15 lines
489 B
Text
15 lines
489 B
Text
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#include maps\_utility;
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#using_animtree("generic_human");
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main()
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{
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level.mg_animmg = [];
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level.mg_animmg[ "pain_stand" ] = %saw_gunner_pain;
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level.mg_animmg[ "pain_crouch" ] = %saw_gunner_lowwall_pain_01;
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level.mg_animmg[ "pain_prone" ] = %saw_gunner_prone_pain;
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level.mg_animmg[ "bipod_stand_setup" ] = %saw_gunner_runin_M;
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level.mg_animmg[ "bipod_crouch_setup" ] = %saw_gunner_lowwall_runin_M;
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level.mg_animmg[ "bipod_prone_setup" ] = %saw_gunner_prone_runin_M;
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}
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