2009-04-10 00:00:00 +00:00
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#include common_scripts\utility;
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#include maps\_utility;
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2009-07-17 00:00:00 +00:00
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#include maps\_zombiemode_utility;
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#include maps\_music;
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#include maps\nazi_zombie_sumpf_perks;
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#include maps\nazi_zombie_sumpf_zone_management;
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#include maps\nazi_zombie_sumpf_magic_box;
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#include maps\nazi_zombie_sumpf_trap_pendulum;
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//#include maps\nazi_zombie_sumpf_trap_electric;
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//#include maps\nazi_zombie_sumpf_trap_propeller;
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//#include maps\nazi_zombie_sumpf_trap_barrel;
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#include maps\nazi_zombie_sumpf_bouncing_betties;
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#include maps\nazi_zombie_sumpf_zipline;
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#include maps\nazi_zombie_sumpf_bridge;
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//#include maps\nazi_zombie_sumpf_ammo_box;
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#include maps\nazi_zombie_sumpf_blockers;
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#include maps\nazi_zombie_sumpf_trap_perk_electric;
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2009-04-10 00:00:00 +00:00
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main()
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{
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2009-07-17 00:00:00 +00:00
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// make sure we randomize things in the map once
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level.randomize_perks = false;
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// JMA - used to modify the percentages of pulls of ray gun and tesla gun in magic box
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level.pulls_since_last_ray_gun = 0;
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level.pulls_since_last_tesla_gun = 0;
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level.player_drops_tesla_gun = false;
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//Needs to be first for CreateFX
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maps\nazi_zombie_sumpf_fx::main();
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2009-04-10 00:00:00 +00:00
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// enable for dog rounds
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level.dogs_enabled = true;
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2009-07-17 00:00:00 +00:00
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// enable for zombie risers within active player zones
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level.zombie_rise_spawners = [];
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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// JV contains zombies allowed to be on fire
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level.burning_zombies = [];
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// JV volume and bridge for bridge riser blocker
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//level.bridgeriser = undefined;
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//level.brVolume = undefined;
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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level.use_zombie_heroes = true;
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level thread maps\_callbacksetup::SetupCallbacks();
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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maps\_zombiemode_weapons::add_zombie_weapon( "mine_bouncing_betty",&"ZOMBIE_WEAPON_SATCHEL_2000", 2000 );
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maps\_zombiemode_weapons::add_zombie_weapon( "ptrs41_zombie", &"ZOMBIE_WEAPON_PTRS41_750", 750, "vox_sniper", 5);
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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//precachestring(&"ZOMBIE_BETTY_ALREADY_PURCHASED");
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precachestring(&"ZOMBIE_BETTY_HOWTO");
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// precachestring(&"ZOMBIE_AMMO_BOX");
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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//ESM - red and green lights for the traps
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precachemodel("zombie_zapper_cagelight_red");
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precachemodel("zombie_zapper_cagelight_green");
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precacheshellshock("electrocution");
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//JV - shellshock for player zipline damage
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precacheshellshock("death");
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2009-04-10 00:00:00 +00:00
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// If you want to modify/add to the weapons table, please copy over the _zombiemode_weapons init_weapons() and paste it here.
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// I recommend putting it in it's own function...
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2009-07-17 00:00:00 +00:00
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// If not a MOD, you may need to provide new localized strings to reflect the proper cost.
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include_weapons();
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include_powerups();
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maps\_zombiemode::main();
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maps\nazi_zombie_sumpf_blockers::init();
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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//init_sounds();
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init_zombie_sumpf();
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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level thread toilet_useage();
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level thread radio_one();
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level thread radio_two();
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level thread radio_three();
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level thread radio_eggs();
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level thread battle_radio();
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level thread whisper_radio();
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level thread meteor_trigger();
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level thread book_useage();
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// JMA - make sure tesla gun gets added into magic box after round 5
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// maps\_zombiemode_weapons::add_limited_weapon( "tesla_gun", 0);
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// level thread add_tesla_gun();
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players = get_players();
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//initialize killstreak dialog
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for( i = 0; i < players.size; i++ )
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{
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players[i] thread player_killstreak_timer();
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//initialize zombie behind vox
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players[i] thread player_zombie_awareness();
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}
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2009-04-10 00:00:00 +00:00
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}
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2009-07-17 00:00:00 +00:00
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add_tesla_gun()
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2009-04-10 00:00:00 +00:00
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{
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2009-07-17 00:00:00 +00:00
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while(1)
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{
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level waittill( "between_round_over" );
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if(level.round_number >= 5)
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{
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maps\_zombiemode_weapons::add_limited_weapon( "tesla_gun", 1);
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break;
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}
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}
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2009-04-10 00:00:00 +00:00
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}
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2009-07-17 00:00:00 +00:00
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2009-04-10 00:00:00 +00:00
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// Include the weapons that are only inr your level so that the cost/hints are accurate
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// Also adds these weapons to the random treasure chest.
