cod5-sdk/raw/english/localizedstrings/mp.str
2008-11-20 00:00:00 +00:00

1645 lines
47 KiB
Text

// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN "#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg"
FILENOTES ""
REFERENCE CANT_CAPTURE_FLAG
LANG_ENGLISH "You can only capture the flags marked on your compass."
REFERENCE KILLCAM
LANG_ENGLISH "KILLCAM"
REFERENCE ROUNDCAM
LANG_ENGLISH "ROUNDCAM"
REFERENCE STARTING_NEW_ROUND
LANG_ENGLISH "Starting new round..."
REFERENCE PRESS_ATTACK_TO_SKIP
LANG_ENGLISH "Press Attack to skip"
REFERENCE PRESS_USE_TO_SKIP
LANG_ENGLISH "Press Use to skip"
REFERENCE PRESS_ATTACK_TO_RESPAWN
LANG_ENGLISH "Press Attack to respawn"
REFERENCE PRESS_USE_TO_RESPAWN
LANG_ENGLISH "Press Use to respawn"
REFERENCE PRESS_ACTIVATE_TO_RESPAWN
LANG_ENGLISH "Press ^3[{+activate}]^7 to respawn"
REFERENCE PRESS_ACTIVATE_TO_SKIP
LANG_ENGLISH "Press ^3[{+activate}]^7 to skip"
REFERENCE PRESS_USERELOAD_TO_RESPAWN
LANG_ENGLISH "Press ^3[{+usereload}]^7 to respawn"
REFERENCE PRESS_USERELOAD_TO_SKIP
LANG_ENGLISH "Press ^3[{+usereload}]^7 to skip"
REFERENCE CONNECTED
LANG_ENGLISH "&&1 Connected"
REFERENCE DISCONNECTED
LANG_ENGLISH "&&1 Disconnected"
REFERENCE SCORE_LIMIT_REACHED
LANG_ENGLISH "Score limit reached"
REFERENCE CAP_LIMIT_REACHED
LANG_ENGLISH "Capture limit reached"
REFERENCE ROUND_LIMIT_REACHED
LANG_ENGLISH "Round limit reached"
REFERENCE TIME_LIMIT_REACHED
LANG_ENGLISH "Time limit reached"
REFERENCE WINS
LANG_ENGLISH "&&1 Wins!"
REFERENCE TIE
LANG_ENGLISH "The game is a tie!"
REFERENCE MATCH_TIE
LANG_ENGLISH "The match is a tie!"
REFERENCE FRIENDLY_FIRE_WILL_NOT
LANG_ENGLISH "Friendly fire will not be tolerated!"
REFERENCE AUTOBALANCE_NEXT_ROUND
LANG_ENGLISH "Teams will be auto-balanced next round"
REFERENCE AUTOBALANCE_SECONDS
LANG_ENGLISH "Teams will be auto-balanced in &&1 seconds"
REFERENCE AUTOBALANCE_NOW
LANG_ENGLISH "Auto-balancing teams"
REFERENCE VOTE_CALLED
LANG_ENGLISH "Vote Called: "
REFERENCE VOTE_YES
LANG_ENGLISH "(F1) Yes: "
REFERENCE VOTE_NO
LANG_ENGLISH "(F2) No: "
REFERENCE NEUTRAL
LANG_ENGLISH "Neutral: "
REFERENCE VOTE_MAPRESTART
LANG_ENGLISH "Map Restart"
REFERENCE VOTE_NEXTMAP
LANG_ENGLISH "Next Map"
REFERENCE PERCENT
LANG_ENGLISH " - &&1%"
REFERENCE CALLEDAVOTE
LANG_ENGLISH "&&1 called a vote."
REFERENCE VOTECAST
LANG_ENGLISH "Vote cast."
REFERENCE VOTEPASSED
LANG_ENGLISH "Vote passed."
REFERENCE VOTEFAILED
LANG_ENGLISH "Vote failed."
REFERENCE NOSPECTATORCALLVOTE
LANG_ENGLISH "Not allowed to call a vote as spectator."
REFERENCE NOSPECTATORVOTE
LANG_ENGLISH "Not allowed to vote as spectator."
REFERENCE NOVOTEINPROGRESS
LANG_ENGLISH "No vote in progress."
REFERENCE VOTEALREADYINPROGRESS
LANG_ENGLISH "A vote is already in progress."
REFERENCE MAXVOTESCALLED
LANG_ENGLISH "You have called the maximum number of votes."
REFERENCE INVALIDGAMETYPE
LANG_ENGLISH "Invalid gametype."
REFERENCE INVALIDVOTESTRING
LANG_ENGLISH "Invalid vote string."
REFERENCE VOTECOMMANDS
LANG_ENGLISH "Vote commands: map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, kick <player>, clientkick <clientnum>, tempBanUser <player>, tempBanClient <clientNum>"
REFERENCE VOTE_CHANGEMAP
LANG_ENGLISH "Change Map: &&1"
REFERENCE VOTE_GAMETYPE
LANG_ENGLISH "Game Type: &&1"
REFERENCE VOTE_KICK
LANG_ENGLISH "Kick Player: &&1"
REFERENCE VOTE_TEMPBAN
LANG_ENGLISH "Temporarily Ban Player: &&1"
REFERENCE THE_SERVER_DOES_NOT_HAVE
LANG_ENGLISH "The server does not have that map."
REFERENCE UNKNOWN
LANG_ENGLISH "Unknown"
REFERENCE X2
LANG_ENGLISH "x2"
REFERENCE X3
LANG_ENGLISH "x3"
REFERENCE PLUS
LANG_ENGLISH "+"
REFERENCE MINUS
LANG_ENGLISH "-"
REFERENCE PLUS_AMOUNT
LANG_ENGLISH "+%s"
REFERENCE MINUS_AMOUNT
LANG_ENGLISH "-%s"
REFERENCE SLASH
LANG_ENGLISH "/"
REFERENCE EMPTY
LANG_ENGLISH "%s"
REFERENCE TEAMBALANCE_NOTIFICATION_RUSSIAN
LANG_ENGLISH "You were moved to the Red Army to balance the teams"
REFERENCE TEAMBALANCE_NOTIFICATION_MARINE
LANG_ENGLISH "You were moved to the Marine Raiders to balance the teams"
REFERENCE TEAMBALANCE_NOTIFICATION_GERMAN
LANG_ENGLISH "You were moved to the Wehrmacht to balance the teams"
REFERENCE TEAMBALANCE_NOTIFICATION_JAPANESE
LANG_ENGLISH "You were moved to the Imperial Army to balance the teams"
REFERENCE CANTJOINTEAM
LANG_ENGLISH "Changing teams would result in an unbalanced number of players on that team."
REFERENCE CTF_OBJ_TEXT
LANG_ENGLISH "Gain points by stealing the enemy flag and then touching your flag at your base. First team with &&1 captures wins."
REFERENCE CTF_OBJ_TEXT_NOSCORE
LANG_ENGLISH "Gain points by stealing the enemy flag and then touching your flag at your base."
REFERENCE OBJ_TEXT
LANG_ENGLISH "Gain points by capturing and defending neutral HQs for 2 minutes or by destroying enemy HQs. First team to &&1 points wins."
