1081 lines
21 KiB
C
1081 lines
21 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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cvar_t scr_viewsize = {"viewsize","100", true};
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cvar_t scr_fov = {"cg_fov","90"}; // 10 - 170
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cvar_t cg_conspeed = {"cg_conspeed","300"};
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cvar_t scr_centertime = {"scr_centertime","2"};
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cvar_t scr_showram = {"showram","1"};
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cvar_t scr_showturtle = {"cg_showturtle","0"};
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cvar_t scr_showpause = {"cg_showpause","1"};
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cvar_t scr_printspeed = {"scr_printspeed","8"};
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true };
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extern cvar_t crosshair;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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extern int sb_lines; // <AWE> added "extern".
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
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scr_centertime_off = scr_centertime.value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str)
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{
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height*0.35;
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else
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y = 48;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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{
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Draw_Character (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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a = atan (height/x);
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a = a*360/M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void SCR_CalcRefdef (void)
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{
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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if (scr_viewsize.value < 30)
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Cvar_Set ("viewsize","30");
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if (scr_viewsize.value > 120)
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Cvar_Set ("viewsize","120");
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// bound field of view
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if (scr_fov.value < 10)
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Cvar_Set ("cg_fov","10");
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if (scr_fov.value > 170)
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Cvar_Set ("cg_fov","170");
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize.value;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24+16+8;
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if (scr_viewsize.value >= 100.0) {
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full = true;
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size = 100.0;
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} else
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size = scr_viewsize.value;
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if (cl.intermission)
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{
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full = true;
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size = 100;
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sb_lines = 0;
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}
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size /= 100.0;
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h = vid.height - sb_lines;
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r_refdef.vrect.width = vid.width * size;
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if (r_refdef.vrect.width < 96)
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{
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size;
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if (r_refdef.vrect.height > vid.height - sb_lines)
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r_refdef.vrect.height = vid.height - sb_lines;
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if (r_refdef.vrect.height > vid.height)
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r_refdef.vrect.height = vid.height;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
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r_refdef.fov_x = scr_fov.value;
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void SCR_SizeUp_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize.value+10);
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vid.recalc_refdef = 1;
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void SCR_SizeDown_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize.value-10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void SCR_Init (void)
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{
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Cvar_RegisterVariable (&scr_fov);
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Cvar_RegisterVariable (&scr_viewsize);
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Cvar_RegisterVariable (&cg_conspeed);
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Cvar_RegisterVariable (&scr_showram);
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Cvar_RegisterVariable (&scr_showturtle);
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Cvar_RegisterVariable (&scr_showpause);
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Cvar_RegisterVariable (&scr_centertime);
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Cvar_RegisterVariable (&scr_printspeed);
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Cvar_RegisterVariable (&gl_triplebuffer);
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
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Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawRam
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==============
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*/
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void SCR_DrawRam (void)
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{
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/*
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if (!scr_showram.value)
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return;
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*/
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if (!r_cache_thrash)
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return;
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Con_Printf("Thrash cache\n");
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Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle.value)
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return;
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if (host_frametime < 0.1)
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{
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void SCR_DrawNet (void)
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{
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if (realtime - cl.last_received_message < 0.3)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
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}
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||
|
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/*
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==============
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DrawPause
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==============
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*/
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void SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause.value) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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|
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|
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/*
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==============
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SCR_DrawLoading
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==============
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||
*/
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void SCR_DrawLoading (void)
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{
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qpic_t *pic;
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if (!scr_drawloading)
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return;
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pic = Draw_CachePic ("gfx/loading.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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|
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/*
|
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//muff - hacked out of SourceForge implementation + modified
|
||
//PENTA: Strange fps calc disadvantage is that is only does
|
||
//integer fps, well lazy me.