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include_weapons()
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{
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// Pistols
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2009-07-17 00:00:00 +00:00
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include_weapon( "zombie_colt" );
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2009-04-10 00:00:00 +00:00
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include_weapon( "sw_357" );
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// Semi Auto
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2009-07-17 00:00:00 +00:00
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include_weapon( "zombie_m1carbine" );
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include_weapon( "zombie_m1garand" );
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include_weapon( "zombie_gewehr43" );
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//include_weapon( "kar98k" ); // replaced with type99_rifle
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include_weapon( "zombie_type99_rifle" );
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2009-04-10 00:00:00 +00:00
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// Full Auto
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2009-07-17 00:00:00 +00:00
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include_weapon( "zombie_stg44" );
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include_weapon( "zombie_thompson" );
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include_weapon( "zombie_mp40" );
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include_weapon( "zombie_type100_smg" );
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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// Bolt Action
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//include_weapon( "springfield" ); // replaced with type99_rifle
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2009-04-10 00:00:00 +00:00
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// Scoped
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include_weapon( "ptrs41_zombie" );
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2009-07-17 00:00:00 +00:00
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//include_weapon( "kar98k_scoped_zombie" ); // replaced with type99_rifle_scoped
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//include_weapon( "type99_rifle_scoped_zombie" ); //
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2009-04-10 00:00:00 +00:00
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// Grenade
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include_weapon( "molotov" );
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include_weapon( "stielhandgranate" );
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2009-07-17 00:00:00 +00:00
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// Grenade Launcher
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include_weapon( "m1garand_gl_zombie" );
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include_weapon( "m7_launcher_zombie" );
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2009-04-10 00:00:00 +00:00
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// Flamethrower
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include_weapon( "m2_flamethrower_zombie" );
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// Shotgun
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2009-07-17 00:00:00 +00:00
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include_weapon( "zombie_doublebarrel" );
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include_weapon( "zombie_doublebarrel_sawed" );
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include_weapon( "zombie_shotgun" );
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2009-04-10 00:00:00 +00:00
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// Heavy MG
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2009-07-17 00:00:00 +00:00
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include_weapon( "zombie_bar" );
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include_weapon( "zombie_30cal" );
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include_weapon( "zombie_fg42" );
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include_weapon( "zombie_mg42" );
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include_weapon( "zombie_ppsh" );
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2009-04-10 00:00:00 +00:00
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// Rocket Launcher
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2009-07-17 00:00:00 +00:00
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include_weapon( "panzerschrek_zombie" );
