116 lines
3.6 KiB
Text
116 lines
3.6 KiB
Text
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// --------------------------------------------------------------------------
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// CODToolsMenu.mel - MEL Script
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// Part of Art and Animation tools for COD4
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// --------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Tools menu for all general tools in IW pipeline.
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//
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//
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// REQUIRES:
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// CODExportModelWindow;
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// CODExportAnimationWindow;
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// NoteTrack;
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// CODViewModelControlWindow;
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//
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//
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//
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// AUTHORS:
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// Original base layout by Richard Cheek
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// Rewritten and added functionality by Eric Pierce
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//
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// Copyright <20>2006 Infinity Ward,
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// a division of Activision, Inc.
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//
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// --------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------------------------------------------//
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// PROC: CODStartup
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// COD Startup - Load plugins for now.
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//-------------------------------------------------------------------------------------------------------------------------------------//
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global proc CODStartup()
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{
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int $pluginLoaded;
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int $catch_result;
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// check if the plugin is loaded. If not, load it. If that fails, error out
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$pluginLoaded = `pluginInfo -q -loaded XAnimExport`;
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if ( $pluginLoaded == 0 )
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{
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$catch_result = catch(`loadPlugin XAnimExport`);
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if($catch_result)
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{
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warning "XAnimExport did not load.";
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}
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}
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$pluginLoaded = `pluginInfo -q -loaded XModelExport`;
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if ( $pluginLoaded == 0 )
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{
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$catch_result = catch(`loadPlugin XModelExport`);
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if($catch_result)
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{
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warning "XModelExport did not load.";
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}
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}
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}
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//-------------------------------------------------------------------------------------------------------------------------------------//
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// PROC: CODToolsMenu
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// Create COD Tools Menu
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//-------------------------------------------------------------------------------------------------------------------------------------//
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global proc CODToolsMenu()
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{
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// Set up the variables
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global string $gMainWindow;
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global string $gMenuModeButton;
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string $userName;
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string $tokName[];
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string $mayaMode = `setMenuMode`;
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if(`menu -exists CODToolsMenu`)
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deleteUI -menu CODToolsMenu;
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setParent $gMainWindow;
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menu -label "Call of Duty: World at War"
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-parent $gMainWindow
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-allowOptionBoxes false
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-tearOff true
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CODToolsMenu;
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menuItem -label "Model Exporter" -command "source CODExportModelWindow;CODExportModelWindow";
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setParent -menu ..;
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menuItem -divider true;
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menuItem -label "Animation Exporter" -command "CODExportAnimationWindow";
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menuItem -divider true;
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menuItem -label "Notetrack Window" -command "source NoteTrack; NoteTrack";
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menuItem -divider true;
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// ViewModel Tools menu
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menuItem -subMenu true -tearOff true -label "ViewModel Tools";
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menuItem -label "Create new gunsleeve Maya file" -command "source CODViewModelControlWindow; MakeSingleVMExportRig";
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menuItem -label "Create new ViewModel Rig file" -command "source CODViewModelControlWindow; LoadVMRig";
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menuItem -label "Switch Gun in current Rig file" -command "source CODViewModelControlWindow; VM_ChangeGun";
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setParent -menu ..;
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menuItem -divider true;
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string $wiki_page = "http://www.infinityward.com/wiki";
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string $load_page = "system(\"load " + $wiki_page + "\")";
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menuItem -label "Wiki Help" -command $load_page;
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hotBox -updateMenus;
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}
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