cod5-sdk/raw/ui/overlaybg.inc

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2008-11-20 00:00:00 +00:00
#ifndef PC
#define GRADIENT_LEFT_LINE_X -290
#define GRADIENT_LEFT_LINE_Y 29
#define BOTTOM_LINE_Y 443
#define INDIV_COL_GRADIENT_Y 137
#define SHOW_BG 1
#define OVERLAY_RECT 0 65 640 355
#else
#define GRADIENT_LEFT_LINE_X -290
#define GRADIENT_LEFT_LINE_Y 65
#define BOTTOM_LINE_Y 419
#define INDIV_COL_GRADIENT_Y 174
#define OVERLAY_RECT -100 65 840 355
#ifndef PC_INGAME
#define SHOW_BG 1
#else
#define SHOW_BG 0
#endif
#endif
#define OVERLAY_BACKGROUND \
OVERLAY_BACKGROUND_VIS( 1 ) \
#define OVERLAY_BACKGROUND_VIS( visArg ) \
/*fade out*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -600 -800 2000 2000 0 0 \
forecolor /*COLOR_FADEOUT*/ 0 0 0 0.65 \
background "white" \
visible when( visArg ); \
decoration \
} \
/*top white line*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
forecolor 0.5 0.5 0.5 0.65 \
background "menu_white_line_faded" \
visible when( visArg ); \
decoration \
} \
/*overlay texture (MP)*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect OVERLAY_RECT HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
background "menu_background_mp_tank_blurred" \
forecolor 1 1 1 1 \
visible when( dvarBool( ui_mulitplayer_menu ) && SHOW_BG ) \
decoration \
} \
/*overlay texture (SP)*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect OVERLAY_RECT HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
background "menu_background_coop_blurred" \
forecolor 1 1 1 1 \
visible when( !dvarBool( ui_mulitplayer_menu ) && SHOW_BG ) \
decoration \
} \
/*bottom white line*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect 0 BOTTOM_LINE_Y 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
forecolor 0.5 0.5 0.5 0.65 \
background "menu_white_line_faded" \
visible when( visArg ); \
decoration \
}
#define OVERLAY_BACKGROUND_NO_FADE \
OVERLAY_BACKGROUND_NO_FADE_VIS( 1 )
#define OVERLAY_BACKGROUND_NO_FADE_VIS( visArg ) \
/*top white line*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
forecolor 0.5 0.5 0.5 0.65 \
background "menu_white_line_faded" \
visible when( visArg ); \
decoration \
} \
/*overlay texture*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect 0 65 640 355 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
background "menu_background_coop_blurred" \
forecolor 1 1 1 1 \
visible SHOW_BG \
decoration \
} \
/*bottom white line*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect 0 BOTTOM_LINE_Y 640 0.5 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
forecolor 0.5 0.5 0.5 0.65 \
background "menu_white_line_faded" \
visible when( visArg ); \
decoration \
}
#define LISTBOX_GRADIENT( rectArg ) \
LISTBOX_GRADIENT_VIS( rectArg, 1 )
#define LISTBOX_GRADIENT_VIS( rectArg, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect rectArg \
background "menu_white_line_faded" \
forecolor 0.1 0.1 0.1 0.7 \
visible when( visArg ) \
decoration \
}
#define THIRD_RIGHT_COL_GRADIENT \
/* left line and gradient */ \
PREPROC_GRADIENT_LEFT_LINE_DRAW_ALIGNED( 0, -9, 16, 355, HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_TOP, -225 38 )
/* grey box to come */
#define THIRD_RIGHT_COL_GRADIENT_SHIFTED \
/* left line and gradient */ \
PREPROC_GRADIENT_LEFT_LINE_DRAW_ALIGNED( 30, -9, 16, 355, HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_TOP, -225 38 )
/* grey box to come */
#define MAIN_COL_GRADIENT \
INDIV_COL_GRADIENT_VIS( 0 )
// create a class color gradients
#define INDIV_COL_GRADIENT_VIS( visArg ) \
/* left line and gradient */ \
PREPROC_GRADIENT_LEFT_LINE_DRAW_ALIGNED( GRADIENT_LEFT_LINE_X, GRADIENT_LEFT_LINE_Y, 16, 355, HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_TOP, 0 0 ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -275 29 342 108 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
background "menu_white_line_faded" \
forecolor 0 0 0 0.6 \
visible 0 \
decoration \
} \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -275 INDIV_COL_GRADIENT_Y 342 248 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
background "menu_white_line_faded" \
forecolor 0.15 0.15 0.15 0.6 \
visible visArg \
decoration \
} \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -274 INDIV_COL_GRADIENT_Y 342 1 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
background "menu_white_line_faded" \
forecolor 1 1 1 0.1 \
visible visArg \
decoration \
}
#ifdef PC_INGAME
#define VISIBLE_INGAME 1
#else
#define VISIBLE_INGAME 0
#endif
// Letterbox background...
#define BACKGROUND_BLACK_LETTERBOX_BLURWORLD( blurWorldArg ) \
BACKGROUND_BLACK_LETTERBOX_BLURWORLD_VIS( blurWorldArg, 1 )
#define BACKGROUND_BLACK_LETTERBOX_BLURWORLD_VIS( blurWorldArg, showArg ) \
blurWorld blurWorldArg \
itemDef \
{ \
style WINDOW_STYLE_FILLED \
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
backcolor 0 0 0 0 \
visible 1 \
decoration \
} \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -107 0 854 64 0 0\
forecolor 1 1 1 1 \
background "menu_black_line" \
visible showArg \
decoration \
} \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -107 420 854 70 0 0\
forecolor 1 1 1 1 \
background "menu_black_line" \
visible showArg \
decoration \
} \
/*top white line*/ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
forecolor 0.5 0.5 0.5 0.65 \
background "menu_white_line_faded" \
visible when( visArg ); \
decoration \
} \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect 0 BOTTOM_LINE_Y 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
forecolor 0.5 0.5 0.5 0.65 \
background "menu_white_line_faded" \
visible when( visArg ); \
decoration \
}