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2009-04-10 00:00:00 +00:00
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// Special
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include_weapon( "ray_gun" );
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2009-07-17 00:00:00 +00:00
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include_weapon( "tesla_gun" );
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//bouncing betties
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include_weapon("mine_bouncing_betty");
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// limited weapons
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maps\_zombiemode_weapons::add_limited_weapon( "zombie_colt", 0 );
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maps\_zombiemode_weapons::add_limited_weapon( "zombie_type99_rifle", 0 );
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maps\_zombiemode_weapons::add_limited_weapon( "zombie_gewehr43", 0 );
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maps\_zombiemode_weapons::add_limited_weapon( "zombie_m1garand", 0 );
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2009-04-10 00:00:00 +00:00
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}
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include_powerups()
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{
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include_powerup( "nuke" );
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include_powerup( "insta_kill" );
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include_powerup( "double_points" );
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include_powerup( "full_ammo" );
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}
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include_weapon( weapon_name )
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{
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maps\_zombiemode_weapons::include_zombie_weapon( weapon_name );
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}
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include_powerup( powerup_name )
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{
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maps\_zombiemode_powerups::include_zombie_powerup( powerup_name );
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}
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2009-07-17 00:00:00 +00:00
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spawn_initial_outside_zombies( name )
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{
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// don't spawn in zombies in dog rounds
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if(flag("dog_round"))
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return;
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// make sure we spawn zombies only during the round and not between them
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while(get_enemy_count() == 0)
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{
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wait(1);
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}
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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spawn_points = [];
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spawn_points = GetEntArray(name,"targetname");
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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for( i = 0; i < spawn_points.size; i++)
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{
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ai = spawn_zombie( spawn_points[i] );
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// JMA - make sure spawn_zombie doesn't fail
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if( IsDefined( ai ) )
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{
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ai maps\_zombiemode_spawner::zombie_setup_attack_properties();
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ai thread maps\_zombiemode_spawner::find_flesh();
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wait_network_frame();
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}
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}
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}
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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activate_door_flags(door, key)
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{
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purchase_trigs = getEntArray(door, key);
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for( i = 0; i < purchase_trigs.size; i++)
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{
