cod5-sdk/raw/soundaliases/pel1a.csv

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2008-11-20 00:00:00 +00:00
name,platform,mature,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,isbig,subtitle
# Background Tracks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
bgt_wind,,,Stream/Level/Pel1/land/BG_Windy_Land.wav,,0.7,,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,,,ambience,,,,,,,,,,,100,100,0.25,1,,
bgt_wind_interior,,,Stream/Level/Pel1/land/BG_Windy_Bunker.wav,,0.7,,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,,,ambience,,,,,,,,,,,100,100,0.25,1,,
bgt_wind_atsea,,,Stream/Level/Pel1/atsea/BG_atsea.wav,,0.7,,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,,,ambience,,,,,,,,,,,100,100,0.25,1,,
bgt_wind_land,,,Stream/Level/Pel1/land/BG_Windy_Land.wav,,0.7,,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,,,ambience,,,,,,,,,,,100,100,0.25,1,,
# Music Tracks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mx_underscore,,,Stream\Music\Mission\pel1a\mx_underscore.wav,,0.85,,,,,,,,music,,,,,,,,,,2d,streamed,,looping,,,,,,,,music,,,,,,,,,,,100,100,0.25,1,,
mx_end,,,Stream\Music\Mission\mak\makin_stealth.wav,,1,,,,,,,,music,,,,,,,,,,2d,streamed,,looping,,,,,,,,music,,,,,,,,,,,100,100,0.25,1,,
# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
amb_dist_voices,,,SFX/Amb/Pacific/walla/outside_1/outside_00.wav,1,0.85,0.95,250,1500,,,,,voice,,,,,,,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,,70,100,0.25,1,,
amb_dist_voices,,,SFX/Amb/Pacific/walla/outside_1/outside_02.wav,2,0.85,0.95,250,1500,,,,,voice,,,,,,,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,,70,100,0.25,1
amb_dist_voices,,,SFX/Amb/Pacific/walla/outside_1/outside_03.wav,3,0.85,0.95,250,1500,,,,,voice,,,,,,,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,,70,100,0.25,1
amb_dist_voices,,,SFX/Amb/Pacific/walla/outside_1/outside_04.wav,4,0.85,0.95,250,1500,,,,,voice,,,,,,,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,,70,100,0.25,1
amb_dist_voices,,,SFX/Amb/Pacific/walla/outside_1/outside_06.wav,5,0.85,0.95,250,1500,,,,,voice,,,,,,,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,,70,100,0.25,1
amb_dist_voices,,,SFX/Amb/Pacific/walla/outside_1/outside_08.wav,6,0.85,0.95,250,1500,,,,,voice,,,,,,,0.9,1.1,,3d,,,,,,,,,,,,,,,,,,,,,,70,100,0.25,1
imp_plane,,,SFX/Levels/Peleliu_1/planecrash/Pel1_Plane_explo.wav,,1,1,5000,125000,,,,,ambience,,,,,,,1,1,,2d,,,,,,,,,,,,0.5,0.45,,,,,,,,,100,100,0.25,1
plane_crashing,,,SFX/Levels/Peleliu_1/planecrash/Pel1_PlaneByv3.wav,,1,1,5000,125000,,,,,ambience,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1
circuit_box,,,SFX\Levels\Peleliu_1\circuit\circuit.wav,,0.75,0.75,25,150,,,,,ambience,,,,,,,0.5,0.5,,3d,,,looping,,,,,,,,,,,,,,,,,,,10,20,0.25,1
bunker_fire,,,SFX/Destruction/fires/bldg_fire/med_##,,1,1,100,3000,,,,,ambience,,,,,,,1,1,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,50,80,0.15,0.85
small_fire,,,SFX/Destruction/fires/small/small_00.wav,1,0.75,0.85,75,800,,,,,ambience,,,,,,,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,,,SFX/Destruction/fires/small/small_07.wav,2,0.75,0.85,75,800,,,,,ambience,,,,,,,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,,,SFX/Destruction/fires/small/small_02.wav,3,0.75,0.85,75,800,,,,,ambience,,,,,,,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,,,SFX/Destruction/fires/small/small_03.wav,4,0.75,0.85,75,800,,,,,ambience,,,,,,,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,,,SFX/Destruction/fires/small/small_04.wav,5,0.75,0.85,75,800,,,,,ambience,,,,,,,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,,,SFX/Destruction/fires/small/small_05.wav,6,0.75,0.85,75,800,,,,,ambience,,,,,,,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,20,40,0.15,0.85
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
generator_loop,,,SFX\Levels\Peleliu_1\generator_##,,1,1,75,300,,,,,ambience,,,,,,,1,1,,3d,,,looping,,,,,,,,,,,50,150,0.25,,,,,,10,20,0.25,1