|
||
==============
|
||
SCR_DrawFPS
|
||
==============
|
||
*/
|
||
|
||
void SCR_DrawFPS (void)
|
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{
|
||
static double lastframetime;
|
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double t;
|
||
extern int fps_count;
|
||
static int lastfps;
|
||
int x, y;
|
||
char st[80];
|
||
|
||
if (!cg_showfps.value & !sh_debuginfo.value)
|
||
return;
|
||
|
||
t = Sys_FloatTime ();
|
||
if ((t - lastframetime) >= 1.0) {
|
||
lastfps = fps_count;
|
||
fps_count = 0;
|
||
lastframetime = t;
|
||
}
|
||
|
||
if (sh_debuginfo.value)
|
||
{
|
||
sprintf(st, "FPS: %d NumLights: %d ClearsSaved %d\n", lastfps,numUsedShadowLights,numClearsSaved);
|
||
x = 16;
|
||
y = 0 ;
|
||
Draw_String(x, y, st);
|
||
}
|
||
else
|
||
{
|
||
sprintf(st, "FPS: %d \n", lastfps);
|
||
x = vid.width - 65; //Draw at the right to avoid clustering view - Eradicator
|
||
y = 8;
|
||
Draw_String(x, y, st);
|
||
}
|
||
|
||
if (!sh_debuginfo.value) //Only display the rest in debug info (willi reques) - Eradicator
|
||
return;
|
||
|
||
sprintf(st, "Alias Cache: %d Requests, %d Full Hits, %d Partial Hits\n", aliasCacheRequests,aliasFullCacheHits,aliasPartialCacheHits);
|
||
x = 16;
|
||
y = 16;
|
||
Draw_String(x, y, st);
|
||
|
||
sprintf(st, "Brush Cache: %d Requests, %d Full Hits, %d Partial Hits\n", brushCacheRequests,brushFullCacheHits,brushPartialCacheHits);
|
||
x = 16;
|
||
y = 32;
|
||
Draw_String(x, y, st);
|
||
|
||
sprintf(st, "Poly counts: %d Alias polys, %d Brush polys\n", c_alias_polys, c_brush_polys);
|
||
x = 16;
|
||
y = 48;
|
||
Draw_String(x, y, st);
|
||
}
|
||
|
||
/*
|
||
==============
|
||
SCR_DrawNumLights
|
||
PENTA:
|
||
==============
|
||
*/
|
||
void SCR_DrawNumLights (void)
|
||
{
|
||
char st[12];
|
||
|
||
if (sh_showlightnum.value) {
|
||
sprintf (st, "Lights: %i", numUsedShadowLights);
|
||
Draw_String (0, 0, st);
|
||
}
|
||
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
|
||
|
||
/*
|
||
==================
|
||
SCR_SetUpToDrawConsole
|
||
==================
|
||
*/
|
||
void SCR_SetUpToDrawConsole (void)
|
||
{
|
||
Con_CheckResize ();
|
||
|
||
if (scr_drawloading)
|
||
return; // never a console with loading plaque
|
||
|
||
// decide on the height of the console
|
||
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
|
||
|
||
if (con_forcedup)
|
||
{
|
||
scr_conlines = vid.height; // full screen
|
||
scr_con_current = scr_conlines;
|
||
}
|
||
else if (key_dest == key_console)
|
||
scr_conlines = vid.height/2; // half screen
|
||
else
|
||
scr_conlines = 0; // none visible
|
||
|
||
if (scr_conlines < scr_con_current)
|
||
{
|
||
scr_con_current -= cg_conspeed.value*host_frametime;
|
||
if (scr_conlines > scr_con_current)
|
||
scr_con_current = scr_conlines;
|
||
|
||
}
|
||
else if (scr_conlines > scr_con_current)
|
||
{
|
||
scr_con_current += cg_conspeed.value*host_frametime;
|
||
if (scr_conlines < scr_con_current)
|
||
scr_con_current = scr_conlines;
|
||
}
|
||
|
||
if (clearconsole++ < vid.numpages)
|
||
{
|
||
Sbar_Changed ();
|
||
}
|
||
else if (clearnotify++ < vid.numpages)
|
||
{
|
||
}
|
||
else
|
||
con_notifylines = 0;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
SCR_DrawConsole
|
||
==================
|
||
*/
|
||
void SCR_DrawConsole (void)
|
||
{
|
||
if (scr_con_current)
|
||
{
|
||
scr_copyeverything = 1;
|
||
Con_DrawConsole (scr_con_current, true);
|
||
clearconsole = 0;
|
||
}
|
||
else
|
||
{
|
||
if (key_dest == key_game || key_dest == key_message)
|
||
Con_DrawNotify (); // only draw notify in game
|
||
}
|
||
}
|
||
|
||
|
||
/*
|
||
==============================================================================
|
||
|
||
SCREEN SHOTS
|
||
|
||
==============================================================================
|
||
*/
|
||
|
||
typedef struct _TargaHeader {
|
||
unsigned char id_length, colormap_type, image_type;
|
||
unsigned short colormap_index, colormap_length;
|
||
unsigned char colormap_size;
|
||
unsigned short x_origin, y_origin, width, height;
|
||
unsigned char pixel_size, attributes;
|
||
} TargaHeader;
|
||
|
||
|
||
/*
|
||
==================
|
||
SCR_ScreenShot_f
|
||
<AWE> under MacOS X screenshots are saved in TIFF format.
