781 lines
17 KiB
Text
781 lines
17 KiB
Text
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ignore,code_post_gfx
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ignore,common
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col_map_sp,maps/pby_fly.d3dbsp
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destructibledef,dest_ptboat
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destructibledef,dest_ptboat_rescue1
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destructibledef,dest_ptboat_rescue2
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destructibledef,dest_ptboat_rescue3
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destructibledef,dest_ptboat_rescue4
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material,compassping_enemy
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material,compass_radarline
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material,compass_objpoint_airstrike_busy
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material,compass_objpoint_airstrike_friendly
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rawfile,shock/pby_flak.shock
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impactfx,fly
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fx,maps/fly/fx_spray_pby_taxi_view
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fx,destructibles/fx_dmg_extinguisher
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fx,impacts/fx_water_hit_md
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fx,env/fire/fx_fire_player_sm
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fx,env/fire/fx_fire_player_md
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fx,env/fire/fx_fire_player_torso
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fx,env/fire/fx_fire_oil_md
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fx,env/fire/fx_fire_oil_lg
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fx,env/fire/fx_fire_oil_sm
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fx,env/fire/fx_fire_oil_xlg_dist
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fx,env/fire/fx_fire_oil_xlg_dist_slow
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fx,env/fire/fx_fire_oil_low_lg
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fx,env/fire/fx_fire_line_spread_sm_600
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fx,env/light/fx_light_zero_exterior_tail
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fx,env/water/fx_water_oil_spill_lg
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fx,impacts/fx_flesh_blood_wtr_geyser
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fx,impacts/fx_flesh_blood_geyser
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fx,impacts/fx_large_glass_local
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fx,maps/fly/fx_bullethole_godray_night
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fx,maps/fly/fx_tailhole_godray_night
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fx,maps/fly/fx_dest_merchantship_glass
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fx,maps/fly/fx_lightning_flash_single_lg
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fx,maps/fly/fx_pby_clouds
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fx,maps/fly/fx_cloud_spline_layer
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fx,maps/fly/fx_cloud_layer
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fx,maps/fly/fx_cloud_layer_start
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fx,maps/fly/fx_splash_pby_land_ctr
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////fx,maps/fly/fx_fire_oil_water_flareup
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////fx,maps/fly/fx_exp_shinyou
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////fx,maps/fly/fx_wake_shinyou
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fx,maps/fly/fx_sinking_lci_md
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fx,maps/fly/fx_exp_deck_postkamikaze
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fx,maps/fly/fx_fire_oil_low_sm
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fx,maps/fly/fx_fire_oil_md_short
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fx,maps/fly/fx_light_merchantship_mast_thick
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fx,maps/fly/fx_light_merchantship_mast_mid
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fx,maps/fly/fx_light_merchantship_mast_thin
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////fx,maps/fly/fx_fire_oil_water_flareup_md
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fx,maps/fly/fx_fire_deck_md
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fx,maps/fly/fx_fire_deck_lg
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fx,maps/fly/fx_fire_deck_xlg_distant
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fx,maps/fly/fx_dmg_merch_cargo1
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fx,maps/fly/fx_dmg_merch_cargo2
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fx,maps/fly/fx_dmg_merch_cargo3