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if( !isDefined( level.flag[purchase_trigs[i].script_flag]))
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{
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flag_init(purchase_trigs[i].script_flag);
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}
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}
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}
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init_zombie_sumpf()
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{
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//activate the initial exterior goals for the center bulding
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level.exterior_goals = getstructarray("exterior_goal","targetname");
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for(i=0;i<level.exterior_goals.size;i++)
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2009-04-10 00:00:00 +00:00
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{
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2009-07-17 00:00:00 +00:00
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level.exterior_goals[i].is_active = 1;
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}
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// Setup the magic box
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thread maps\nazi_zombie_sumpf_magic_box::magic_box_init();
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//managed zones are areas in the map that have associated spawners/goals that are turned on/off
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//depending on where the players are in the map
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maps\nazi_zombie_sumpf_zone_management::activate_building_zones("center_building_upstairs","targetname");
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// combining upstairs and downstairs into one zone
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level thread maps\nazi_zombie_sumpf_zone_management::combine_center_building_zones();
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// JMA - keep track of when the weapon box moves
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level thread maps\nazi_zombie_sumpf_magic_box::magic_box_tracker();
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//ESM - new electricity traps
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level thread maps\nazi_zombie_sumpf_trap_perk_electric::init_elec_trap_trigs();
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// JMA - setup zipline deactivated trigger
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zipHintDeactivated = getent("zipline_deactivated_hint_trigger", "targetname");
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zipHintDeactivated sethintstring(&"ZOMBIE_ZIPLINE_DEACTIVATED");
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zipHintDeactivated SetCursorHint("HINT_NOICON");
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// JMA - setup log trap clear debris hint string
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penBuyTrigger = getentarray("pendulum_buy_trigger","targetname");
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for(i = 0; i < penBuyTrigger.size; i++)
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{
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penBuyTrigger[i] sethintstring( &"ZOMBIE_CLEAR_DEBRIS" );
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penBuyTrigger[i] setCursorHint( "HINT_NOICON" );
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}
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//turning on the lights for the pen trap
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level thread maps\nazi_zombie_sumpf::turnLightRed("pendulum_light");
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// set up the hanging dead guy in the attic
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//level thread hanging_dead_guy();
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}
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2009-04-10 00:00:00 +00:00
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2009-07-17 00:00:00 +00:00
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//ESM - added for green light/red light functionality for traps
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turnLightGreen(name)
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{
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zapper_lights = getentarray(name,"targetname");
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for(i=0;i<zapper_lights.size;i++)
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{
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zapper_lights[i] setmodel("zombie_zapper_cagelight_green");
