGLISH "6. Discard Play Changes"
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REFERENCE 7_SAVE_PLAY_CHANGES
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LANG_ENGLISH "7. Save Play Changes"
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REFERENCE RETURN_EDITOR
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LANG_ENGLISH "Back to Mission List"
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REFERENCE PLAY_TYPE
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LANG_ENGLISH "Choose Play Type"
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REFERENCE ATTACK_PLAY
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LANG_ENGLISH "Attack Play"
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REFERENCE DEFEND_PLAY
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LANG_ENGLISH "Defend Play"
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REFERENCE TEAM_TYPE
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LANG_ENGLISH "Choose Team Type"
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REFERENCE UPTEAM
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LANG_ENGLISH "Marines"
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REFERENCE DOWNTEAM
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LANG_ENGLISH "OpFor"
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REFERENCE CHOOSE_OBJ
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LANG_ENGLISH "Choose Objective"
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REFERENCE PREV_OBJ
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LANG_ENGLISH "Previous Objective"
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REFERENCE NEXT_OBJ
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LANG_ENGLISH "Next Objective"
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REFERENCE THIS_OBJ
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LANG_ENGLISH "This Objective"
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REFERENCE NO_DEFEND_PLAYS_FOUND
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LANG_ENGLISH "No defensive plays found"
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REFERENCE NO_ATTACK_PLAYS_FOUND
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LANG_ENGLISH "No offensive plays found"
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REFERENCE LEFT_SQUAD
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LANG_ENGLISH "Left Flank"
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REFERENCE MIDDLE_SQUAD
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LANG_ENGLISH "Frontal Attack"
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REFERENCE RIGHT_SQUAD
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LANG_ENGLISH "Right Flank"
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REFERENCE ONE_SQUAD
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LANG_ENGLISH "One Squad"
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REFERENCE TWO_SQUADS
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LANG_ENGLISH "Two Squads"
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REFERENCE THREE_SQUADS
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|
LANG_ENGLISH "Three Squads"
|
|
|
|
REFERENCE LEFT_MIDDLE
|
|
LANG_ENGLISH "Left Middle"
|
|
|
|
REFERENCE PINCER
|
|
LANG_ENGLISH "Pincer"
|
|
|
|
REFERENCE RIGHT_MIDDLE
|
|
LANG_ENGLISH "Right Middle"
|
|
|
|
REFERENCE RALLY_REACHED
|
|
LANG_ENGLISH "Rally Point Reached"
|
|
|
|
REFERENCE DEFEND_AREA
|
|
LANG_ENGLISH "Defend This Area"
|
|
|
|
REFERENCE BACK
|
|
LANG_ENGLISH "Back"
|
|
|
|
REFERENCE CLOSE
|
|
LANG_ENGLISH "Close"
|
|
|
|
REFERENCE WAITING_RESUME
|
|
LANG_ENGLISH "Waiting for Players to Resume Match"
|
|
|
|
REFERENCE CANT_SWITCH
|
|
LANG_ENGLISH "Can't Switch Teams Until Round Starts"
|
|
|
|
REFERENCE JOINED_AUTO
|
|
LANG_ENGLISH "%s Will Be Assigned A Squad At Mission Start"
|
|
|
|
REFERENCE YOU_WILL_JOIN_SQUAD_ONE_NEXT_ROUND
|
|
LANG_ENGLISH "You Will Join Squad One Next Round"
|
|
|
|
REFERENCE YOU_WILL_JOIN_SQUAD_TWO_NEXT_ROUND
|
|
LANG_ENGLISH "You Will Join Squad Two Next Round"
|
|
|
|
REFERENCE YOU_WILL_BE_AUTOASSIGNED_NEXT_ROUND
|
|
LANG_ENGLISH "You Will Be Autoassigned A Squad Next Round"
|
|
|
|
REFERENCE JOINED_ONE
|
|
LANG_ENGLISH "%s Joined Squad One"
|
|
|
|
REFERENCE JOINED_TWO
|
|
LANG_ENGLISH "%s Joined Squad Two"
|
|
|
|
REFERENCE RANK_REQUIRED
|
|
LANG_ENGLISH "That Weapon Requires A Rank Of %s"
|
|
|
|
REFERENCE TOGGLE_MAP_PACK
|
|
LANG_ENGLISH "Toggle Map Pack"
|
|
|
|
REFERENCE SELECT_MAP_PACKS
|
|
LANG_ENGLISH "Select Map Packs"
|
|
|
|
REFERENCE PLAYER_TOGGLE_MUTE
|
|
LANG_ENGLISH "Toggle Mute"
|
|
|
|
REFERENCE MUTED
|
|
LANG_ENGLISH "Muted"
|
|
|
|
REFERENCE CAPTURE_AND_HOLD_FLAG
|
|
LANG_ENGLISH "Capture and hold the flag to score points. The first player to &&1 points wins."
|
|
|
|
REFERENCE CAPTURE_AND_HOLD_FLAG_NOSCORE
|
|
LANG_ENGLISH "Capture and hold the flag to score points."
|
|
|
|
REFERENCE ESTABLISH_AND_DEFEND
|
|
LANG_ENGLISH "Establish and defend your Headquarters."
|
|
|
|
REFERENCE CAPTURE_THE_ENEMY_FLAG
|
|
LANG_ENGLISH "Capture the enemy flag."
|
|
|
|
REFERENCE DESTROY_THE_OBJECTIVE
|
|
LANG_ENGLISH "Destroy the objective."
|
|
|
|
REFERENCE DEFEND_THE_OBJECTIVE
|
|
LANG_ENGLISH "Defend the objective."
|
|
|
|
REFERENCE ELIMINATE_ENEMIES
|
|
LANG_ENGLISH "Eliminate enemies."
|
|
|
|
REFERENCE ELIMINATE_THE_ENEMY
|
|
LANG_ENGLISH "Eliminate the enemy."
|
|
|
|
REFERENCE ENEMY_FLAG_CAPTURED
|
|
LANG_ENGLISH "Enemy flag captured!"
|
|
|
|
REFERENCE YOUR_FLAG_WAS_CAPTURED
|
|
LANG_ENGLISH "Your flag was captured"
|
|
|
|
REFERENCE YOUR_FLAG_WAS_RETURNED
|
|
LANG_ENGLISH "Your flag was returned"
|
|
|
|
REFERENCE YOUR_FLAG_WAS_TAKEN
|
|
LANG_ENGLISH "Your flag was taken!"