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fx,maps/fly/fx_dmg_merch_cargo4
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////fx,maps/fly/fx_light_fire_oil_sm
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fx,maps/fly/fx_light_fire_oil_md
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fx,maps/fly/fx_lightning_flash_run
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fx,maps/fly/fx_exp_bagobarrels
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fx,maps/fly/fx_exp_bagocrates
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fx,maps/fly/fx_exp_oil_tank_big
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fx,maps/fly/fx_exp_oil_tank_sm
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fx,maps/fly/fx_dest_life_raft
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fx,maps/fly/fx_smk_pby_window_clouds
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fx,maps/fly/fx_smkbank_water_lg
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fx,trail/fx_trail_plane_smoke_damage
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fx,weapon/artillery/fx_artillery_fletcher_5in
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fx,weapon/flak/fx_flak_field_8k_dist
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fx,weapon/flak/fx_flak_single_day_dlight
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fx,weapon/muzzleflashes/standardflashworld
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fx,weapon/tracer/fx_tracer_jap_tripple25_projectile
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fx,weapon/muzzleflashes/fx_20mm_cannon_world
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fx,maps/fly/fx_cloud_layer
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fx,maps/fly/fx_cloud_layer_os
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fx,maps/fly/fx_cloud_layer_fill_os
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fx,maps/fly/fx_cloud_plane
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fx,env/weather/fx_cloud3d_cmls_20k_runner
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fx,env/weather/fx_cloud3d_cmls_50k_runner
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fx,env/weather/fx_cloud3d_cmls_lg4
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fx,maps/fly/fx_cloud_plane_spawner
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fx,maps/fly/fx_lightning_cloud_plane_01
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fx,maps/fly/fx_lightning_clouds_low
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fx,maps/fly/fx_lightning_clouds_high
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//-- Effects for the Japanese PT Boat
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fx,maps/fly/fx_wake_merch
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fx,maps/fly/fx_churn_ptboat
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fx,maps/fly/fx_wake_ptboat
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fx,maps/fly/fx_sinking_ptboat
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fx,maps/fly/fx_exp_ptboat_main1
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fx,maps/fly/fx_exp_ptboat_main2
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fx,maps/fly/fx_exp_ptboat_main3
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fx,maps/fly/fx_exp_ptboat_main4
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fx,maps/fly/fx_exp_ptboat_torp
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//fx,env/light/fx_glow_boat_green
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//fx,env/light/fx_glow_boat_red
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fx,env/light/fx_light_ptboat_jap_rdgrn
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//-- Effects for the pby
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fx,maps/fly/fx_splash_pby_land_wng
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fx,maps/fly/fx_wake_pby_ctr
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fx,maps/fly/fx_splash_pby_takeoff_ctr
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fx,maps/fly/fx_splash_pby_takeoff_wng
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fx,maps/fly/fx_wake_pby_wng
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fx,maps/fly/fx_spray_pby_taxi_wng
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fx,maps/fly/fx_spray_pby_taxi_ctr
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fx,maps/fly/fx_smk_pby_window_mist
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fx,env/light/fx_light_pby_exterior
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//fx,maps/fly/fx_pby_prop_stationary
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//fx,maps/fly/fx_pby_prop_start
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fx,maps/fly/fx_pby_prop_full
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//fx,maps/fly/fx_pby_prop_stop
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fx,maps/fly/fx_exp_flak_pby_int
