115 lines
2.1 KiB
Text
115 lines
2.1 KiB
Text
|
#include maps\_utility;
|
||
|
|
||
|
main()
|
||
|
{
|
||
|
thread lastshottime();
|
||
|
array_thread(getentarray("showpath","script_noteworthy"), ::showpath);
|
||
|
array_thread(getentarray("brush_guide","targetname"), ::brush_guide);
|
||
|
}
|
||
|
|
||
|
showpath_trigger(path)
|
||
|
{
|
||
|
while(1)
|
||
|
{
|
||
|
self waittill ("trigger");
|
||
|
path notify ("showpath");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
showpath()
|
||
|
{
|
||
|
array_thread(getentarray(self.targetname,"target"),::showpath_trigger,self);
|
||
|
while(1)
|
||
|
{
|
||
|
self waittill ("showpath");
|
||
|
level notify ("newtrigger");
|
||
|
self thread leadshowstuff();
|
||
|
level waittill ("newtrigger");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
leadshowstuff()
|
||
|
{
|
||
|
level endon ("newtrigger");
|
||
|
while(1)
|
||
|
{
|
||
|
waitforrecentfire();
|
||
|
wait .5;
|
||
|
thread leadshowstuff_path(self,1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
leadshowstuff_path(position,arrowtime)
|
||
|
{
|
||
|
level endon ("newtrigger");
|
||
|
if(isdefined(position.target))
|
||
|
targ = getent(position.target,"targetname");
|
||
|
else
|
||
|
targ = undefined;
|
||
|
lasttarg = position;
|
||
|
while(isdefined(targ))
|
||
|
{
|
||
|
waitforrecentfire();
|
||
|
if(isdefined(targ.target))
|
||
|
targ = getent(targ.target,"targetname");
|
||
|
else
|
||
|
return;
|
||
|
if(!isdefined(targ))
|
||
|
return;
|
||
|
realarrowtime = distance(lasttarg.origin,targ.origin)/1000;
|
||
|
// if(distance(level.player.origin,targ.origin) < 5000)
|
||
|
draw_arrow_time (lasttarg.origin, targ.origin, (0,0,1), realarrowtime);
|
||
|
wait realarrowtime;
|
||
|
lasttarg = targ;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
waitforrecentfire()
|
||
|
{
|
||
|
while(!level.hasfiredrecently)
|
||
|
wait .05;
|
||
|
}
|
||
|
|
||
|
lastshottime()
|
||
|
{
|
||
|
level.hasfiredrecently = true;
|
||
|
lastshottime = 0;
|
||
|
while(1)
|
||
|
{
|
||
|
// SCRIPTER_MOD
|
||
|
// JesseS (3/20/2007): added players get array and check on player[0] for usebutton
|
||
|
// since this is a adebug script
|
||
|
players = get_players();
|
||
|
if(players[0] usebuttonpressed())
|
||
|
{
|
||
|
lastshottime = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lastshottime += .05;
|
||
|
}
|
||
|
if(lastshottime > 4)
|
||
|
{
|
||
|
level.hasfiredrecently = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
level.hasfiredrecently = true;
|
||
|
}
|
||
|
|
||
|
wait .05;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
brush_guide()
|
||
|
{
|
||
|
while(1)
|
||
|
{
|
||
|
self hide();
|
||
|
while(!level.hasfiredrecently)
|
||
|
wait .05;
|
||
|
self show();
|
||
|
while(level.hasfiredrecently)
|
||
|
wait .05;
|
||
|
}
|
||
|
}
|