|
|
|
|
REFERENCE ENEMY_FLAG_TAKEN
|
|
LANG_ENGLISH "Enemy flag taken!"
|
|
|
|
REFERENCE RADIOS_SPAWN_IN_SECONDS
|
|
LANG_ENGLISH "Radios spawn in &&1 seconds"
|
|
|
|
REFERENCE KILL
|
|
LANG_ENGLISH "Kill"
|
|
|
|
REFERENCE HEADSHOT
|
|
LANG_ENGLISH "Headshot"
|
|
|
|
REFERENCE ASSIST
|
|
LANG_ENGLISH "Assist"
|
|
|
|
REFERENCE DEFUSE
|
|
LANG_ENGLISH "Defuse"
|
|
|
|
REFERENCE DEFEND
|
|
LANG_ENGLISH "Defend"
|
|
|
|
REFERENCE CAPTURE
|
|
LANG_ENGLISH "Capture"
|
|
|
|
REFERENCE WIN
|
|
LANG_ENGLISH "Win"
|
|
|
|
REFERENCE LOSS
|
|
LANG_ENGLISH "Loss"
|
|
|
|
REFERENCE TEAMKILL
|
|
LANG_ENGLISH "Team Kill"
|
|
|
|
REFERENCE SUICIDE
|
|
LANG_ENGLISH "Suicide"
|
|
|
|
REFERENCE KILL_PREFIX
|
|
LANG_ENGLISH "Kill: "
|
|
|
|
REFERENCE HEADSHOT_PREFIX
|
|
LANG_ENGLISH "Headshot: "
|
|
|
|
REFERENCE ASSIST_PREFIX
|
|
LANG_ENGLISH "Assist: "
|
|
|
|
REFERENCE DEFUSE_PREFIX
|
|
LANG_ENGLISH "Defuse: "
|
|
|
|
REFERENCE DEFEND_PREFIX
|
|
LANG_ENGLISH "Defend: "
|
|
|
|
REFERENCE CAPTURE_PREFIX
|
|
LANG_ENGLISH "Capture: "
|
|
|
|
REFERENCE WIN_PREFIX
|
|
LANG_ENGLISH "Win: "
|
|
|
|
REFERENCE LOSS_PREFIX
|
|
LANG_ENGLISH "Loss: "
|
|
|
|
REFERENCE TEAMKILL_PREFIX
|
|
LANG_ENGLISH "Team Kill: "
|
|
|
|
REFERENCE SUICIDE_PREFIX
|
|
LANG_ENGLISH "Suicide: "
|
|
|
|
REFERENCE PTS
|
|
LANG_ENGLISH "pts"
|
|
|
|
REFERENCE 1ST
|
|
LANG_ENGLISH "1st"
|
|
|
|
REFERENCE 2ND
|
|
LANG_ENGLISH "2nd"
|
|
|
|
REFERENCE 3RD
|
|
LANG_ENGLISH "3rd"
|
|
|
|
REFERENCE 4TH
|
|
LANG_ENGLISH "4th"
|
|
|
|
REFERENCE 5TH
|
|
LANG_ENGLISH "5th"
|
|
|
|
REFERENCE 6TH
|
|
LANG_ENGLISH "6th"
|
|
|
|
REFERENCE 7TH
|
|
LANG_ENGLISH "7th"
|
|
|
|
REFERENCE 8TH
|
|
LANG_ENGLISH "8th"
|
|
|
|
REFERENCE 9TH
|
|
LANG_ENGLISH "9th"
|
|
|
|
REFERENCE 10TH
|
|
LANG_ENGLISH "10th"
|
|
|
|
REFERENCE 11TH
|
|
LANG_ENGLISH "11th"
|
|
|
|
REFERENCE 12TH
|
|
LANG_ENGLISH "12th"
|
|
|
|
REFERENCE 13TH
|
|
LANG_ENGLISH "13th"
|
|
|
|
REFERENCE 14TH
|
|
LANG_ENGLISH "14th"
|
|
|
|
REFERENCE 15TH
|
|
LANG_ENGLISH "15th"
|
|
|
|
REFERENCE 16TH
|
|
LANG_ENGLISH "16th"
|
|
|
|
REFERENCE 17TH
|
|
LANG_ENGLISH "17th"
|
|
|
|
REFERENCE 18TH
|
|
LANG_ENGLISH "18th"
|
|
|
|
REFERENCE 19TH
|
|
LANG_ENGLISH "19th"
|
|
|
|
REFERENCE 20TH
|
|
LANG_ENGLISH "20th"
|
|
|
|
REFERENCE 21ST
|
|
LANG_ENGLISH "21st"
|
|
|
|
REFERENCE 22ND
|
|
LANG_ENGLISH "22nd"
|
|
|
|
REFERENCE 23RD
|
|
LANG_ENGLISH "23RD"
|
|
|
|
REFERENCE 24TH
|
|
LANG_ENGLISH "24th"
|
|
|
|
REFERENCE ST
|
|
LANG_ENGLISH "st"
|
|
|
|
REFERENCE ND
|
|
LANG_ENGLISH "nd"
|
|
|
|
REFERENCE RD
|
|
LANG_ENGLISH "rd"
|
|
|
|
REFERENCE TH
|
|
LANG_ENGLISH "th"
|
|
|
|
REFERENCE BOMB_HAS_BEEN_DROPPED
|
|
LANG_ENGLISH "The bomb has been dropped!"
|
|
|
|
REFERENCE YOU_HAVE_RECOVERED_THE_BOMB
|
|
LANG_ENGLISH "You have recovered the bomb."
|
|
|
|
REFERENCE ENEMY_HAS_TAKEN_THE_BOMB
|
|
LANG_ENGLISH "The enemy has taken the bomb."
|
|
|
|
REFERENCE YOUR_TEAM_HAS_RECOVERED_THE_BOMB
|
|
LANG_ENGLISH "Your team has recovered the bomb."
|
|
|
|
REFERENCE BOMB_HAS_BEEN_RECOVERED
|
|
LANG_ENGLISH "The bomb has been recovered."
|
|
|
|
REFERENCE CANT_PLANT_WITHOUT_BOMB
|
|
LANG_ENGLISH "You must have the bomb to plant."
