cod5-sdk/zone_source/pby_fly.csv

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2008-11-20 00:00:00 +00:00
ignore,code_post_gfx
ignore,common
col_map_sp,maps/pby_fly.d3dbsp
destructibledef,dest_ptboat
destructibledef,dest_ptboat_rescue1
destructibledef,dest_ptboat_rescue2
destructibledef,dest_ptboat_rescue3
destructibledef,dest_ptboat_rescue4
material,compassping_enemy
material,compass_radarline
material,compass_objpoint_airstrike_busy
material,compass_objpoint_airstrike_friendly
rawfile,shock/pby_flak.shock
impactfx,fly
fx,maps/fly/fx_spray_pby_taxi_view
fx,destructibles/fx_dmg_extinguisher
fx,impacts/fx_water_hit_md
fx,env/fire/fx_fire_player_sm
fx,env/fire/fx_fire_player_md
fx,env/fire/fx_fire_player_torso
fx,env/fire/fx_fire_oil_md
fx,env/fire/fx_fire_oil_lg
fx,env/fire/fx_fire_oil_sm
fx,env/fire/fx_fire_oil_xlg_dist
fx,env/fire/fx_fire_oil_xlg_dist_slow
fx,env/fire/fx_fire_oil_low_lg
fx,env/fire/fx_fire_line_spread_sm_600
fx,env/light/fx_light_zero_exterior_tail
fx,env/water/fx_water_oil_spill_lg
fx,impacts/fx_flesh_blood_wtr_geyser
fx,impacts/fx_flesh_blood_geyser
fx,impacts/fx_large_glass_local
fx,maps/fly/fx_bullethole_godray_night
fx,maps/fly/fx_tailhole_godray_night
fx,maps/fly/fx_dest_merchantship_glass
fx,maps/fly/fx_lightning_flash_single_lg
fx,maps/fly/fx_pby_clouds
fx,maps/fly/fx_cloud_spline_layer
fx,maps/fly/fx_cloud_layer
fx,maps/fly/fx_cloud_layer_start
fx,maps/fly/fx_splash_pby_land_ctr
////fx,maps/fly/fx_fire_oil_water_flareup
////fx,maps/fly/fx_exp_shinyou
////fx,maps/fly/fx_wake_shinyou
fx,maps/fly/fx_sinking_lci_md
fx,maps/fly/fx_exp_deck_postkamikaze
fx,maps/fly/fx_fire_oil_low_sm
fx,maps/fly/fx_fire_oil_md_short
fx,maps/fly/fx_light_merchantship_mast_thick
fx,maps/fly/fx_light_merchantship_mast_mid
fx,maps/fly/fx_light_merchantship_mast_thin
////fx,maps/fly/fx_fire_oil_water_flareup_md
fx,maps/fly/fx_fire_deck_md
fx,maps/fly/fx_fire_deck_lg
fx,maps/fly/fx_fire_deck_xlg_distant
fx,maps/fly/fx_dmg_merch_cargo1
fx,maps/fly/fx_dmg_merch_cargo2
fx,maps/fly/fx_dmg_merch_cargo3
fx,maps/fly/fx_dmg_merch_cargo4
////fx,maps/fly/fx_light_fire_oil_sm
fx,maps/fly/fx_light_fire_oil_md
fx,maps/fly/fx_lightning_flash_run
fx,maps/fly/fx_exp_bagobarrels
fx,maps/fly/fx_exp_bagocrates
fx,maps/fly/fx_exp_oil_tank_big
fx,maps/fly/fx_exp_oil_tank_sm
fx,maps/fly/fx_dest_life_raft
fx,maps/fly/fx_smk_pby_window_clouds
fx,maps/fly/fx_smkbank_water_lg
fx,trail/fx_trail_plane_smoke_damage
fx,weapon/artillery/fx_artillery_fletcher_5in
fx,weapon/flak/fx_flak_field_8k_dist
fx,weapon/flak/fx_flak_single_day_dlight
fx,weapon/muzzleflashes/standardflashworld
fx,weapon/tracer/fx_tracer_jap_tripple25_projectile
fx,weapon/muzzleflashes/fx_20mm_cannon_world
fx,maps/fly/fx_cloud_layer
fx,maps/fly/fx_cloud_layer_os
