cod5-sdk/raw/maps/_betty.gsc

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2008-11-20 00:00:00 +00:00
// betty bomber vehicle script
#include maps\_vehicle;
#include common_scripts\utility;
main( model, type )
{
// set up the vehicle. (see _vehicle for nicely commented explanations of these functions.)
build_template( "betty", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_jap_airplane_betty_static", "vehicle_jap_airplane_betty_static" ); // TODO change to actual deathmodel when we get it
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); // TODO change to actual explosion fx/sound when we get it
build_life( 99999, 5000, 15000 );
build_team( "allies" );
}
// When the vehicle spawns, it calls this function, so put vehicle-specific post-spawn stuff here.
// self = the vehicle
init_local()
{
}