cod5-sdk/raw/techniques/lp_t0c0_dtex_sm3_clrdtl_specdtl_clothwet1.tech

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2008-11-20 00:00:00 +00:00
{
stateMap "default";
vertexShader 3.0 "lp_tc0_dtex_sm3_clrdtl_specdtl_clothwet1.hlsl"
{
}
pixelShader 3.0 "lp_t0c0_sm3_clrdtl_specdtl_clothwet1.hlsl"
{
colorMapSampler = material.colorMap;
cwWetColor = material.cwWetColor;
cwWaterLevelHeight = material.cwWaterLevelHeight;
cwWetSpecularity = material.cwWetSpecularity;
cwEnvMapParms = material.cwEnvMapParms;
cwWetnessInvert = material.cwWetnessInvert;
cwWetnessMap_Sampler = material.cwWetnessMap;
cwWetCosineMap_Sampler = material.cwWetCosineMap;
colorDetailScale = material.colorDetailScale;
colorDetailMapSampler = material.colorDetailMap;
specDetailScale = material.specDetailScale;
specDetailMapSampler = material.specularDetailMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}