fx,maps/fly/fx_cloud_layer_fill_os
fx,maps/fly/fx_cloud_plane
fx,env/weather/fx_cloud3d_cmls_20k_runner
fx,env/weather/fx_cloud3d_cmls_50k_runner
fx,env/weather/fx_cloud3d_cmls_lg4
fx,maps/fly/fx_cloud_plane_spawner
fx,maps/fly/fx_lightning_cloud_plane_01
fx,maps/fly/fx_lightning_clouds_low
fx,maps/fly/fx_lightning_clouds_high
//-- Effects for the Japanese PT Boat
fx,maps/fly/fx_wake_merch
fx,maps/fly/fx_churn_ptboat
fx,maps/fly/fx_wake_ptboat
fx,maps/fly/fx_sinking_ptboat
fx,maps/fly/fx_exp_ptboat_main1
fx,maps/fly/fx_exp_ptboat_main2
fx,maps/fly/fx_exp_ptboat_main3
fx,maps/fly/fx_exp_ptboat_main4
fx,maps/fly/fx_exp_ptboat_torp
//fx,env/light/fx_glow_boat_green
//fx,env/light/fx_glow_boat_red
fx,env/light/fx_light_ptboat_jap_rdgrn
//-- Effects for the pby
fx,maps/fly/fx_splash_pby_land_wng
fx,maps/fly/fx_wake_pby_ctr
fx,maps/fly/fx_splash_pby_takeoff_ctr
fx,maps/fly/fx_splash_pby_takeoff_wng
fx,maps/fly/fx_wake_pby_wng
fx,maps/fly/fx_spray_pby_taxi_wng
fx,maps/fly/fx_spray_pby_taxi_ctr
fx,maps/fly/fx_smk_pby_window_mist
fx,env/light/fx_light_pby_exterior
//fx,maps/fly/fx_pby_prop_stationary
//fx,maps/fly/fx_pby_prop_start
fx,maps/fly/fx_pby_prop_full
//fx,maps/fly/fx_pby_prop_stop
fx,maps/fly/fx_exp_flak_pby_int
fx,maps/fly/fx_dmg_pby_eng1
fx,maps/fly/fx_dmg_pby_eng2
fx,maps/fly/fx_dmg_pby_eng3
fx,maps/fly/fx_dmg_pby_wing_spark
fx,maps/fly/fx_exp_pby_final_ai
//-- Effects for Zeros
fx,maps/fly/fx_dmg_zero_wing1
fx,maps/fly/fx_dmg_zero_wing2
fx,maps/fly/fx_dmg_zero_wing3
fx,maps/fly/fx_exp_zero_fuel2
fx,maps/fly/fx_exp_kamikaze
fx,maps/fly/fx_splash_kamikaze_crash
fx,maps/fly/fx_splash_zero_crash
fx,maps/fly/fx_fire_water_postkamikaze
fx,maps/fly/fx_splash_zero_crash_bits
fx,maps/fly/fx_exp_zero_final
fx,vehicle/props/fx_zero_prop_spin
//-- Effects for Corsairs
fx,vehicle/props/fx_corsair_prop_spin
//fx,maps/fly/fx_splash_pby_shinyou
fx,env/light/fx_ray_spotlight_lg_dlight
fx,env/light/fx_ray_spotlight_md_dlight
fx,env/light/fx_light_pby_exterior_dspot
//fx,env/light/fx_flare_sky_yellowish
fx,impacts/fx_water_hit_sm
fx,impacts/fx_water_hit_md
fx,impacts/fx_water_hit_lg
fx,impacts/fx_water_object_ripple
fx,bio/player/fx_water_hit_player_bubbles
fx,bio/player/fx_player_water_waist_ripple
fx,bio/player/fx_player_water_knee_ripple
fx,maps/fly/fx_splash_swimstroke
fx,destructibles/fx_barrelexp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top
//-- Merchant Ship FX
fx,maps/fly/fx_exp_merchantship_final
fx,maps/fly/fx_sinking_merchantship
fx,maps/fly/fx_sinking_merchantship_brkup
fx,maps/fly/fx_sinking_merchantship_brkup_fire
fx,maps/fly/fx_sinking_merchantship_brkup_fire02
fx,maps/fly/fx_dest_merchantship_brk_full
//-- Flare
//fx,misc/flare_start
//fx,misc/fx_flare_sky_white
//fx,misc/flare_end
material,watersheeting_color_distort_blur
