329 lines
9.3 KiB
Text
329 lines
9.3 KiB
Text
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#include maps\_utility;
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#include common_scripts\utility;
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#using_animtree( "vehicles" );
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main()
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{
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// /#
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// if ( getdvar( "debug_destructibles" ) == "" )
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// setdvar( "debug_destructibles", "0" );
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// if ( getdvar( "destructibles_enable_physics" ) == "" )
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// setdvar( "destructibles_enable_physics", "1" );
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// #/
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// level.destructibleSpawnedEntsLimit = 50;
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// level.destructibleSpawnedEnts = [];
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PrecacheRumble( "explosion_generic" );
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find_destructibles();
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}
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find_destructibles()
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{
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// -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -
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// Find all destructibles by their targetnames and run the setup
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// -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -
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array_thread( getentarray( "destructible", "targetname" ), ::setup_destructibles );
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}
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// CODER_MOD (1/4/08): JamesS - added support for the new type of destructibles that are setup in the GDT
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do_explosion()
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{
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self useanimtree( #animtree );
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self.exploded = false;
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preexplode_fx_played = false;
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for( ;; )
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{
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self waittill( "damage", damage, attacker, direction_vec, point, type, modelName, tagName );
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if( IsPlayer( attacker ) )
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{
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self.player_damage += damage;
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}
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else
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{
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if( attacker != self )
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{
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self.non_player_damage += damage;
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}
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}
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if( self.health <= 200 && !self.exploded )
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{
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timer = GetTime() + 5000;
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while( self.health > 0 && GetTime() < timer )
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{
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if( IsDefined( level._effect[self.destructibledef + "_preexplode"] ) && !preexplode_fx_played )
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{
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Playfx( level._effect[self.destructibledef + "_preexplode"], self GetTagOrigin( "hood_jnt" ) );
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preexplode_fx_played = true;
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}
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wait( 0.2 );
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}
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animation = [[level.destructible_pointers["explosion_anim_" + self.destructibledef]]]();
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self ClearAnim( %root, 0 );
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self SetAnimKnob( animation, 1.0, 1.0, 1.0 );
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level thread do_explosion_sound( self.origin );
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if( isdefined( level.vehicle_death_earthquake[ self.destructibledef ] ) )
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earthquake
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(
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level.vehicle_death_earthquake[ self.destructibledef ].scale,
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level.vehicle_death_earthquake[ self.destructibledef ].duration,
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self.origin,
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level.vehicle_death_earthquake[ self.destructibledef ].radius
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);
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PlayRumbleOnPosition( "explosion_generic", self.origin );
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self kill_damage( self.destructibledef, attacker );
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self.exploded = true;
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// CODER MOD: TOMMY K - 07/08/08
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if( arcadeMode_car_kill() && IsPlayer( attacker ) )
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{
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// CODER MOD: TOMMY K - 07/30/08
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arcademode_assignpoints( "arcademode_score_vehicle", attacker );
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}
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break;
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}
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else
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{
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// if you keep shooting the tires or mirrors, give the vehicle back it's health
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if (IsSubStr( modelName , "_tire" ) || IsSubStr( modelName , "sidemirror" ))
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{
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self.health = self.health + damage;
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}
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}
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}
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self notify( "destroyed" );
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}
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do_explosion_sound( sound_orig )
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{
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temp_org = spawn( "script_origin", sound_orig );
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temp_org playsound( "explo_metal_rand", "explo_metal_rand_done" );
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temp_org waittill( "explo_metal_rand_done" );
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temp_org delete();
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}
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do_flat_tires()
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{
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self useanimtree( #animtree );
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for( ;; )
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{
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self waittill( "broken", broken_notify );
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animation = [[level.destructible_pointers["flattire_anim_" + self.destructibledef]]]( broken_notify );
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self SetAnim( animation );
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}
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}
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setup_destructibles()
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{
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// -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -
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// Figure out what destructible information this entity should use
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// -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -
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if( isdefined( self.destructibledef ) )
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{
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if( self.destructibledef == "dest_type95scoutcar" ||
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self.destructibledef == "dest_beetle" ||
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self.destructibledef == "dest_horch1a" ||
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self.destructibledef == "dest_mercedesw136" ||
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self.destructibledef == "dest_mercedesw136b" ||
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self.destructibledef == "dest_opel_blitz" ||
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self.destructibledef == "dest_bmwmotorcycle" ||
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self.destructibledef == "dest_type94truck" ||
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self.destructibledef == "dest_type94truckcamo" )
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{
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/#
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if( !IsDefined( level.destructible_pointers_inited ) || !IsDefined( level.destructible_pointers_inited[self.destructibledef] ) )
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{
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temp_def = "";
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for( i = 5; i < self.destructibledef.size; i++ )
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{
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temp_def = temp_def + self.destructibledef[i];
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}
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ASSERTMSG( "You have not initialized the destructible script for \"" + self.destructibledef + "\" -- It'd be something like: maps\\_destructible_" + temp_def + "::init(); before _load::main() in your level script." );
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return;
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}