|
||
==================
|
||
*/
|
||
void SCR_ScreenShot_f (void)
|
||
{
|
||
byte *buffer;
|
||
char pcxname[80];
|
||
char checkname[MAX_OSPATH];
|
||
int i;
|
||
|
||
#if defined (__APPLE__) || defined (MACOSX)
|
||
unsigned int myRow;
|
||
byte *myBottom = NULL, *myTop = NULL, myStore;
|
||
|
||
extern void TIF_WriteFile (char *, unsigned int, unsigned int, unsigned char *);
|
||
|
||
//
|
||
// find a file name to save it to
|
||
//
|
||
|
||
strcpy(pcxname,"screenshots/quake00000.tiff");
|
||
#else
|
||
int c, temp;
|
||
|
||
strcpy(pcxname,"screenshots/quake00000.tga");
|
||
#endif /* __APPLE__ || MACOSX */
|
||
|
||
|
||
//
|
||
// check screenshot dir
|
||
//
|
||
sprintf (checkname, "%s/screenshots", com_gamedir);
|
||
Sys_mkdir(checkname);
|
||
memset(checkname,0,MAX_OSPATH);
|
||
|
||
|
||
for (i=0 ; i<=99999 ; i++)
|
||
{
|
||
/*
|
||
pcxname[5] = i/10 + '0';
|
||
pcxname[6] = i%10 + '0';
|
||
*/
|
||
int num = i;
|
||
int counter = 10000;
|
||
int k;
|
||
|
||
for (k=0; k<5; k++) {
|
||
pcxname[17+k] = '0'+(num/counter);
|
||
num-=((num/counter)*counter);
|
||
counter/=10;
|
||
}
|
||
|
||
sprintf (checkname, "%s/%s", com_gamedir, pcxname);
|
||
if (Sys_FileTime(checkname) == -1)
|
||
break; // file doesn't exist
|
||
}
|
||
if (i==100000)
|
||
{
|
||
#if defined (__APPLE__) || defined (MACOSX)
|
||
Con_Printf ("SCR_ScreenShot_f: Couldn't create a TIFF file\n");
|
||
#else
|
||
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
|
||
#endif /* __APPLE__ || MACOSX */
|
||
return;
|
||
}
|
||
|
||
#if defined (__APPLE__) || defined (MACOSX)
|
||
myRow = glwidth * 3;
|
||
buffer = malloc (myRow * glheight);
|
||
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer);
|
||
|
||
// mirror the buffer [only vertical]:
|
||
myTop = buffer;
|
||
myBottom = buffer + myRow * (glheight - 1);
|
||
while (myTop < myBottom)
|
||
{
|
||
for (i = 0; i < myRow; i++)
|
||
{
|
||
myStore = myTop[i];
|
||
myTop[i] = myBottom[i];
|
||
myBottom[i] = myStore;
|
||
}
|
||
myTop += myRow;
|
||
myBottom -= myRow;
|
||
}
|
||
|
||
// write the file:
|
||
TIF_WriteFile (pcxname, glwidth, glheight, buffer);
|
||
#else
|
||
buffer = malloc(glwidth*glheight*3 + 18);
|
||
memset (buffer, 0, 18);
|
||
buffer[2] = 2; // uncompressed type
|
||
buffer[12] = glwidth&255;
|
||
buffer[13] = glwidth>>8;
|
||
buffer[14] = glheight&255;
|
||
buffer[15] = glheight>>8;
|
||
buffer[16] = 24; // pixel size
|
||
|
||
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
|
||
// swap rgb to bgr
|
||
c = 18+glwidth*glheight*3;
|
||
for (i=18 ; i<c ; i+=3)
|
||
{
|
||
temp = buffer[i];
|
||
buffer[i] = buffer[i+2];
|
||
buffer[i+2] = temp;
|
||
}
|
||
COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
|
||
#endif /* __APPLE__ ||<7C>MACOSX */
|
||
|
||
free (buffer);
|
||
Con_Printf ("Wrote %s\n", pcxname);
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
|
||
|
||
/*
|
||
===============
|
||
SCR_BeginLoadingPlaque
|
||
|
||
================
|
||
*/
|
||
void SCR_BeginLoadingPlaque (void)
|
||
{
|
||
S_StopAllSounds (true);
|
||
|
||
if (cls.state != ca_connected)
|
||
return;
|
||
if (cls.signon != SIGNONS)
|
||
return;
|
||
|
||
// redraw with no console and the loading plaque
|
||
Con_ClearNotify ();
|
||
scr_centertime_off = 0;
|
||
scr_con_current = 0;
|
||
|
||
scr_drawloading = true;