REFERENCE OBJ_TEXT_NOSCORE
LANG_ENGLISH "Gain points by capturing and defending neutral HQs for 2 minutes or by destroying enemy HQs."
REFERENCE OBJ_DM_ELIMINATE_OTHERS_SCORE
LANG_ENGLISH "Gain points by eliminating other players. First player to &&1 points wins."
REFERENCE OBJ_DM_ELIMINATE_OTHERS
LANG_ENGLISH "Gain points by eliminating other players."
REFERENCE OBJ_DM_HINT
LANG_ENGLISH "Eliminate other players."
REFERENCE OBJ_TDM_ELIMINATE_ENEMIES_SCORE
LANG_ENGLISH "Gain points by eliminating enemy players. First team to &&1 points wins."
REFERENCE OBJ_TDM_ELIMINATE_ENEMIES
LANG_ENGLISH "Gain points by eliminating enemy players."
REFERENCE OBJ_CTF_HINT
LANG_ENGLISH "Capture the Enemy Flag!"
REFERENCE OBJ_TDM_HINT
LANG_ENGLISH "Eliminate enemy players."
REFERENCE REINFORCEMENTS
LANG_ENGLISH "Reinforcements spawn in &&1 seconds"
REFERENCE REINFORCEMENTS_HUD
LANG_ENGLISH "Reinforcements: &&1"
REFERENCE INSTANT
LANG_ENGLISH "instant"
REFERENCE LOSING_HQ
LANG_ENGLISH "Losing HQ!"
REFERENCE MAXHOLDTIME_MINUTESANDSECONDS
LANG_ENGLISH "&&1 held the radio for the maximum time of &&2 minutes &&3 seconds!"
REFERENCE MAXHOLDTIME_MINUTES
LANG_ENGLISH "&&1 successfully defended the HQ!"
REFERENCE MAXHOLDTIME_SECONDS
LANG_ENGLISH "&&1 held the radio for the maximum time of &&2 seconds!"
REFERENCE MAXHOLDTIME_ALLIES
LANG_ENGLISH "Allies held the radio for the maximum time of &&1 minutes!"
REFERENCE MAXHOLDTIME_AXIS
LANG_ENGLISH "Axis held the radio for the maximum time of &&1 minutes!"
REFERENCE TIME_TILL_SPAWN
LANG_ENGLISH "Spawn in "
REFERENCE RESPAWN_WHEN_RADIO_NEUTRALIZED
LANG_ENGLISH "Dead until HQ neutralized"
REFERENCE MATCHSTARTING
LANG_ENGLISH "Match starting"
REFERENCE MATCHRESUMING
LANG_ENGLISH "Match resuming"
REFERENCE ROUNDDRAW
LANG_ENGLISH "Round draw"
REFERENCE ENEMIES_ELIMINATED
LANG_ENGLISH "Enemies have been eliminated"
REFERENCE BOMB_DEFUSED
LANG_ENGLISH "Bomb defused"
REFERENCE TARGET_DESTROYED
LANG_ENGLISH "Target destroyed"
REFERENCE TIME_EXPIRED
LANG_ENGLISH "Time has expired"
REFERENCE PLANTING_EXPLOSIVE
LANG_ENGLISH "Planting..."
REFERENCE DEFUSING_EXPLOSIVE
LANG_ENGLISH "Defusing..."
REFERENCE EXPLOSIVESPLANTED
LANG_ENGLISH "Explosives planted"
REFERENCE EXPLOSIVES_PLANTED
LANG_ENGLISH "The enemy planted the explosives!"
REFERENCE EXPLOSIVES_PLANTED_BY
LANG_ENGLISH "&&1 planted the explosives!"
REFERENCE EXPLOSIVES_DEFUSED_BY
LANG_ENGLISH "&&1 defused the explosives!"
REFERENCE FLAG_RECOVERED_BY
LANG_ENGLISH "&&1 recovered the flag!"
REFERENCE EXPLOSIVES_RECOVERED_BY
LANG_ENGLISH "&&1 recovered the explosives!"
REFERENCE EXPLOSIVES_DROPPED_BY
LANG_ENGLISH "&&1 dropped the explosives!"
REFERENCE EXPLOSIVESDEFUSED
LANG_ENGLISH "Explosives defused"
REFERENCE OBJ_CTF_SCORE
LANG_ENGLISH "Gain points by grabbing the enemy flag and touching it to your flag."
REFERENCE OBJ_ATTACKERS
LANG_ENGLISH "Destroy target A or B by planting explosives at either location. First team to &&1 points wins."
REFERENCE OBJ_ATTACKERS_NOSCORE
LANG_ENGLISH "Destroy target A or B by planting explosives at either location."
REFERENCE OBJ_DEFENDERS
LANG_ENGLISH "Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode. First team to &&1 points wins."
REFERENCE OBJ_DEFENDERS_NOSCORE
LANG_ENGLISH "Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode."
REFERENCE OBJ_SPECTATOR_ALLIESATTACKING
LANG_ENGLISH "Allies: Destroy target A or B by planting explosives at either location.\n\nAxis: Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode."
REFERENCE OBJ_SPECTATOR_AXISATTACKING
LANG_ENGLISH "Allies: Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode.\n\nAxis: Destroy target A or B by planting explosives at either location."
REFERENCE ALLIESOBJECTIVEHELD
LANG_ENGLISH "Marines have held the objective"
REFERENCE AXISOBJECTIVEHELD
LANG_ENGLISH "OpFor have held the objective."
REFERENCE ALLIESOBJECTIVECAPTURED
LANG_ENGLISH "Marines have captured the objective"
REFERENCE AXISOBJECTIVECAPTURED
LANG_ENGLISH "OpFor have captured the objective."
REFERENCE ALLIES_WIN_MATCH
LANG_ENGLISH "Marines have won the match!"
REFERENCE CAPTURING_OBJECTIVE
LANG_ENGLISH "Capturing objective..."
REFERENCE ENEMY_CAPTURING_OBJECTIVE
LANG_ENGLISH "The enemy is capturing the objective!"
REFERENCE ALLIED_ATTACK
LANG_ENGLISH "Attack the OpFor-held objective!"
REFERENCE ALLIED_DEFEND
LANG_ENGLISH "Defend the objective from OpFor attack!"
REFERENCE AXIS_ATTACK
LANG_ENGLISH "Attack the Marines-held objective!"
REFERENCE AXIS_DEFEND
LANG_ENGLISH "Defend the objective from the Marines attack!"
REFERENCE WAITING_FOR_TEAMS
LANG_ENGLISH "Waiting for teams to be ready..."
REFERENCE MATCH_STARTING
LANG_ENGLISH "Match starting"
REFERENCE MATCH_STARTING_IN
LANG_ENGLISH "Match begins in: "
REFERENCE WAITING_MATCH
LANG_ENGLISH "Waiting for match to begin..."
REFERENCE YOU_ALLIED_PLATOON_LEADER
LANG_ENGLISH "You are the Allied platoon leader!"
REFERENCE YOU_AXIS_PLATOON_LEADER
LANG_ENGLISH "You are the Axis platoon leader!"
REFERENCE IS_PLATOON_LEADER
LANG_ENGLISH "%s is your team's platoon leader."
