cod5-sdk/map_source/_prefabs/mp/war_hq_obj.map

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2009-01-23 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"targetname" "auto1"
"script_gameobjectname" "hq"
"classname" "script_brushmodel"
// brush 0
{
( 37 14.5 0 ) ( -35 14.5 0 ) ( -35 -19.5 0 ) clip 64 64 -1 -2.75 180 0 lightmap_gray 16384 16384 -1 -2.75 180 0
( 37 -19.5 36.5 ) ( -35 -19.5 36.5 ) ( -35 14.5 36.5 ) clip 64 64 -1 -2.75 180 0 lightmap_gray 16384 16384 -1 -2.75 180 0
( 37 14.5 36.5 ) ( -35 14.5 36.5 ) ( -35 14.5 0 ) clip 64 -64 -1 0 -180 0 lightmap_gray 16383.988 -16384 -1 0 -180 0
( -35 14.5 0 ) ( -35 14.5 36.5 ) ( -35 -19.5 36.5 ) clip 64 -64 2.7510514 0 180 0 lightmap_gray 16383.986 -16384 2.7510691 0 180 0
( 37 -19.5 0 ) ( -35 -19.5 0 ) ( -35 -19.5 36.5 ) clip 64 -64 -1 0 -180 0 lightmap_gray 16383.99 -16384 -1 0 -180 0
( 37 -19.5 0 ) ( 37 -19.5 36.5 ) ( 37 14.5 36.5 ) clip 64 -64 2.75 0 180 0 lightmap_gray 16383.977 -16384 2.75 0 -180 0
}
}
// entity 2
{
"targetname" "auto1"
"script_gameobjectname" "hq"
"classname" "script_brushmodel"
// brush 0
{
( 15 8.5 32 ) ( 11 -3 32 ) ( 26 -8 32 ) clip 64 64 -7.8086848 -21.336044 -108.70007 0 lightmap_gray 16384 16384.039 -7.8086848 -21.336128 -108.70007 0
( 30 3.5 45 ) ( 26 -8 45 ) ( 11 -3 45 ) clip 64 64 -7.8085909 -21.336142 -108.70002 0 lightmap_gray 16384 16384.072 -7.8085909 -21.336103 -108.70002 0
( 15 8.5 45 ) ( 11 -3 45 ) ( 11 -3 32 ) clip 60.620419 -64 -3.7625711 0 180 0 lightmap_gray 15519.07 -16384 -3.7626371 0 180 0
( 26 -8 32 ) ( 11 -3 32 ) ( 11 -3 45 ) clip 60.620308 64 20.46986 0 0 0 lightmap_gray 15519.074 16384 20.46987 0 0 0
( 30 3.5 32 ) ( 26 -8 32 ) ( 26 -8 45 ) clip 60.620384 -64 1.3663023 0 -180 0 lightmap_gray 15519.057 -16384 1.366298 0 -180 0
( 30 3.5 45 ) ( 15 8.5 45 ) ( 15 8.5 32 ) clip 60.620083 64 24.317699 0 0 0 lightmap_gray 15519.015 16384 24.318115 0 0 0
}
}
// entity 3
{
"classname" "script_model"
"model" "radio_japanese"
"angles" "0 340.6 0"
"origin" "20.5 0.0 36.5"
"targetname" "hq_hardpoint"
"script_gameobjectname" "hq"
"target" "auto1"
"spawnflags" "4"
}
// entity 4
{
"angles" "0 360 15"
"classname" "script_model"
"model" "war_hq_obj"
"origin" "-25.0 2.5 37.5"
"script_gameobjectname" "hq"
"targetname" "auto1"
"spawnflags" "4"
}