1035 lines
32 KiB
Text
1035 lines
32 KiB
Text
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// This function should take care of grain and glow settings for each map, plus anything else that artists
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// need to be able to tweak without bothering level designers.
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#include maps\_utility;
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#include common_scripts\utility;
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main()
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{
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/#
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: main()\n");
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if( GetDvar( "scr_art_tweak" ) == "" || GetDvar( "scr_art_tweak" ) == "0" )
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{
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SetDvar( "scr_art_tweak", 0 );
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}
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if( GetDvar( "scr_dof_enable" ) == "" )
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{
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SetSavedDvar( "scr_dof_enable", "0" );
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}
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if( GetDvar( "scr_cinematic_autofocus" ) == "" )
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{
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SetDvar( "scr_cinematic_autofocus", "0" );
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}
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if( GetDvar( "scr_art_visionfile" ) == "" )
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{
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SetDvar( "scr_art_visionfile", level.script );
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}
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#/
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if( !IsDefined( level.dofDefault ) )
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{
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level.dofDefault = [];
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}
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if( !IsDefined( level.dofDefault[ "nearStart" ] ) )
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{
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level.dofDefault[ "nearStart" ] = 0;
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}
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if( !IsDefined( level.dofDefault[ "nearEnd" ] ) )
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{
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level.dofDefault["nearEnd"] = 0;
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}
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if( !IsDefined( level.dofDefault[ "farStart" ] ) )
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{
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level.dofDefault[ "farStart" ] = 1000;
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}
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if( !IsDefined( level.dofDefault[ "farEnd" ] ) )
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{
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level.dofDefault[ "farEnd" ] = 7000;
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}
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if( !IsDefined( level.dofDefault[ "nearBlur" ] ) )
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{
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level.dofDefault[ "nearBlur" ] = 4;
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}
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if( !IsDefined( level.dofDefault[ "farBlur" ] ) )
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{
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level.dofDefault[ "farBlur" ] = 0;
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}
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level.curDoF = ( level.dofDefault["farStart"] - level.dofDefault["nearEnd"] ) / 2;
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if( GetDvarInt( "scr_dof_enable" ) )
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{
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thread adsDoF();
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}
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/#
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thread tweakart();
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#/
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if( !IsDefined( level.script ) )
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{
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level.script = tolower( GetDvar ( "mapname" ) );
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}
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// Grain has been cut
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/*
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if (getDvar("r_grainfilter") == "")
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setdvar("r_grainfilter", "1");
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thread grain_filter();
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*/
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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/#
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: main() - COMPLETE\n");
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#/
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}
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grain_filter()
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{
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// Grain has been cut.
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/*
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//*****Full screen grain filter*****
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overlay = undefined;
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precacheShader("overlay_grain");
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for(;;)
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{
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if (getdvarfloat("r_grainfilter") > 0)
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{
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if (!isdefined(overlay))
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{
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overlay = newHudElem();
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overlay.x = 0;
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overlay.y = 0;
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overlay setshader ("overlay_grain", 640, 480);
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overlay.alignX = "left";
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overlay.alignY = "top";
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overlay.horzAlign = "fullscreen";
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overlay.vertAlign = "fullscreen";
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}
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}
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else
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{
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if (isdefined(overlay))
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overlay destroy();
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}
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if (isdefined(overlay))
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overlay.alpha = level.grainstrength * getdvarfloat("r_grainfilter");
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wait 0.05;
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}
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*/
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}
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artfxprintln(file,string)
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{
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// printing to file is optional now
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if(file == -1)
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return;
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fprintln(file,string);
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}
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// Nate - hack Fixmed and replace with proper script command call once it's fixed.
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// assumes " " as the deliiter. I'm not getting fancy.
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// I would really like to go work on jeepride so here's a
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// quick function that works for now untill engineering fixes strtok.
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strtok_loc( string, par1 )
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{
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stringlist = [];
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indexstring = "";
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for( i = 0 ; i < string.size ; i ++ )
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{
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if(string[ i ] == " ")
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{
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stringlist[stringlist.size] = indexstring;
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indexstring = "";
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}
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else
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{
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indexstring = indexstring+string[i];
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}
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}
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if(indexstring.size)
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stringlist[stringlist.size] = indexstring;
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return stringlist;
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}
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setfogsliders()
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{
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//fixme. replace strtok_loc with strtok if it ever works properly.
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fogall = strtok_loc( getdvar( "g_fogColorReadOnly" ), " " ) ;
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red = fogall[ 0 ];
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green = fogall[ 1 ];
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blue = fogall[ 2 ];
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halfplane = getdvar( "g_fogHalfDistReadOnly" );
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nearplane = getdvar( "g_fogStartDistReadOnly" );
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if ( !isdefined( red )
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|| !isdefined( green )
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|| !isdefined( blue )
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|| !isdefined( halfplane )
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|| !isdefined( halfplane )
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)
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{
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red = 1;
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green = 1;
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blue = 1;
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halfplane = 10000001;
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nearplane = 10000000;
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}
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setdvar("scr_fog_exp_halfplane",halfplane);
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setdvar("scr_fog_nearplane",nearplane);
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setdvar("scr_fog_red",red);
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setdvar("scr_fog_green",green);
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setdvar("scr_fog_blue",blue);
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}
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tweakart()
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{
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/#
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: tweakart()\n");
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if(!isdefined(level.tweakfile))
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level.tweakfile = false;
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// blah scriptgen stuff ignore this.
