230 lines
6.1 KiB
PHP
230 lines
6.1 KiB
PHP
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#ifndef PC
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#define GRADIENT_LEFT_LINE_X -290
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#define GRADIENT_LEFT_LINE_Y 29
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#define BOTTOM_LINE_Y 443
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#define INDIV_COL_GRADIENT_Y 137
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#define SHOW_BG 1
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#define OVERLAY_RECT 0 65 640 355
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#else
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#define GRADIENT_LEFT_LINE_X -290
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#define GRADIENT_LEFT_LINE_Y 65
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#define BOTTOM_LINE_Y 419
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#define INDIV_COL_GRADIENT_Y 174
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#define OVERLAY_RECT -100 65 840 355
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#ifndef PC_INGAME
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#define SHOW_BG 1
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#else
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#define SHOW_BG 0
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#endif
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#endif
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#define OVERLAY_BACKGROUND \
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OVERLAY_BACKGROUND_VIS( 1 ) \
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#define OVERLAY_BACKGROUND_VIS( visArg ) \
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/*fade out*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect -600 -800 2000 2000 0 0 \
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forecolor /*COLOR_FADEOUT*/ 0 0 0 0.65 \
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background "white" \
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visible when( visArg ); \
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decoration \
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} \
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/*top white line*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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forecolor 0.5 0.5 0.5 0.65 \
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background "menu_white_line_faded" \
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visible when( visArg ); \
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decoration \
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} \
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/*overlay texture (MP)*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect OVERLAY_RECT HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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background "menu_background_mp_tank_blurred" \
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forecolor 1 1 1 1 \
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visible when( dvarBool( ui_mulitplayer_menu ) && SHOW_BG ) \
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decoration \
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} \
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/*overlay texture (SP)*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect OVERLAY_RECT HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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background "menu_background_coop_blurred" \
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forecolor 1 1 1 1 \
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visible when( !dvarBool( ui_mulitplayer_menu ) && SHOW_BG ) \
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decoration \
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} \
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/*bottom white line*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect 0 BOTTOM_LINE_Y 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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forecolor 0.5 0.5 0.5 0.65 \
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background "menu_white_line_faded" \
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visible when( visArg ); \
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decoration \
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}
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#define OVERLAY_BACKGROUND_NO_FADE \
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OVERLAY_BACKGROUND_NO_FADE_VIS( 1 )
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#define OVERLAY_BACKGROUND_NO_FADE_VIS( visArg ) \
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/*top white line*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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forecolor 0.5 0.5 0.5 0.65 \
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background "menu_white_line_faded" \
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visible when( visArg ); \
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decoration \
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} \
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/*overlay texture*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect 0 65 640 355 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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background "menu_background_coop_blurred" \
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forecolor 1 1 1 1 \
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visible SHOW_BG \
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decoration \
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} \
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/*bottom white line*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect 0 BOTTOM_LINE_Y 640 0.5 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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forecolor 0.5 0.5 0.5 0.65 \
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background "menu_white_line_faded" \
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visible when( visArg ); \
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decoration \
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}
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#define LISTBOX_GRADIENT( rectArg ) \
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LISTBOX_GRADIENT_VIS( rectArg, 1 )
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#define LISTBOX_GRADIENT_VIS( rectArg, visArg ) \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect rectArg \
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background "menu_white_line_faded" \
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forecolor 0.1 0.1 0.1 0.7 \
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visible when( visArg ) \
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decoration \
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}
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#define THIRD_RIGHT_COL_GRADIENT \
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/* left line and gradient */ \
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PREPROC_GRADIENT_LEFT_LINE_DRAW_ALIGNED( 0, -9, 16, 355, HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_TOP, -225 38 )
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/* grey box to come */
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#define THIRD_RIGHT_COL_GRADIENT_SHIFTED \
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/* left line and gradient */ \
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PREPROC_GRADIENT_LEFT_LINE_DRAW_ALIGNED( 30, -9, 16, 355, HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_TOP, -225 38 )
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/* grey box to come */
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#define MAIN_COL_GRADIENT \
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INDIV_COL_GRADIENT_VIS( 0 )
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// create a class color gradients
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#define INDIV_COL_GRADIENT_VIS( visArg ) \
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/* left line and gradient */ \
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PREPROC_GRADIENT_LEFT_LINE_DRAW_ALIGNED( GRADIENT_LEFT_LINE_X, GRADIENT_LEFT_LINE_Y, 16, 355, HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_TOP, 0 0 ) \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect -275 29 342 108 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
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background "menu_white_line_faded" \
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forecolor 0 0 0 0.6 \
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visible 0 \
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decoration \
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} \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect -275 INDIV_COL_GRADIENT_Y 342 248 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
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background "menu_white_line_faded" \
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forecolor 0.15 0.15 0.15 0.6 \
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visible visArg \
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decoration \
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} \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect -274 INDIV_COL_GRADIENT_Y 342 1 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
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background "menu_white_line_faded" \
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forecolor 1 1 1 0.1 \
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visible visArg \
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decoration \
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}
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#ifdef PC_INGAME
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#define VISIBLE_INGAME 1
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#else
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#define VISIBLE_INGAME 0
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#endif
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// Letterbox background...
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#define BACKGROUND_BLACK_LETTERBOX_BLURWORLD( blurWorldArg ) \
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BACKGROUND_BLACK_LETTERBOX_BLURWORLD_VIS( blurWorldArg, 1 )
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#define BACKGROUND_BLACK_LETTERBOX_BLURWORLD_VIS( blurWorldArg, showArg ) \
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blurWorld blurWorldArg \
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itemDef \
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{ \
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style WINDOW_STYLE_FILLED \
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rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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backcolor 0 0 0 0 \
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visible 1 \
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decoration \
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} \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect -107 0 854 64 0 0\
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forecolor 1 1 1 1 \
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background "menu_black_line" \
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visible showArg \
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decoration \
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} \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect -107 420 854 70 0 0\
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forecolor 1 1 1 1 \
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background "menu_black_line" \
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visible showArg \
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decoration \
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} \
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/*top white line*/ \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect 0 64 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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forecolor 0.5 0.5 0.5 0.65 \
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background "menu_white_line_faded" \
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visible when( visArg ); \
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decoration \
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} \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect 0 BOTTOM_LINE_Y 640 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
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forecolor 0.5 0.5 0.5 0.65 \
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background "menu_white_line_faded" \
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visible when( visArg ); \
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decoration \
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}
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