|
|
|
|
REFERENCE C4_HOLDING_DETONATOR
|
|
LANG_ENGLISH "^1(Holding Detonator)"
|
|
|
|
REFERENCE C4_HOLDING_C4
|
|
LANG_ENGLISH "^5(Holding C4)"
|
|
|
|
REFERENCE C4_PRESS_TO_SWITCH_TO_C4
|
|
LANG_ENGLISH "(Press Use to switch to Satchel Charge)"
|
|
|
|
REFERENCE C4_PRESS_TO_SWITCH_TO_DETONATOR
|
|
LANG_ENGLISH "(Press Use to switch to Detonator)"
|
|
|
|
REFERENCE C4_PRESS_LEFT_TRIGGER_TO_DETONATE
|
|
LANG_ENGLISH "Press left trigger to detonate"
|
|
|
|
REFERENCE CLAYMORE_HOLDING_DETONATOR
|
|
LANG_ENGLISH "^1(Holding Detonator)"
|
|
|
|
REFERENCE CLAYMORE_HOLDING_CLAYMORE
|
|
LANG_ENGLISH "^5(Holding Satchel Charge"
|
|
|
|
REFERENCE CLAYMORE_PRESS_TO_SWITCH_TO_CLAYMORE
|
|
LANG_ENGLISH "(Press Use to switch to Shoebox)"
|
|
|
|
REFERENCE CLAYMORE_PRESS_TO_SWITCH_TO_DETONATOR
|
|
LANG_ENGLISH "(Press Use to switch to Detonator)"
|
|
|
|
REFERENCE PLANTING_CLAYMORE
|
|
LANG_ENGLISH "Planting claymore..."
|
|
|
|
REFERENCE CANNOT_PLANT_CLAYMORE
|
|
LANG_ENGLISH "Can't plant claymore here"
|
|
|
|
REFERENCE ORIGINALMAPS
|
|
LANG_ENGLISH "Original Maps"
|
|
|
|
REFERENCE SMALLGAME_SHORT
|
|
LANG_ENGLISH "8 Players"
|
|
|
|
REFERENCE BIGGAME_SHORT
|
|
LANG_ENGLISH "16 Players"
|
|
|
|
REFERENCE ANYGAMESIZE
|
|
LANG_ENGLISH "Any Size"
|
|
|
|
REFERENCE SEARCHING_FOR_LOBBY_OF_TYPE_ORIGINAL
|
|
LANG_ENGLISH "Searching for lobbies running original maps"
|
|
|
|
REFERENCE HOST_CHANGING_SETTINGS
|
|
LANG_ENGLISH "Host is changing game settings"
|
|
|
|
REFERENCE CAPTURING_FLAG
|
|
LANG_ENGLISH "Capturing Flag"
|
|
|
|
REFERENCE LOSING_FLAG
|
|
LANG_ENGLISH "Losing Flag!"
|
|
|
|
REFERENCE LOSING_LAST_FLAG
|
|
LANG_ENGLISH "Losing last flag!"
|
|
|
|
REFERENCE PIPEBOMB_HOLDING_PIPEBOMB
|
|
LANG_ENGLISH "^5(Holding Pipe Bomb)"
|
|
|
|
REFERENCE PIPEBOMB_HOLDING_DETONATOR
|
|
LANG_ENGLISH "^1(Holding Detonator)"
|
|
|
|
REFERENCE PIPEBOMB_PRESS_TO_SWITCH_TO_PIPEBOMB
|
|
LANG_ENGLISH "(Press Use to switch to Pipe Bomb)"
|
|
|
|
REFERENCE PIPEBOMB_PRESS_TO_SWITCH_TO_DETONATOR
|
|
LANG_ENGLISH "(Press Use to switch to Detonator)"
|
|
|
|
REFERENCE IED_HOLDING_IED
|
|
LANG_ENGLISH "^5(Holding IED)"
|
|
|
|
REFERENCE PLANTING_IED
|
|
LANG_ENGLISH "Planting IED..."
|
|
|
|
REFERENCE CANNOT_PLANT_IED
|
|
LANG_ENGLISH "Can't plant IED here"
|
|
|
|
REFERENCE ALLIES_WIN_ROUND
|
|
LANG_ENGLISH "Marines win the round"
|
|
|
|
REFERENCE TEMP_DRAW
|
|
LANG_ENGLISH "Draw"
|
|
|
|
REFERENCE T34_GUNNER
|
|
LANG_ENGLISH "Hold &&1 to enter"
|
|
|
|
REFERENCE IED_PRESS_LEFT_TRIGGER_TO_DETONATE
|
|
LANG_ENGLISH "Press left trigger to detonate"
|
|
|
|
REFERENCE CHALLENGE_COMPLETED
|
|
LANG_ENGLISH "Challenge Completed!"
|
|
|
|
REFERENCE CHALLENGE_GET_KILLS_WITHOUT_DYING
|
|
LANG_ENGLISH "Get &&1 kills without dying"
|
|
|
|
REFERENCE CURRENT_CHALLENGE
|
|
LANG_ENGLISH "Current Challenge:"
|
|
|
|
REFERENCE N_REMAINING
|
|
LANG_ENGLISH "(&&1 remaining)"
|
|
|
|
REFERENCE YOU_ARE_THE_ONLY_REMAINING_PLAYER
|
|
LANG_ENGLISH "You are the only remaining player on your team."
|
|
|
|
REFERENCE BOMB_HAS_BEEN_ABANDONED
|
|
LANG_ENGLISH "The bomb has been abandoned!"
|
|
|
|
REFERENCE ORIGINAL_MAPS
|
|
LANG_ENGLISH "Original Maps"
|
|
|
|
REFERENCE MAPDIFFERSFROMSERVER
|
|
LANG_ENGLISH "Your map is different from the host's map. You cannot play on this map with them."
|
|
|
|
REFERENCE DOM_CAPTURE_ALL_THE_FLAGS
|
|
LANG_ENGLISH "Touch the flags to capture them. First team to capture every flag wins."
|
|
|
|
REFERENCE DOM_CAPTURING_FLAG
|
|
LANG_ENGLISH "Capturing Flag"
|
|
|
|
REFERENCE DOM_LOSING_FLAG
|
|
LANG_ENGLISH "Losing Flag!"
|
|
|
|
REFERENCE FRIENDLY_FLAG_CAPTURED_BY
|
|
LANG_ENGLISH "&&1 captured your flag!"
|
|
|
|
REFERENCE NEUTRAL_FLAG_CAPTURED_BY
|
|
LANG_ENGLISH "&&1 captured a flag!"