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if(level.tweakfile && level.bScriptgened)
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script_gen_dump_addline("maps\\createart\\"+level.script+"_art::main();",level.script+"_art"); // adds to scriptgendump
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// Default values
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if(getdvar("scr_fog_red") == "")
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{
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setdvar("scr_fog_exp_halfplane", "500");
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setdvar("scr_fog_exp_halfheight", "500");
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setdvar("scr_fog_nearplane", "0");
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setdvar("scr_fog_baseheight", "0");
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setdvar("scr_fog_red", "0.5");
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setdvar("scr_fog_green", "0.5");
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setdvar("scr_fog_blue", "0.5");
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}
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// not in DEVGUI
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setdvar("scr_fog_fraction", "1.0");
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setdvar("scr_art_dump", "0");
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// update the devgui variables to current settings
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setdvar("scr_dof_nearStart",level.dofDefault["nearStart"]);
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setdvar("scr_dof_nearEnd",level.dofDefault["nearEnd"]);
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setdvar("scr_dof_farStart",level.dofDefault["farStart"]);
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setdvar("scr_dof_farEnd",level.dofDefault["farEnd"]);
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setdvar("scr_dof_nearBlur",level.dofDefault["nearBlur"]);
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setdvar("scr_dof_farBlur",level.dofDefault["farBlur"]);
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// not in DEVGUI
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level.fogfraction = 1.0;
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file = undefined;
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filename = undefined;
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// set dofvars from < levelname > _art.gsc
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dofvarupdate();
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wait_for_first_player();
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players = get_players();
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for(;;)
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{
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: tweakart() - INNER LOOP START\n");
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while(getDvarint( "scr_art_tweak" ) == 0 )
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{
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: tweakart() - INNER INNER LOOP START\n");
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// assertex( getdvar( "scr_art_dump" ) == "0", "Must Enable Art Tweaks to export _art file." );
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: tweakart() - INNER INNER LOOP START WAIT\n");
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wait .05;
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: tweakart() - INNER INNER LOOP STOP WAIT\n");
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if(! getDvarint( "scr_art_tweak" ) == 0)
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setfogsliders(); //sets the sliders to whatever the current fog value is
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: tweakart() - INNER INNER LOOP END\n");
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}
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if ( getDvarint( "scr_art_tweak_message" ) )
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{
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setDvar( "scr_art_tweak_message", "0" );
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println( "ART TWEAK ENABLED" );
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}
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// OLD functions cuts the fog values by a fraction. not in menus
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tweakfog_fraction();
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//translate the slider values to script variables
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level.fogexphalfplane = getdvarfloat("scr_fog_exp_halfplane");
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level.fogexphalfheight = getdvarfloat("scr_fog_exp_halfheight");
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level.fognearplane = getdvarfloat("scr_fog_nearplane");
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level.fogred = getdvarfloat("scr_fog_red");
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level.foggreen = getdvarfloat("scr_fog_green");
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level.fogblue = getdvarfloat("scr_fog_blue");
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level.fogbaseheight = getdvarfloat("scr_fog_baseheight");
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dofvarupdate();
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// catch all those cases where a slider can be pushed to a place of conflict
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fovslidercheck();
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dump = dumpsettings();// dumps and returns true if the dump dvar is set
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// updates fog to the variables
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if ( ! getdvarint( "scr_fog_disable" ) )
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setVolFog( level.fognearplane, level.fogexphalfplane, level.fogexphalfheight, level.fogbaseheight, level.fogred, level.foggreen, level.fogblue, 0 );
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else
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setExpFog( 100000000000, 100000000001, 0, 0, 0, 0 );// couldn't find discreet fog disabling other than to never set it in the first place
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players[0] setDefaultDepthOfField();
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if ( dump )
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{
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println( "Art settings dumped success!" );
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addstring = "maps\\createart\\" + level.script + "_art::main();";