REFERENCE LEFT_PLAYS
LANG_ENGLISH "Left Plays"
REFERENCE MIDDLE_PLAYS
LANG_ENGLISH "Middle Plays"
REFERENCE RIGHT_PLAYS
LANG_ENGLISH "Right Plays"
REFERENCE ALL_PLAYS
LANG_ENGLISH "All Plays"
REFERENCE PREV_PLAY
LANG_ENGLISH "Previous Play"
REFERENCE NEXT_PLAY
LANG_ENGLISH "Next Play"
REFERENCE THIS_PLAY
LANG_ENGLISH "Pick This Play"
REFERENCE EDIT_PLAY
LANG_ENGLISH "Edit Play"
REFERENCE NEW_PLAY
LANG_ENGLISH "New Play"
REFERENCE NEW_LEFT_PLAY
LANG_ENGLISH "New Left Play"
REFERENCE NEW_MIDDLE_PLAY
LANG_ENGLISH "New Middle Play"
REFERENCE NEW_RIGHT_PLAY
LANG_ENGLISH "New Right Play"
REFERENCE CANCEL_NEW_PLAY
LANG_ENGLISH "Cancel New Play"
REFERENCE NEXT_SQUAD
LANG_ENGLISH "Next Squad"
REFERENCE PREV_SQUAD
LANG_ENGLISH "Previous Squad"
REFERENCE ADD_SQUAD
LANG_ENGLISH "Add Squad"
REFERENCE DELETE_SQUAD
LANG_ENGLISH "Delete Squad"
REFERENCE DELETE_YES
LANG_ENGLISH "Confirm Delete"
REFERENCE DELETE_NO
LANG_ENGLISH "Cancel Delete"
REFERENCE SAVE_PLAY
LANG_ENGLISH "Save Play"
REFERENCE PLACE_WAYPOINTS
LANG_ENGLISH "Place Waypoints"
REFERENCE 1_PLACE_WAYPOINT
LANG_ENGLISH "1. Place Move Waypoint"
REFERENCE 2_PLACE_WAYPOINT_RALLY_POINT
LANG_ENGLISH "2. Place Rally Waypoint"
REFERENCE 2_PLACE_WAYPOINT_DEFEND_POINT
LANG_ENGLISH "2. Place Defend Waypoint"
REFERENCE 3_DELETE_LAST_WAYPOINT
LANG_ENGLISH "3. Delete Last Waypoint"
REFERENCE 4_PREV_SQUAD
LANG_ENGLISH "4. Previous Squad"
REFERENCE 5_NEXT_SQUAD
LANG_ENGLISH "5. Next Squad"
REFERENCE 6_DISCARD_PLAY_CHANGES
LANG_ENGLISH "6. Discard Play Changes"
REFERENCE 7_SAVE_PLAY_CHANGES
LANG_ENGLISH "7. Save Play Changes"
REFERENCE RETURN_EDITOR
LANG_ENGLISH "Back to Mission List"
REFERENCE PLAY_TYPE
LANG_ENGLISH "Choose Play Type"
REFERENCE ATTACK_PLAY
LANG_ENGLISH "Attack Play"
REFERENCE DEFEND_PLAY
LANG_ENGLISH "Defend Play"
REFERENCE TEAM_TYPE
LANG_ENGLISH "Choose Team Type"
REFERENCE UPTEAM
LANG_ENGLISH "Marines"
REFERENCE DOWNTEAM
LANG_ENGLISH "OpFor"
REFERENCE CHOOSE_OBJ
LANG_ENGLISH "Choose Objective"
REFERENCE PREV_OBJ
LANG_ENGLISH "Previous Objective"
REFERENCE NEXT_OBJ
LANG_ENGLISH "Next Objective"
REFERENCE THIS_OBJ
LANG_ENGLISH "This Objective"
REFERENCE NO_DEFEND_PLAYS_FOUND
LANG_ENGLISH "No defensive plays found"
REFERENCE NO_ATTACK_PLAYS_FOUND
LANG_ENGLISH "No offensive plays found"
REFERENCE LEFT_SQUAD
LANG_ENGLISH "Left Flank"
REFERENCE MIDDLE_SQUAD
LANG_ENGLISH "Frontal Attack"
REFERENCE RIGHT_SQUAD
LANG_ENGLISH "Right Flank"
REFERENCE ONE_SQUAD
LANG_ENGLISH "One Squad"
REFERENCE TWO_SQUADS
LANG_ENGLISH "Two Squads"
REFERENCE THREE_SQUADS
LANG_ENGLISH "Three Squads"
REFERENCE LEFT_MIDDLE
LANG_ENGLISH "Left Middle"
REFERENCE PINCER
LANG_ENGLISH "Pincer"
REFERENCE RIGHT_MIDDLE
LANG_ENGLISH "Right Middle"
REFERENCE RALLY_REACHED
LANG_ENGLISH "Rally Point Reached"
REFERENCE DEFEND_AREA
LANG_ENGLISH "Defend This Area"
REFERENCE BACK
LANG_ENGLISH "Back"
REFERENCE CLOSE
LANG_ENGLISH "Close"
REFERENCE WAITING_RESUME
LANG_ENGLISH "Waiting for Players to Resume Match"
REFERENCE CANT_SWITCH
LANG_ENGLISH "Can't Switch Teams Until Round Starts"
REFERENCE JOINED_AUTO
LANG_ENGLISH "%s Will Be Assigned A Squad At Mission Start"
REFERENCE YOU_WILL_JOIN_SQUAD_ONE_NEXT_ROUND
LANG_ENGLISH "You Will Join Squad One Next Round"
REFERENCE YOU_WILL_JOIN_SQUAD_TWO_NEXT_ROUND
LANG_ENGLISH "You Will Join Squad Two Next Round"
REFERENCE YOU_WILL_BE_AUTOASSIGNED_NEXT_ROUND
LANG_ENGLISH "You Will Be Autoassigned A Squad Next Round"
REFERENCE JOINED_ONE
LANG_ENGLISH "%s Joined Squad One"
REFERENCE JOINED_TWO
LANG_ENGLISH "%s Joined Squad Two"
REFERENCE RANK_REQUIRED
LANG_ENGLISH "That Weapon Requires A Rank Of %s"
REFERENCE TOGGLE_MAP_PACK
LANG_ENGLISH "Toggle Map Pack"
REFERENCE SELECT_MAP_PACKS
LANG_ENGLISH "Select Map Packs"
REFERENCE PLAYER_TOGGLE_MUTE
LANG_ENGLISH "Toggle Mute"
REFERENCE MUTED
LANG_ENGLISH "Muted"
REFERENCE CAPTURE_AND_HOLD_FLAG
LANG_ENGLISH "Capture and hold the flag to score points. The first player to &&1 points wins."
REFERENCE CAPTURE_AND_HOLD_FLAG_NOSCORE
LANG_ENGLISH "Capture and hold the flag to score points."
REFERENCE ESTABLISH_AND_DEFEND
LANG_ENGLISH "Establish and defend your Headquarters."
REFERENCE CAPTURE_THE_ENEMY_FLAG
LANG_ENGLISH "Capture the enemy flag."
REFERENCE DESTROY_THE_OBJECTIVE
LANG_ENGLISH "Destroy the objective."