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Barrels,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
exp_barrel,,,SFX/Destruction/exp/barrel_##,,0.8,1,500,5000,,,,,explosion,,curve3,,10000,,curve2,0.9,1.05,,3d,,,,,,,,exp_debris,,,,0.5,,,,,,,,,,50,95,0.25,1
barrel_fuse,,,SFX/Destruction/exp/flare_##,,0.4,0.5,50,500,,,,,explosion,,curve3,,1000,,curve2,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,,50,95,0.25,1
fuse,,,SFX/Destruction/exp/flare_##,,0.4,0.5,50,500,,,,,explosion,,curve3,,1000,,curve2,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,,50,95,0.25,1
exp_debris,,,SFX/Destruction/exp/debris_##,,0.7,0.7,50,1200,,,,,explosion,,curve3,,2400,,curve2,0.9,1.05,,3d,,,,,,,,barrel_explode_trail_l,,600,,0.1,0.4,,,,,,,,,50,95,0.25,1
exp_ammo,,,SFX/Destruction/ammocrate_##,,0.8,1,500,1700,,,,,explosion,,curve3,,3000,,curve2,1,1,,3d,,,,,,,,,,,,0.4,,,,,,,,,,50,95,0.25,1
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
barrel_explode_trail_l,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,barrel_explode_trail_r,,50,,,,,,,,left_player,6,yes,,90,90,0.25,1
barrel_explode_trail_r,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,barrel_explode_dist,,50,,,,,,,,right_player,6,yes,,90,90,0.25,1
barrel_explode_dist,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,barrel_explode_distR,,,,0.4,,,,,,left_player,6,yes,,90,90,0.55,1
barrel_explode_distR,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,bomb_falloff,,,,0.4,,,,,,right_player,6,yes,,90,90,0.55,1
#Model 3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
model3_fire,,,SFX/Weapon/Cannons/model3/fire_##,,0.9,1,5000,20000,,,,,hvy_wpn,,curve2,,25000,,,0.9,1,,3d,,,,0.85,pel1a,,,model3_fire_dist,,,,,,,,,,,,,,75,90,0.5,0.8,yes
model3_fire_dist,,,SFX/Weapon/Cannons/model3/dist_##,,0.9,1,5000,55000,,,,,hvy_wpn,,curve4,,75000,,,0.8,1.1,,3d,,,,0.7,pel1a,,,,,,,,,,,,,,,,,90,60,0.55,0.8,yes
# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wind_gust_tree,,,SFX/Amb/Wind/leaves_##,,0.55,0.8,400,1500,8,reject,,,ambience,,curve1,,2500,,curve2,0.7,1.1,pitch,3d,,,,,,,pcm,amb_raven_chain,,,,,,,,,0,,,,,5,10,0.1,1,
wind_gust_grass,,,SFX/Amb/Wind/gusts/thrugrass_##,,0.5,0.85,300,1200,8,reject,,,ambience,,curve1,,1800,,curve2,0.6,1.1,pitch,3d,,,,,,,pcm,,,,,,,,,,0,,,,,5,10,0.1,1,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wind_bluster,,,SFX\Levels\Pel1b\wind_bluster.wav,,1,1,100,1000,,,,,full_vol,,curve2,,2000,,curve2,0.8,1,pitch,3d,streamed,,looping,,,,pcm,,,,,,,100,500,0.6,,,,,,90,90,0.1,1,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Fires,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
see1_fire,,,SFX\Destruction\fires\small_##,,0.3,0.5,100,1000,,,,,explosion,,curve4,,2000,,curve2,0.9,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,,,,0.2,,,,,50,80,0.15,0.85,
see1_fire_med,,,SFX\Destruction\fires\med_##,,0.3,0.5,100,1000,,,,,explosion,,curve4,,2000,,curve2,0.9,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,,,,0.2,,,,,50,80,0.15,0.85
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Ambient SFX - Spawned,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Day Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
amb_bugs_cicada,,,SFX/Amb/animals/cicada_##,,0.1,0.15,100,800,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
amb_flies,,,SFX/Amb/animals/flies_##,,0.3,0.5,10,100,,,,,ambience,,,,,,,0.9,1.05,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
amb_bugs_other,,,SFX/Amb/animals/misc_bug_##,,0.15,0.25,250,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
amb_mosquito,,,SFX/Amb/animals/mosquito_st/mosquito_st_00.wav,,0.2,0.3,10,1000,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
amb_seagull,,,SFX/Amb/animals/seagull_##,,0.3,0.5,10,750,,,,,ambience,,,,1500,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
amb_raven_chain,,,SFX/Amb/animals/raven_##,,0.2,0.5,10,800,,,,,ambience,,,,2500,,curve2,0.9,1.1,,3d,,0.05,,,,,pcm,,,,,,,,,,0.2,,,,,5,10,0.1,1
