cod5-sdk/raw/maps/see1_retreat.gsc

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2008-11-20 00:00:00 +00:00
#include common_scripts\utility;
#include maps\_utility;
retreat_groups_init()
{
level.retreat_groups = [];
}
create_retreat_group( group_name, retreat_nodes_noteworthy, group_to_merge_into, num_to_kill )
{
new_group = spawnstruct();
new_group.retreat_nodes_noteworthy = retreat_nodes_noteworthy;
new_group.spawner_noteworthies = [];
new_group.merge_to = group_to_merge_into;
new_group.num_killed = 0;
level.retreat_groups[group_name] = new_group;
level thread retreat_group_notify_detection( group_name );
if( isdefined( num_to_kill ) )
{
level thread retreat_group_kills_detection( group_name, num_to_kill );
}
}
add_to_retreat_group( group_name, spawner_noteworthy )
{
current_size = level.retreat_groups[group_name].spawner_noteworthies.size;
level.retreat_groups[group_name].spawner_noteworthies[current_size] = spawner_noteworthy;
}
spawn_func_assign_retreat_group()
{
keys = getarraykeys( level.retreat_groups );
for( i = 0; i < keys.size; i++ )
{
noteworthies = level.retreat_groups[keys[i]].spawner_noteworthies;
for( j = 0; j < noteworthies.size; j++ )
{
if( noteworthies[j] == self.script_noteworthy )
{
self.retreat_group = keys[i];
level thread retreat_group_track_death( self );
return;
}
}
}
}
run_retreat_trigger( trigger_name, retreat_group_name )
{
end_msg = retreat_group_name + "_retreated";
level endon( end_msg );
trigger = getent( trigger_name, "targetname" );
if( isdefined( trigger ) )
{
trigger waittill( "trigger" );
retreat_group( retreat_group_name );
}
}
retreat_group_notify_detection( group_name )
{
end_msg = group_name + "_retreated";
level endon( end_msg );
notify_msg = group_name + "_retreat";
level waittill( notify_msg );
retreat_group( group_name );
}
retreat_group_kills_detection( group_name, num_to_kill )
{
end_msg = group_name + "_retreated";
level endon( end_msg );
while( level.retreat_groups[group_name].num_killed < num_to_kill )
{
wait( 0.05 );
}
retreat_group( group_name );
}
retreat_group_track_death( guy )
{
guy waittill( "death" );
if( isdefined( guy.retreat_group ) )
{
if( isdefined( level.retreat_groups[guy.retreat_group] ) )
{
if( isdefined( level.retreat_groups[guy.retreat_group].num_killed ) )
{
level.retreat_groups[guy.retreat_group].num_killed++;
}
}
}
}
retreat_group( group_name )
{
if( isdefined( level.retreat_groups[group_name] ) )
{
if( isdefined( level.retreat_groups[group_name].retreat_nodes_noteworthy ) )
{
enemies = getaiarray( "axis" );
destination_nodes = getnodearray( level.retreat_groups[group_name].retreat_nodes_noteworthy, "script_noteworthy" );
for( i = 0; i < enemies.size; i++ )
{
if( isdefined( enemies[i].retreat_group ) && enemies[i].retreat_group == group_name )
{
node_index = i;
if( destination_nodes.size < enemies.size )
{
node_index = i % destination_nodes.size;
}
node = destination_nodes[node_index];
enemies[i].retreat_group = level.retreat_groups[group_name].merge_to;
enemies[i] thread set_goal_node_forced( node );
}
}
}
}
complete_msg = group_name + "_retreated";
level notify( complete_msg );
}
set_goal_node_forced( node )
{
old_goalradius = self.goalradius;
old_ignoreall = self.ignoreall;
old_pacifist = self.pacifist;
self.goalradius = 64;
self.ignoreall = 1;
self.pacifist = 1;
self setgoalnode( node );
self waittill( "goal" );
self.goalradius = old_goalradius;
self.ignoreall = old_ignoreall;
self.pacifist = old_pacifist;
}