REFERENCE DEFEND_THE_OBJECTIVE
LANG_ENGLISH "Defend the objective."
REFERENCE ELIMINATE_ENEMIES
LANG_ENGLISH "Eliminate enemies."
REFERENCE ELIMINATE_THE_ENEMY
LANG_ENGLISH "Eliminate the enemy."
REFERENCE ENEMY_FLAG_CAPTURED
LANG_ENGLISH "Enemy flag captured!"
REFERENCE YOUR_FLAG_WAS_CAPTURED
LANG_ENGLISH "Your flag was captured"
REFERENCE YOUR_FLAG_WAS_RETURNED
LANG_ENGLISH "Your flag was returned"
REFERENCE YOUR_FLAG_WAS_TAKEN
LANG_ENGLISH "Your flag was taken!"
REFERENCE ENEMY_FLAG_TAKEN
LANG_ENGLISH "Enemy flag taken!"
REFERENCE RADIOS_SPAWN_IN_SECONDS
LANG_ENGLISH "Radios spawn in &&1 seconds"
REFERENCE KILL
LANG_ENGLISH "Kill"
REFERENCE HEADSHOT
LANG_ENGLISH "Headshot"
REFERENCE ASSIST
LANG_ENGLISH "Assist"
REFERENCE DEFUSE
LANG_ENGLISH "Defuse"
REFERENCE DEFEND
LANG_ENGLISH "Defend"
REFERENCE CAPTURE
LANG_ENGLISH "Capture"
REFERENCE WIN
LANG_ENGLISH "Win"
REFERENCE LOSS
LANG_ENGLISH "Loss"
REFERENCE TEAMKILL
LANG_ENGLISH "Team Kill"
REFERENCE SUICIDE
LANG_ENGLISH "Suicide"
REFERENCE KILL_PREFIX
LANG_ENGLISH "Kill: "
REFERENCE HEADSHOT_PREFIX
LANG_ENGLISH "Headshot: "
REFERENCE ASSIST_PREFIX
LANG_ENGLISH "Assist: "
REFERENCE DEFUSE_PREFIX
LANG_ENGLISH "Defuse: "
REFERENCE DEFEND_PREFIX
LANG_ENGLISH "Defend: "
REFERENCE CAPTURE_PREFIX
LANG_ENGLISH "Capture: "
REFERENCE WIN_PREFIX
LANG_ENGLISH "Win: "
REFERENCE LOSS_PREFIX
LANG_ENGLISH "Loss: "
REFERENCE TEAMKILL_PREFIX
LANG_ENGLISH "Team Kill: "
REFERENCE SUICIDE_PREFIX
LANG_ENGLISH "Suicide: "
REFERENCE PTS
LANG_ENGLISH "pts"
REFERENCE 1ST
LANG_ENGLISH "1st"
REFERENCE 2ND
LANG_ENGLISH "2nd"
REFERENCE 3RD
LANG_ENGLISH "3rd"
REFERENCE 4TH
LANG_ENGLISH "4th"
REFERENCE 5TH
LANG_ENGLISH "5th"
REFERENCE 6TH
LANG_ENGLISH "6th"
REFERENCE 7TH
LANG_ENGLISH "7th"
REFERENCE 8TH
LANG_ENGLISH "8th"
REFERENCE 9TH
LANG_ENGLISH "9th"
REFERENCE 10TH
LANG_ENGLISH "10th"
REFERENCE 11TH
LANG_ENGLISH "11th"
REFERENCE 12TH
LANG_ENGLISH "12th"
REFERENCE 13TH
LANG_ENGLISH "13th"
REFERENCE 14TH
LANG_ENGLISH "14th"
REFERENCE 15TH
LANG_ENGLISH "15th"
REFERENCE 16TH
LANG_ENGLISH "16th"
REFERENCE 17TH
LANG_ENGLISH "17th"
REFERENCE 18TH
LANG_ENGLISH "18th"
REFERENCE 19TH
LANG_ENGLISH "19th"
REFERENCE 20TH
LANG_ENGLISH "20th"
REFERENCE 21ST
LANG_ENGLISH "21st"
REFERENCE 22ND
LANG_ENGLISH "22nd"
REFERENCE 23RD
LANG_ENGLISH "23RD"
REFERENCE 24TH
LANG_ENGLISH "24th"
REFERENCE ST
LANG_ENGLISH "st"
REFERENCE ND
LANG_ENGLISH "nd"
REFERENCE RD
LANG_ENGLISH "rd"
REFERENCE TH
LANG_ENGLISH "th"
REFERENCE BOMB_HAS_BEEN_DROPPED
LANG_ENGLISH "The bomb has been dropped!"
REFERENCE YOU_HAVE_RECOVERED_THE_BOMB
LANG_ENGLISH "You have recovered the bomb."
REFERENCE ENEMY_HAS_TAKEN_THE_BOMB
LANG_ENGLISH "The enemy has taken the bomb."
REFERENCE YOUR_TEAM_HAS_RECOVERED_THE_BOMB
LANG_ENGLISH "Your team has recovered the bomb."
REFERENCE BOMB_HAS_BEEN_RECOVERED
LANG_ENGLISH "The bomb has been recovered."
REFERENCE CANT_PLANT_WITHOUT_BOMB
LANG_ENGLISH "You must have the bomb to plant."
REFERENCE C4_HOLDING_DETONATOR
LANG_ENGLISH "^1(Holding Detonator)"
REFERENCE C4_HOLDING_C4
LANG_ENGLISH "^5(Holding C4)"
REFERENCE C4_PRESS_TO_SWITCH_TO_C4
LANG_ENGLISH "(Press Use to switch to Satchel Charge)"
REFERENCE C4_PRESS_TO_SWITCH_TO_DETONATOR
LANG_ENGLISH "(Press Use to switch to Detonator)"
REFERENCE C4_PRESS_LEFT_TRIGGER_TO_DETONATE
LANG_ENGLISH "Press left trigger to detonate"
REFERENCE CLAYMORE_HOLDING_DETONATOR
LANG_ENGLISH "^1(Holding Detonator)"
REFERENCE CLAYMORE_HOLDING_CLAYMORE
LANG_ENGLISH "^5(Holding Satchel Charge"
REFERENCE CLAYMORE_PRESS_TO_SWITCH_TO_CLAYMORE
LANG_ENGLISH "(Press Use to switch to Shoebox)"
REFERENCE CLAYMORE_PRESS_TO_SWITCH_TO_DETONATOR
LANG_ENGLISH "(Press Use to switch to Detonator)"
REFERENCE PLANTING_CLAYMORE
LANG_ENGLISH "Planting claymore..."
REFERENCE CANNOT_PLANT_CLAYMORE
LANG_ENGLISH "Can't plant claymore here"
REFERENCE ORIGINALMAPS
LANG_ENGLISH "Original Maps"
REFERENCE SMALLGAME_SHORT
LANG_ENGLISH "8 Players"
REFERENCE BIGGAME_SHORT
LANG_ENGLISH "16 Players"
REFERENCE ANYGAMESIZE
LANG_ENGLISH "Any Size"
REFERENCE SEARCHING_FOR_LOBBY_OF_TYPE_ORIGINAL
LANG_ENGLISH "Searching for lobbies running original maps"
REFERENCE HOST_CHANGING_SETTINGS
LANG_ENGLISH "Host is changing game settings"
REFERENCE CAPTURING_FLAG
LANG_ENGLISH "Capturing Flag"
REFERENCE LOSING_FLAG
LANG_ENGLISH "Losing Flag!"