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fx,maps/fly/fx_dmg_pby_eng1
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fx,maps/fly/fx_dmg_pby_eng2
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fx,maps/fly/fx_dmg_pby_eng3
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fx,maps/fly/fx_dmg_pby_wing_spark
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fx,maps/fly/fx_exp_pby_final_ai
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//-- Effects for Zeros
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fx,maps/fly/fx_dmg_zero_wing1
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fx,maps/fly/fx_dmg_zero_wing2
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fx,maps/fly/fx_dmg_zero_wing3
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fx,maps/fly/fx_exp_zero_fuel2
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fx,maps/fly/fx_exp_kamikaze
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fx,maps/fly/fx_splash_kamikaze_crash
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fx,maps/fly/fx_splash_zero_crash
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fx,maps/fly/fx_fire_water_postkamikaze
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fx,maps/fly/fx_splash_zero_crash_bits
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fx,maps/fly/fx_exp_zero_final
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fx,vehicle/props/fx_zero_prop_spin
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//-- Effects for Corsairs
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fx,vehicle/props/fx_corsair_prop_spin
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//fx,maps/fly/fx_splash_pby_shinyou
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fx,env/light/fx_ray_spotlight_lg_dlight
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fx,env/light/fx_ray_spotlight_md_dlight
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fx,env/light/fx_light_pby_exterior_dspot
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//fx,env/light/fx_flare_sky_yellowish
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fx,impacts/fx_water_hit_sm
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fx,impacts/fx_water_hit_md
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fx,impacts/fx_water_hit_lg
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fx,impacts/fx_water_object_ripple
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fx,bio/player/fx_water_hit_player_bubbles
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fx,bio/player/fx_player_water_waist_ripple
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fx,bio/player/fx_player_water_knee_ripple
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fx,maps/fly/fx_splash_swimstroke
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fx,destructibles/fx_barrelexp
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fx,destructibles/fx_barrel_ignite
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fx,destructibles/fx_barrel_fire_top
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//-- Merchant Ship FX
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fx,maps/fly/fx_exp_merchantship_final
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fx,maps/fly/fx_sinking_merchantship
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fx,maps/fly/fx_sinking_merchantship_brkup
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fx,maps/fly/fx_sinking_merchantship_brkup_fire
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fx,maps/fly/fx_sinking_merchantship_brkup_fire02
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fx,maps/fly/fx_dest_merchantship_brk_full
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//-- Flare
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//fx,misc/flare_start
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//fx,misc/fx_flare_sky_white
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//fx,misc/flare_end
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material,watersheeting_color_distort_blur
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material,water_dynamic
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material,water_dynamic_spray
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material,hud_pby_score_ptboat
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material,hud_pby_score_rescue
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material,hud_pby_score_ship
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material,hud_pby_score_zero
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material,pel1_03
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rawfile,maps/pby_fly.gsc
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rawfile,maps/pby_fly_anim.gsc
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rawfile,maps/pby_fly_amb.gsc
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rawfile,maps/pby_fly_fx.gsc
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rawfile,maps/pby_fly_zeros.gsc