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if ( level.bScriptgened )
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{
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script_gen_dump_addline( addstring, level.script + "_art" );// adds to scriptgendump
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maps\_load::script_gen_dump();// dump scriptgen link
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}
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else
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assertex( level.tweakfile, "remove all art setting in " + level.script + ".gsc and add the following line before _load: " + addstring );
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setdvar( "scr_art_dump", "0" );
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}
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: tweakart() - INNER LOOP END\n");
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wait .1;
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}
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// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
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if( getdebugdvar( "replay_debug" ) == "1" )
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println("File: _art.gsc. Function: tweakart() - COMPLETE\n");
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#/
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}
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fovslidercheck()
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{
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//catch all those cases where a slider can be pushed to a place of conflict
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if(level.dofDefault["nearStart"] >= level.dofDefault["nearEnd"])
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{
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level.dofDefault["nearStart"] = level.dofDefault["nearEnd"]-1;
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setdvar("scr_dof_nearStart",level.dofDefault["nearStart"]);
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}
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if(level.dofDefault["nearEnd"] <= level.dofDefault["nearStart"])
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{
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level.dofDefault["nearEnd"] = level.dofDefault["nearStart"]+1;
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setdvar("scr_dof_nearEnd",level.dofDefault["nearEnd"]);
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}
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if(level.dofDefault["farStart"] >= level.dofDefault["farEnd"])
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{
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level.dofDefault["farStart"] = level.dofDefault["farEnd"]-1;
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setdvar("scr_dof_farStart",level.dofDefault["farStart"]);
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}
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if(level.dofDefault["farEnd"] <= level.dofDefault["farStart"])
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{
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level.dofDefault["farEnd"] = level.dofDefault["farStart"]+1;
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setdvar("scr_dof_farEnd",level.dofDefault["farEnd"]);
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}
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if(level.dofDefault["farBlur"] >= level.dofDefault["nearBlur"])
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{
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level.dofDefault["farBlur"] = level.dofDefault["nearBlur"]-.1;
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setdvar("scr_dof_farBlur",level.dofDefault["farBlur"]);
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}
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if(level.dofDefault["farStart"] <= level.dofDefault["nearEnd"])
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{
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level.dofDefault["farStart"] = level.dofDefault["nearEnd"]+1;
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setdvar("scr_dof_farStart",level.dofDefault["farStart"]);
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}
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}
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dumpsettings()
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{
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/#
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if ( getdvar( "scr_art_dump" ) == "0" )
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return false;
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dump = true;
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|
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filename = "createart/" + getdvar("scr_art_visionfile") + "_art.gsc";
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//////////////////
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file = openfile(filename,"write");
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assertex(file != -1, "File not writeable (maybe you should check it out): " + filename);
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if ( file == -1 )
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dump = false;
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artfxprintln (file,"//_createart generated. modify at your own risk. Changing values should be fine.");
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artfxprintln (file,"main()");
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artfxprintln (file,"{");
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artfxprintln(file,"");
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artfxprintln(file,"\tlevel.tweakfile = true;");
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artfxprintln(file," ");
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artfxprintln(file,"\t// *Fog section* ");
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artfxprintln(file,"");
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|
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artfxprintln(file,"\tsetdvar(\"scr_fog_exp_halfplane\""+", "+"\""+level.fogexphalfplane+"\""+");");
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artfxprintln(file,"\tsetdvar(\"scr_fog_exp_halfheight\""+", "+"\""+level.fogexphalfheight+"\""+");");
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artfxprintln(file,"\tsetdvar(\"scr_fog_nearplane\""+", "+"\""+level.fognearplane+"\""+");");
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||
