cod5-sdk/raw/english/localizedstrings/mak.str
2008-11-20 00:00:00 +00:00

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1.8 KiB
Text

// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN "#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg"
FILENOTES ""
REFERENCE INTROSCREEN_TITLE
LANG_ENGLISH "'Semper Fi'"
REFERENCE INTROSCREEN_PLACE
LANG_ENGLISH "Makin Atoll, South Pacific"
REFERENCE INTROSCREEN_DATE
LANG_ENGLISH "August 17th, 1942"
REFERENCE INTROSCREEN_INFO
LANG_ENGLISH "2nd Marine Raider Battalion (Carlson's Raiders)"
REFERENCE OBJ_SECURE_VILLAGE
LANG_ENGLISH "Secure the Village"
REFERENCE OBJ_REGROUP_2ND_SQUAD
LANG_ENGLISH "Regroup with Second Squad"
REFERENCE OBJ_EXTRACTION_POINT
LANG_ENGLISH "Proceed to Extraction Point"
REFERENCE OBJ_PLANTCHARGE_COOP
LANG_ENGLISH "Someone go support Roebuck to plant charges"
REFERENCE OBJ_PLANTCHARGE
LANG_ENGLISH "Plant Charges in Ammo Bunker with Roebuck"
REFERENCE TRUCK_TRIGGER
LANG_ENGLISH "Press ^3&&1^7 to Activate Truck"
REFERENCE TRUCK_HINT
LANG_ENGLISH "You Activate objects by Pressing ^3[{+usereload}]^7"
REFERENCE PLANTING
LANG_ENGLISH "Planting..."
REFERENCE CONTINUED
LANG_ENGLISH "To be continued..."
REFERENCE INTROSCREEN_NAME
LANG_ENGLISH "Pvt. Miller (M.I.A.)"
REFERENCE OBJ_RESCUE_2ND_SQUAD
LANG_ENGLISH "Rescue Second Squad"
ENDMARKER