material,water_dynamic
material,water_dynamic_spray
material,hud_pby_score_ptboat
material,hud_pby_score_rescue
material,hud_pby_score_ship
material,hud_pby_score_zero
material,pel1_03
rawfile,maps/pby_fly.gsc
rawfile,maps/pby_fly_anim.gsc
rawfile,maps/pby_fly_amb.gsc
rawfile,maps/pby_fly_fx.gsc
rawfile,maps/pby_fly_zeros.gsc
rawfile,maps/pby_fly_ms_guys.gsc
rawfile,maps/pby_fly_merchant_destruction.gsc
rawfile,maps/createfx/pby_fly_fx.gsc
rawfile,maps/_aircraft.gsc
rawfile,maps/_flare.gsc
rawfile,vehicles/corsair
rawfile,vehicles/zero
rawfile,vehicles/jap_ptboat
rawfile,vehicles/jap_shinyo
rawfile,vehicles/pby_blackcat
rawfile,vehicles/fletcher_destroyer
rawfile,rumble/damage_light
rawfile,rumble/damage_light_l.rmb
rawfile,rumble/damage_light_h.rmb
rawfile,rumble/damage_heavy
rawfile,rumble/damage_heavy_l.rmb
rawfile,rumble/damage_heavy_h.rmb
rawfile,rumble/explosion_generic
rawfile,rumble/explosion_generic_l.rmb
rawfile,rumble/explosion_generic_h.rmb
rawfile,clientscripts/pby_fly.csc,,
rawfile,clientscripts/pby_fly_fx.csc,,
rawfile,clientscripts/createfx/pby_fly_fx.csc,,
rawfile,clientscripts/pby_fly_amb.csc,,
localize,pby_fly,,
localize,vehiclename,,
sound,common,pby_fly,all_sp
sound,generic,pby_fly,all_sp
//sound,voiceovers,pby_fly,all_sp
//sound,requests,pby_fly,all_sp
//sound,projectile,pby_fly,all_sp
sound,character,pby_fly,all_sp
sound,weapons,pby_fly,all_sp
sound,pby_fly,pby_fly,all_sp
//sound,physics,pby_fly,all_sp
weapon,sp/allied_coaxial_mg
weapon,sp/default_aircraft_turret
weapon,sp/type99_lmg
weapon,sp/defaultweapon
weapon,sp/pby_50cal_right_blister
weapon,sp/pby_dual_30cal
weapon,sp/pby_50cal_left_blister
weapon,sp/pby_ventral_30cal
weapon,sp/jap_ptboat_turret
weapon,sp/jap_zero_turret
weapon,sp/jap_merchant_trip25
weapon,sp/fletcher_bofor
weapon,sp/corsair_mg
weapon,sp/pby_20mm
weapon,sp/colt
//facial
xanim,ch_pby_distress_radio_face1
xanim,ch_pby_distress_radio_face2
//drone
xanim,crew_flak1_tag1_fire_1
xanim,crew_flak1_tag2_fire_1
// temp
xanim,ch_pby_swimming_soldier
xanim,ch_pby_lsaved_soldier
xanim,ch_pby_floating_soldier
// final
//xanim,ch_pby_lsaved_soldier
//xanim,ch_pby_lsaved_soldier4
//xanim,ch_pby_lsaved_soldier2
//xanim,ch_pby_rsaved_soldier
//xanim,ch_pby_rsaved_soldier4
//xanim,ch_pby_rsaved_soldier2
xanim,ch_pby_rsaved_soldier5_over
xanim,ch_pby_rsaved_soldier5_loop
xanim,ch_pby_rsaved_soldier5_in
xanim,ch_pby_rsaved_soldier5_fall
xanim,ch_pby_lsaved_soldier5_over
xanim,ch_pby_lsaved_soldier5_loop
xanim,ch_pby_lsaved_soldier5_in
xanim,ch_pby_lsaved_soldier5_fall
xanim,ch_pby_float4
xanim,ch_pby_float3
xanim,ch_pby_float2
xanim,ch_pby_float1
xanim,ch_pby_float_dead
xanim,ch_pby_duck
xanim,ch_pby_shark
xanim,ch_pby_wave
xanim,ch_pby_wave4
xanim,ch_pby_wave3
xanim,ch_pby_wave2