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# MMT Foliage,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
movement_foliage_plr,,,SFX\Character\Foley\foliage_##,,0.5,0.8,,,,,,,full_vol,,,,,,,0.9,1.1,,2d,,,,,,,,,,,,,,30,80,0.4,,,,,,10,50,0.25,0.75
movement_foliage,,,SFX\Character\Foley\foliage_##,,0.5,0.8,100,600,,,,,full_vol,,curve3,,1200,,curve2,0.9,1.1,,3d,,,,,,,,,,,,,,30,80,0.4,,,,,,10,50,0.25,0.75
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Sherman,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
sherman_idle,,,SFX\Vehicles\Tanks\Sherman\VH_Sherman_Idle_00.wav,,1,1,150,500,4,priority,,,vehicle,,curve2,,1000,,curve1,0.8,1.1,pitch,3d,,,looping,,,,,,,,,0.1,,,,,0.05,,,,,50,60,0.6,0.75,yes
sherman_drive,,,SFX\Vehicles\Tanks\Sherman\VH_Sherman_move_00.wav,,0.8,0.8,500,2000,4,priority,,,vehicle,,curve3,,3500,,curve2,0.8,1.1,pitch,3d,,,looping,,,,,,,,,0.1,,,,,0.05,,,,,50,80,0.4,0.75,yes
sherman_turret_spin,,,SFX\Vehicles\Tanks\Turret\VH_Turret_Loop.wav,,0.6,0.6,200,500,,,,,vehicle,,curve2,,600,,curve1,0.8,1.1,pitch,3d,,,looping,,,,,,,,,,,,,,0.2,,,,,50,80,0.28,0.75,
sherman_turret_stop,,,SFX\Vehicles\Tanks\Turret\VH_Turret_End.wav,,0.6,0.6,200,500,,,,,vehicle,,curve2,,600,,curve1,0.8,1.1,pitch,3d,,,,,,,,,,,,,,,,,0.2,,,,,50,80,0.28,0.75,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Swamp Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
amb_insects,,,SFX/Amb/animals/insects_##,,0.35,0.45,250,1000,,,,,ambience,,,,1800,,,0.85,1.2,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1,
amb_frogs,,,SFX/Amb/animals/frogs_##,,0.15,0.25,30,600,,,,,ambience,,,,1000,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1,
amb_odd_bug,,,SFX/Amb/animals/Odd_Bug_##,,0.35,0.5,35,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1,
amb_pond_bird,,,SFX/Levels/Peleliu_2/pond_bird_##,,0.2,0.35,10,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1,
amb_small_splash,,,SFX/Levels/Peleliu_2/splash_##,,0.2,0.35,10,1000,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1,
amb_wall_of_bugs_00,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_00.wav,,0.4,0.4,200,1500,,,,,ambience,,curve3,,3000,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1,
amb_wall_of_bugs_01,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_01.wav,,0.4,0.4,200,1500,,,,,ambience,,curve3,,3000,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1,
amb_wall_of_bugs_02,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_02.wav,,0.4,0.4,200,1500,,,,,ambience,,curve3,,3000,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1,
amb_wall_of_bugs_03,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_03.wav,,0.4,0.4,200,1500,,,,,ambience,,curve3,,3000,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1,
amb_wall_of_bugs_04,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_04.wav,,0.4,0.4,200,1500,,,,,ambience,,curve3,,3000,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1,
amb_wall_of_bugs_05,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_05.wav,,0.4,0.4,200,1500,,,,,ambience,,curve3,,3000,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1,
amb_wall_of_bugs_06,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_06.wav,,0.4,0.4,200,1500,,,,,ambience,,curve3,,3000,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wind_in_valley_L,,,Stream\Level\mak\line_wind\wind_on_hill_L.wav,,0.8,0.8,250,1000,,,,,ambience,,,,1400,,curve2,,,,3d,streamed,,looping,,,,pcm,,,,,,,250,400,0.5,0,,,,,20,50,0.25,1,
wind_in_valley_R,,,Stream\Level\mak\line_wind\wind_on_hill_R.wav,,0.8,0.8,250,1000,,,,,ambience,,,,1400,,curve2,,,,3d,streamed,,looping,,,,pcm,,,,,,,250,400,0.5,0,,,,,20,50,0.25,1,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Scripted SFX ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Dogfight,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