|
||
scr_fullupdate = 0;
|
||
Sbar_Changed ();
|
||
SCR_UpdateScreen ();
|
||
scr_drawloading = false;
|
||
|
||
scr_disabled_for_loading = true;
|
||
scr_disabled_time = realtime;
|
||
scr_fullupdate = 0;
|
||
}
|
||
|
||
/*
|
||
===============
|
||
SCR_EndLoadingPlaque
|
||
|
||
================
|
||
*/
|
||
void SCR_EndLoadingPlaque (void)
|
||
{
|
||
scr_disabled_for_loading = false;
|
||
scr_fullupdate = 0;
|
||
Con_ClearNotify ();
|
||
}
|
||
|
||
//=============================================================================
|
||
|
||
char *scr_notifystring;
|
||
qboolean scr_drawdialog;
|
||
|
||
void SCR_DrawNotifyString (void)
|
||
{
|
||
char *start;
|
||
int l;
|
||
int j;
|
||
int x, y;
|
||
|
||
start = scr_notifystring;
|
||
|
||
y = vid.height*0.35;
|
||
|
||
do
|
||
{
|
||
// scan the width of the line
|
||
for (l=0 ; l<40 ; l++)
|
||
if (start[l] == '\n' || !start[l])
|
||
break;
|
||
x = (vid.width - l*8)/2;
|
||
for (j=0 ; j<l ; j++, x+=8)
|
||
Draw_Character (x, y, start[j]);
|
||
|
||
y += 8;
|
||
|
||
while (*start && *start != '\n')
|
||
start++;
|
||
|
||
if (!*start)
|
||
break;
|
||
start++; // skip the \n
|
||
} while (1);
|
||
}
|
||
|
||
/*
|
||
==================
|
||
SCR_ModalMessage
|
||
|
||
Displays a text string in the center of the screen and waits for a Y or N
|
||
keypress.
|
||
==================
|
||
*/
|
||
int SCR_ModalMessage (char *text)
|
||
{
|
||
if (cls.state == ca_dedicated)
|
||
return true;
|
||
|
||
scr_notifystring = text;
|
||
|
||
// draw a fresh screen
|
||
scr_fullupdate = 0;
|
||
scr_drawdialog = true;
|
||
SCR_UpdateScreen ();
|
||
scr_drawdialog = false;
|
||
|
||
S_ClearBuffer (); // so dma doesn't loop current sound
|
||
|
||
do
|
||
{
|
||
key_count = -1; // wait for a key down and up
|
||
Sys_SendKeyEvents ();
|
||
} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
|
||
|
||
scr_fullupdate = 0;
|
||
SCR_UpdateScreen ();
|
||
|
||
return key_lastpress == 'y';
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
|
||
/*
|
||
===============
|
||
SCR_BringDownConsole
|
||
|
||
Brings the console down and fades the palettes back to normal
|
||
================
|
||
*/
|
||
void SCR_BringDownConsole (void)
|
||
{
|
||
int i;
|
||
|
||
scr_centertime_off = 0;
|
||
|
||
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
|
||
SCR_UpdateScreen ();
|
||
|
||
cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
||
VID_SetPalette (host_basepal);
|
||
}
|
||
|
||
void SCR_TileClear (void)
|
||
{
|
||
if (r_refdef.vrect.x > 0) {
|
||
// left
|
||
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
||
// right
|
||
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
||
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
||
vid.height - sb_lines);
|
||
}
|
||
if (r_refdef.vrect.y > 0) {
|
||
// top
|
||
Draw_TileClear (r_refdef.vrect.x, 0,
|
||
r_refdef.vrect.x + r_refdef.vrect.width,
|
||
r_refdef.vrect.y);
|
||
// bottom
|
||
Draw_TileClear (r_refdef.vrect.x,
|
||
r_refdef.vrect.y + r_refdef.vrect.height,
|
||
r_refdef.vrect.width,
|
||
vid.height - sb_lines -
|
||
(r_refdef.vrect.height + r_refdef.vrect.y));
|
||
}
|
||
}
|
||
|
||
/*
|
||
==================
|
||
SCR_UpdateScreen
|
||
|
||
This is called every frame, and can also be called explicitly to flush
|
||
text to the screen.
