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1 changed files with 2 additions and 2 deletions
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@ -156,7 +156,7 @@ Breaks a polygon up along axial 64 unit
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boundaries so that turbulent and sky warps
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can be done reasonably.
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================
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*/
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*//*
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void GL_SubdivideSurface (msurface_t *fa)
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{
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vec3_t verts[64];
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@ -185,7 +185,7 @@ void GL_SubdivideSurface (msurface_t *fa)
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SubdividePolygon (numverts, verts[0]);
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}
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*/
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//=========================================================
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