pel1a_corsair_crash,,,SFX/Levels/Peleliu_1/dogfight/pel1a_corsair_crash.wav,,1,1,3000,10000,,,,,full_vol,,,,20000,,,1,1,,3d,,,,,,,,Mortar_explode_trail_l,,,,,,,,,,,,,,100,100,0.25,1,yes
pel1a_corsair_get_hit,,,SFX/Levels/Peleliu_1/dogfight/pel1a_corsair_get_hit_2.wav,,1,1,3000,10000,,,,,full_vol,,,,20000,,,1,1,,3d,,,,,,,,Mortar_explode_trail_l,,,,,,,,,,,,,,100,100,0.25,1,yes
pel1a_zero_by,,,SFX/Levels/Peleliu_1/dogfight/pel1a_zero_by.wav,,1,1,10000,25000,,,,,full_vol,,,,50000,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,yes
pel1a_corsair_by,,,SFX/Levels/Peleliu_1/dogfight/pel1b_corsair_by.wav,,1,1,10000,25000,,,,,full_vol,,,,50000,,,1,1,,3d,streamed,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1,yes
# Napalm Flight,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
pel1a_napalm_flight,,,SFX\Vehicles\Planes\P47\ARPL_Dual_P47_By01_Distant.wav,,1,1,10000,25000,,,,,full_vol,,,,50000,,,1,1,,3d,,,,,,,,Mortar_explode_trail_l,,,,,,,,,,,,,,100,100,0.25,1,yes
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#Artillery,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_mortar_fire,,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav,,0.7,1,250,3000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,pel1a,,,,,,,,,,,,0.2,,,no,no,60,85,0.25,1,yes
rocket_dirt,,,SFX/Destruction/explosion_main_##,,0.5,0.9,500,4000,4,priority,,,explosion,,curve3,,6000,,curve2,0.9,1.1,,3d,,,,,pel1a,,,bomb_far_falloff_glo,,,,0.5,,,,,0.2,,,yes,no,40,100,0.15,0.7,yes
mortar_dirt,,,SFX/Destruction/explosion_main_##,,0.5,0.9,500,4000,4,priority,,,explosion,,curve3,,6000,,curve2,0.9,1.1,,3d,,,,,pel1a,,,bomb_far_falloff_glo,,,,0.5,,,,,0.2,,,yes,no,40,100,0.15,0.7,yes
bomb_far_falloff_glo,,,SFX/Destruction/explosion_dist_##,,0.7,1,500,8000,1,priority,,,explosion,,curve3,,12000,,curve2,0.9,1.1,,3d,,,,,pel1a,,,mortar_dirt_debris,,,,0.4,,,,,0.2,,,no,no,30,50,0.55,1,yes
bomb_falloff,,,SFX/Destruction/explosion_dist_##,,0.7,1,500,8000,1,priority,,,explosion,,curve3,,12000,,curve2,0.9,1.1,,3d,,,,,pel1a,,,mortar_dirt_debris,,,,0.4,,,,,0.2,,,no,no,30,50,0.55,1,yes
mortar_dirt_debris,,,SFX/Destruction/Explosion_Debris/dirt_##,,0.7,1,400,1000,2,priority,,,explosion,,curve3,,2000,,curve2,0.9,1.1,,3d,,,,,pel1a,,,Mortar_explode_trail_l,,,,,,,,,0.2,,,no,yes,30,45,0.25,1,yes
Mortar_explode_trail_l,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,Mortar_explode_trail_r,,50,,,,,,,,left_player,6,yes,,90,90,0.25,1,yes
Mortar_explode_trail_r,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,Mortar_explode_dist,,50,,,,,,,,right_player,6,yes,,90,90,0.25,1,yes
Mortar_explode_dist,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,Mortar_explode_distR,,,,0.4,,,,,,left_player,6,yes,,90,90,0.55,1,yes
Mortar_explode_distR,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,sub_thump_rpg,,,,0.4,,,,,,right_player,6,yes,,90,90,0.55,1,yes
mortar_impact_water,,,SFX/Weapon/projectile/Mortar/w_impact_##,,0.75,0.85,400,4000,,,,,explosion,,curve4,,8000,,,0.9,1.1,,3d,,,,,pel1a,,,mortar_water,,,,0.5,0.25,,,,0,,,,,80,90,0.25,1,yes
mortar_water,,,SFX/Weapon/projectile/Mortar/w_splash_##,,0.95,1,400,4000,,,,,full_vol,,curve4,,8000,,,0.9,1.1,,3d,,,,,pel1a,,,mortar_water_dist,,,,,,,,,0,,,,,80,90,0.25,1,yes
mortar_water_dist,,,SFX/Destruction/water_explo_dist_##,,0.8,0.9,3000,12000,,,,,explosion,,curve4,,24000,,,0.9,1.1,,3d,,,,,pel1a,,,,,,,,,,,,0,,,,,80,90,0.25,1,yes
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
tank_tinnitus_loop,,,SFX\Character\tinnitus\tinnitus_loop.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,looping,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,
tank_tinnitus_silent,,,SFX\Character\tinnitus\tinnitus_loop_silent.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,looping,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,
tank_tinnitus_end,,,SFX\Character\tinnitus\tinnitus_end.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,