|
artfxprintln(file,"\tsetdvar(\"scr_fog_red\""+", "+"\""+level.fogred+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"scr_fog_green\""+", "+"\""+level.foggreen+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"scr_fog_blue\""+", "+"\""+level.fogblue+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"scr_fog_baseheight\""+", "+"\""+level.fogbaseheight+"\""+");");
|
||
|
|
||
|
artfxprintln(file,"");
|
||
|
artfxprintln(file,"\t// *depth of field section* ");
|
||
|
artfxprintln(file,"");
|
||
|
|
||
|
artfxprintln(file,"\tlevel.dofDefault[\"nearStart\"] = "+getdvarint("scr_dof_nearStart")+";");
|
||
|
artfxprintln(file,"\tlevel.dofDefault[\"nearEnd\"] = "+getdvarint("scr_dof_nearEnd")+";");
|
||
|
artfxprintln(file,"\tlevel.dofDefault[\"farStart\"] = "+getdvarint("scr_dof_farStart")+";");
|
||
|
artfxprintln(file,"\tlevel.dofDefault[\"farEnd\"] = "+getdvarint("scr_dof_farEnd")+";");
|
||
|
artfxprintln(file,"\tlevel.dofDefault[\"nearBlur\"] = "+getdvarfloat("scr_dof_nearBlur")+";");
|
||
|
artfxprintln(file,"\tlevel.dofDefault[\"farBlur\"] = "+getdvarfloat("scr_dof_farBlur")+";");
|
||
|
|
||
|
// artfxprintln(file,"level.dof = level.dofDefault;");
|
||
|
artfxprintln(file,"");
|
||
|
artfxprintln(file,"\tplayers = maps\\_utility::get_players();");
|
||
|
artfxprintln(file,"\tfor( i = 0; i < players.size; i++ )");
|
||
|
artfxprintln(file,"\t{");
|
||
|
artfxprintln(file,"\t\tplayers[i] maps\\_art::setdefaultdepthoffield();");
|
||
|
artfxprintln(file,"\t}");
|
||
|
artfxprintln(file,"");
|
||
|
// vision store variables are a quick and dirty method of storing vision file values to the script so that next time we write everything they don't get interupted
|
||
|
|
||
|
if(getdvar("r_glowUseTweaks") == "0")
|
||
|
getvar = "visionstore";
|
||
|
else
|
||
|
getvar = "r";
|
||
|
|
||
|
if(getdvar("visionstore_glowTweakEnable") == "")
|
||
|
getvar = "r"; // for initial settings
|
||
|
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakEnable\""+", "+"\""+getdvar(getvar+"_glowTweakEnable")+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakRadius0\""+", "+"\""+getdvar(getvar+"_glowTweakRadius0")+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakRadius1\""+", "+"\""+getdvar(getvar+"_glowTweakRadius1")+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakBloomCutoff\""+", "+"\""+getdvar(getvar+"_glowTweakBloomCutoff")+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakBloomDesaturation\""+", "+"\""+getdvar(getvar+"_glowTweakBloomDesaturation")+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakBloomIntensity0\""+", "+"\""+getdvar(getvar+"_glowTweakBloomIntensity0")+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakBloomIntensity1\""+", "+"\""+getdvar(getvar+"_glowTweakBloomIntensity1")+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakSkyBleedIntensity0\""+", "+"\""+getdvar(getvar+"_glowTweakSkyBleedIntensity0")+"\""+");");
|
||
|
artfxprintln(file,"\tsetdvar(\"visionstore_glowTweakSkyBleedIntensity1\""+", "+"\""+getdvar(getvar+"_glowTweakSkyBleedIntensity1")+"\""+");");
|
||
|
|
||
|
// vision store variables are a quick and dirty method of storing vision file values to the script so that next time we write everything they don't get interupted
|
||
|
|
||
|
artfxprintln( file, "" );
|
||
|
artfxprintln( file, "\t//* Fog section * " );
|
||
|
artfxprintln( file, "" );
|
||
|
|
||
|
// artfxprintln( file, "\tsetdvar( \"scr_fog_exp_halfplane\"" + ", " + "\"" + level.fogexphalfplane + "\"" + " );" );
|
||
|
// artfxprintln( file, "\tsetdvar( \"scr_fog_nearplane\"" + ", " + "\"" + level.fognearplane + "\"" + " );" );
|
||
|
// artfxprintln( file, "\tsetdvar( \"scr_fog_red\"" + ", " + "\"" + level.fogred + "\"" + " );" );
|
||
|
// artfxprintln( file, "\tsetdvar( \"scr_fog_green\"" + ", " + "\"" + level.foggreen + "\"" + " );" );
|
||
|
// artfxprintln( file, "\tsetdvar( \"scr_fog_blue\"" + ", " + "\"" + level.fogblue + "\"" + " );" );
|
||
|
artfxprintln( file, "\tsetdvar( \"scr_fog_disable\"" + ", " + "\"" + getdvarint( "scr_fog_disable" ) + "\"" + " );" );
|
||
|
|
||
|
artfxprintln(file,"");
|
||
|
if ( ! getdvarint( "scr_fog_disable" ) )
|
||
|
artfxprintln(file,"\tsetVolFog("+level.fognearplane+", "+level.fogexphalfplane+", "+level.fogexphalfheight+", "+level.fogbaseheight+", "+level.fogred+", "+level.foggreen+", "+level.fogblue+", 0);");
|
||
|
|
||
|
artfxprintln( file, "\tmaps\\_utility::set_vision_set( \"" + level.script + "\", 0 );" );
|
||
|
|
||
|
artfxprintln( file, "" );
|
||
|
artfxprintln( file, "}" );
|
||
|
|
||
|
saved = closefile(file);
|
||
|
assertex( (saved == 1), "File not saved (see above message?): " + filename );
|
||
|
if ( ! saved )
|
||
|
dump = false;
|
||
|
//////////////////////////////
|
||
|
|
||
|
visionFilename = "vision/" + getdvar("scr_art_visionfile") + ".vision";
|
||
|
file = openfile( visionFilename, "write" );
|
||
|
|
||
|
assertex( (file != -1), "File not writeable (may need checked out of P4): " + filename );
|
||
|
|
||
|
artfxprintln( file, "r_glow \"" + getdvar( "r_glowTweakEnable" ) + "\"" );
|
||
|
artfxprintln( file, "r_glowRadius0 \"" + getdvar( "r_glowTweakRadius0" ) + "\"" );
|
||
|
artfxprintln( file, "r_glowRadius1 \"" + getdvar( "r_glowTweakRadius1" ) + "\"" );
|
||
|
artfxprintln( file, "r_glowBloomCutoff \"" + getdvar( "r_glowTweakBloomCutoff" ) + "\"" );
|
||
|
artfxprintln( file, "r_glowBloomDesaturation \"" + getdvar( "r_glowTweakBloomDesaturation" ) + "\"" );
|
||
|
artfxprintln( file, "r_glowBloomIntensity0 \"" + getdvar( "r_glowTweakBloomIntensity0" ) + "\"" );
|
||
|
artfxprintln( file, "r_glowBloomIntensity1 \"" + getdvar( "r_glowTweakBloomIntensity1" ) + "\"" );
|
||
|
artfxprintln( file, "r_glowSkyBleedIntensity0 \"" + getdvar( "r_glowTweakSkyBleedIntensity0" ) + "\"" );
|
||
|
artfxprintln( file, "r_glowSkyBleedIntensity1 \"" + getdvar( "r_glowTweakSkyBleedIntensity1" ) + "\"" );
|
||
|
artfxprintln( file, " " );
|
||
|
artfxprintln( file, "r_filmEnable \"" + getdvar( "r_filmTweakEnable" ) + "\"" );
|
||
|
artfxprintln( file, "r_filmContrast \"" + getdvar( "r_filmTweakContrast" ) + "\"" );
|
||
|
artfxprintln( file, "r_filmBrightness \"" + getdvar( "r_filmTweakBrightness" ) + "\"" );
|
||
|
artfxprintln( file, "r_filmDesaturation \"" + getdvar( "r_filmTweakDesaturation" ) + "\"" );
|
||
|
artfxprintln( file, "r_filmInvert \"" + getdvar( "r_filmTweakInvert" ) + "\"" );
|
||
|
artfxprintln( file, "r_filmLightTint \"" + getdvar( "r_filmTweakLightTint" ) + "\"" );
|
||
|
artfxprintln( file, "r_filmDarkTint \"" + getdvar( "r_filmTweakDarkTint" ) + "\"" );
|
||
|
|
||
|
|
||
|
saved = closefile( file );
|
||
|
assertex( (saved == 1), "File not saved (see above message?): " + visionFilename );
|
||
|
|
||
|
|
||
|
//sets the fog value
|
||
|
// //tweak gets turned on the first time fog is enabled.