xanim,ch_pby_swim_side2
xanim,ch_pby_swim_side1
xanim,ch_pby_swim_freestyle_mid
xanim,ch_pby_swim_freestyle_lo
xanim,ch_pby_swim_freestyle_hi
xanim,ch_pby_swim_freestyle_flail
xanim,ch_pby_swim_breaststroke
xanim,ch_pby_rescueL_1
xanim,ch_pby_rescueL_2
xanim,ch_pby_rescueL_3
xanim,ch_pby_rescueL_4
xanim,ch_pby_rescueL_5
xanim,ch_pby_rescueL_6
xanim,ch_pby_rescueR_1
xanim,ch_pby_rescueR_2
xanim,ch_pby_rescueR_3
xanim,ch_pby_rescueR_4
xanim,ch_pby_rescueR_5
xanim,ch_pby_rescueR_6
xanim,ch_pby_rescue4
xanim,ch_pby_rescue3
xanim,ch_pby_rescue2
xanim,ch_pby_rescue1
xanim,ch_pby_radio_op
xanim,ch_pby_pilot
xanim,ch_pby_engineer
xanim,ch_pby_copilot
xanim,ch_pby_crash_man
xanim,ch_pby_engineer_playerr
xanim,ch_pby_engineer_playerf
xanim,ch_pby_engineer_legs3
xanim,ch_pby_engineer_legs2
xanim,ch_pby_engineer_legs1
xanim,ch_pby_engineer_cook
xanim,ch_pby_ptboat_gunner
xanim,ch_pby_radio_to_nav
xanim,ch_pby_radio_playerf
xanim,ch_pby_radio_idle
xanim,ch_pby_radio_lo_idle3
xanim,ch_pby_radio_scripted
xanim,ch_pby_nav_to_radio
xanim,ch_pby_nav_playerr
xanim,ch_pby_nav_playerf
xanim,ch_pby_nav_idle
xanim,ch_pby_distress_radio2
xanim,ch_pby_distress_radio
xanim,ch_pby_distress_pilot
xanim,ch_pby_distress_copilot
xanim,ch_pby_distress_eng
xanim,ch_pby_rtof_eng
xanim,ch_pby_ftov_eng
xanim,ch_pby_explosion_left
xanim,ch_pby_explosion_right
xanim,ch_pby_explosion_front
xanim,ch_pby_explosion_back
xanim,int_pby_fgun_to_die
xanim,int_pby_lgun_to_die
xanim,int_pby_rgun_to_die
xanim,int_pby_vgun_to_die
xanim,int_pby_rescue_left
xanim,int_pby_rescue_right
xanim,int_pby_rear_to_rgun
xanim,int_pby_rear_to_front
xanim,int_pby_rear_to_lgun
xanim,int_pby_lgun_to_rear
xanim,int_pby_lgun_to_rgun
xanim,int_pby_lgun_to_front
xanim,int_pby_rgun_to_rear
xanim,int_pby_rgun_to_lgun
xanim,int_pby_rgun_to_front
xanim,int_pby_rgun_to_flak
xanim,int_pby_rgun_to_end
xanim,int_pby_front_to_lgun
xanim,int_pby_front_to_rgun
xanim,int_pby_front_to_rear
xanim,int_pby_player1_crash
xanim,int_pby_bank_to_rgun
xanim,int_pby_bank_thrown
xanim,int_pby_bank_loop
xanim,int_pby_open_hatch
xanim,int_pby_close_hatch
xanim,int_pby_intro_loop
xanim,int_pby_intro_traverse
xanim,int_pby_Rgun_to_Rseat
xanim,int_pby_rgun_to_pistol
xanim,int_pby_rgun_to_lpistol
// crew gunner animations
xanim,ch_pby_gunner_firel
xanim,ch_pby_gunner_ftol
xanim,ch_pby_gunner_ftor
xanim,ch_pby_gunner_look
xanim,ch_pby_gunner_ltof
xanim,ch_pby_gunner_ltor
xanim,ch_pby_gunner_ltov
xanim,ch_pby_gunner_nod
xanim,ch_pby_gunner_pass
xanim,ch_pby_gunner_pass2
xanim,ch_pby_gunner_vtof
xanim,ch_pby_gunner_firev
// crew idles for specific transitions
xanim,ch_pby_rtof_pilot
xanim,ch_pby_rtof_copilot
xanim,ch_pby_rtof_radio
xanim,ch_pby_ftov_radio
xanim,ch_pby_ftov_pilot
xanim,ch_pby_ftov_copilot
// crew intro vignette