tank_tinnitus_abort,,,SFX\Character\tinnitus\tinnitus_abort.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,
imp_headshot,,,SFX\Levels\Peleliu_2\headshot\IMP_Headshot_00.wav,,0.5,0.5,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,
helmet_bounce_00,,,SFX\Levels\Peleliu_2\headshot\helmet_bounce_00.wav,,1,1,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,
helmet_bounce_01,,,SFX\Levels\Peleliu_2\headshot\helmet_bounce_01.wav,,1,1,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,
flame_pre_explosion,,,SFX\Levels\Peleliu_2\flame_death\flame_death_a.wav,,1,1,4000,12000,1,priority,,,full_vol,,curve5,,15000,,curve5,1,1,,3d,,,,,,,,,,,,,,,,,0,,,no,no,100,100,0.15,0.7,yes,
flame_explosion,,,SFX\Destruction\Explosion_Spc\explosion_spc_00.wav,,1,1,4000,12000,1,priority,,,full_vol,,curve5,,15000,,curve5,1,1,,3d,,,,,,,,imp_stone_chunk_l,,,,,,,,,0,,,no,no,100,100,0.15,0.7,yes,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
fire_manager_0,,,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,,1,1,50,500,,,,,ambience,,,,850,,curve2,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,,
fire_manager_1,,,SFX/Destruction/fires/dynamic/dyn_fire_01.wav,,1,1,50,500,,,,,ambience,,,,850,,curve2,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,,
fire_manager_2,,,SFX/Destruction/fires/dynamic/dyn_fire_02.wav,,1,1,50,500,,,,,ambience,,,,850,,curve2,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,,
fire_manager_3,,,SFX/Destruction/fires/dynamic/dyn_fire_03.wav,,1,1,50,500,,,,,ambience,,,,850,,curve2,0.9,1.05,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
flame_ignite_tree,,,SFX\Levels\Peleliu_2\tree_fire\tree_ignite.wav ,,0.9,0.9,500,3000,,,,,explosion,,curve4,,6000,,curve3,1,1,,2d,,,,,,,,flame_tree_stop_loop,,,wpn_all,,,,,,0,,,no,no,100,100,0.25,1,yes,
flame_tree_loop,,,SFX\Levels\Peleliu_2\tree_fire\tree_fire_loop.wav,,0.75,0.75,500,1500,,,,,explosion,,curve4,,3000,,curve3,1,1,,3d,,,looping,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,yes,
flame_tree_stop_loop,,,SFX\Levels\Peleliu_2\tree_fire\tree_fire_nonloop.wav,,0.75,0.75,500,1500,,,,,explosion,,curve4,,3000,,curve3,1,1,,3d,streamed,,,,,,,flame_ignite_ground,,,,,,,,,0,,,no,no,100,100,0.25,1,yes,
flame_ignite_ground,,,SFX\Levels\Peleliu_2\tree_fire\tree_ignite_ground.wav,,1,1,1500,3000,,,,,explosion,,curve4,,6000,,curve3,1,1,,3d,,,,,,,,imp_stone_chunk_l,,800,wpn_all,,,,,,0,,,no,no,100,100,0.25,1,yes,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Dialogue,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Pel1A_IGD_100A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_100A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_100A_ROEB
Pel1A_IGD_101A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_101A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_101A_ROEB
Pel1A_IGD_102A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_102A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_102A_ROEB
Pel1A_IGD_103A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_103A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_103A_ROEB
Pel1A_IGD_104A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_104A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_104A_POLO
Pel1A_IGD_105A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_105A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_105A_POLO
Pel1A_IGD_106A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_106A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_106A_ROEB
Pel1A_IGD_107A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_107A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_107A_POLO
Pel1A_IGD_108A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_108A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_108A_ROEB
Pel1A_IGD_109A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_109A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_109A_ROEB
Pel1A_IGD_110A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_110A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_110A_ROEB