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rawfile,maps/pby_fly_ms_guys.gsc
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rawfile,maps/pby_fly_merchant_destruction.gsc
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rawfile,maps/createfx/pby_fly_fx.gsc
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rawfile,maps/_aircraft.gsc
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rawfile,maps/_flare.gsc
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rawfile,vehicles/corsair
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rawfile,vehicles/zero
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rawfile,vehicles/jap_ptboat
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rawfile,vehicles/jap_shinyo
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rawfile,vehicles/pby_blackcat
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rawfile,vehicles/fletcher_destroyer
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rawfile,rumble/damage_light
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rawfile,rumble/damage_light_l.rmb
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rawfile,rumble/damage_light_h.rmb
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rawfile,rumble/damage_heavy
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rawfile,rumble/damage_heavy_l.rmb
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rawfile,rumble/damage_heavy_h.rmb
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rawfile,rumble/explosion_generic
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rawfile,rumble/explosion_generic_l.rmb
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rawfile,rumble/explosion_generic_h.rmb
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rawfile,clientscripts/pby_fly.csc,,
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rawfile,clientscripts/pby_fly_fx.csc,,
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rawfile,clientscripts/createfx/pby_fly_fx.csc,,
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rawfile,clientscripts/pby_fly_amb.csc,,
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localize,pby_fly,,
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localize,vehiclename,,
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sound,common,pby_fly,all_sp
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sound,generic,pby_fly,all_sp
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//sound,voiceovers,pby_fly,all_sp
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//sound,requests,pby_fly,all_sp
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//sound,projectile,pby_fly,all_sp
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sound,character,pby_fly,all_sp
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sound,weapons,pby_fly,all_sp
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sound,pby_fly,pby_fly,all_sp
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//sound,physics,pby_fly,all_sp
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weapon,sp/allied_coaxial_mg
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weapon,sp/default_aircraft_turret
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weapon,sp/type99_lmg
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weapon,sp/defaultweapon
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weapon,sp/pby_50cal_right_blister
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weapon,sp/pby_dual_30cal
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weapon,sp/pby_50cal_left_blister
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weapon,sp/pby_ventral_30cal
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weapon,sp/jap_ptboat_turret
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weapon,sp/jap_zero_turret
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weapon,sp/jap_merchant_trip25
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weapon,sp/fletcher_bofor
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weapon,sp/corsair_mg
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weapon,sp/pby_20mm
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weapon,sp/colt
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//facial
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xanim,ch_pby_distress_radio_face1
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xanim,ch_pby_distress_radio_face2
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//drone
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xanim,crew_flak1_tag1_fire_1
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xanim,crew_flak1_tag2_fire_1
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// temp
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xanim,ch_pby_swimming_soldier
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xanim,ch_pby_lsaved_soldier
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xanim,ch_pby_floating_soldier
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// final
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//xanim,ch_pby_lsaved_soldier