|
|
|
|
REFERENCE THE_ENEMY
|
|
LANG_ENGLISH "The enemy"
|
|
|
|
REFERENCE YOUR_TEAM
|
|
LANG_ENGLISH "Your team"
|
|
|
|
REFERENCE DOM_ENEMY_FLAG_CAPTURED
|
|
LANG_ENGLISH "Enemy flag captured"
|
|
|
|
REFERENCE DOM_YOUR_FLAG_WAS_CAPTURED
|
|
LANG_ENGLISH "Your flag was captured"
|
|
|
|
REFERENCE DOM_NEUTRAL_FLAG_CAPTURED
|
|
LANG_ENGLISH "Flag captured"
|
|
|
|
REFERENCE WAR_CAPTURING_ARTILLERY
|
|
LANG_ENGLISH "Capturing artillery"
|
|
|
|
REFERENCE WAR_ENEMY_ARTILLERY_CAPTURED
|
|
LANG_ENGLISH "Enemy artillery captured"
|
|
|
|
REFERENCE WAR_YOUR_ARTILLERY_CAPTURED
|
|
LANG_ENGLISH "Your artillery was captured"
|
|
|
|
REFERENCE WAR_NEUTRAL_ARTILLERY_CAPTURED
|
|
LANG_ENGLISH "Artillery captured"
|
|
|
|
REFERENCE WAR_CAPTURING_RADAR
|
|
LANG_ENGLISH "Capturing radar"
|
|
|
|
REFERENCE WAR_ENEMY_RADAR_CAPTURED
|
|
LANG_ENGLISH "Enemy radar captured"
|
|
|
|
REFERENCE WAR_YOUR_RADAR_CAPTURED
|
|
LANG_ENGLISH "Your radar was captured"
|
|
|
|
REFERENCE WAR_NEUTRAL_RADAR_CAPTURED
|
|
LANG_ENGLISH "Radar captured"
|
|
|
|
REFERENCE WAR_CAPTURING_ARMOR
|
|
LANG_ENGLISH "Capturing armor"
|
|
|
|
REFERENCE WAR_ENEMY_ARMOR_CAPTURED
|
|
LANG_ENGLISH "Enemy armor captured"
|
|
|
|
REFERENCE WAR_YOUR_ARMOR_CAPTURED
|
|
LANG_ENGLISH "Your armor was captured"
|
|
|
|
REFERENCE WAR_NEUTRAL_ARMOR_CAPTURED
|
|
LANG_ENGLISH "Armor captured"
|
|
|
|
REFERENCE WAR_CAPTURING_COPTER
|
|
LANG_ENGLISH "Capturing aerial support"
|
|
|
|
REFERENCE WAR_ENEMY_COPTER_CAPTURED
|
|
LANG_ENGLISH "Enemy aerial support captured"
|
|
|
|
REFERENCE WAR_YOUR_COPTER_CAPTURED
|
|
LANG_ENGLISH "Your aerial support was captured"
|
|
|
|
REFERENCE WAR_NEUTRAL_COPTER_CAPTURED
|
|
LANG_ENGLISH "Aerial support captured"
|
|
|
|
REFERENCE WAR_WAITING_FOR_ARTILLERY
|
|
LANG_ENGLISH "Waiting for artillery to be available..."
|
|
|
|
REFERENCE WAR_ARTILLERY_INSTRUCTIONS1
|
|
LANG_ENGLISH "Press ATTACK to call in artillery"
|
|
|
|
REFERENCE WAR_ARTILLERY_INSTRUCTIONS2
|
|
LANG_ENGLISH "Press USE to cancel"
|
|
|
|
REFERENCE WAR_ARTILLERY_INSTRUCTIONS3
|
|
LANG_ENGLISH "Artillery will fall where you are aiming."
|
|
|
|
REFERENCE WAR_ARTILLERY_CROSSHAIR
|
|
LANG_ENGLISH "><"
|
|
|
|
REFERENCE WAR_ARTILLERY_INBOUND
|
|
LANG_ENGLISH "Artillery called in by &&1"
|
|
|
|
REFERENCE WAR_ARTILLERY_INBOUND_NEAR_YOUR_POSITION
|
|
LANG_ENGLISH "Artillery strike inbound near your position!"
|
|
|
|
REFERENCE WAR_WAITING_FOR_AMMO
|
|
LANG_ENGLISH "Waiting for ammunition to be available..."
|
|
|
|
REFERENCE WAR_PRESS_TO_REPLENISH_AMMO
|
|
LANG_ENGLISH "Press USE (...todo...) to replenish ammunition"
|
|
|
|
REFERENCE WAR_WAITING_FOR_COPTER_TO_BE_READY_FOR_ORDERS
|
|
LANG_ENGLISH "Waiting for helicopter to be ready for orders..."
|
|
|
|
REFERENCE WAR_WAITING_FOR_COPTER_TO_REACH_DESTINATION
|
|
LANG_ENGLISH "Waiting for helicopter to reach its destination..."
|
|
|
|
REFERENCE WAR_WAITING_FOR_COPTER_TO_BE_AVAILABLE
|
|
LANG_ENGLISH "Waiting for aerial support to be available..."
|
|
|
|
REFERENCE WAR_COPTER_INSTRUCTIONS1
|
|
LANG_ENGLISH "Press ATTACK to send helicopter to this area"
|
|
|
|
REFERENCE WAR_COPTER_INSTRUCTIONS2
|
|
LANG_ENGLISH "Press USE to cancel"
|
|
|
|
REFERENCE WAR_WAITING_FOR_RADAR
|
|
LANG_ENGLISH "Waiting for Recon Plane to be available..."
