jpaana
|
78918add18
|
Cleanup and some small fixes
|
2003-10-01 20:55:08 +00:00 |
|
jpaana
|
688bfeb10d
|
Check extension string for Truform and two-sided stencil before getting proc entries
|
2003-09-02 21:56:55 +00:00 |
|
jpaana
|
6dbb136f03
|
Added VS .NET 2003 project file
|
2003-08-31 15:13:08 +00:00 |
|
jpaana
|
1d0508262f
|
Added VS .NET project file
|
2003-08-31 15:12:44 +00:00 |
|
jpaana
|
198c9f9700
|
Added VS .NET project files
|
2003-08-21 14:57:57 +00:00 |
|
jpaana
|
aa39a2f510
|
Added VS .NET 2003 project files
|
2003-08-21 14:57:04 +00:00 |
|
jpaana
|
6bda9a9fe0
|
Fixed warnings
|
2003-08-20 20:51:23 +00:00 |
|
jpaana
|
e108022ae5
|
Fixed warnings
|
2003-08-20 20:35:19 +00:00 |
|
jpaana
|
f6b6214605
|
Clear stencil with depth buffer
|
2003-08-20 20:24:22 +00:00 |
|
cholleme
|
a570f0e972
|
Fixed a couple of bugs with entity light atten and cubemap lights
Removed old commented out code
|
2003-08-18 10:37:30 +00:00 |
|
cholleme
|
0f167c5fb8
|
Removed old cubemap lighting
|
2003-08-18 10:37:01 +00:00 |
|
cholleme
|
ccf9bb5301
|
no message
|
2003-08-18 10:32:23 +00:00 |
|
cholleme
|
9ead150c1e
|
Changed network protocol coordinate range
|
2003-08-18 10:20:17 +00:00 |
|
cholleme
|
dac38af584
|
Fixed a couple of bugs with entity light atten and cubemap lights
Removed old commented out code
|
2003-08-18 10:15:33 +00:00 |
|
cholleme
|
a3d00face0
|
Fixed a couple of bugs with entity light atten and cubemap lights
|
2003-08-18 10:14:32 +00:00 |
|
cholleme
|
d50fdaff42
|
Fixed bug with lighted sprites
|
2003-08-18 10:12:50 +00:00 |
|
cholleme
|
ca69cd3cc1
|
Light shaders on dynamic entities
Removed unused code
Increased maximum triangle count for mesh shadows
|
2003-08-18 10:10:14 +00:00 |
|
cholleme
|
45c6964dc9
|
Removed unused code
|
2003-08-18 10:08:11 +00:00 |
|
cholleme
|
25dfc6080f
|
Added parsing of the nodraw surfaceparm (should be on light shaders)
|
2003-08-18 10:05:39 +00:00 |
|
cholleme
|
13b971d1a5
|
-Lightshaders
-More experimental ambient bumpmapping (alternative to delux mapping)
|
2003-07-31 19:45:21 +00:00 |
|
cholleme
|
f2fbd65a87
|
Make checkerror and removed the path specific check errors (may not be optimal in all cases...)
|
2003-07-31 19:44:07 +00:00 |
|
cholleme
|
689bb11d67
|
Removed check for unused paletted texture extension (it failed on gffx because of this)
|
2003-07-31 19:42:58 +00:00 |
|
cholleme
|
7b87a0a3c6
|
Added new model format
|
2003-07-31 19:40:02 +00:00 |
|
cholleme
|
25cad21e5e
|
Added new model format
|
2003-07-31 19:08:19 +00:00 |
|
cholleme
|
b20f1a10b0
|
experimental shader lights
|
2003-07-31 19:07:49 +00:00 |
|
cholleme
|
4425729ae6
|
Removed check for unused paletted texture extension (it failed on gffx because of this)
|
2003-07-31 18:58:51 +00:00 |
|
cholleme
|
29a01c7c81
|
Moved multitexture definitions to the shared header (between nvparse & tenebrae)
|
2003-07-31 18:57:35 +00:00 |
|
cholleme
|
73fd7c5217
|
Added new model format
|
2003-07-31 18:55:58 +00:00 |
|
cholleme
|
03f849e6a7
|
fixed bug in shader parsing
|
2003-07-31 18:54:44 +00:00 |
|
cholleme
|
03993e69f1
|
Fix gl error when cubemap faces are not found
|
2003-07-31 18:53:10 +00:00 |
|
cholleme
|
046322fa9f
|
no message
|
2003-06-29 21:59:36 +00:00 |
|
cholleme
|
ac92225a7e
|
A color state fix
Something that I forgot in the shader definition
|
2003-06-29 21:57:40 +00:00 |
|
cholleme
|
85733f2d54
|
Removed q1 sprite drawing and replaced by a script
|
2003-06-29 21:52:25 +00:00 |
|
cholleme
|
0398c8fc2d
|
A color state fix
Something that I forgot in the shader definition
|
2003-06-29 21:51:04 +00:00 |
|
cholleme
|
fc57654f92
|
no message
|
2003-06-29 21:47:53 +00:00 |
|
cholleme
|
f670ac2d30
|
Removed q1 sprite drawing and replaced by a script
|
2003-06-29 21:47:22 +00:00 |
|
cholleme
|
a9daa0b461
|
Added check for maps compiled without delux mapping, disable delux mapping automatically...
|
2003-06-29 21:44:23 +00:00 |
|
cholleme
|
fff9249d8f
|
Removed q1 sprite drawing and replaced by a script
Added cvar to disable real time light drawing
|
2003-06-29 21:43:17 +00:00 |
|
cholleme
|
9cf0af6b2b
|
Added cvar to disable real time light drawing
|
2003-06-29 21:41:49 +00:00 |
|
cholleme
|
118e5b1f6c
|
Added check for map without light, and use black lightmaps if that's the case
|
2003-06-29 21:40:30 +00:00 |
|
cholleme
|
50a80d56f6
|
Made some initial changes for supporting shader lights
Some cleanup
|
2003-06-29 21:38:58 +00:00 |
|
cholleme
|
352ad7046e
|
Made default resolution 640x480 instead of 640x400
|
2003-06-29 21:37:59 +00:00 |
|
cholleme
|
7bd961ef6d
|
no message
|
2003-06-29 21:37:17 +00:00 |
|
cholleme
|
027ddfe2a3
|
Made some initial changes for supporting shader lights
|
2003-06-29 21:36:50 +00:00 |
|
cholleme
|
e9cbe091a3
|
User friendlier shader error handling
Loading cubemaps from shaders (for light shaders)
|
2003-06-29 21:35:30 +00:00 |
|
cholleme
|
487b36662a
|
Fixed grenade sounds hanging
|
2003-06-29 21:34:26 +00:00 |
|
cholleme
|
9bde6cee06
|
Added bounding box checking for curves
|
2003-06-25 11:39:14 +00:00 |
|
cholleme
|
d897ea3ab0
|
Committed an old version...
|
2003-06-25 11:37:43 +00:00 |
|
cholleme
|
5796782694
|
Removed a bit to much code :)
|
2003-06-25 11:37:15 +00:00 |
|
cholleme
|
bf12e00d49
|
Cleanup old code
|
2003-06-25 10:04:39 +00:00 |
|