|
||
|
// if(getDvarint( "scr_art_tweak" ) != 0)
|
||
|
|
||
|
setVolFog(level.fognearplane, level.fogexphalfplane, level.fogexphalfheight, level.fogbaseheight, level.fogred, level.foggreen, level.fogblue, 0);
|
||
|
|
||
|
players = get_players();
|
||
|
players[0] setDefaultDepthOfField();
|
||
|
|
||
|
if(dump)
|
||
|
println( "ART DUMPED SUCCESSFULLY" );
|
||
|
return dump;
|
||
|
#/
|
||
|
}
|
||
|
|
||
|
tweakfog_fraction()
|
||
|
{
|
||
|
fogfraction = getdvarfloat("scr_fog_fraction");
|
||
|
if(fogfraction != level.fogfraction)
|
||
|
level.fogfraction = fogfraction;
|
||
|
else
|
||
|
return;
|
||
|
|
||
|
color = [];
|
||
|
color[0] = getdvarfloat("scr_fog_red");
|
||
|
color[1] = getdvarfloat("scr_fog_green");
|
||
|
color[2] = getdvarfloat("scr_fog_blue");
|
||
|
|
||
|
setdvar("scr_fog_fraction", 1);
|
||
|
if(fogfraction < 0)
|
||
|
{
|
||
|
println("no negative numbers please.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fc = [];
|
||
|
larger = 1;
|
||
|
for(i=0;i<color.size;i++)
|
||
|
{
|
||
|
fc[i] = fogfraction*color[i];
|
||
|
if(fc[i] > larger)
|
||
|
larger = fc[i];
|
||
|
}
|
||
|
|
||
|
if(larger > 1)
|
||
|
for(i=0;i<fc.size;i++)
|
||
|
fc[i] = fc[i]/larger;
|
||
|
|
||
|
setdvar("scr_fog_red",fc[0]);
|
||
|
setdvar("scr_fog_green",fc[1]);
|
||
|
setdvar("scr_fog_blue",fc[2]);
|
||
|
|
||
|
}
|
||
|
|
||
|
cloudlight(sunlight_bright, sunlight_dark, diffuse_high, diffuse_low)
|
||
|
{
|
||
|
level.sunlight_bright = sunlight_bright;
|
||
|
level.sunlight_dark = sunlight_dark;
|
||
|
level.diffuse_high = diffuse_high;
|
||
|
level.diffuse_low = diffuse_low;
|
||
|
|
||
|
setdvar("r_lighttweaksunlight", level.sunlight_dark);
|
||
|
setdvar("r_lighttweakdiffusefraction", level.diffuse_low);
|
||
|
direction = "up";
|
||
|
|
||
|
for(;;)
|
||
|
{
|
||
|
sunlight = getdvarFloat("r_lighttweaksunlight");
|
||
|
jitter = scale(1 + randomint(21));
|
||
|
|
||
|
flip = randomint(2);
|
||
|
if(flip)
|
||
|
jitter = jitter * -1;
|
||
|
|
||
|
if(direction == "up")
|
||
|
next_target = sunlight + scale(30) + jitter;
|
||
|
else
|
||
|
next_target = sunlight - scale(30) + jitter;
|
||
|
|
||
|
//iprintln("jitter = ", jitter);
|
||
|
if(next_target >= level.sunlight_bright)
|
||
|
{
|
||
|
next_target = level.sunlight_bright;
|
||
|
direction = "down";
|
||
|
}
|
||
|
|
||
|
if(next_target <= level.sunlight_dark)
|
||
|
{
|
||
|
next_target = level.sunlight_dark;
|
||
|
direction = "up";
|
||
|
}
|
||
|
|
||
|
if(next_target > sunlight)
|
||
|
brighten(next_target, (3 + randomint(3)), .05);
|
||
|
else
|
||
|
darken(next_target, (3 + randomint(3)), .05);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
brighten(target_sunlight, time, freq)
|
||
|
{
|
||
|
//iprintln("Brightening sunlight to ", target_sunlight);
|
||
|
sunlight = getdvarFloat("r_lighttweaksunlight");
|
||
|
//diffuse = getdvarFloat("r_lighttweakdiffusefraction");
|
||
|
//iprintln("sunlight = ", sunlight);
|
||
|
//iprintln("diffuse = ", diffuse);
|
||
|
|
||
|
totalchange = target_sunlight - sunlight;
|
||
|
changeamount = totalchange / (time / freq);
|
||
|
//iprintln("totalchange = ", totalchange);
|
||
|
//iprintln("changeamount = ", changeamount);
|
||
|
|
||
|
while(time > 0)
|
||
|
{
|
||
|
time = time - freq;
|
||
|
|
||
|
sunlight = sunlight + changeamount;
|
||
|
setdvar("r_lighttweaksunlight", sunlight);
|
||
|
//iprintln("^6sunlight = ", sunlight);
|
||
|
|
||
|
frac = (sunlight - level.sunlight_dark) / (level.sunlight_bright - level.sunlight_dark);
|
||
|
diffuse = level.diffuse_high + (level.diffuse_low - level.diffuse_high) * frac;
|
||
|
setdvar("r_lighttweakdiffusefraction", diffuse);
|
||
|
//iprintln("^6diffuse = ", diffuse);
|
||
|
|
||
|
wait freq;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
darken(target_sunlight, time, freq)
|
||
|
{
|
||
|
//iprintln("Darkening sunlight to ", target_sunlight);
|
||
|
sunlight = getdvarFloat("r_lighttweaksunlight");