|
|
|
|
REFERENCE WAR_RADAR_ACQUIRED
|
|
LANG_ENGLISH "Recon Plane called in by &&1 for &&2 seconds"
|
|
|
|
REFERENCE WAR_RADAR_ACQUIRED_ENEMY
|
|
LANG_ENGLISH "Enemy acquired Recon Plane for &&1 seconds"
|
|
|
|
REFERENCE WAR_RADAR_EXPIRED
|
|
LANG_ENGLISH "Recon Plane expired"
|
|
|
|
REFERENCE WAR_RADAR_EXPIRED_ENEMY
|
|
LANG_ENGLISH "Enemy Recon Plane expired"
|
|
|
|
REFERENCE THIS_SPAWN_ID
|
|
LANG_ENGLISH "^5This spawn ID: ^3&&1"
|
|
|
|
REFERENCE PREVIOUS_SPAWN_ID
|
|
LANG_ENGLISH "^5Previous spawn ID: ^3&&1"
|
|
|
|
REFERENCE HOST_ENDED_GAME
|
|
LANG_ENGLISH "Host ended game"
|
|
|
|
REFERENCE ENDED_GAME
|
|
LANG_ENGLISH "Ended game"
|
|
|
|
REFERENCE MAPDIFFERSFROMSERVERDEV
|
|
LANG_ENGLISH "Your map is different from the host's map. You cannot play on this map with them. Your checksum = &&1, Server's == &&2"
|
|
|
|
REFERENCE 0MIN
|
|
LANG_ENGLISH "0:"
|
|
|
|
REFERENCE 1MIN
|
|
LANG_ENGLISH "1:"
|
|
|
|
REFERENCE 2MIN
|
|
LANG_ENGLISH "2:"
|
|
|
|
REFERENCE 3MIN
|
|
LANG_ENGLISH "3:"
|
|
|
|
REFERENCE 4MIN
|
|
LANG_ENGLISH "4:"
|
|
|
|
REFERENCE 5MIN
|
|
LANG_ENGLISH "5:"
|
|
|
|
REFERENCE 0MIN_0SEC
|
|
LANG_ENGLISH "0:0"
|
|
|
|
REFERENCE 1MIN_0SEC
|
|
LANG_ENGLISH "1:0"
|
|
|
|
REFERENCE 2MIN_0SEC
|
|
LANG_ENGLISH "2:0"
|
|
|
|
REFERENCE 3MIN_0SEC
|
|
LANG_ENGLISH "3:0"
|
|
|
|
REFERENCE 4MIN_0SEC
|
|
LANG_ENGLISH "4:0"
|
|
|
|
REFERENCE 5MIN_0SEC
|
|
LANG_ENGLISH "5:0"
|
|
|
|
REFERENCE OBJ_SAB_DESTROY_TARGET
|
|
LANG_ENGLISH "Recover the bomb and destroy the enemy hardpoint."
|
|
|
|
REFERENCE OBJ_SAB_DESTROY_TARGET_SCORE
|
|
LANG_ENGLISH "Recover the bomb and plant it on the enemy hardpoint. First team to destroy the hardpoint wins."
|
|
|
|
REFERENCE OBJ_DOM_CAPTURE_FLAGS
|
|
LANG_ENGLISH "Capture and hold all of the the flags."
|
|
|
|
REFERENCE OBJ_DOM_CAPTURE_FLAGS_SCORE
|
|
LANG_ENGLISH "Destroy target A or B by planting explosives at either location. First team to &&1 points wins."
|
|
|
|
REFERENCE OBJ_SD_PLANT_BOMB
|
|
LANG_ENGLISH "Plant explosives on a target and destroy it. First team to "
|
|
|
|
REFERENCE OBJ_SD_PLANT_BOMB_SCORE
|
|
LANG_ENGLISH "Gain points by eliminating enemy players."
|
|
|
|
REFERENCE TDM
|
|
LANG_ENGLISH "Team Deathmatch"
|
|
|
|
REFERENCE TDM_TIMER
|
|
LANG_ENGLISH "Team Deathmatch - &&1"
|
|
|
|
REFERENCE SEARCH_AND_DESTROY
|
|
LANG_ENGLISH "Search and Destroy"
|
|
|
|
REFERENCE SEARCH_AND_DESTROY_TIMER
|
|
LANG_ENGLISH "Search and Destroy - &&1"
|
|
|
|
REFERENCE SABOTAGE
|
|
LANG_ENGLISH "Sabotage Old"
|
|
|
|
REFERENCE SABOTAGE_TIMER
|
|
LANG_ENGLISH "Sabotage - &&1"
|
|
|
|
REFERENCE DOMINATION
|
|
LANG_ENGLISH "Capture and Hold"
|
|
|
|
REFERENCE DOMINATION_TIMER
|
|
LANG_ENGLISH "Capture and Hold - &&1"
|
|
|
|
REFERENCE DEATHMATCH
|
|
LANG_ENGLISH "Free-for-all "
|
|
|
|
REFERENCE DEATHMATCH_TIMER
|
|
LANG_ENGLISH "Free-for-all - &&1"
|
|
|
|
REFERENCE KING_OF_THE_HILL
|
|
LANG_ENGLISH "King of the Hill"
|
|
|
|
REFERENCE USEVEHICLE
|
|
LANG_ENGLISH "Hold use_button to enter vehicle."
|
|
|
|
REFERENCE SLASHSCORE
|
|
LANG_ENGLISH "/&&1"
|
|
|
|
REFERENCE CHALLENGE
|
|
LANG_ENGLISH "Challenge"
|
|
|
|
REFERENCE WAITING_TO_SPAWN
|
|
LANG_ENGLISH "Waiting to respawn"
|
|
|
|
REFERENCE SPAWN_NEXT_ROUND
|
|
LANG_ENGLISH "You will respawn next round."
|
|
|
|
REFERENCE SABOTAGE_COUNTDOWN
|
|
LANG_ENGLISH "Sabotage"
|
|
|
|
REFERENCE SEARCH_AND_DESTROY_CLASSIC
|
|
LANG_ENGLISH "Search and Destroy Old"
|
|
|
|
REFERENCE TEAM_HARDPOINT
|
|
LANG_ENGLISH "Team Deathmatch"
|
|
|
|
REFERENCE DOGS_INBOUND
|
|
LANG_ENGLISH "Dogs called in by &&1 for 60 seconds"
|
|
|
|
REFERENCE POINTS_TO_WIN
|
|
LANG_ENGLISH "%s points to win."
|
|
|
|
REFERENCE RUSSIAN_NAME
|
|
LANG_ENGLISH "Red Army"
|
|
|
|
REFERENCE MARINE_NAME
|
|
LANG_ENGLISH "Marine Raiders"
|
|
|
|
REFERENCE GERMAN_NAME
|
|
LANG_ENGLISH "Wehrmacht"
|
|
|
|
REFERENCE JAPANESE_NAME
|
|
LANG_ENGLISH "Imperial Army"
|
|
|
|
REFERENCE EARNED_ARTILLERY
|
|
LANG_ENGLISH "Press [{+actionslot 4}] for ARTILLERY."
|
|
|
|
REFERENCE EARNED_RADAR
|
|
LANG_ENGLISH "Press [{+actionslot 4}] for RECON PLANE."
|
|
|
|
REFERENCE EARNED_DOGS
|
|
LANG_ENGLISH "Press [{+actionslot 4}] for DOGS."
|
|
|
|
REFERENCE KILLSTREAK_3
|
|
LANG_ENGLISH "3 Kill Streak!"