REFERENCE LOSING_LAST_FLAG
LANG_ENGLISH "Losing last flag!"
REFERENCE PIPEBOMB_HOLDING_PIPEBOMB
LANG_ENGLISH "^5(Holding Pipe Bomb)"
REFERENCE PIPEBOMB_HOLDING_DETONATOR
LANG_ENGLISH "^1(Holding Detonator)"
REFERENCE PIPEBOMB_PRESS_TO_SWITCH_TO_PIPEBOMB
LANG_ENGLISH "(Press Use to switch to Pipe Bomb)"
REFERENCE PIPEBOMB_PRESS_TO_SWITCH_TO_DETONATOR
LANG_ENGLISH "(Press Use to switch to Detonator)"
REFERENCE IED_HOLDING_IED
LANG_ENGLISH "^5(Holding IED)"
REFERENCE PLANTING_IED
LANG_ENGLISH "Planting IED..."
REFERENCE CANNOT_PLANT_IED
LANG_ENGLISH "Can't plant IED here"
REFERENCE ALLIES_WIN_ROUND
LANG_ENGLISH "Marines win the round"
REFERENCE TEMP_DRAW
LANG_ENGLISH "Draw"
REFERENCE T34_GUNNER
LANG_ENGLISH "Hold &&1 to enter"
REFERENCE IED_PRESS_LEFT_TRIGGER_TO_DETONATE
LANG_ENGLISH "Press left trigger to detonate"
REFERENCE CHALLENGE_COMPLETED
LANG_ENGLISH "Challenge Completed!"
REFERENCE CHALLENGE_GET_KILLS_WITHOUT_DYING
LANG_ENGLISH "Get &&1 kills without dying"
REFERENCE CURRENT_CHALLENGE
LANG_ENGLISH "Current Challenge:"
REFERENCE N_REMAINING
LANG_ENGLISH "(&&1 remaining)"
REFERENCE YOU_ARE_THE_ONLY_REMAINING_PLAYER
LANG_ENGLISH "You are the only remaining player on your team."
REFERENCE BOMB_HAS_BEEN_ABANDONED
LANG_ENGLISH "The bomb has been abandoned!"
REFERENCE ORIGINAL_MAPS
LANG_ENGLISH "Original Maps"
REFERENCE MAPDIFFERSFROMSERVER
LANG_ENGLISH "Your map is different from the host's map. You cannot play on this map with them."
REFERENCE DOM_CAPTURE_ALL_THE_FLAGS
LANG_ENGLISH "Touch the flags to capture them. First team to capture every flag wins."
REFERENCE DOM_CAPTURING_FLAG
LANG_ENGLISH "Capturing Flag"
REFERENCE DOM_LOSING_FLAG
LANG_ENGLISH "Losing Flag!"
REFERENCE FRIENDLY_FLAG_CAPTURED_BY
LANG_ENGLISH "&&1 captured your flag!"
REFERENCE NEUTRAL_FLAG_CAPTURED_BY
LANG_ENGLISH "&&1 captured a flag!"
REFERENCE THE_ENEMY
LANG_ENGLISH "The enemy"
REFERENCE YOUR_TEAM
LANG_ENGLISH "Your team"
REFERENCE DOM_ENEMY_FLAG_CAPTURED
LANG_ENGLISH "Enemy flag captured"
REFERENCE DOM_YOUR_FLAG_WAS_CAPTURED
LANG_ENGLISH "Your flag was captured"
REFERENCE DOM_NEUTRAL_FLAG_CAPTURED
LANG_ENGLISH "Flag captured"
REFERENCE WAR_CAPTURING_ARTILLERY
LANG_ENGLISH "Capturing artillery"
REFERENCE WAR_ENEMY_ARTILLERY_CAPTURED
LANG_ENGLISH "Enemy artillery captured"
REFERENCE WAR_YOUR_ARTILLERY_CAPTURED
LANG_ENGLISH "Your artillery was captured"
REFERENCE WAR_NEUTRAL_ARTILLERY_CAPTURED
LANG_ENGLISH "Artillery captured"
REFERENCE WAR_CAPTURING_RADAR
LANG_ENGLISH "Capturing radar"
REFERENCE WAR_ENEMY_RADAR_CAPTURED
LANG_ENGLISH "Enemy radar captured"
REFERENCE WAR_YOUR_RADAR_CAPTURED
LANG_ENGLISH "Your radar was captured"
REFERENCE WAR_NEUTRAL_RADAR_CAPTURED
LANG_ENGLISH "Radar captured"
REFERENCE WAR_CAPTURING_ARMOR
LANG_ENGLISH "Capturing armor"
REFERENCE WAR_ENEMY_ARMOR_CAPTURED
LANG_ENGLISH "Enemy armor captured"
REFERENCE WAR_YOUR_ARMOR_CAPTURED
LANG_ENGLISH "Your armor was captured"
REFERENCE WAR_NEUTRAL_ARMOR_CAPTURED
LANG_ENGLISH "Armor captured"
REFERENCE WAR_CAPTURING_COPTER
LANG_ENGLISH "Capturing aerial support"
REFERENCE WAR_ENEMY_COPTER_CAPTURED
LANG_ENGLISH "Enemy aerial support captured"
REFERENCE WAR_YOUR_COPTER_CAPTURED
LANG_ENGLISH "Your aerial support was captured"
REFERENCE WAR_NEUTRAL_COPTER_CAPTURED
LANG_ENGLISH "Aerial support captured"
REFERENCE WAR_WAITING_FOR_ARTILLERY
LANG_ENGLISH "Waiting for artillery to be available..."
REFERENCE WAR_ARTILLERY_INSTRUCTIONS1
LANG_ENGLISH "Press ATTACK to call in artillery"
REFERENCE WAR_ARTILLERY_INSTRUCTIONS2
LANG_ENGLISH "Press USE to cancel"
REFERENCE WAR_ARTILLERY_INSTRUCTIONS3
LANG_ENGLISH "Artillery will fall where you are aiming."
REFERENCE WAR_ARTILLERY_CROSSHAIR
LANG_ENGLISH "><"
REFERENCE WAR_ARTILLERY_INBOUND
LANG_ENGLISH "Artillery called in by &&1"
REFERENCE WAR_ARTILLERY_INBOUND_NEAR_YOUR_POSITION
LANG_ENGLISH "Artillery strike inbound near your position!"
REFERENCE WAR_WAITING_FOR_AMMO
LANG_ENGLISH "Waiting for ammunition to be available..."
REFERENCE WAR_PRESS_TO_REPLENISH_AMMO
LANG_ENGLISH "Press USE (...todo...) to replenish ammunition"
REFERENCE WAR_WAITING_FOR_COPTER_TO_BE_READY_FOR_ORDERS
LANG_ENGLISH "Waiting for helicopter to be ready for orders..."
REFERENCE WAR_WAITING_FOR_COPTER_TO_REACH_DESTINATION
LANG_ENGLISH "Waiting for helicopter to reach its destination..."