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//xanim,ch_pby_lsaved_soldier4
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//xanim,ch_pby_lsaved_soldier2
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//xanim,ch_pby_rsaved_soldier
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//xanim,ch_pby_rsaved_soldier4
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//xanim,ch_pby_rsaved_soldier2
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xanim,ch_pby_rsaved_soldier5_over
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xanim,ch_pby_rsaved_soldier5_loop
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xanim,ch_pby_rsaved_soldier5_in
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xanim,ch_pby_rsaved_soldier5_fall
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xanim,ch_pby_lsaved_soldier5_over
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xanim,ch_pby_lsaved_soldier5_loop
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xanim,ch_pby_lsaved_soldier5_in
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xanim,ch_pby_lsaved_soldier5_fall
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xanim,ch_pby_float4
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xanim,ch_pby_float3
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xanim,ch_pby_float2
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xanim,ch_pby_float1
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xanim,ch_pby_float_dead
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xanim,ch_pby_duck
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xanim,ch_pby_shark
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xanim,ch_pby_wave
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xanim,ch_pby_wave4
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xanim,ch_pby_wave3
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xanim,ch_pby_wave2
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xanim,ch_pby_swim_side2
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xanim,ch_pby_swim_side1
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xanim,ch_pby_swim_freestyle_mid
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xanim,ch_pby_swim_freestyle_lo
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xanim,ch_pby_swim_freestyle_hi
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xanim,ch_pby_swim_freestyle_flail
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xanim,ch_pby_swim_breaststroke
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xanim,ch_pby_rescueL_1
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xanim,ch_pby_rescueL_2
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xanim,ch_pby_rescueL_3
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xanim,ch_pby_rescueL_4
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xanim,ch_pby_rescueL_5
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xanim,ch_pby_rescueL_6
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xanim,ch_pby_rescueR_1
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xanim,ch_pby_rescueR_2
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xanim,ch_pby_rescueR_3
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xanim,ch_pby_rescueR_4
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xanim,ch_pby_rescueR_5
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xanim,ch_pby_rescueR_6
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xanim,ch_pby_rescue4
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xanim,ch_pby_rescue3
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xanim,ch_pby_rescue2
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xanim,ch_pby_rescue1
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xanim,ch_pby_radio_op
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xanim,ch_pby_pilot
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xanim,ch_pby_engineer
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xanim,ch_pby_copilot
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xanim,ch_pby_crash_man
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xanim,ch_pby_engineer_playerr
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xanim,ch_pby_engineer_playerf
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xanim,ch_pby_engineer_legs3
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xanim,ch_pby_engineer_legs2
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xanim,ch_pby_engineer_legs1
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xanim,ch_pby_engineer_cook
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xanim,ch_pby_ptboat_gunner
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xanim,ch_pby_radio_to_nav
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xanim,ch_pby_radio_playerf
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xanim,ch_pby_radio_idle
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xanim,ch_pby_radio_lo_idle3