|
|
|
|
REFERENCE KILLSTREAK_5
|
|
LANG_ENGLISH "5 Kill Streak!"
|
|
|
|
REFERENCE KILLSTREAK_7
|
|
LANG_ENGLISH "7 Kill Streak!"
|
|
|
|
REFERENCE KILLSTREAK_N
|
|
LANG_ENGLISH "&&1 Kill Streak!"
|
|
|
|
REFERENCE NULL
|
|
LANG_ENGLISH "%s"
|
|
|
|
REFERENCE FLAG_TAKEN_BY
|
|
LANG_ENGLISH "Your flag was taken by &&1!"
|
|
|
|
REFERENCE ENEMY_FLAG_TAKEN_BY
|
|
LANG_ENGLISH "Enemy flag was taken by &&1!"
|
|
|
|
REFERENCE FLAG_CAPTURED_BY
|
|
LANG_ENGLISH "Your flag was captured by &&1!"
|
|
|
|
REFERENCE ENEMY_FLAG_CAPTURED_BY
|
|
LANG_ENGLISH "Enemy flag was captured by &&1!"
|
|
|
|
REFERENCE FLAG_RETURNED_BY
|
|
LANG_ENGLISH "Your flag was returned by &&1!"
|
|
|
|
REFERENCE FLAG_RETURNED
|
|
LANG_ENGLISH "Your flag was returned!"
|
|
|
|
REFERENCE ENEMY_FLAG_RETURNED
|
|
LANG_ENGLISH "Enemy flag was returned!"
|
|
|
|
REFERENCE YOUR_FLAG_RETURNING_IN
|
|
LANG_ENGLISH "Your flag returning in "
|
|
|
|
REFERENCE ENEMY_FLAG_RETURNING_IN
|
|
LANG_ENGLISH "Enemy flag returning in "
|
|
|
|
REFERENCE ENEMY_FLAG_DROPPED_BY
|
|
LANG_ENGLISH "&&1 dropped the enemy flag!"
|
|
|
|
REFERENCE FIRSTPLACE_NAME
|
|
LANG_ENGLISH "1st. &&1"
|
|
|
|
REFERENCE SECONDPLACE_NAME
|
|
LANG_ENGLISH "2nd. &&1"
|
|
|
|
REFERENCE THIRDPLACE_NAME
|
|
LANG_ENGLISH "3rd. &&1"
|
|
|
|
REFERENCE DRAW
|
|
LANG_ENGLISH "Draw"
|
|
|
|
REFERENCE VICTORY
|
|
LANG_ENGLISH "Victory!"
|
|
|
|
REFERENCE DEFEAT
|
|
LANG_ENGLISH "Defeat!"
|
|
|
|
REFERENCE ROUND_DRAW
|
|
LANG_ENGLISH "Round Draw"
|
|
|
|
REFERENCE ROUND_WIN
|
|
LANG_ENGLISH "Round Win"
|
|
|
|
REFERENCE ROUND_LOSS
|
|
LANG_ENGLISH "Round Loss"
|
|
|
|
REFERENCE HALFTIME
|
|
LANG_ENGLISH "Halftime"
|
|
|
|
REFERENCE OVERTIME
|
|
LANG_ENGLISH "Overtime"
|
|
|
|
REFERENCE SWITCHING_SIDES
|
|
LANG_ENGLISH "SWITCHING SIDES"
|
|
|
|
REFERENCE MATCH_BONUS_IS
|
|
LANG_ENGLISH "Match Bonus: &&1"
|
|
|
|
REFERENCE RUSSIAN_WIN
|
|
LANG_ENGLISH "Red Army wins!"
|
|
|
|
REFERENCE RUSSIAN_WIN_MATCH
|
|
LANG_ENGLISH "Red Army have won the match!"
|
|
|
|
REFERENCE RUSSIAN_WIN_ROUND
|
|
LANG_ENGLISH "Red Army have won the round!"
|
|
|
|
REFERENCE RUSSIAN_MISSION_ACCOMPLISHED
|
|
LANG_ENGLISH "Red Army mission accomplished"
|
|
|
|
REFERENCE RUSSIAN_ELIMINATED
|
|
LANG_ENGLISH "Red Army eliminated"
|
|
|
|
REFERENCE RUSSIAN_FORFEITED
|
|
LANG_ENGLISH "Red Army forfeited"
|
|
|
|
REFERENCE RUSSIAN_DESTROYED_TARGET
|
|
LANG_ENGLISH "Red Army destroyed target"
|
|
|
|
REFERENCE RUSSIAN_DEFENDED_TARGET
|
|
LANG_ENGLISH "Red Army defended target"
|
|
|
|
REFERENCE MARINE_WIN
|
|
LANG_ENGLISH "Marine Raiders win!"
|
|
|
|
REFERENCE MARINE_WIN_MATCH
|
|
LANG_ENGLISH "Marine Raiders have won the match!"
|
|
|
|
REFERENCE MARINE_WIN_ROUND
|
|
LANG_ENGLISH "Marine Raiders have won the round!"
|
|
|
|
REFERENCE MARINE_MISSION_ACCOMPLISHED
|
|
LANG_ENGLISH "Marine Raiders mission accomplished"
|
|
|
|
REFERENCE MARINE_ELIMINATED
|
|
LANG_ENGLISH "Marine Raiders eliminated"
|
|
|
|
REFERENCE MARINE_FORFEITED
|
|
LANG_ENGLISH "Marine Raiders forfeited"
|
|
|
|
REFERENCE MARINE_DESTROYED_TARGET
|
|
LANG_ENGLISH "Marine Raiders destroyed target"
|
|
|
|
REFERENCE MARINE_DEFENDED_TARGET
|
|
LANG_ENGLISH "Marine Raiders defended target"
|
|
|
|
REFERENCE GERMAN_WIN
|
|
LANG_ENGLISH "Wehrmacht win!"
|
|
|
|
REFERENCE GERMAN_WIN_MATCH
|
|
LANG_ENGLISH "Wehrmacht have won the match!"
|
|
|
|
REFERENCE GERMAN_WIN_ROUND
|
|
LANG_ENGLISH "Wehrmacht have won the round!"