|
||
|
//diffuse = getdvarFloat("r_lighttweakdiffusefraction");
|
||
|
//iprintln("sunlight = ", sunlight);
|
||
|
//iprintln("diffuse = ", diffuse);
|
||
|
|
||
|
totalchange = sunlight - target_sunlight;
|
||
|
changeamount = totalchange / (time / freq);
|
||
|
//iprintln("totalchange = ", totalchange);
|
||
|
//iprintln("changeamount = ", changeamount);
|
||
|
|
||
|
while(time > 0)
|
||
|
{
|
||
|
time = time - freq;
|
||
|
|
||
|
sunlight = sunlight - changeamount;
|
||
|
setdvar("r_lighttweaksunlight", sunlight);
|
||
|
//iprintln("^6sunlight = ", sunlight);
|
||
|
|
||
|
frac = (sunlight - level.sunlight_dark) / (level.sunlight_bright - level.sunlight_dark);
|
||
|
diffuse = level.diffuse_high + (level.diffuse_low - level.diffuse_high) * frac;
|
||
|
setdvar("r_lighttweakdiffusefraction", diffuse);
|
||
|
//iprintln("^6diffuse = ", diffuse);
|
||
|
|
||
|
wait freq;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
scale( percent )
|
||
|
{
|
||
|
frac = percent / 100;
|
||
|
return (level.sunlight_dark + frac * (level.sunlight_bright - level.sunlight_dark)) - level.sunlight_dark;
|
||
|
}
|
||
|
|
||
|
|
||
|
adsDoF()
|
||
|
{
|
||
|
// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
|
||
|
/#
|
||
|
if( getdebugdvar( "replay_debug" ) == "1" )
|
||
|
println("File: _art.gsc. Function: adsDoF()\n");
|
||
|
#/
|
||
|
|
||
|
level.dof = level.dofDefault;
|
||
|
art_tweak = false;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( 0.05 );
|
||
|
|
||
|
// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
|
||
|
/#
|
||
|
if( getdebugdvar( "replay_debug" ) == "1" )
|
||
|
println("File: _art.gsc. Function: adsDoF() - INNER LOOP START\n");
|
||
|
#/
|
||
|
|
||
|
if ( level.level_specific_dof )
|
||
|
{
|
||
|
// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
|
||
|
/#
|
||
|
if( getdebugdvar( "replay_debug" ) == "1" )
|
||
|
println("File: _art.gsc. Function: adsDoF() - INNER LOOP END EARLY 1\n");
|
||
|
#/
|
||
|
continue;
|
||
|
}
|
||
|
if ( getDvarInt( "scr_cinematic" ) )
|
||
|
{
|
||
|
updateCinematicDoF();
|
||
|
// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
|
||
|
/#
|
||
|
if( getdebugdvar( "replay_debug" ) == "1" )
|
||
|
println("File: _art.gsc. Function: adsDoF() - INNER LOOP END EARLY 2\n");
|
||
|
#/
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/# art_tweak = getDvarInt( "scr_art_tweak" ); #/
|
||
|
|
||
|
if ( getDvarInt( "scr_dof_enable" ) && !art_tweak )
|
||
|
{
|
||
|
updateDoF();
|
||
|
// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
|
||
|
/#
|
||
|
if( getdebugdvar( "replay_debug" ) == "1" )
|
||
|
println("File: _art.gsc. Function: adsDoF() - INNER LOOP END EARLY 3\n");
|
||
|
#/
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
players = get_players();
|
||
|
//players[0] setDefaultDepthOfField();
|
||
|
for( i = 0; i < players.size; i++ )
|
||
|
{
|
||
|
players[i] setDefaultDepthOfField();
|
||
|
}
|
||
|
|
||
|
// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
|
||
|
/#
|
||
|
if( getdebugdvar( "replay_debug" ) == "1" )
|
||
|
println("File: _art.gsc. Function: adsDoF() - INNER LOOP END\n");
|
||
|
#/
|
||
|
|
||
|
wait ( 0.05 );
|
||
|
}
|
||
|
|
||
|
// CODER_MOD: Bryce (05/08/08): Useful output for debugging replay system
|
||
|
/#
|
||
|
if( getdebugdvar( "replay_debug" ) == "1" )
|
||
|
println("File: _art.gsc. Function: adsDoF() - COMPLETE\n");
|
||
|
#/
|
||
|
}
|
||
|
|
||
|
|
||
|
updateCinematicDoF()
|
||
|
{
|
||
|
players = get_players();
|
||
|
|
||
|
if ( players.size == 0 )
|
||
|
return;
|
||
|
|
||
|
for( i = 0; i < players.size; i++ )
|
||
|
{
|
||
|
adsFrac = players[i] playerADS();
|
||
|
if ( adsFrac == 1 && getDvarInt( "scr_cinematic_autofocus" ) )
|
||
|
{
|
||
|
traceDir = vectorNormalize( anglesToForward( players[i] getPlayerAngles() ) );
|
||
|
trace = bulletTrace( players[i] getEye(), players[i] getEye() + vectorscale( traceDir, 100000 ), true, players[i] );
