cod5-sdk/map_source/_prefabs/traverse/zombie_jump_down_190.map

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2009-09-18 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"reflection_color_correction" "default"
"specularcolorscale" "30"
"sunradiosity" "1.2"
"origin" "0 0 0"
"spawnflags" "512"
"skyboxmodel" "skybox_zombie_factory"
"sunisprimarylight" "1"
"_color" "0.2 0.45 1"
"ambient" "0.20"
"sundiffusecolor" "0.75 0.75 0.75"
"diffusefraction" "0.3"
"classname" "worldspawn"
"sundirection" "-146.5 311.8 0"
"suncolor" "0.59 0.79 1"
"sunlight" "1.2"
// brush 0
{
( 0 16 0 ) ( -8 16 0 ) ( -8 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -16 8 ) ( -8 16 8 ) ( 0 16 8 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -16 8 ) ( 0 -16 8 ) ( 0 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -16 8 ) ( 0 16 8 ) ( 0 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 16 8 ) ( -8 16 8 ) ( -8 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 16 8 ) ( -8 -16 8 ) ( -8 -16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"angles" "0 180 0"
"origin" "24.0 0.0 231.1"
"animscript" "zombie_jump_down_190"
"target" "auto203"
"classname" "node_negotiation_begin"
}
// entity 2
{
"angles" "0 180 0"
"origin" "-26.0 0.0 44.0"
"classname" "node_negotiation_end"
"targetname" "auto203"
}