|
|
|
|
REFERENCE GERMAN_MISSION_ACCOMPLISHED
|
|
LANG_ENGLISH "Wehrmacht mission accomplished"
|
|
|
|
REFERENCE GERMAN_ELIMINATED
|
|
LANG_ENGLISH "Wehrmacht eliminated"
|
|
|
|
REFERENCE GERMAN_FORFEITED
|
|
LANG_ENGLISH "Wehrmacht forfeited"
|
|
|
|
REFERENCE GERMAN_DESTROYED_TARGET
|
|
LANG_ENGLISH "Wehrmacht destroyed target"
|
|
|
|
REFERENCE GERMAN_DEFENDED_TARGET
|
|
LANG_ENGLISH "Wehrmacht defended target"
|
|
|
|
REFERENCE JAPANESE_WIN
|
|
LANG_ENGLISH "Imperial Army win!"
|
|
|
|
REFERENCE JAPANESE_WIN_MATCH
|
|
LANG_ENGLISH "Imperial Army have won the match!"
|
|
|
|
REFERENCE JAPANESE_WIN_ROUND
|
|
LANG_ENGLISH "Imperial Army have won the round!"
|
|
|
|
REFERENCE JAPANESE_MISSION_ACCOMPLISHED
|
|
LANG_ENGLISH "Imperial Army mission accomplished"
|
|
|
|
REFERENCE JAPANESE_ELIMINATED
|
|
LANG_ENGLISH "Imperial Army eliminated"
|
|
|
|
REFERENCE JAPANESE_FORFEITED
|
|
LANG_ENGLISH "Imperial Army forfeited"
|
|
|
|
REFERENCE PLAYERS_FORFEITED
|
|
LANG_ENGLISH "Players forfeited"
|
|
|
|
REFERENCE JAPANESE_DESTROYED_TARGET
|
|
LANG_ENGLISH "Imperial Army destroyed target"
|
|
|
|
REFERENCE JAPANESE_DEFENDED_TARGET
|
|
LANG_ENGLISH "Imperial Army defended target"
|
|
|
|
REFERENCE IWNOTALLOWED
|
|
LANG_ENGLISH "You are not authorized to use the IW clan tag."
|
|
|
|
REFERENCE BUILDEXPIRED
|
|
LANG_ENGLISH "This build of Call of Duty: World at War is no longer valid for online play."
|
|
|
|
REFERENCE BANNED
|
|
LANG_ENGLISH "You have been banned from Call of Duty: World at War"
|
|
|
|
REFERENCE BETACLOSED
|
|
LANG_ENGLISH "The Beta for Call of Duty: World at War has now ended."
|
|
|
|
REFERENCE RADAR_NOT_AVAILABLE
|
|
LANG_ENGLISH "Recon Plane not available"
|
|
|
|
REFERENCE ARTILLERY_NOT_AVAILABLE
|
|
LANG_ENGLISH "Artillery not available"
|
|
|
|
REFERENCE DOGS_NOT_AVAILABLE
|
|
LANG_ENGLISH "Dogs not available"
|
|
|
|
REFERENCE CONTROL_HQ
|
|
LANG_ENGLISH "Control the HQ location."
|
|
|
|
REFERENCE CAPTURE_HQ
|
|
LANG_ENGLISH "Capture the HQ."
|
|
|
|
REFERENCE DESTROY_HQ
|
|
LANG_ENGLISH "Destroy the HQ."
|
|
|
|
REFERENCE DEFEND_HQ
|
|
LANG_ENGLISH "Defend the HQ."
|
|
|
|
REFERENCE HQ_AVAILABLE_IN
|
|
LANG_ENGLISH "HQ online in: &&1"
|
|
|
|
REFERENCE HQ_DESPAWN_IN
|
|
LANG_ENGLISH "HQ offline in: &&1"
|
|
|
|
REFERENCE HQ_REINFORCEMENTS_IN
|
|
LANG_ENGLISH "Reinforcements in: &&1"
|
|
|
|
REFERENCE CAPTURING_HQ
|
|
LANG_ENGLISH "Capturing HQ..."
|
|
|
|
REFERENCE DESTROYING_HQ
|
|
LANG_ENGLISH "Destroying HQ..."
|
|
|
|
REFERENCE HQ_CAPTURED_BY
|
|
LANG_ENGLISH "HQ captured by &&1!"
|
|
|
|
REFERENCE HQ_CAPTURED_BY_ENEMY
|
|
LANG_ENGLISH "The enemy captured the HQ!"
|
|
|
|
REFERENCE HQ_DESTROYED_BY
|
|
LANG_ENGLISH "HQ destroyed by &&1!"
|
|
|
|
REFERENCE HQ_DESTROYED_BY_ENEMY
|
|
LANG_ENGLISH "The enemy destroyed the HQ!"
|
|
|
|
REFERENCE JOINED_RUSSIAN
|
|
LANG_ENGLISH "&&1 Joined the Red Army"
|
|
|
|
REFERENCE JOINED_MARINE
|
|
LANG_ENGLISH "&&1 Joined the Marine Raiders"
|
|
|
|
REFERENCE JOINED_GERMAN
|
|
LANG_ENGLISH "&&1 Joined the Wehrmacht"
|
|
|
|
REFERENCE JOINED_JAPANESE
|
|
LANG_ENGLISH "&&1 Joined the Imperial Army"
|
|
|
|
REFERENCE CHANGE_CLASS_NEXT_SPAWN
|
|
LANG_ENGLISH "Your class will change the next time you spawn."
|
|
|
|
REFERENCE HOST_ENDGAME_RESPONSE
|
|
LANG_ENGLISH "Action unavailable, outcome already in progress."
|
|
|
|
REFERENCE NOTIFY_TITLE_MESSAGE
|
|
LANG_ENGLISH "Notify Title Message"
|
|
|
|
REFERENCE NOTIFY_TEXT_MESSAGE_AND
|
|
LANG_ENGLISH "Notify text message and info."
|
|
|
|
REFERENCE NOTIFY_TEXT_MESSAGE_AND1
|
|
LANG_ENGLISH "Notify text message and info."
|
|
|
|
REFERENCE ROUNDEND
|
|
LANG_ENGLISH "Round Over"
|
|
|
|
REFERENCE INTERMISSION
|
|
LANG_ENGLISH "Intermission"
|
|
|
|
REFERENCE SUDDEN_DEATH
|
|
LANG_ENGLISH "Sudden Death"
|
|
|
|
REFERENCE TEAM_SCORED
|
|
LANG_ENGLISH "Your team scored! "
|
|
|
|
REFERENCE ENEMY_SCORED
|
|
LANG_ENGLISH "Enemy team scored!"
|
|
|
|
REFERENCE HQ_REVEALED
|
|
LANG_ENGLISH "HQ location revealed."