|
||
|
|
||
|
enemies = getAIArray();
|
||
|
nearEnd = 10000;
|
||
|
farStart = -1;
|
||
|
start_origin = players[i] getEye();
|
||
|
start_angles = players[i] getPlayerAngles();
|
||
|
bestDot = 0;
|
||
|
bestFocalPoint = undefined;
|
||
|
for ( index = 0; index < enemies.size; index++ )
|
||
|
{
|
||
|
end_origin = enemies[index].origin;
|
||
|
normal = vectorNormalize( end_origin - start_origin );
|
||
|
forward = anglestoforward( start_angles );
|
||
|
dot = vectorDot( forward, normal );
|
||
|
|
||
|
if ( dot > bestDot )
|
||
|
{
|
||
|
bestDot = dot;
|
||
|
bestFocalPoint = enemies[index].origin;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bestDot < 0.923 )
|
||
|
{
|
||
|
scrDoF = distance( start_origin, trace["position"] );
|
||
|
// scrDoF = getDvarInt( "scr_cinematic_doffocus" ) * 39;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
scrDoF = distance( start_origin, bestFocalPoint );
|
||
|
}
|
||
|
|
||
|
changeDoFValue( "nearStart", 1, 200 );
|
||
|
changeDoFValue( "nearEnd", scrDoF, 200 );
|
||
|
changeDoFValue( "farStart", scrDoF + 196, 200 );
|
||
|
changeDoFValue( "farEnd", (scrDoF + 196) * 2, 200 );
|
||
|
changeDoFValue( "nearBlur", 6, 0.1 );
|
||
|
changeDoFValue( "farBlur", 3.6, 0.1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
scrDoF = getDvarInt( "scr_cinematic_doffocus" ) * 39;
|
||
|
|
||
|
if ( level.curDoF != scrDoF )
|
||
|
{
|
||
|
changeDoFValue( "nearStart", 1, 100 );
|
||
|
changeDoFValue( "nearEnd", scrDoF, 100 );
|
||
|
changeDoFValue( "farStart", scrDoF + 196, 100 );
|
||
|
changeDoFValue( "farEnd", (scrDoF + 196) * 2, 100 );
|
||
|
changeDoFValue( "nearBlur", 6, 0.1 );
|
||
|
changeDoFValue( "farBlur", 3.6, 0.1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
level.curDoF = (level.dof["farStart"] - level.dof["nearEnd"]) / 2;
|
||
|
|
||
|
players[i] setDepthOfField(
|
||
|
level.dof["nearStart"],
|
||
|
level.dof["nearEnd"],
|
||
|
level.dof["farStart"],
|
||
|
level.dof["farEnd"],
|
||
|
level.dof["nearBlur"],
|
||
|
level.dof["farBlur"]
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
updateDoF()
|
||
|
{
|
||
|
players = get_players();
|
||
|
|
||
|
if ( players.size == 0 )
|
||
|
return;
|
||
|
|
||
|
for( i = 0; i < players.size; i++ )
|
||
|
{
|
||
|
if ( players[i] playerADS() == 0.0 )
|
||
|
{
|
||
|
players[i] setDefaultDepthOfField();
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
playerEye = players[i] getEye();
|
||
|
playerAngles = players[i] getPlayerAngles();
|
||
|
playerForward = vectorNormalize( anglesToForward( playerAngles ) );
|
||
|
|
||
|
trace = bulletTrace( playerEye, playerEye + vectorscale( playerForward, 8192 ), true, players[i] );
|
||
|
|
||
|
enemies = getAIArray( "axis" );
|
||
|
nearEnd = 10000;
|
||
|
farStart = -1;
|
||
|
|
||
|
for ( index = 0; index < enemies.size; index++ )
|
||
|
{
|
||
|
enemyDir = vectorNormalize( enemies[index].origin - playerEye );
|
||
|
|
||
|
dot = vectorDot( playerForward, enemyDir );
|
||
|
if ( dot < 0.923 ) // 45 degrees
|
||
|
continue;
|
||
|
|
||
|
distFrom = distance( playerEye, enemies[index].origin );
|
||
|
|
||
|
if ( distFrom - 30 < nearEnd )
|
||
|
nearEnd = distFrom - 30;
|
||
|
|
||
|
if ( distFrom + 30 > farStart )
|
||
|
farStart = distFrom + 30;
|
||
|
}
|
||
|
|
||
|
if ( nearEnd > farStart )
|
||
|
{
|
||
|
nearEnd = 256;
|
||
|
farStart = 2500;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( nearEnd < 50 )
|
||
|
nearEnd = 50;
|
||
|
else if ( nearEnd > 512 )
|
||
|
nearEnd = 512;
|
||
|
|
||
|
if ( farStart > 2500 )
|
||
|
farStart = 2500;
|
||
|
else if ( farStart < 1000 )
|
||
|
farStart = 1000;
|
||
|
}
|
||
|
|
||
|
traceDist = distance( playerEye, trace["position"] );
|
||
|
|
||
|
if ( nearEnd > traceDist )
|
||
|
nearEnd = traceDist - 30;
|
||
|
|
||
|
if ( nearEnd < 1 )
|
||
|
nearEnd = 1;
|
||
|
|
||
|
if ( farStart < traceDist )
|
||
|
farSTart = traceDist;
|
||
|
|
||
|