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xanim,ch_pby_radio_scripted
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xanim,ch_pby_nav_to_radio
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xanim,ch_pby_nav_playerr
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xanim,ch_pby_nav_playerf
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xanim,ch_pby_nav_idle
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xanim,ch_pby_distress_radio2
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xanim,ch_pby_distress_radio
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xanim,ch_pby_distress_pilot
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xanim,ch_pby_distress_copilot
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xanim,ch_pby_distress_eng
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xanim,ch_pby_rtof_eng
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xanim,ch_pby_ftov_eng
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xanim,ch_pby_explosion_left
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xanim,ch_pby_explosion_right
|
||
|
xanim,ch_pby_explosion_front
|
||
|
xanim,ch_pby_explosion_back
|
||
|
|
||
|
xanim,int_pby_fgun_to_die
|
||
|
xanim,int_pby_lgun_to_die
|
||
|
xanim,int_pby_rgun_to_die
|
||
|
xanim,int_pby_vgun_to_die
|
||
|
xanim,int_pby_rescue_left
|
||
|
xanim,int_pby_rescue_right
|
||
|
xanim,int_pby_rear_to_rgun
|
||
|
xanim,int_pby_rear_to_front
|
||
|
xanim,int_pby_rear_to_lgun
|
||
|
xanim,int_pby_lgun_to_rear
|
||
|
xanim,int_pby_lgun_to_rgun
|
||
|
xanim,int_pby_lgun_to_front
|
||
|
xanim,int_pby_rgun_to_rear
|
||
|
xanim,int_pby_rgun_to_lgun
|
||
|
xanim,int_pby_rgun_to_front
|
||
|
xanim,int_pby_rgun_to_flak
|
||
|
xanim,int_pby_rgun_to_end
|
||
|
xanim,int_pby_front_to_lgun
|
||
|
xanim,int_pby_front_to_rgun
|
||
|
xanim,int_pby_front_to_rear
|
||
|
xanim,int_pby_player1_crash
|
||
|
xanim,int_pby_bank_to_rgun
|
||
|
xanim,int_pby_bank_thrown
|
||
|
xanim,int_pby_bank_loop
|
||
|
xanim,int_pby_open_hatch
|
||
|
xanim,int_pby_close_hatch
|
||
|
xanim,int_pby_intro_loop
|
||
|
xanim,int_pby_intro_traverse
|
||
|
xanim,int_pby_Rgun_to_Rseat
|
||
|
xanim,int_pby_rgun_to_pistol
|
||
|
xanim,int_pby_rgun_to_lpistol
|
||
|
|
||
|
// crew gunner animations
|
||
|
xanim,ch_pby_gunner_firel
|
||
|
xanim,ch_pby_gunner_ftol
|
||
|
xanim,ch_pby_gunner_ftor
|
||
|
xanim,ch_pby_gunner_look
|
||
|
xanim,ch_pby_gunner_ltof
|
||
|
xanim,ch_pby_gunner_ltor
|
||
|
xanim,ch_pby_gunner_ltov
|
||
|
xanim,ch_pby_gunner_nod
|
||
|
xanim,ch_pby_gunner_pass
|
||
|
xanim,ch_pby_gunner_pass2
|
||
|
xanim,ch_pby_gunner_vtof
|
||
|
xanim,ch_pby_gunner_firev
|
||
|
|
||
|
// crew idles for specific transitions
|
||
|
xanim,ch_pby_rtof_pilot
|
||
|
xanim,ch_pby_rtof_copilot
|
||
|
xanim,ch_pby_rtof_radio
|
||
|
xanim,ch_pby_ftov_radio
|
||
|
xanim,ch_pby_ftov_pilot
|
||
|
xanim,ch_pby_ftov_copilot
|
||
|
|
||
|
// crew intro vignette
|
||
|
xanim,ch_pby_intro_copilot
|
||
|
xanim,ch_pby_intro_radio
|
||
|
xanim,ch_pby_intro_engineer_loop
|
||
|
xanim,ch_pby_intro_engineer_up
|
||
|
|
||
|
xanim,ch_pby_ftol_radio
|
||
|
xanim,ch_pby_ftol_pilot
|
||
|
xanim,ch_pby_ftol_eng
|
||
|
xanim,ch_pby_ftol_copilot
|
||
|
|
||
|
xanim,v_pby_distress_radio
|
||
|
xanim,v_pby1_crash
|
||
|
xanim,v_pby_rear_gun_up
|
||
|
xanim,v_pby_rear_gun_down
|
||
|
xanim,v_pby_pontoon_up
|
||
|
xanim,v_pby_pontoon_down
|
||
|
xanim,v_pby_float
|
||
|
xanim,v_pby_fly
|
||
|
xanim,v_pby_fly_up
|
||
|
xanim,v_pby_fly_down
|
||
|
xanim,v_pby_fly_up_open
|
||
|
xanim,v_pby_rear_gun_snap_down
|
||
|
xanim,v_pby_rear_gun_snap_up
|
||
|
xanim,v_pby_pontoon_snap_down
|
||
|
xanim,v_pby_pontoon_snap_up
|
||
|
xanim,v_pby_explosion
|
||
|
xanim,v_pby_close_hatch
|
||
|
xanim,v_pby_open_hatch
|
||
|
xanim,v_pby_land_water
|
||
|
xanim,v_pby_taxi_rough
|
||
|
xanim,v_pby_taxi_ai
|
||
|
xanim,v_pby_intro
|
||
|
xanim,v_pby_crash1
|
||
|
xanim,v_pby_crash2
|
||
|
xanim,v_pby_player_pbycrash
|
||
|
xanim,v_pby_player_pbycrash2
|
||
|
xanim,v_pby_staticpose
|
||
|
|
||
|
xanim,v_pby_float_blisters
|
||
|
|
||
|
xanim,v_pby_blisterammo_right_stop
|
||
|
xanim,v_pby_blisterammo_right_start
|
||
|
xanim,v_pby_blisterammo_right_fire
|
||
|
xanim,v_pby_blisterammo_left_stop
|
||
|
xanim,v_pby_blisterammo_left_start
|
||
|
xanim,v_pby_blisterammo_left_fire
|
||
|
|
||
|
xanim,v_pby_blisterammo_right_empty7
|
||
|
xanim,v_pby_blisterammo_right_empty6
|
||
|
xanim,v_pby_blisterammo_right_empty5
|
||
|
xanim,v_pby_blisterammo_right_empty4
|
||
|
xanim,v_pby_blisterammo_right_empty3
|
||
|
xanim,v_pby_blisterammo_right_empty2
|
||
|
xanim,v_pby_blisterammo_right_empty1
|
||
|
|
||
|
xanim,v_ptboat_sink
|
||
|
xanim,v_ptboat_sink4
|
||
|
xanim,v_ptboat_sink3
|
||
|
xanim,v_ptboat_sink2
|
||
|
xanim,v_ptboat_death1
|
||
|
xanim,v_ptboat_death_fronthit
|
||
|
xanim,v_ptboat_death_lefthit
|
||
|
xanim,v_ptboat_death_righthit
|
||
|
xanim,v_ptboat_idle
|
||
|
xanim,v_ptboat_skim
|
||
|
xanim,v_ptboat_skim4
|
||
|
xanim,v_ptboat_skim5
|
||
|