xanim,ch_pby_intro_copilot
xanim,ch_pby_intro_radio
xanim,ch_pby_intro_engineer_loop
xanim,ch_pby_intro_engineer_up
xanim,ch_pby_ftol_radio
xanim,ch_pby_ftol_pilot
xanim,ch_pby_ftol_eng
xanim,ch_pby_ftol_copilot
xanim,v_pby_distress_radio
xanim,v_pby1_crash
xanim,v_pby_rear_gun_up
xanim,v_pby_rear_gun_down
xanim,v_pby_pontoon_up
xanim,v_pby_pontoon_down
xanim,v_pby_float
xanim,v_pby_fly
xanim,v_pby_fly_up
xanim,v_pby_fly_down
xanim,v_pby_fly_up_open
xanim,v_pby_rear_gun_snap_down
xanim,v_pby_rear_gun_snap_up
xanim,v_pby_pontoon_snap_down
xanim,v_pby_pontoon_snap_up
xanim,v_pby_explosion
xanim,v_pby_close_hatch
xanim,v_pby_open_hatch
xanim,v_pby_land_water
xanim,v_pby_taxi_rough
xanim,v_pby_taxi_ai
xanim,v_pby_intro
xanim,v_pby_crash1
xanim,v_pby_crash2
xanim,v_pby_player_pbycrash
xanim,v_pby_player_pbycrash2
xanim,v_pby_staticpose
xanim,v_pby_float_blisters
xanim,v_pby_blisterammo_right_stop
xanim,v_pby_blisterammo_right_start
xanim,v_pby_blisterammo_right_fire
xanim,v_pby_blisterammo_left_stop
xanim,v_pby_blisterammo_left_start
xanim,v_pby_blisterammo_left_fire
xanim,v_pby_blisterammo_right_empty7
xanim,v_pby_blisterammo_right_empty6
xanim,v_pby_blisterammo_right_empty5
xanim,v_pby_blisterammo_right_empty4
xanim,v_pby_blisterammo_right_empty3
xanim,v_pby_blisterammo_right_empty2
xanim,v_pby_blisterammo_right_empty1
xanim,v_ptboat_sink
xanim,v_ptboat_sink4
xanim,v_ptboat_sink3
xanim,v_ptboat_sink2
xanim,v_ptboat_death1
xanim,v_ptboat_death_fronthit
xanim,v_ptboat_death_lefthit
xanim,v_ptboat_death_righthit
xanim,v_ptboat_idle
xanim,v_ptboat_skim
xanim,v_ptboat_skim4
xanim,v_ptboat_skim5
xanim,v_ptboat_death_alt_a
xanim,v_ptboat_death_alt_b
xanim,v_ptboat_death_alt_c
xanim,v_ptboat_death_alt_d
xanim,o_pby_zero_miss_waterskip
xanim,o_pby_zero_fletcherhit_front
xanim,v_shinyou_skim
xanim,v_shinyou_sink
xanim,v_merchant_ship_sink1
xanim,v_merchant_ship_sink2
xanim,v_merchant_ship_sink4
xanim,v_merchant_ship_sink3
xanim,v_merchant_ship_sink5
xanim,v_fletcher_impact
xanim,o_pby_gun2base_fletcherhit_front
xanim,o_pby_gun2barrel_fletcherhit_front
xanim,o_pby_gun1base_fletcherhit_front
xanim,o_pby_gun1barrel_fletcherhit_front
xanim,o_pby_chunks1_fletcherhit_front
xanim,o_pby_turretbarrel_fletcherhit_right
xanim,o_pby_turret_fletcherhit_right
xanim,o_pby_oerlikonshield_fletcherhit_right
xanim,o_pby_oerlikon_fletcherhit_right
xanim,o_pby_fletcher_fletcherhit_right
xanim,o_pby_chunk2_fletcherhit_right
//xanim,o_pby_chunk5_fletcherhit_right
xanim,o_pby_chunk5plate_fletcherhit_right
xanim,o_pby_chunk5tower_fletcherhit_right
xanim,o_pby_chunk4tower_fletcherhit_right
xanim,o_pby_chunk3_fletcherhit_right
xanim,o_pby_zero_flying_idle3
xanim,o_pby_zero_flying_idle2
xanim,o_pby_zero_flying_idle1
xanim,ch_raft_paddling_guy4