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if (isDefined(zapper_lights[i].target))
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2009-04-10 00:00:00 +00:00
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{
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2009-07-17 00:00:00 +00:00
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old_light_effect = getent(zapper_lights[i].target, "targetname");
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light_effect = spawn("script_model",old_light_effect.origin);
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//light_effect = spawn("script_model",zapper_lights[i].origin);
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light_effect setmodel("tag_origin");
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light_effect.angles = (0,270,0);
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light_effect.targetname = "effect_" + name + i;
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old_light_effect delete();
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zapper_lights[i].target = light_effect.targetname;
|
|
|
|
playfxontag(level._effect["zapper_light_ready"],light_effect,"tag_origin");
|
2009-04-10 00:00:00 +00:00
|
|
|
}
|
|
|
|
}
|
2009-07-17 00:00:00 +00:00
|
|
|
}
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
turnLightRed(name)
|
|
|
|
{
|
|
|
|
zapper_lights = getentarray(name,"targetname");
|
|
|
|
for(i=0;i<zapper_lights.size;i++)
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
zapper_lights[i] setmodel("zombie_zapper_cagelight_red");
|
|
|
|
if (isDefined(zapper_lights[i].target))
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
old_light_effect = getent(zapper_lights[i].target, "targetname");
|
|
|
|
light_effect = spawn("script_model",old_light_effect.origin);
|
|
|
|
//light_effect = spawn("script_model",zapper_lights[i].origin);
|
|
|
|
light_effect setmodel("tag_origin");
|
|
|
|
light_effect.angles = (0,270,0);
|
|
|
|
light_effect.targetname = "effect_" + name + i;
|
|
|
|
old_light_effect delete();
|
|
|
|
zapper_lights[i].target = light_effect.targetname;
|
|
|
|
playfxontag(level._effect["zapper_light_notready"],light_effect,"tag_origin");
|
2009-04-10 00:00:00 +00:00
|
|
|
}
|
2009-07-17 00:00:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
book_useage()
|
|
|
|
{
|
|
|
|
book_counter = 0;
|
|
|
|
book_trig = getent("book_trig", "targetname");
|
|
|
|
book_trig SetCursorHint( "HINT_NOICON" );
|
|
|
|
book_trig UseTriggerRequireLookAt();
|
|
|
|
|
|
|
|
if(IsDefined(book_trig))
|
|
|
|
{
|
|
|
|
maniac_l = getent("maniac_l", "targetname");
|
|
|
|
maniac_r = getent("maniac_r", "targetname");
|
|
|
|
|
|
|
|
book_trig waittill( "trigger", player );
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
if(IsDefined(maniac_l))
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
maniac_l playsound("maniac_l");
|
|
|
|
|
2009-04-10 00:00:00 +00:00
|
|
|
}
|
2009-07-17 00:00:00 +00:00
|
|
|
if(IsDefined(maniac_r))
|
|
|
|
{
|
|
|
|
maniac_r playsound("maniac_r");
|
2009-04-10 00:00:00 +00:00
|
|
|
|
|
|
|
}
|
2009-07-17 00:00:00 +00:00
|
|
|
|
|
|
|
}
|
2009-04-10 00:00:00 +00:00
|
|
|
}
|
2009-07-17 00:00:00 +00:00
|
|
|
|
|
|
|
|
|
|
|
toilet_useage()
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
|
|
|
|
toilet_counter = 0;
|
|
|
|
toilet_trig = getent("toilet", "targetname");
|
|
|
|
toilet_trig SetCursorHint( "HINT_NOICON" );
|
|
|
|
toilet_trig UseTriggerRequireLookAt();
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
// off_the_hook = spawn ("script_origin", toilet_trig.origin);
|
|
|
|
toilet_trig playloopsound ("phone_hook");
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
if (!IsDefined (level.eggs))
|
|
|
|
{
|
|
|
|
level.eggs = 0;
|
|
|
|
}
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
toilet_trig waittill( "trigger", player );
|
|
|
|
toilet_trig stoploopsound(0.5);
|
|
|
|
toilet_trig playloopsound("phone_dialtone");
|
|
|
|
|
|
|
|
wait(0.5);
|
|
|
|
|
|
|
|
toilet_trig waittill( "trigger", player );
|
|
|
|
toilet_trig stoploopsound(0.5);
|
|
|
|
toilet_trig playsound("dial_9", "sound_done");
|
|
|
|
toilet_trig waittill("sound_done");
|
|
|
|
|
|
|
|
toilet_trig waittill( "trigger", player );
|
|
|
|
toilet_trig playsound("dial_1", "sound_done");
|
|
|
|
toilet_trig waittill("sound_done");
|
|
|
|
|
|
|
|
toilet_trig waittill( "trigger", player );
|
|
|
|
toilet_trig playsound("dial_1");
|
|
|
|
wait(0.5);
|
|
|
|
toilet_trig playsound("riiing");
|
|
|
|
wait(1);
|
|
|
|
toilet_trig playsound("riiing");
|
|
|
|
wait(1);
|
|
|
|
toilet_trig playsound ("toilet_flush", "sound_done");
|
|
|
|
toilet_trig waittill ("sound_done");
|
|
|
|
playsoundatposition ("cha_ching", toilet_trig.origin);
|
|
|
|
level.eggs = 1;
|
|
|
|
setmusicstate("eggs");
|
|
|
|
|
|
|
|