xanim,v_ptboat_death_alt_a
|
||
|
xanim,v_ptboat_death_alt_b
|
||
|
xanim,v_ptboat_death_alt_c
|
||
|
xanim,v_ptboat_death_alt_d
|
||
|
|
||
|
xanim,o_pby_zero_miss_waterskip
|
||
|
xanim,o_pby_zero_fletcherhit_front
|
||
|
|
||
|
xanim,v_shinyou_skim
|
||
|
xanim,v_shinyou_sink
|
||
|
|
||
|
xanim,v_merchant_ship_sink1
|
||
|
xanim,v_merchant_ship_sink2
|
||
|
xanim,v_merchant_ship_sink4
|
||
|
xanim,v_merchant_ship_sink3
|
||
|
xanim,v_merchant_ship_sink5
|
||
|
|
||
|
xanim,v_fletcher_impact
|
||
|
xanim,o_pby_gun2base_fletcherhit_front
|
||
|
xanim,o_pby_gun2barrel_fletcherhit_front
|
||
|
xanim,o_pby_gun1base_fletcherhit_front
|
||
|
xanim,o_pby_gun1barrel_fletcherhit_front
|
||
|
xanim,o_pby_chunks1_fletcherhit_front
|
||
|
|
||
|
xanim,o_pby_turretbarrel_fletcherhit_right
|
||
|
xanim,o_pby_turret_fletcherhit_right
|
||
|
xanim,o_pby_oerlikonshield_fletcherhit_right
|
||
|
xanim,o_pby_oerlikon_fletcherhit_right
|
||
|
xanim,o_pby_fletcher_fletcherhit_right
|
||
|
xanim,o_pby_chunk2_fletcherhit_right
|
||
|
//xanim,o_pby_chunk5_fletcherhit_right
|
||
|
xanim,o_pby_chunk5plate_fletcherhit_right
|
||
|
xanim,o_pby_chunk5tower_fletcherhit_right
|
||
|
xanim,o_pby_chunk4tower_fletcherhit_right
|
||
|
xanim,o_pby_chunk3_fletcherhit_right
|
||
|
|
||
|
xanim,o_pby_zero_flying_idle3
|
||
|
xanim,o_pby_zero_flying_idle2
|
||
|
xanim,o_pby_zero_flying_idle1
|
||
|
|
||
|
xanim,ch_raft_paddling_guy4
|
||
|
xanim,ch_raft_paddling_guy3
|
||
|
xanim,ch_raft_paddling_guy2
|
||
|
xanim,ch_raft_paddling_guy1
|
||
|
|
||
|
xmodel,vehicle_usa_pby_single30cal
|
||
|
xmodel,aircraft_bomb
|
||
|
xmodel,weapon_machinegun_tiger
|
||
|
xmodel,vehicle_jap_airplane_zero_fly
|
||
|
xmodel,vehicle_jap_airplane_zero2_fly
|
||
|
xmodel,vehicle_usa_pby_double30cal
|
||
|
xmodel,vehicle_usa_pby_50cal
|
||
|
xmodel,fx_3d_cloud_fly_01
|
||
|
xmodel,vehicle_jap_airplane_zero_d_fuselage
|
||
|
xmodel,vehicle_jap_airplane_zero_d_wingr
|
||
|
xmodel,vehicle_jap_airplane_zero_d_wingl
|
||
|
xmodel,vehicle_jap_airplane_zero_d_tail
|
||
|
xmodel,vehicle_jap_airplane_zero_minus_lwing
|
||
|
xmodel,vehicle_jap_airplane_zero_minus_rwing
|
||
|
xmodel,vehicle_jap_airplane_zero_minus_tail
|
||
|
xmodel,vehicle_jap_ship_ptboat
|
||
|
xmodel,vehicle_jap_ship_ptboat_dmg
|
||
|
xmodel,vehicle_jap_ship_ptboat_setb
|
||
|
xmodel,vehicle_jap_ship_ptboat_setc
|
||
|
xmodel,vehicle_jap_ship_shinyou
|
||
|
xmodel,vehicle_jap_ship_shinyou_d
|
||
|
|
||
|
xmodel,vehicle_usa_ship_fletcher_chunk1
|
||
|
xmodel,vehicle_usa_ship_fletcher_chunk2
|
||
|
xmodel,vehicle_usa_ship_fletcher_chunk3
|
||
|
xmodel,vehicle_usa_ship_fletcher_chunk4
|
||
|
xmodel,vehicle_usa_ship_fletcher_chunk5
|
||
|
xmodel,vehicle_usa_ship_fletcher_turretgun
|
||
|
xmodel,vehicle_usa_ship_fletcher_turretgun_barrel
|
||
|
xmodel,vehicle_usa_ship_fletcher_oerlikon
|
||
|
xmodel,vehicle_usa_ship_fletcher_oerlikon_barrel
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal0
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal1
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal2
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal3
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal4
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal5
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal6
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal7
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal8
|
||
|
xmodel,vehicle_usa_ship_fletcher_decal9
|
||
|
|
||
|
xmodel,viewmodel_usa_pbycrew_player
|
||
|
xmodel,viewmodel_usa_pbycrew_arms
|
||
|
xmodel,static_peleliu_oiltanker_d
|
||
|
xmodel,static_peleliu_propane_d
|
||
|
xmodel,static_peleliu_crate_tarp_d
|
||
|
xmodel,dest_merchantship_net_barrels_dmg1
|
||
|
xmodel,dest_merchantship_net_crates_dmg1
|
||
|
xmodel,dest_merchantship_lifeboat_dmg1
|
||
|
|
||
|
//xmodel,prop_pby_pinup
|
||
|
|
||
|
xmodel,vehicle_usa_pby_bulletholes01
|
||
|
xmodel,vehicle_usa_pby_bulletholes02
|
||
|
xmodel,vehicle_usa_pby_bulletholes03
|
||
|
xmodel,vehicle_usa_pby_bulletholes04
|
||
|
xmodel,vehicle_usa_pby_bulletholes05
|
||
|
xmodel,vehicle_usa_pby_bulletholes06
|
||
|
xmodel,vehicle_usa_pby_bulletholes07
|
||
|
xmodel,vehicle_usa_pby_tailsect_fx01
|
||
|
|
||
|
xmodel,vehicle_usa_pby_radiosect_damage01
|
||
|
xmodel,vehicle_usa_pby_radiosect_damage02
|
||
|
xmodel,vehicle_usa_pby_wingleft_damage01
|
||
|
xmodel,vehicle_usa_pby_wingright_damage01
|
||
|
|
||
|
xmodel,vehicle_usa_pby_blisterright_glass01
|
||
|
xmodel,vehicle_usa_pby_blisterleft_glass01
|
||
|
|
||
|
xmodel,static_peleliu_lifeboat
|
||
|
|
||
|
xmodel,greatwhite_shark2
|
||
|
xmodel,greatwhite_shark2_dmg1
|
||
|
xmodel,greatwhite_shark2_dmg2
|
||
|
xanim,ch_pby_shark_swim
|
||
|
|
||
|
//FOR MERCHANT SHIP SOLDIERS
|
||
|
rawfile,character/char_jap_makpel_rifle.gsc
|
||
|
xanim,drone_stand_death
|
||
|
xanim,drone_stand_run
|
||
|
xanim,drone_stand_idle
|
||
|
|
||
|
|
||
|
|
||
|
|
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|
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