cod5-sdk/raw/animtrees/fakeShooters.atr

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2008-11-20 00:00:00 +00:00
body
{
combat_directions
{
combat_up
{
stand_aim_up
stand_shoot_up
stand_shoot_auto_up
crouch_aim_up
crouch_shoot_up
crouch_shoot_auto_up
}
combat_straight
{
stand_aim_straight
stand_shoot_straight
stand_shoot_auto_straight
crouch_aim_straight
crouch_shoot_straight
crouch_shoot_auto_straight
}
combat_down
{
stand_aim_down
stand_shoot_down
stand_shoot_auto_down
crouch_aim_down
crouch_shoot_down
crouch_shoot_auto_down
}
}
reload_stand_rifle
exposed_reload
duhoc_climber_dismount
combat_run_fast_3
drone_run_forward_1
jump_across_100
jump_down_56
traverse_wallhop
trench_jump_out
step_up_low_wall
stand_alert_1
stand_alert_2
stand_alert_3
//coverstand_mini_approach_1
coverstand_trans_OUT_M
coverstand_trans_IN_M
coverstand_hide_idle
coverstand_hide_idle_twitch01
coverstand_hide_idle_twitch02
coverstand_hide_idle_twitch03
coverstand_hide_idle_twitch04
coverstand_hide_idle_twitch05
coverstand_react01
coverstand_react02
coverstand_react03
coverstand_react04
covercrouch_hide_idle
covercrouch_twitch_1
covercrouch_twitch_2
covercrouch_twitch_3
covercrouch_twitch_4
covercrouch_run_out_M
covercrouch_run_in_M
// custom run cycles
ai_run_deep_water_a
ai_run_deep_water_b
// custom run cycle for sniper - TFLAME - 3/14/08
Ai_walk_weary_a
Ai_walk_weary_b
Ai_walk_weary_c
Ai_walk_weary_d
ai_sneaking_a_walk
// Bloodlust 14 Feb 2008
// ******************************************
// Berlin 1 Train Rail and Train Yard Support
ch_berlin1_explosion_back
ch_berlin1_explosion_front
ch_berlin1_explosion_left
ch_berlin1_explosion_right
// ******************************************
// from generic human cuz we don't like switching anim trees
death_explosion_up10
death_explosion_forward13
death_explosion_back13
death_explosion_left11
death_explosion_right13
ai_flame_death_a
ai_flame_death_b
ai_flame_death_c
ai_flame_death_d
death_run_stumble
death_run_onfront
death_run_onleft
death_run_forward_crumple
death_stand_dropinplace
}