index = maps\_zombiemode_weapons::get_player_index(player);
|
|
|
|
player_index = "plr_" + index + "_";
|
|
|
|
if(!IsDefined (self.vox_audio_secret))
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_audio_secret");
|
|
|
|
self.vox_audio_secret = [];
|
|
|
|
for(i=0;i<num_variants;i++)
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
self.vox_audio_secret[self.vox_audio_secret.size] = "vox_audio_secret_" + i;
|
2009-04-10 00:00:00 +00:00
|
|
|
}
|
2009-07-17 00:00:00 +00:00
|
|
|
self.vox_audio_secret_available = self.vox_audio_secret;
|
|
|
|
}
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
|
|
|
|
/#
|
|
|
|
player iprintln( "'Dead Air' Achievement Earned" );
|
|
|
|
#/
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
player giveachievement_wrapper( "DLC2_ZOMBIE_SECRET");
|
|
|
|
|
|
|
|
sound_to_play = random(self.vox_audio_secret_available);
|
|
|
|
self.vox_audio_secret_available = array_remove(self.vox_audio_secret_available,sound_to_play);
|
|
|
|
player maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, 0);
|
|
|
|
|
|
|
|
wait(292);
|
|
|
|
setmusicstate("WAVE_1");
|
|
|
|
level.eggs = 0;
|
|
|
|
}
|
|
|
|
play_radio_sounds()
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
radio_one = getent("radio_one_origin", "targetname");
|
|
|
|
radio_two = getent("radio_two_origin", "targetname");
|
|
|
|
radio_three = getent("radio_three_origin", "targetname");
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
pa_system = getent("speaker_in_attic", "targetname");
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
radio_one stoploopsound(2);
|
|
|
|
radio_two stoploopsound(2);
|
|
|
|
radio_three stoploopsound(2);
|
|
|
|
|
|
|
|
wait(0.05);
|
|
|
|
pa_system playsound("secret_message", "message_complete");
|
|
|
|
pa_system waittill("message_complete");
|
|
|
|
|
|
|
|
radio_one playsound ("static");
|
|
|
|
radio_two playsound ("static");
|
|
|
|
radio_three playsound ("static");
|
2009-04-10 00:00:00 +00:00
|
|
|
}
|
2009-07-17 00:00:00 +00:00
|
|
|
radio_eggs()
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
if(!IsDefined (level.radio_counter))
|
|
|
|
{
|
|
|
|
level.radio_counter = 0;
|
|
|
|
}
|
|
|
|
while(level.radio_counter < 3)
|
|
|
|
{
|
|
|
|
wait(2);
|
|
|
|
}
|
|
|
|
level thread play_radio_sounds();
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
battle_radio()
|
|
|
|
{
|
|
|
|
if(!IsDefined (level.radio_counter))
|
|
|
|
{
|
|
|
|
level.radio_counter = 0;
|
|
|
|
}
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
battle_radio_trig = getent ("battle_radio_trigger", "targetname");
|
|
|
|
battle_radio_trig UseTriggerRequireLookAt();
|
|
|
|
battle_radio_trig SetCursorHint( "HINT_NOICON" );
|
|
|
|
battle_radio_origin = getent("battle_radio_origin", "targetname");
|
|
|
|
|
|
|
|
battle_radio_trig waittill( "trigger", player);
|
|
|
|
battle_radio_origin playsound ("battle_message");
|
2009-04-10 00:00:00 +00:00
|
|
|
|
|
|
|
}
|
2009-07-17 00:00:00 +00:00
|
|
|
whisper_radio()
|
|
|
|
{
|
|
|
|
if(!IsDefined (level.radio_counter))
|
|
|
|
{
|
|
|
|
level.radio_counter = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
whisper_radio_trig = getent ("whisper_radio_trigger", "targetname");
|
|
|
|
whisper_radio_trig UseTriggerRequireLookAt();
|
|
|
|
whisper_radio_trig SetCursorHint( "HINT_NOICON" );
|
|
|
|
whisper_radio_origin = getent("whisper_radio_origin", "targetname");
|
|
|
|
|
|
|
|
whisper_radio_trig waittill( "trigger");
|
|
|
|
whisper_radio_origin playsound ("whisper_message");
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
}
|
|
|
|
radio_one()
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
if(!IsDefined (level.radio_counter))
|
|
|
|
{
|
|
|
|
level.radio_counter = 0;
|
|
|
|
}
|
|
|
|
players = getplayers();
|
|
|
|
|
|
|
|
radio_one_trig = getent ("radio_one", "targetname");
|
|
|
|
radio_one_trig UseTriggerRequireLookAt();
|
|
|
|
radio_one_trig SetCursorHint( "HINT_NOICON" );
|
|
|
|
radio_one = getent("radio_one_origin", "targetname");
|
|
|
|
|
|
|
|
for(i=0;i<players.size;i++)
|
|
|
|
{
|
|
|
|
radio_one_trig waittill( "trigger", players);
|
|
|
|
|
|
|
|
level.radio_counter = level.radio_counter + 1;
|
|
|
|
radio_one playloopsound ("static_loop");
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
radio_two()
|
|
|
|
{
|
|
|
|
if(!IsDefined (level.radio_counter))
|
|
|
|
{
|
|
|
|
level.radio_counter = 0;
|
|
|
|
}
|
|
|
|
players = getplayers();
|
|
|
|
radio_two_trig = getent ("radio_two", "targetname");
|
|
|
|
radio_two_trig UseTriggerRequireLookAt();
|
|
|
|
radio_two_trig SetCursorHint( "HINT_NOICON" );
|
|
|
|
radio_two = getent("radio_two_origin", "targetname");
|
|
|
|
|
|
|
|
|
|
|
|
for(i=0;i<players.size;i++)
|
|
|
|
{
|
|
|
|
radio_two_trig waittill( "trigger", players);
|
|
|
|
level.radio_counter = level.radio_counter + 1;
|
|
|
|