Pel1A_IGD_111A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_111A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_111A_ROEB
Pel1A_IGD_112A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_112A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_112A_ROEB
Pel1A_IGD_113A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_113A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_113A_ROEB
Pel1A_IGD_114A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_114A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_114A_ROEB
Pel1A_IGD_115A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_115A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_115A_POLO
Pel1A_IGD_116A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_116A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_116A_ROEB
Pel1A_IGD_117A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_117A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_117A_ROEB
Pel1A_IGD_118A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_118A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_118A_POLO
Pel1A_IGD_119A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_119A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_119A_ROEB
Pel1A_IGD_120A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_120A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_120A_ROEB
Pel1A_IGD_121A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_121A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_121A_ROEB
Pel1A_IGD_122A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_122A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_122A_ROEB
Pel1A_IGD_123A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_123A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_123A_POLO
Pel1A_IGD_124A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_124A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_124A_ROEB
Pel1A_IGD_125A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_125A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_125A_ROEB
Pel1A_IGD_126A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_126A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_126A_ROEB
Pel1A_IGD_127A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_127A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_127A_ROEB
Pel1A_IGD_128A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_128A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_128A_ROEB
Pel1A_IGD_129A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_129A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_129A_ROEB
Pel1A_IGD_130A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_130A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_130A_ROEB
Pel1A_IGD_131A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_131A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_131A_RADO
Pel1A_IGD_132A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_132A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_132A_RADO
Pel1A_IGD_133A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_133A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_133A_RADO
Pel1A_IGD_134A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_134A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_134A_POLO
Pel1A_IGD_135A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_135A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_135A_RADO
Pel1A_IGD_136A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_136A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_136A_RADO
Pel1A_IGD_137A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_137A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_137A_RADO
Pel1A_IGD_138A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_138A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_138A_RADO