|
||
|
||
WARNING: be very careful calling this from elsewhere, because the refresh
|
||
needs almost the entire 256k of stack space!
|
||
==================
|
||
*/
|
||
void SCR_UpdateScreen (void)
|
||
{
|
||
int cross;
|
||
int i;
|
||
|
||
if (block_drawing)
|
||
return;
|
||
|
||
vid.numpages = 2 + gl_triplebuffer.value;
|
||
|
||
scr_copytop = 0;
|
||
scr_copyeverything = 0;
|
||
|
||
if (scr_disabled_for_loading)
|
||
{
|
||
if (realtime - scr_disabled_time > 60)
|
||
{
|
||
scr_disabled_for_loading = false;
|
||
Con_Printf ("load failed.\n");
|
||
}
|
||
else
|
||
return;
|
||
}
|
||
|
||
if (!scr_initialized || !con_initialized)
|
||
return; // not initialized yet
|
||
|
||
|
||
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||
|
||
//
|
||
// determine size of refresh window
|
||
//
|
||
if (oldfov != scr_fov.value)
|
||
{
|
||
oldfov = scr_fov.value;
|
||
vid.recalc_refdef = true;
|
||
}
|
||
|
||
if (oldscreensize != scr_viewsize.value)
|
||
{
|
||
oldscreensize = scr_viewsize.value;
|
||
vid.recalc_refdef = true;
|
||
}
|
||
|
||
if (vid.recalc_refdef)
|
||
SCR_CalcRefdef ();
|
||
|
||
//
|
||
// do 3D refresh drawing, and then update the screen
|
||
//
|
||
SCR_SetUpToDrawConsole ();
|
||
|
||
V_RenderView ();
|
||
|
||
GL_Set2D ();
|
||
|
||
//
|
||
// PENTA: Draw glows
|
||
//
|
||
if (!con_forcedup) {
|
||
//con_forcedup = we are still loading some sort of stuff
|
||
//and not everything is set up yet (as the hulls are and we need
|
||
//them for this)
|
||
for (i=0; i<numUsedShadowLights; i++) {
|
||
R_RenderGlow(usedshadowlights[i]);
|
||
}
|
||
}
|
||
|
||
//
|
||
// draw any areas not covered by the refresh
|
||
//
|
||
SCR_TileClear ();
|
||
|
||
if (scr_drawdialog)
|
||
{
|
||
Sbar_Draw ();
|
||
Draw_FadeScreen ();
|
||
SCR_DrawNotifyString ();
|
||
scr_copyeverything = true;
|
||
}
|
||
else if (scr_drawloading)
|
||
{
|
||
SCR_DrawLoading ();
|
||
Sbar_Draw ();
|
||
}
|
||
else if (cl.intermission == 1 && key_dest == key_game)
|
||
{
|
||
Sbar_IntermissionOverlay ();
|
||
}
|
||
else if (cl.intermission == 2 && key_dest == key_game)
|
||
{
|
||
Sbar_FinaleOverlay ();
|
||
SCR_CheckDrawCenterString ();
|
||
}
|
||
else
|
||
{
|
||
if (crosshair.value)
|
||
Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+');
|
||
|
||
SCR_DrawRam ();
|
||
SCR_DrawNet ();
|
||
SCR_DrawTurtle ();
|
||
//muff - to show FPS on screen
|
||
SCR_DrawFPS ();
|
||
SCR_DrawPause ();
|
||
SCR_CheckDrawCenterString ();
|
||
Sbar_Draw ();
|
||
SCR_DrawNumLights ();
|
||
SCR_DrawConsole ();
|
||
M_Draw ();
|
||
glDisable(GL_BLEND);
|
||
}
|
||
|
||
V_UpdatePalette ();
|
||
|
||
GL_EndRendering ();
|
||
}
|
||
|