setDoFTarget( i, 1, nearEnd, farStart, farStart * 4, 6, 1.8 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
setDoFTarget( player, nearStart, nearEnd, farStart, farEnd, nearBlur, farBlur )
|
||
|
{
|
||
|
players = get_players();
|
||
|
adsFrac = players[player] playerADS();
|
||
|
if ( adsFrac == 1 )
|
||
|
{
|
||
|
changeDoFValue( "nearStart", nearStart, 50 );
|
||
|
changeDoFValue( "nearEnd", nearEnd, 50 );
|
||
|
changeDoFValue( "farStart", farStart, 400 );
|
||
|
changeDoFValue( "farEnd", farEnd, 400 );
|
||
|
changeDoFValue( "nearBlur", nearBlur, 0.1 );
|
||
|
changeDoFValue( "farBlur", farBlur, 0.1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lerpDoFValue( "nearStart", nearStart, adsFrac );
|
||
|
lerpDoFValue( "nearEnd", nearEnd, adsFrac );
|
||
|
lerpDoFValue( "farStart", farStart, adsFrac );
|
||
|
lerpDoFValue( "farEnd", farEnd, adsFrac );
|
||
|
lerpDoFValue( "nearBlur", nearBlur, adsFrac );
|
||
|
lerpDoFValue( "farBlur", farBlur, adsFrac );
|
||
|
}
|
||
|
|
||
|
players[player] setDepthOfField(
|
||
|
level.dof["nearStart"],
|
||
|
level.dof["nearEnd"],
|
||
|
level.dof["farStart"],
|
||
|
level.dof["farEnd"],
|
||
|
level.dof["nearBlur"],
|
||
|
level.dof["farBlur"]
|
||
|
);
|
||
|
}
|
||
|
|
||
|
changeDoFValue( valueName, targetValue, maxChange )
|
||
|
{
|
||
|
if ( level.dof[valueName] > targetValue )
|
||
|
{
|
||
|
changeVal = (level.dof[valueName] - targetValue) * 0.5;
|
||
|
if ( changeVal > maxChange )
|
||
|
changeVal = maxChange;
|
||
|
else if ( changeVal < 1 )
|
||
|
changeVal = 1;
|
||
|
|
||
|
if ( level.dof[valueName] - changeVal < targetValue )
|
||
|
level.dof[valueName] = targetValue;
|
||
|
else
|
||
|
level.dof[valueName] -= changeVal;
|
||
|
}
|
||
|
else if ( level.dof[valueName] < targetValue )
|
||
|
{
|
||
|
changeVal = (targetValue - level.dof[valueName]) * 0.5;
|
||
|
if ( changeVal > maxChange )
|
||
|
changeVal = maxChange;
|
||
|
else if ( changeVal < 1 )
|
||
|
changeVal = 1;
|
||
|
|
||
|
if ( level.dof[valueName] + changeVal > targetValue )
|
||
|
level.dof[valueName] = targetValue;
|
||
|
else
|
||
|
level.dof[valueName] += changeVal;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lerpDoFValue( valueName, targetValue, lerpAmount )
|
||
|
{
|
||
|
level.dof[valueName] = level.dofDefault[valueName] + ((targetValue - level.dofDefault[valueName]) * lerpAmount) ;
|
||
|
}
|
||
|
|
||
|
dofvarupdate()
|
||
|
{
|
||
|
level.dofDefault["nearStart"] = getdvarint("scr_dof_nearStart");
|
||
|
level.dofDefault["nearEnd"] = getdvarint("scr_dof_nearEnd");
|
||
|
level.dofDefault["farStart"] = getdvarint("scr_dof_farStart");
|
||
|
level.dofDefault["farEnd"] = getdvarint("scr_dof_farEnd");
|
||
|
level.dofDefault["nearBlur"] = getdvarfloat("scr_dof_nearBlur");
|
||
|
level.dofDefault["farBlur"] = getdvarfloat("scr_dof_farBlur");
|
||
|
}
|
||
|
|
||
|
setdefaultdepthoffield()
|
||
|
{
|
||
|
if( IsDefined( level.do_not_use_dof ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self setDepthOfField(
|
||
|
level.dofDefault["nearStart"],
|
||
|
level.dofDefault["nearEnd"],
|
||
|
level.dofDefault["farStart"],
|
||
|
level.dofDefault["farEnd"],
|
||
|
level.dofDefault["nearBlur"],
|
||
|
level.dofDefault["farBlur"]
|
||
|
);
|
||
|
}
|
||
|
|
||
|
|
||
|
isDoFDefault()
|
||
|
{
|
||
|
if ( level.dofDefault["nearStart"] != getDvarInt( "scr_dof_nearStart" ) )
|
||
|
return false;
|
||
|
|
||
|
if ( level.dofDefault["nearEnd"] != getDvarInt( "scr_dof_nearEnd" ) )
|
||
|
return false;
|
||
|
|
||
|
if ( level.dofDefault["farStart"] != getDvarInt( "scr_dof_farStart" ) )
|
||
|
return false;
|
||
|
|
||
|
if ( level.dofDefault["farEnd"] != getDvarInt( "scr_dof_farEnd" ) )
|
||
|
return false;
|
||
|
|
||
|
if ( level.dofDefault["nearBlur"] != getDvarInt( "scr_dof_nearBlur" ) )
|
||
|
return false;
|
||
|
|
||
|
if ( level.dofDefault["farBlur"] != getDvarInt( "scr_dof_farBlur" ) )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|