xanim,ch_raft_paddling_guy3
xanim,ch_raft_paddling_guy2
xanim,ch_raft_paddling_guy1
xmodel,vehicle_usa_pby_single30cal
xmodel,aircraft_bomb
xmodel,weapon_machinegun_tiger
xmodel,vehicle_jap_airplane_zero_fly
xmodel,vehicle_jap_airplane_zero2_fly
xmodel,vehicle_usa_pby_double30cal
xmodel,vehicle_usa_pby_50cal
xmodel,fx_3d_cloud_fly_01
xmodel,vehicle_jap_airplane_zero_d_fuselage
xmodel,vehicle_jap_airplane_zero_d_wingr
xmodel,vehicle_jap_airplane_zero_d_wingl
xmodel,vehicle_jap_airplane_zero_d_tail
xmodel,vehicle_jap_airplane_zero_minus_lwing
xmodel,vehicle_jap_airplane_zero_minus_rwing
xmodel,vehicle_jap_airplane_zero_minus_tail
xmodel,vehicle_jap_ship_ptboat
xmodel,vehicle_jap_ship_ptboat_dmg
xmodel,vehicle_jap_ship_ptboat_setb
xmodel,vehicle_jap_ship_ptboat_setc
xmodel,vehicle_jap_ship_shinyou
xmodel,vehicle_jap_ship_shinyou_d
xmodel,vehicle_usa_ship_fletcher_chunk1
xmodel,vehicle_usa_ship_fletcher_chunk2
xmodel,vehicle_usa_ship_fletcher_chunk3
xmodel,vehicle_usa_ship_fletcher_chunk4
xmodel,vehicle_usa_ship_fletcher_chunk5
xmodel,vehicle_usa_ship_fletcher_turretgun
xmodel,vehicle_usa_ship_fletcher_turretgun_barrel
xmodel,vehicle_usa_ship_fletcher_oerlikon
xmodel,vehicle_usa_ship_fletcher_oerlikon_barrel
xmodel,vehicle_usa_ship_fletcher_decal0
xmodel,vehicle_usa_ship_fletcher_decal1
xmodel,vehicle_usa_ship_fletcher_decal2
xmodel,vehicle_usa_ship_fletcher_decal3
xmodel,vehicle_usa_ship_fletcher_decal4
xmodel,vehicle_usa_ship_fletcher_decal5
xmodel,vehicle_usa_ship_fletcher_decal6
xmodel,vehicle_usa_ship_fletcher_decal7
xmodel,vehicle_usa_ship_fletcher_decal8
xmodel,vehicle_usa_ship_fletcher_decal9
xmodel,viewmodel_usa_pbycrew_player
xmodel,viewmodel_usa_pbycrew_arms
xmodel,static_peleliu_oiltanker_d
xmodel,static_peleliu_propane_d
xmodel,static_peleliu_crate_tarp_d
xmodel,dest_merchantship_net_barrels_dmg1
xmodel,dest_merchantship_net_crates_dmg1
xmodel,dest_merchantship_lifeboat_dmg1
//xmodel,prop_pby_pinup
xmodel,vehicle_usa_pby_bulletholes01
xmodel,vehicle_usa_pby_bulletholes02
xmodel,vehicle_usa_pby_bulletholes03
xmodel,vehicle_usa_pby_bulletholes04
xmodel,vehicle_usa_pby_bulletholes05
xmodel,vehicle_usa_pby_bulletholes06
xmodel,vehicle_usa_pby_bulletholes07
xmodel,vehicle_usa_pby_tailsect_fx01
xmodel,vehicle_usa_pby_radiosect_damage01
xmodel,vehicle_usa_pby_radiosect_damage02
xmodel,vehicle_usa_pby_wingleft_damage01
xmodel,vehicle_usa_pby_wingright_damage01
xmodel,vehicle_usa_pby_blisterright_glass01
xmodel,vehicle_usa_pby_blisterleft_glass01
xmodel,static_peleliu_lifeboat
xmodel,greatwhite_shark2
xmodel,greatwhite_shark2_dmg1
xmodel,greatwhite_shark2_dmg2
xanim,ch_pby_shark_swim
//FOR MERCHANT SHIP SOLDIERS
rawfile,character/char_jap_makpel_rifle.gsc
xanim,drone_stand_death
xanim,drone_stand_run
xanim,drone_stand_idle