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#/
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// level._effect["dest_car_preexplode"] = loadfx("destructibles/fx_dest_fire_car_fade_40");
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// // special fire for type94
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// if( self.destructibledef == "dest_type94truck" )
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// {
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// level._effect["dest_type94_preexplode"] = loadfx("vehicle/vfire/fx_vfire_t94_truck_engine");
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// }
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self add_damage_owner_recorder();
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self thread do_explosion();
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self thread do_flat_tires();
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}
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return;
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}
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}
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add_damage_owner_recorder()
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{
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// Mackey added to track who is damaging the car
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self.player_damage = 0;
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self.non_player_damage = 0;
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self.car_damage_owner_recorder = true;
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}
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arcadeMode_car_kill()
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{
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if( !arcadeMode() )
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{
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return false;
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}
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if( isdefined( level.allCarsDamagedByPlayer ) )
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{
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return true;
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}
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return self maps\_gameskill::player_did_most_damage();
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}
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// The following are called from the specific destructible utility scripts
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set_function_pointer( type, def, func )
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{
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if( !IsDefined( level.destructible_pointers ) )
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{
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level.destructible_pointers = [];
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}
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/#
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if( !IsDefined( level.destructible_pointers_inited ) )
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{
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level.destructible_pointers_inited = [];
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}
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if( !IsDefined( level.destructible_pointers_inited[def] ) )
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{
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level.destructible_pointers_inited[def] = true;
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}
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#/
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level.destructible_pointers[type + "_" + def] = func;
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}
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set_pre_explosion( def, fx )
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{
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level._effect[def + "_preexplode"] = LoadFx( fx );
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}
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// guzzo 5-22-08 - modified from _vehicle to work with destructible types
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build_destructible_radiusdamage( destructibledef, offset, range, maxdamage, mindamage, bKillplayer )
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{
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if( !isdefined( level.destructible_death_radiusdamage ) )
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level.destructible_death_radiusdamage = [];
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if( !isdefined( bKillplayer ) )
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bKillplayer = false;
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if( !isdefined( offset ) )
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offset = ( 0, 0, 0 );
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struct = spawnstruct();
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struct.offset = offset;
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struct.range = range;
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struct.maxdamage = maxdamage;
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struct.mindamage = mindamage;
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struct.bKillplayer = bKillplayer;
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level.destructible_death_radiusdamage[ destructibledef ] = struct;
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}
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// guzzo 5-22-08 - modified from _vehicle to work with destructible types
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kill_damage( destructibledef, attacker )
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{
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if( isdefined( level.destructible_death_radiusdamage ) && isdefined( level.destructible_death_radiusdamage[ destructibledef ] ) )
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{
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offset = level.destructible_death_radiusdamage[ destructibledef ].offset;
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range = level.destructible_death_radiusdamage[ destructibledef ].range;
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maxdamage = level.destructible_death_radiusdamage[ destructibledef ].maxdamage;
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mindamage = level.destructible_death_radiusdamage[ destructibledef ].mindamage;
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bKillplayer = level.destructible_death_radiusdamage[ destructibledef ].bKillplayer;
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}
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else
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{
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println( "build_destructible_radiusdamage() was not called in the util script for destructible: " + destructibledef + ". using default values" );
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// values taken from previous radiusDamage() call in do_explosion()
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offset = (0,0,0);
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range = 128;
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maxdamage = 20000; // these need to be high in order for the vehicle to blow up; its health is usually around 10000
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mindamage = 20000;
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bKillplayer = true;
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}
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if( bKillplayer )
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{
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players = get_players();
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for (i = 0; i < players.size; i++)
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{
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players[i] enableHealthShield( false );
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}
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}
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// 7/2/08 - switch the order to do the big damage on the destructible first
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// so that only one destructible damage event is sent across the network - JRS
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// damage to the destructible
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self dodamage( 20000, self.origin + offset, attacker );
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// damage to the player
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if( !isDefined( attacker ) )
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{
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attacker = self;
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}
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attacker.car_explosion = 1;
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radiusDamage( self.origin + offset, range, maxdamage, mindamage, attacker );
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// damage for player
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if( bKillplayer )
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{
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players = get_players();
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for (i = 0; i < players.size; i++)
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{
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players[i] enableHealthShield( true );
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}
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}
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wait 0.05;
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attacker.car_explosion = undefined;
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}
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build_destructible_deathquake( destructible_def, scale, duration, radius )
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{
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if( !isdefined( level.vehicle_death_earthquake ) )
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{
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level.vehicle_death_earthquake = [];
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}
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level.vehicle_death_earthquake[ destructible_def ] = spawnstruct();
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level.vehicle_death_earthquake[ destructible_def ].scale = scale;
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level.vehicle_death_earthquake[ destructible_def ].duration = duration;
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level.vehicle_death_earthquake[ destructible_def ].radius = radius;
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}
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