43 lines
1.1 KiB
Text
43 lines
1.1 KiB
Text
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{
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stateMap "blend";
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vertexShader 3.0 "lm_hsm_omni_s_tc0_tc1_tc2_tc3_tc4_fade_nc_sm3.hlsl"
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{
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}
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pixelShader 3.0 "lm_hsm_spot_r0c0s0b1c1b2c2s2b3c3s3b4c4s4_fade_nc_sm3.hlsl"
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{
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colorMapSampler = material.colorMap;
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colorTint = material.colorTint;
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specularMapSampler = material.specularMap;
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envMapParms = material.envMapParms;
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colorMapSampler1 = material.colorMap1;
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colorTint1 = material.colorTint1;
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colorMapSampler2 = material.colorMap2;
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colorTint2 = material.colorTint2;
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specularMapSampler2 = material.specularMap2;
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envMapParms2 = material.envMapParms2;
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colorMapSampler3 = material.colorMap3;
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colorTint3 = material.colorTint3;
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specularMapSampler3 = material.specularMap3;
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envMapParms3 = material.envMapParms3;
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colorMapSampler4 = material.colorMap4;
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colorTint4 = material.colorTint4;
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specularMapSampler4 = material.specularMap4;
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envMapParms4 = material.envMapParms4;
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}
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vertex.position = code.position;
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vertex.normal = code.normal;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.texcoord[3] = code.texcoord[1];
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vertex.texcoord[4] = code.texcoord[2];
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}
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