REFERENCE WAR_WAITING_FOR_COPTER_TO_BE_AVAILABLE
LANG_ENGLISH "Waiting for aerial support to be available..."
REFERENCE WAR_COPTER_INSTRUCTIONS1
LANG_ENGLISH "Press ATTACK to send helicopter to this area"
REFERENCE WAR_COPTER_INSTRUCTIONS2
LANG_ENGLISH "Press USE to cancel"
REFERENCE WAR_WAITING_FOR_RADAR
LANG_ENGLISH "Waiting for Recon Plane to be available..."
REFERENCE WAR_RADAR_ACQUIRED
LANG_ENGLISH "Recon Plane called in by &&1 for &&2 seconds"
REFERENCE WAR_RADAR_ACQUIRED_ENEMY
LANG_ENGLISH "Enemy acquired Recon Plane for &&1 seconds"
REFERENCE WAR_RADAR_EXPIRED
LANG_ENGLISH "Recon Plane expired"
REFERENCE WAR_RADAR_EXPIRED_ENEMY
LANG_ENGLISH "Enemy Recon Plane expired"
REFERENCE THIS_SPAWN_ID
LANG_ENGLISH "^5This spawn ID: ^3&&1"
REFERENCE PREVIOUS_SPAWN_ID
LANG_ENGLISH "^5Previous spawn ID: ^3&&1"
REFERENCE HOST_ENDED_GAME
LANG_ENGLISH "Host ended game"
REFERENCE ENDED_GAME
LANG_ENGLISH "Ended game"
REFERENCE MAPDIFFERSFROMSERVERDEV
LANG_ENGLISH "Your map is different from the host's map. You cannot play on this map with them. Your checksum = &&1, Server's == &&2"
REFERENCE 0MIN
LANG_ENGLISH "0:"
REFERENCE 1MIN
LANG_ENGLISH "1:"
REFERENCE 2MIN
LANG_ENGLISH "2:"
REFERENCE 3MIN
LANG_ENGLISH "3:"
REFERENCE 4MIN
LANG_ENGLISH "4:"
REFERENCE 5MIN
LANG_ENGLISH "5:"
REFERENCE 0MIN_0SEC
LANG_ENGLISH "0:0"
REFERENCE 1MIN_0SEC
LANG_ENGLISH "1:0"
REFERENCE 2MIN_0SEC
LANG_ENGLISH "2:0"
REFERENCE 3MIN_0SEC
LANG_ENGLISH "3:0"
REFERENCE 4MIN_0SEC
LANG_ENGLISH "4:0"
REFERENCE 5MIN_0SEC
LANG_ENGLISH "5:0"
REFERENCE OBJ_SAB_DESTROY_TARGET
LANG_ENGLISH "Recover the bomb and destroy the enemy hardpoint."
REFERENCE OBJ_SAB_DESTROY_TARGET_SCORE
LANG_ENGLISH "Recover the bomb and plant it on the enemy hardpoint. First team to destroy the hardpoint wins."
REFERENCE OBJ_DOM_CAPTURE_FLAGS
LANG_ENGLISH "Capture and hold all of the the flags."
REFERENCE OBJ_DOM_CAPTURE_FLAGS_SCORE
LANG_ENGLISH "Destroy target A or B by planting explosives at either location. First team to &&1 points wins."
REFERENCE OBJ_SD_PLANT_BOMB
LANG_ENGLISH "Plant explosives on a target and destroy it. First team to "
REFERENCE OBJ_SD_PLANT_BOMB_SCORE
LANG_ENGLISH "Gain points by eliminating enemy players."
REFERENCE TDM
LANG_ENGLISH "Team Deathmatch"
REFERENCE TDM_TIMER
LANG_ENGLISH "Team Deathmatch - &&1"
REFERENCE SEARCH_AND_DESTROY
LANG_ENGLISH "Search and Destroy"
REFERENCE SEARCH_AND_DESTROY_TIMER
LANG_ENGLISH "Search and Destroy - &&1"
REFERENCE SABOTAGE
LANG_ENGLISH "Sabotage Old"
REFERENCE SABOTAGE_TIMER
LANG_ENGLISH "Sabotage - &&1"
REFERENCE DOMINATION
LANG_ENGLISH "Capture and Hold"
REFERENCE DOMINATION_TIMER
LANG_ENGLISH "Capture and Hold - &&1"
REFERENCE DEATHMATCH
LANG_ENGLISH "Free-for-all "
REFERENCE DEATHMATCH_TIMER
LANG_ENGLISH "Free-for-all - &&1"
REFERENCE KING_OF_THE_HILL
LANG_ENGLISH "King of the Hill"
REFERENCE USEVEHICLE
LANG_ENGLISH "Hold use_button to enter vehicle."
REFERENCE SLASHSCORE
LANG_ENGLISH "/&&1"
REFERENCE CHALLENGE
LANG_ENGLISH "Challenge"
REFERENCE WAITING_TO_SPAWN
LANG_ENGLISH "Waiting to respawn"
REFERENCE SPAWN_NEXT_ROUND
LANG_ENGLISH "You will respawn next round."
REFERENCE SABOTAGE_COUNTDOWN
LANG_ENGLISH "Sabotage"
REFERENCE SEARCH_AND_DESTROY_CLASSIC
LANG_ENGLISH "Search and Destroy Old"
REFERENCE TEAM_HARDPOINT
LANG_ENGLISH "Team Deathmatch"
REFERENCE DOGS_INBOUND
LANG_ENGLISH "Dogs called in by &&1 for 60 seconds"
REFERENCE POINTS_TO_WIN
LANG_ENGLISH "%s points to win."
REFERENCE RUSSIAN_NAME
LANG_ENGLISH "Red Army"
REFERENCE MARINE_NAME
LANG_ENGLISH "Marine Raiders"
REFERENCE GERMAN_NAME
LANG_ENGLISH "Wehrmacht"
REFERENCE JAPANESE_NAME
LANG_ENGLISH "Imperial Army"
REFERENCE EARNED_ARTILLERY
LANG_ENGLISH "Press [{+actionslot 4}] for ARTILLERY."
REFERENCE EARNED_RADAR
LANG_ENGLISH "Press [{+actionslot 4}] for RECON PLANE."
REFERENCE EARNED_DOGS
LANG_ENGLISH "Press [{+actionslot 4}] for DOGS."
REFERENCE KILLSTREAK_3
LANG_ENGLISH "3 Kill Streak!"
REFERENCE KILLSTREAK_5
LANG_ENGLISH "5 Kill Streak!"
REFERENCE KILLSTREAK_7
LANG_ENGLISH "7 Kill Streak!"
REFERENCE KILLSTREAK_N
LANG_ENGLISH "&&1 Kill Streak!"
REFERENCE NULL
LANG_ENGLISH "%s"
REFERENCE FLAG_TAKEN_BY
LANG_ENGLISH "Your flag was taken by &&1!"
REFERENCE ENEMY_FLAG_TAKEN_BY
LANG_ENGLISH "Enemy flag was taken by &&1!"
REFERENCE FLAG_CAPTURED_BY
LANG_ENGLISH "Your flag was captured by &&1!"
