cod5-sdk/raw/techniques/lm_sun_b0c0_nc_sm3_sls.tech

25 lines
541 B
Text
Raw Normal View History

2008-11-20 00:00:00 +00:00
{
stateMap "premulalpha";
vertexShader 3.0 "lm_sun_tc0_nc_sm3_sls.hlsl"
{
}
pixelShader 3.0 "lm_sun_b0c0_nc_sm3_sls.hlsl"
{
colorMapSampler = material.colorMap;
subLayerMultiplySampler = material.subLayerMultiplyTexture;
subLayerBaseSampler = material.subLayerBaseTexture;
uvSubLayerMultiplyScroll = material.subLayerMultiplyScroll;
uvSubLayerBaseScroll = material.subLayerBaseScroll;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.texcoord[0] = code.texcoord[0];
}