cod5-sdk/raw/ui_mp/scriptmenus/background_systemlink.menu

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2008-11-20 00:00:00 +00:00
#include "ui/menudef.h"
#define ORIGIN_CHOICE1 80 100
#define ORIGIN_CHOICE2 80 120
#define ORIGIN_CHOICE3 80 140
#define ORIGIN_CHOICE4 80 160
#define ORIGIN_SETTING1 208 100
#define ORIGIN_SETTING2 208 120
#define ORIGIN_SETTING3 208 140
#define ORIGIN_SETTING4 208 160
#define GAMESETUP_CFG "default_systemlink.cfg"
#define START_EXEC uiScript StartServer;
#define SETTINGS_MAP settings_map
{
assetGlobalDef
{
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
}
menuDef
{
name background_systemlink
rect 0 0 640 480
focusColor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
onOpen
{
//execnow "nosplitscreen";
uiScript UpdateFilter;
setfocus serverlist;
}
onEsc
{
scriptmenuresponse "popMenu";
close background_systemlink;
open background_main;
//exec "splitscreencontrols";
}
#include "ui/navcontrols.menu"
itemDef
{
name refresh
text "@PLATFORM_REFRESH"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_DEFAULT
origin 200 438
visible 1
decoration
}
itemDef
{
name refresh
type ITEM_TYPE_BUTTON
rect 200 438 0 0
visible 1
decoration
execKeyInt BUTTON_X
{
play "mouse_click";
uiScript RefreshServers;
}
}
itemDef
{
name creategame
text "@PLATFORM_CREATEGAME"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_DEFAULT
origin 290 438
visible 1
decoration
}
itemDef
{
name creategame
type ITEM_TYPE_BUTTON
rect 290 438 0 0
visible 1
decoration
execKeyInt BUTTON_Y
{
play "mouse_click";
close background_systemlink;
//open background_systemlink_setup;
scriptmenuresponse "gamesetup_systemlink";
}
}
//SERVER LIST HEADER SORT TABS
itemDef
{
type ITEM_TYPE_TEXT
origin 51 64
text "@MENU_HOST_NAME"
textscale TEXTSIZE_DEFAULT
textfont UI_FONT_NORMAL
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
type ITEM_TYPE_TEXT
origin 260 64
text "@MENU_MAP_NAME"
textscale TEXTSIZE_DEFAULT
textfont UI_FONT_NORMAL
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
type ITEM_TYPE_TEXT
origin 432 64
text "@MENU_NUMPLAYERS"
textscale TEXTSIZE_DEFAULT
textfont UI_FONT_NORMAL
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
type ITEM_TYPE_TEXT
origin 513 64
text "@MENU_TYPE1"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_DEFAULT
forecolor 1 1 1 1
visible 1
decoration
}
// column dividers
itemDef
{
style WINDOW_STYLE_FILLED
rect 256 66 1 349
backcolor 1 1 1 .5
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_FILLED
rect 428 66 1 349
backcolor 1 1 1 .5
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_FILLED
rect 510 66 1 349
backcolor 1 1 1 .5
visible 1
decoration
}
// SERVER LIST TEXT
itemDef
{
name serverlist
rect 45 63 564 352
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 18
textfont UI_FONT_NORMAL
textalignx 1
textscale TEXTSIZE_DEFAULT
elementtype LISTBOX_TEXT
feeder FEEDER_SERVERS
forecolor COLOR_UNFOCUSED
focusColor COLOR_UNFOCUSED
disableColor COLOR_UNFOCUSED
outlinecolor 0.19 0.3 0.2 0.45
// numcols xpos xwidth textlen
columns 4 0 35 40
209 45 25
381 5 10
462 20 10
visible 1
noscrollbars
doubleClick
{
uiScript JoinServer;
close background_systemlink;
}
}
#include "ui/safearea.menu"
}
menuDef
{
name background_systemlink_setup
//fullscreen 1
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
border 0
onOpen
{
execNow "set ui_mapname mp_argun"
execNow "set ui_mapname_text @MPUI_ARGUN"
execNow "set ui_gametype tdm"
execNow "set ui_gametype_text @MPUI_TDM"
}
onEsc
{
//open main;
exec "splitscreencontrols";
close background_systemlink_setup;
open background_systemlink;
}
#include "ui/navcontrols.menu"
itemDef
{
type ITEM_TYPE_TEXT
visible 1
origin ORIGIN_TITLE
forecolor COLOR_TITLE
text "SYSTEMLINK GAME SETUP"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_TITLE
decoration
}
//#include "ui_mp/playerlist_offline.menu"
}
}