radio_two playloopsound ("static_loop");
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
radio_three()
|
|
|
|
{
|
|
|
|
if(!IsDefined (level.radio_counter))
|
|
|
|
{
|
|
|
|
level.radio_counter = 0;
|
|
|
|
}
|
|
|
|
players = getplayers();
|
|
|
|
radio_three_trig = getent ("radio_three_trigger", "targetname");
|
|
|
|
radio_three_trig UseTriggerRequireLookAt();
|
|
|
|
radio_three_trig SetCursorHint( "HINT_NOICON" );
|
|
|
|
radio_three = getent("radio_three_origin", "targetname");
|
|
|
|
for(i=0;i<players.size;i++)
|
|
|
|
{
|
|
|
|
radio_three_trig waittill( "trigger", players);
|
|
|
|
level.radio_counter = level.radio_counter + 1;
|
|
|
|
radio_three playloopsound ("static_loop");
|
|
|
|
|
|
|
|
}
|
2009-04-10 00:00:00 +00:00
|
|
|
}
|
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
/*hanging_dead_guy()
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
//grab the hanging dead guy model
|
|
|
|
dead_guy = getent("hanging_dead_guy","targetname");
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
if(!isdefined(dead_guy))
|
|
|
|
return;
|
|
|
|
|
|
|
|
dead_guy physicslaunch ( dead_guy.origin, (randomintrange(-20,20),randomintrange(-20,20),randomintrange(-20,20)) );
|
|
|
|
}*/
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
meteor_trigger()
|
|
|
|
{
|
|
|
|
level endon("meteor_triggered");
|
|
|
|
dmgtrig = GetEnt( "meteor", "targetname" );
|
|
|
|
player = getplayers();
|
|
|
|
for(i=0;i<player.size;i++)
|
|
|
|
{
|
|
|
|
while(1)
|
|
|
|
{
|
|
|
|
dmgtrig waittill("trigger", player);
|
|
|
|
if(distancesquared(player.origin, dmgtrig.origin) < 1096 * 1096)
|
|
|
|
{
|
|
|
|
player thread meteor_dialog();
|
|
|
|
level notify ("meteor_triggered");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
wait(0.1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
meteor_dialog()
|
|
|
|
{
|
|
|
|
index = maps\_zombiemode_weapons::get_player_index(self);
|
|
|
|
player_index = "plr_" + index + "_";
|
|
|
|
sound_to_play = "vox_gen_meteor_0";
|
|
|
|
self maps\_zombiemode_spawner::do_player_playdialog(player_index,sound_to_play, 0.25);
|
|
|
|
}
|
|
|
|
player_zombie_awareness()
|
|
|
|
{
|
|
|
|
self endon("disconnect");
|
|
|
|
self endon("death");
|
|
|
|
players = getplayers();
|
|
|
|
while(1)
|
2009-04-10 00:00:00 +00:00
|
|
|
{
|
2009-07-17 00:00:00 +00:00
|
|
|
wait(1);
|
|
|
|
//zombie = get_closest_ai(self.origin,"axis");
|
|
|
|
|
|
|
|
zombs = getaiarray("axis");
|
|
|
|
for(i=0;i<zombs.size;i++)
|
|
|
|
{
|
|
|
|
if(DistanceSquared(zombs[i].origin, self.origin) < 200 * 200)
|
|
|
|
{
|
|
|
|
if(!isDefined(zombs[i]))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
dist = 200;
|
|
|
|
switch(zombs[i].zombie_move_speed)
|
|
|
|
{
|
|
|
|
case "walk": dist = 200;break;
|
|
|
|
case "run": dist = 250; break;
|
|
|
|
case "sprint": dist = 275;break;
|
|
|
|
}
|
|
|
|
if(distance2d(zombs[i].origin,self.origin) < dist)
|
|
|
|
{
|
|
|
|
yaw = self animscripts\utility::GetYawToSpot(zombs[i].origin );
|
|
|
|
//check to see if he's actually behind the player
|
|
|
|
if(yaw < -95 || yaw > 95)
|
|
|
|
{
|
|
|
|
zombs[i] playsound ("behind_vocals");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2009-04-10 00:00:00 +00:00
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
}
|
|
|
|
if(players.size > 1)
|
|
|
|
{
|
|
|
|
//Plays 'teamwork' style dialog if there are more than 1 player...
|
|
|
|
close_zombs = 0;
|
|
|
|
for(i=0;i<zombs.size;i++)
|
|
|
|
{
|
|
|
|
if(DistanceSquared(zombs[i].origin, self.origin) < 250 * 250)
|
|
|
|
{
|
|
|
|
close_zombs ++;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(close_zombs > 4)
|
|
|
|
{
|
|
|
|
if(randomintrange(0,20) < 5)
|
|
|
|
{
|
|
|
|
self thread play_oh_shit_dialog();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
play_oh_shit_dialog()
|
|
|
|
{
|
|
|
|
//player = getplayers();
|
|
|
|
index = maps\_zombiemode_weapons::get_player_index(self);
|
|
|
|
|
|
|
|
player_index = "plr_" + index + "_";
|
|
|
|
if(!IsDefined (self.vox_oh_shit))
|
|
|
|
{
|
|
|
|
num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_oh_shit");
|
|
|
|
self.vox_oh_shit = [];
|
|
|
|
for(i=0;i<num_variants;i++)
|
|
|
|
{
|
|
|
|
self.vox_oh_shit[self.vox_oh_shit.size] = "vox_oh_shit_" + i;
|
|
|
|
}
|
|
|
|
self.vox_oh_shit_available = self.vox_oh_shit;
|
|
|
|
}
|
|
|
|
sound_to_play = random(self.vox_oh_shit_available);
|
|
|
|
|
|
|
|
self.vox_oh_shit_available = array_remove(self.vox_oh_shit_available,sound_to_play);
|
|
|
|
|
|
|
|
if (self.vox_oh_shit_available.size < 1 )
|
|
|
|
{
|
|
|
|
self.vox_oh_shit_available = self.vox_oh_shit;
|
|
|
|
}
|
|
|
|
|
|
|
|
self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, 0.25);
|
2009-04-10 00:00:00 +00:00
|
|
|
|
|
|
|
|
2009-07-17 00:00:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-04-10 00:00:00 +00:00
|
|
|
|