cod5-sdk/raw/techniques/lm_omni_t0c0n0b1c1_nc_sm3_sco.tech

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2008-11-20 00:00:00 +00:00
{
stateMap "premulalpha";
vertexShader 3.0 "lm_omni_tc0n0_tc1_nc_sm3_sco.hlsl"
{
}
pixelShader 3.0 "lm_omni_t0c0n0b1c1_nc_sm3_sco.hlsl"
{
colorMapSampler = material.colorMap;
colorTint = material.colorTint;
normalMapSampler = material.normalMap;
colorMapSampler1 = material.colorMap1;
colorTint1 = material.colorTint1;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[2] = code.tangent;
vertex.texcoord[3] = code.texcoord[1];
vertex.blendweight = code.blendweight;
}