REFERENCE ENEMY_FLAG_CAPTURED_BY
LANG_ENGLISH "Enemy flag was captured by &&1!"
REFERENCE FLAG_RETURNED_BY
LANG_ENGLISH "Your flag was returned by &&1!"
REFERENCE FLAG_RETURNED
LANG_ENGLISH "Your flag was returned!"
REFERENCE ENEMY_FLAG_RETURNED
LANG_ENGLISH "Enemy flag was returned!"
REFERENCE YOUR_FLAG_RETURNING_IN
LANG_ENGLISH "Your flag returning in "
REFERENCE ENEMY_FLAG_RETURNING_IN
LANG_ENGLISH "Enemy flag returning in "
REFERENCE ENEMY_FLAG_DROPPED_BY
LANG_ENGLISH "&&1 dropped the enemy flag!"
REFERENCE FIRSTPLACE_NAME
LANG_ENGLISH "1st. &&1"
REFERENCE SECONDPLACE_NAME
LANG_ENGLISH "2nd. &&1"
REFERENCE THIRDPLACE_NAME
LANG_ENGLISH "3rd. &&1"
REFERENCE DRAW
LANG_ENGLISH "Draw"
REFERENCE VICTORY
LANG_ENGLISH "Victory!"
REFERENCE DEFEAT
LANG_ENGLISH "Defeat!"
REFERENCE ROUND_DRAW
LANG_ENGLISH "Round Draw"
REFERENCE ROUND_WIN
LANG_ENGLISH "Round Win"
REFERENCE ROUND_LOSS
LANG_ENGLISH "Round Loss"
REFERENCE HALFTIME
LANG_ENGLISH "Halftime"
REFERENCE OVERTIME
LANG_ENGLISH "Overtime"
REFERENCE SWITCHING_SIDES
LANG_ENGLISH "SWITCHING SIDES"
REFERENCE MATCH_BONUS_IS
LANG_ENGLISH "Match Bonus: &&1"
REFERENCE RUSSIAN_WIN
LANG_ENGLISH "Red Army wins!"
REFERENCE RUSSIAN_WIN_MATCH
LANG_ENGLISH "Red Army have won the match!"
REFERENCE RUSSIAN_WIN_ROUND
LANG_ENGLISH "Red Army have won the round!"
REFERENCE RUSSIAN_MISSION_ACCOMPLISHED
LANG_ENGLISH "Red Army mission accomplished"
REFERENCE RUSSIAN_ELIMINATED
LANG_ENGLISH "Red Army eliminated"
REFERENCE RUSSIAN_FORFEITED
LANG_ENGLISH "Red Army forfeited"
REFERENCE RUSSIAN_DESTROYED_TARGET
LANG_ENGLISH "Red Army destroyed target"
REFERENCE RUSSIAN_DEFENDED_TARGET
LANG_ENGLISH "Red Army defended target"
REFERENCE MARINE_WIN
LANG_ENGLISH "Marine Raiders win!"
REFERENCE MARINE_WIN_MATCH
LANG_ENGLISH "Marine Raiders have won the match!"
REFERENCE MARINE_WIN_ROUND
LANG_ENGLISH "Marine Raiders have won the round!"
REFERENCE MARINE_MISSION_ACCOMPLISHED
LANG_ENGLISH "Marine Raiders mission accomplished"
REFERENCE MARINE_ELIMINATED
LANG_ENGLISH "Marine Raiders eliminated"
REFERENCE MARINE_FORFEITED
LANG_ENGLISH "Marine Raiders forfeited"
REFERENCE MARINE_DESTROYED_TARGET
LANG_ENGLISH "Marine Raiders destroyed target"
REFERENCE MARINE_DEFENDED_TARGET
LANG_ENGLISH "Marine Raiders defended target"
REFERENCE GERMAN_WIN
LANG_ENGLISH "Wehrmacht win!"
REFERENCE GERMAN_WIN_MATCH
LANG_ENGLISH "Wehrmacht have won the match!"
REFERENCE GERMAN_WIN_ROUND
LANG_ENGLISH "Wehrmacht have won the round!"
REFERENCE GERMAN_MISSION_ACCOMPLISHED
LANG_ENGLISH "Wehrmacht mission accomplished"
REFERENCE GERMAN_ELIMINATED
LANG_ENGLISH "Wehrmacht eliminated"
REFERENCE GERMAN_FORFEITED
LANG_ENGLISH "Wehrmacht forfeited"
REFERENCE GERMAN_DESTROYED_TARGET
LANG_ENGLISH "Wehrmacht destroyed target"
REFERENCE GERMAN_DEFENDED_TARGET
LANG_ENGLISH "Wehrmacht defended target"
REFERENCE JAPANESE_WIN
LANG_ENGLISH "Imperial Army win!"
REFERENCE JAPANESE_WIN_MATCH
LANG_ENGLISH "Imperial Army have won the match!"
REFERENCE JAPANESE_WIN_ROUND
LANG_ENGLISH "Imperial Army have won the round!"
REFERENCE JAPANESE_MISSION_ACCOMPLISHED
LANG_ENGLISH "Imperial Army mission accomplished"
REFERENCE JAPANESE_ELIMINATED
LANG_ENGLISH "Imperial Army eliminated"
REFERENCE JAPANESE_FORFEITED
LANG_ENGLISH "Imperial Army forfeited"
REFERENCE PLAYERS_FORFEITED
LANG_ENGLISH "Players forfeited"
REFERENCE JAPANESE_DESTROYED_TARGET
LANG_ENGLISH "Imperial Army destroyed target"
REFERENCE JAPANESE_DEFENDED_TARGET
LANG_ENGLISH "Imperial Army defended target"
REFERENCE IWNOTALLOWED
LANG_ENGLISH "You are not authorized to use the IW clan tag."
REFERENCE BUILDEXPIRED
LANG_ENGLISH "This build of Call of Duty: World at War is no longer valid for online play."
REFERENCE BANNED
LANG_ENGLISH "You have been banned from Call of Duty: World at War"
REFERENCE BETACLOSED
LANG_ENGLISH "The Beta for Call of Duty: World at War has now ended."
REFERENCE RADAR_NOT_AVAILABLE
LANG_ENGLISH "Recon Plane not available"
REFERENCE ARTILLERY_NOT_AVAILABLE
LANG_ENGLISH "Artillery not available"
REFERENCE DOGS_NOT_AVAILABLE
LANG_ENGLISH "Dogs not available"
REFERENCE CONTROL_HQ
LANG_ENGLISH "Control the HQ location."
REFERENCE CAPTURE_HQ
LANG_ENGLISH "Capture the HQ."
REFERENCE DESTROY_HQ
LANG_ENGLISH "Destroy the HQ."
REFERENCE DEFEND_HQ
LANG_ENGLISH "Defend the HQ."
REFERENCE HQ_AVAILABLE_IN
LANG_ENGLISH "HQ online in: &&1"
REFERENCE HQ_DESPAWN_IN
LANG_ENGLISH "HQ offline in: &&1"
REFERENCE HQ_REINFORCEMENTS_IN
LANG_ENGLISH "Reinforcements in: &&1"
REFERENCE CAPTURING_HQ
LANG_ENGLISH "Capturing HQ..."
