cod5-sdk/raw/techniques/lm_sun_r0c0s0t1c1s1b2c2s2b3c3s3_nc_sm3.tech

40 lines
1 KiB
Text
Raw Normal View History

2008-11-20 00:00:00 +00:00
{
stateMap "default";
vertexShader 3.0 "lm_sun_s_tc0_tc1_tc2_tc3_nc_sm3.hlsl"
{
}
pixelShader 3.0 "lm_sun_r0c0s0t1c1s1b2c2s2b3c3s3_nc_sm3.hlsl"
{
colorMapSampler = material.colorMap;
colorTint = material.colorTint;
specularMapSampler = material.specularMap;
envMapParms = material.envMapParms;
colorMapSampler1 = material.colorMap1;
colorTint1 = material.colorTint1;
specularMapSampler1 = material.specularMap1;
envMapParms1 = material.envMapParms1;
colorMapSampler2 = material.colorMap2;
colorTint2 = material.colorTint2;
specularMapSampler2 = material.specularMap2;
envMapParms2 = material.envMapParms2;
colorMapSampler3 = material.colorMap3;
colorTint3 = material.colorTint3;
specularMapSampler3 = material.specularMap3;
envMapParms3 = material.envMapParms3;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[3] = code.texcoord[1];
vertex.texcoord[4] = code.texcoord[2];
}