cod5-sdk/raw/fx/destructibles/fx_ammobox_fire.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
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editorFlags looping useRandSize0 useRandRotDelta useRandVel1 useBackCompatVel absVel1;
flags spawnRelative spawnOffsetNone runRelToSpawn nonUniformScale;
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fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 50 100;
spawnOneShot 0 0;
spawnDelayMsec 0 0;
lifeSpanMsec 200 0;
spawnOrgX -40 5;
spawnOrgY -7 14;
spawnOrgZ -5 10;
spawnOffsetRadius 13 -13;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity -20 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
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atlasEntryCount 0;
velGraph0X 200
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rotGraph 0
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sizeGraph0 15
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sizeGraph1 20
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alphaGraph 1
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collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 4;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_fire_flame_lick"
};
}
{
name "FLM_cntr_wisp";
editorFlags looping useRandSize0 useRandRotDelta useRandVel1 useBackCompatVel absVel1;
flags spawnRelative spawnOffsetNone runRelToSpawn;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 150 30;
spawnOneShot 200 200;
spawnDelayMsec 0 250;
lifeSpanMsec 300 0;
spawnOrgX -40 5;
spawnOrgY -5 -5;
spawnOrgZ -5 10;
spawnOffsetRadius 13 -13;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity -40 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 16;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
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colorGraph 1
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alphaGraph 1
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collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
tail
{
"gfx_fxt_fire_flame_lick"
};
}