|
|
|
|
REFERENCE WAITING_FOR_PLAYERS
|
|
LANG_ENGLISH "Waiting for more players..."
|
|
|
|
REFERENCE OPPONENT_FORFEITING_IN
|
|
LANG_ENGLISH "Enemies forfeiting in &&1 seconds"
|
|
|
|
REFERENCE NO_RESPAWN
|
|
LANG_ENGLISH "No Respawning"
|
|
|
|
REFERENCE WAITING_FOR_HQ
|
|
LANG_ENGLISH "Waiting for HQ to be destroyed..."
|
|
|
|
REFERENCE TIE_BREAKER
|
|
LANG_ENGLISH "Tie Breaker"
|
|
|
|
REFERENCE LOCATE_CARGO
|
|
LANG_ENGLISH "Locate the Cargo."
|
|
|
|
REFERENCE CARGO_TO_SAFEZONE
|
|
LANG_ENGLISH "Get the Cargo to the Safe Zone."
|
|
|
|
REFERENCE INTERCEPT_CARGO
|
|
LANG_ENGLISH "Intercept the Cargo."
|
|
|
|
REFERENCE SECURING_CARGO
|
|
LANG_ENGLISH "Securing the Cargo..."
|
|
|
|
REFERENCE CARGO_RECOVERED_BY
|
|
LANG_ENGLISH "&&1 recovered the Cargo!"
|
|
|
|
REFERENCE CARGO_DROPPED_BY
|
|
LANG_ENGLISH "&&1 dropped the Cargo!"
|
|
|
|
REFERENCE WAITING_FOR_SAFEZONE
|
|
LANG_ENGLISH "Waiting for Safe Zone to be destroyed..."
|
|
|
|
REFERENCE SAFEZONE_AVAILABLE_IN
|
|
LANG_ENGLISH "Safe Zone online in: &&1"
|
|
|
|
REFERENCE SAFEZONE_DESPAWN_IN
|
|
LANG_ENGLISH "Safe Zone offline in: &&1"
|
|
|
|
REFERENCE SAFEZONE_REVEALED
|
|
LANG_ENGLISH "HQ location revealed."
|
|
|
|
REFERENCE MATCHEDPLAYER
|
|
LANG_ENGLISH "Matched Player"
|
|
|
|
REFERENCE MIGRATINGHOSTS
|
|
LANG_ENGLISH "Migrating Hosts"
|
|
|
|
REFERENCE DRIVE_SHERMAN
|
|
LANG_ENGLISH "Hold &&1 to drive the Sherman tank"
|
|
|
|
REFERENCE DRIVE_PANZER4
|
|
LANG_ENGLISH "Hold &&1 to enter"
|
|
|
|
REFERENCE DRIVE_LVTA4
|
|
LANG_ENGLISH "Hold &&1 to drive the LVT"
|
|
|
|
REFERENCE DRIVE_T34
|
|
LANG_ENGLISH "Hold &&1 to enter"
|
|
|
|
REFERENCE DRIVE_TYPE97
|
|
LANG_ENGLISH "Hold &&1 to drive the Type97 tank."
|
|
|
|
REFERENCE BLITZKRIEG
|
|
LANG_ENGLISH "Blitzkrieg!"
|
|
|
|
REFERENCE END_OF_REGULATION
|
|
LANG_ENGLISH "End of Regulation"
|
|
|
|
REFERENCE SHERMAN_FLAME
|
|
LANG_ENGLISH "Hold &&1 to use the Sherman Flamethrower"
|
|
|
|
REFERENCE SHERMAN_GUNNER
|
|
LANG_ENGLISH "Hold &&1 to use the Sherman MG"
|
|
|
|
REFERENCE PANZER4_GUNNER
|
|
LANG_ENGLISH "Hold &&1 to enter"
|
|
|
|
REFERENCE TYPE97_GUNNER
|
|
LANG_ENGLISH "Hold &&1 to use the Type97 MG"
|
|
|
|
REFERENCE FINALFIGHT
|
|
LANG_ENGLISH "Final Fight"
|
|
|
|
REFERENCE ONEFLAGWINS
|
|
LANG_ENGLISH "One flag wins!"
|
|
|
|
REFERENCE WAR_OTHERTEAM_WAS_LEADING
|
|
LANG_ENGLISH "You were down"
|
|
|
|
REFERENCE WAR_TEAM_WAS_LEADING
|
|
LANG_ENGLISH "You were leading"
|
|
|
|
REFERENCE WAR_TEAMS_WERE_EVEN
|
|
LANG_ENGLISH "Teams were even"
|
|
|
|
REFERENCE WAR_NO_RESPAWN_PENALTY
|
|
LANG_ENGLISH "It is a fair fight"
|
|
|
|
REFERENCE WAR_TEAM_RESPAWN_PENALTY
|
|
LANG_ENGLISH "You will have a respawn penalty"
|
|
|
|
REFERENCE WAR_OTHERTEAM_RESPAWN_PENALTY
|
|
LANG_ENGLISH "The enemy has a respawn penalty"
|
|
|
|
REFERENCE MOMENTUM
|
|
LANG_ENGLISH "Momentum!"
|
|
|
|
REFERENCE LVTA4_GUNNER
|
|
LANG_ENGLISH "Hold &&1 to use the LVT MG"
|
|
|
|
REFERENCE CTF_CANT_CAPTURE_FLAG
|
|
LANG_ENGLISH "Flag must be at base to capture."
|
|
|
|
REFERENCE MOMENTUM_LOST
|
|
LANG_ENGLISH "Flag Lost!"
|
|
|
|
REFERENCE MOMENTUM_DESC
|
|
LANG_ENGLISH "Capture flags 2x faster"
|
|
|
|
REFERENCE MOMENTUM_LOST_DESC
|
|
LANG_ENGLISH "You have lost all momentum"
|
|
|
|
REFERENCE BLITZKRIEG_DESC
|
|
LANG_ENGLISH "Capture flags 3x faster"
|
|
|
|
REFERENCE NEMESIS_KILLCAM
|
|
LANG_ENGLISH "NEMESIS KILLCAM"
|
|
|
|
REFERENCE CODNOTALLOWED
|
|
LANG_ENGLISH "You are not authorized to use the COD clan tag."
|
|
|
|
REFERENCE NOGOODHOST
|
|
LANG_ENGLISH "No capable game host found. Please try again."
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REFERENCE HOST_SUCKS
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LANG_ENGLISH "The match has ended due to poor connection quality to the host."
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ENDMARKER
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