Pel1A_IGD_139A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_139A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_139A_RADO
Pel1A_IGD_140A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_140A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_140A_RADO
Pel1A_IGD_141A_RADO,,,voiceovers\pel1a\mast\Pel1A_IGD_141A_RADO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_141A_RADO
Pel1A_IGD_142A_ROEB,,yes,voiceovers\pel1a\mast\Pel1A_IGD_142A_ROEB.wav,1,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_142A_ROEB
Pel1A_IGD_142A_ROEB,,no,voiceovers\pel1a\mast\Pel1A_IGD_142A_ROEB_safe.wav,2,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_142A_ROEB_safe
Pel1A_IGD_143A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_143A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_143A_ROEB
Pel1A_IGD_144A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_144A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_144A_ROEB
Pel1A_IGD_145A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_145A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_145A_ROEB
Pel1A_IGD_146A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_146A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_146A_ROEB
Pel1A_IGD_147A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_147A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_147A_POLO
Pel1A_IGD_148A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_148A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_148A_ROEB
Pel1A_IGD_149A_ROEB,,yes,voiceovers\pel1a\mast\Pel1A_IGD_149A_ROEB.wav,1,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_149A_ROEB
Pel1A_IGD_149A_ROEB,,no,voiceovers\pel1a\mast\Pel1A_IGD_149A_ROEB_safe.wav,2,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_149A_ROEB_safe
Pel1A_IGD_150A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_150A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_150A_ROEB
Pel1A_IGD_151A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_151A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_151A_ROEB
Pel1A_IGD_152A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_152A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_152A_POLO
Pel1A_IGD_153A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_153A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_153A_ROEB
Pel1A_IGD_154A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_154A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_154A_POLO
Pel1A_IGD_155A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_155A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_155A_ROEB
Pel1A_IGD_156A_POLO,,,voiceovers\pel1a\mast\Pel1A_IGD_156A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_156A_POLO
Pel1A_IGD_157A_ROEB,,,voiceovers\pel1a\mast\Pel1A_IGD_157A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_Pel1A_IGD_157A_ROEB
oki2_igd_100a_polo,,,voiceovers\oki2\mast\oki2_igd_100a_polo.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,,SUBTITLE_oki2_igd_100a_polo
# Nulls,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
puddle_loop,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
med_fire,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_mortar_fire,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mortar_explosion,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Explo_ammocrate,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Ignition_ammocrate,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,fuse
body_burn_vo,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
gr_m1garand_futz_plr,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_mortar_fire_alt,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Ignition_redbarrel,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,fuse
amb_water_drips,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mx_intro_stinger,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,
imp_stone_chunk_l,,,sfx\null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,