REFERENCE DESTROYING_HQ
LANG_ENGLISH "Destroying HQ..."
REFERENCE HQ_CAPTURED_BY
LANG_ENGLISH "HQ captured by &&1!"
REFERENCE HQ_CAPTURED_BY_ENEMY
LANG_ENGLISH "The enemy captured the HQ!"
REFERENCE HQ_DESTROYED_BY
LANG_ENGLISH "HQ destroyed by &&1!"
REFERENCE HQ_DESTROYED_BY_ENEMY
LANG_ENGLISH "The enemy destroyed the HQ!"
REFERENCE JOINED_RUSSIAN
LANG_ENGLISH "&&1 Joined the Red Army"
REFERENCE JOINED_MARINE
LANG_ENGLISH "&&1 Joined the Marine Raiders"
REFERENCE JOINED_GERMAN
LANG_ENGLISH "&&1 Joined the Wehrmacht"
REFERENCE JOINED_JAPANESE
LANG_ENGLISH "&&1 Joined the Imperial Army"
REFERENCE CHANGE_CLASS_NEXT_SPAWN
LANG_ENGLISH "Your class will change the next time you spawn."
REFERENCE HOST_ENDGAME_RESPONSE
LANG_ENGLISH "Action unavailable, outcome already in progress."
REFERENCE NOTIFY_TITLE_MESSAGE
LANG_ENGLISH "Notify Title Message"
REFERENCE NOTIFY_TEXT_MESSAGE_AND
LANG_ENGLISH "Notify text message and info."
REFERENCE NOTIFY_TEXT_MESSAGE_AND1
LANG_ENGLISH "Notify text message and info."
REFERENCE ROUNDEND
LANG_ENGLISH "Round Over"
REFERENCE INTERMISSION
LANG_ENGLISH "Intermission"
REFERENCE SUDDEN_DEATH
LANG_ENGLISH "Sudden Death"
REFERENCE TEAM_SCORED
LANG_ENGLISH "Your team scored! "
REFERENCE ENEMY_SCORED
LANG_ENGLISH "Enemy team scored!"
REFERENCE HQ_REVEALED
LANG_ENGLISH "HQ location revealed."
REFERENCE WAITING_FOR_PLAYERS
LANG_ENGLISH "Waiting for more players..."
REFERENCE OPPONENT_FORFEITING_IN
LANG_ENGLISH "Enemies forfeiting in &&1 seconds"
REFERENCE NO_RESPAWN
LANG_ENGLISH "No Respawning"
REFERENCE WAITING_FOR_HQ
LANG_ENGLISH "Waiting for HQ to be destroyed..."
REFERENCE TIE_BREAKER
LANG_ENGLISH "Tie Breaker"
REFERENCE LOCATE_CARGO
LANG_ENGLISH "Locate the Cargo."
REFERENCE CARGO_TO_SAFEZONE
LANG_ENGLISH "Get the Cargo to the Safe Zone."
REFERENCE INTERCEPT_CARGO
LANG_ENGLISH "Intercept the Cargo."
REFERENCE SECURING_CARGO
LANG_ENGLISH "Securing the Cargo..."
REFERENCE CARGO_RECOVERED_BY
LANG_ENGLISH "&&1 recovered the Cargo!"
REFERENCE CARGO_DROPPED_BY
LANG_ENGLISH "&&1 dropped the Cargo!"
REFERENCE WAITING_FOR_SAFEZONE
LANG_ENGLISH "Waiting for Safe Zone to be destroyed..."
REFERENCE SAFEZONE_AVAILABLE_IN
LANG_ENGLISH "Safe Zone online in: &&1"
REFERENCE SAFEZONE_DESPAWN_IN
LANG_ENGLISH "Safe Zone offline in: &&1"
REFERENCE SAFEZONE_REVEALED
LANG_ENGLISH "HQ location revealed."
REFERENCE MATCHEDPLAYER
LANG_ENGLISH "Matched Player"
REFERENCE MIGRATINGHOSTS
LANG_ENGLISH "Migrating Hosts"
REFERENCE DRIVE_SHERMAN
LANG_ENGLISH "Hold &&1 to drive the Sherman tank"
REFERENCE DRIVE_PANZER4
LANG_ENGLISH "Hold &&1 to enter"
REFERENCE DRIVE_LVTA4
LANG_ENGLISH "Hold &&1 to drive the LVT"
REFERENCE DRIVE_T34
LANG_ENGLISH "Hold &&1 to enter"
REFERENCE DRIVE_TYPE97
LANG_ENGLISH "Hold &&1 to drive the Type97 tank."
REFERENCE BLITZKRIEG
LANG_ENGLISH "Blitzkrieg!"
REFERENCE END_OF_REGULATION
LANG_ENGLISH "End of Regulation"
REFERENCE SHERMAN_FLAME
LANG_ENGLISH "Hold &&1 to use the Sherman Flamethrower"
REFERENCE SHERMAN_GUNNER
LANG_ENGLISH "Hold &&1 to use the Sherman MG"
REFERENCE PANZER4_GUNNER
LANG_ENGLISH "Hold &&1 to enter"
REFERENCE TYPE97_GUNNER
LANG_ENGLISH "Hold &&1 to use the Type97 MG"
REFERENCE FINALFIGHT
LANG_ENGLISH "Final Fight"
REFERENCE ONEFLAGWINS
LANG_ENGLISH "One flag wins!"
REFERENCE WAR_OTHERTEAM_WAS_LEADING
LANG_ENGLISH "You were down"
REFERENCE WAR_TEAM_WAS_LEADING
LANG_ENGLISH "You were leading"
REFERENCE WAR_TEAMS_WERE_EVEN
LANG_ENGLISH "Teams were even"
REFERENCE WAR_NO_RESPAWN_PENALTY
LANG_ENGLISH "It is a fair fight"
REFERENCE WAR_TEAM_RESPAWN_PENALTY
LANG_ENGLISH "You will have a respawn penalty"
REFERENCE WAR_OTHERTEAM_RESPAWN_PENALTY
LANG_ENGLISH "The enemy has a respawn penalty"
REFERENCE MOMENTUM
LANG_ENGLISH "Momentum!"
REFERENCE LVTA4_GUNNER
LANG_ENGLISH "Hold &&1 to use the LVT MG"
REFERENCE CTF_CANT_CAPTURE_FLAG
LANG_ENGLISH "Flag must be at base to capture."
REFERENCE MOMENTUM_LOST
LANG_ENGLISH "Flag Lost!"
REFERENCE MOMENTUM_DESC
LANG_ENGLISH "Capture flags 2x faster"
REFERENCE MOMENTUM_LOST_DESC
LANG_ENGLISH "You have lost all momentum"
REFERENCE BLITZKRIEG_DESC
LANG_ENGLISH "Capture flags 3x faster"
REFERENCE NEMESIS_KILLCAM
LANG_ENGLISH "NEMESIS KILLCAM"
REFERENCE CODNOTALLOWED
LANG_ENGLISH "You are not authorized to use the COD clan tag."
REFERENCE NOGOODHOST
LANG_ENGLISH "No capable game host found. Please try again."
REFERENCE HOST_SUCKS
LANG_ENGLISH "The match has ended due to poor connection quality to the host."
ENDMARKER