cod5-sdk/raw/fx/impacts/fx_deathfx_dogbite_dmg.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
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editorFlags useRandRotDelta useRandVel0 useBackCompatVel playOnTouch;
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn useCollision dieOnTouch;
spawnRange 0 4200;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 100;
spawnLooping 200 1;
spawnOneShot 1 0;
spawnDelayMsec 1 0;
lifeSpanMsec 350 200;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 180 0;
gravity 45 65;
elasticity 0 0.1;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 600
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velGraph1Z 1
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rotGraph 240
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sizeGraph0 8
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scaleGraph 1
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "impacts/flesh_hit_splat_mp";
fxOnDeath "";
sortOrder 5;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
tail
{
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};
}
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editorFlags looping useRandSize0 useRandScale useRandVel0 useBackCompatVel absVel1 boundingSphere;
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
spawnRange 0 1700;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 200;
spawnLooping 40 2;
spawnOneShot 1 0;
spawnDelayMsec 10 0;
lifeSpanMsec 400 100;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 1;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 360;
spawnAngleYaw 0 360;
spawnAngleRoll 0 360;
angleVelPitch -100 200;
angleVelYaw -100 200;
angleVelRoll -100 200;
initialRot -360 720;
gravity 85 5;
elasticity 0.2 0.3;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 4;
atlasFps 7;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 460
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scaleGraph 2
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 6;
efPriority 255;
emission "";
emitDist 3 0;
emitDistVariance 1 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
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}
{
name "new_blood_burst_ex";
editorFlags useRandSize0 useRandSize1 useRandScale useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel boundingSphere;
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn nonUniformScale;
spawnRange 0 1600;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 100;
spawnLooping 10 1;
spawnOneShot 2 2;
spawnDelayMsec 0 0;
lifeSpanMsec 150 150;
spawnOrgX -1 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 1;
spawnOffsetHeight -2 0;
spawnAnglePitch 0 360;
spawnAngleYaw 0 360;
spawnAngleRoll 0 360;
angleVelPitch -100 200;
angleVelYaw -100 200;
angleVelRoll -100 200;
initialRot 0 0;
gravity 0 0;
elasticity 0.2 0.3;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 2;
atlasFps 0;
atlasLoopCount 1;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
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rotGraph 0
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scaleGraph 2
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 9;
efPriority 255;
emission "";
emitDist 3 0;
emitDistVariance 1 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
line
{
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};
}
{
name "blood_spill_decal";
editorFlags useRandSize0 useRandScale useRandVel0 useBackCompatVel absVel1 playOnTouch;
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn useCollision dieOnTouch;
spawnRange 0 1700;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 200;
spawnLooping 40 2;
spawnOneShot 4 1;
spawnDelayMsec 10 0;
lifeSpanMsec 600 200;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 1;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 360;
spawnAngleYaw 0 360;
spawnAngleRoll 0 360;
angleVelPitch -100 200;
angleVelYaw -100 200;
angleVelRoll -100 200;
initialRot -360 720;
gravity 55 5;
elasticity 0.1 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 4;
atlasFps 10;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
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rotGraph 0
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scaleGraph 2
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "impacts/flesh_hit_splat_mp";
fxOnDeath "";
sortOrder 5;
efPriority 255;
emission "";
emitDist 3 0;
emitDistVariance 1 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
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}
{
name "blood_impact_far";
editorFlags useRandSize0 useRandScale useRandRotDelta useRandVel0 useBackCompatVel absVel1 boundingSphere;
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
spawnRange 2800 2600;
fadeInRange 0 0;
fadeOutRange 0 400;
spawnFrustumCullRadius 300;
spawnLooping 10 1;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 333 111;
spawnOrgX 0 0;
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spawnOrgZ 0 0;
spawnOffsetRadius 1 1;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 360;
spawnAngleYaw 0 360;
spawnAngleRoll 0 360;
angleVelPitch -100 200;
angleVelYaw -100 200;
angleVelRoll -100 200;
initialRot 0 0;
gravity 0 0;
elasticity 0.2 0.3;
windinfluence 0;
atlasBehavior startIndexed playOverLife;
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 255;
emission "";
emitDist 3 0;
emitDistVariance 1 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
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}