cod5-sdk/raw/techsets/mc_l_scroll_t0c0_sco.techset

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2008-11-20 00:00:00 +00:00
"fakelight normal":
fakelight_normal_dtex;
"fakelight view":
fakelight_view_dtex;
"case texture":
case_texture_dtex;
"shaded wireframe":
wireframe_shaded_dtex;
"solid wireframe":
wireframe_solid_dtex;
"debug bumpmap":
debug_bumpmap_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_dtex;
"depth prepass":
zprepass_test_sco_scroll_dtex_sco;
"build floatz":
build_floatz_test_sco_scroll_dtex;
"build shadowmap depth":
build_shadowmap_model_test_sco_scroll_dtex;
"build shadowmap color":
build_shadowmap_color_test_sco_scroll_dtex_sm3;
"unlit":
vcsh_scroll_dtex;
"lit":
"lit charred":
lp_scroll_t0c0_dtex_sm3_sco;
"lit sun":
"lit sun charred":
"lit sun shadow":
"lit sun shadow charred":
lp_scroll_sun_t0c0_dtex_sm3_sco;
"lit spot":
"lit spot charred":
"lit spot shadow":
"lit spot shadow charred":
lp_scroll_spot_t0c0_dtex_sm3_sco;
"lit omni":
"lit omni charred":
"lit omni shadow":
"lit omni shadow charred":
lp_scroll_omni_t0c0_dtex_sm3_sco;
"light spot":
"light spot charred":
l_spot_scroll_t0c0_dtex_sco;
"light omni":
"light omni charred":
l_omni_scroll_t0c0_dtex_sco;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_scroll_t0c0_dtex_sco;
"sunlight preview":
sunpre_t0c0_dtex;