Added basic shader parsing
Moved some extension definitions to glNV.h (shared between nvparse and tenebrae)
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1 changed files with 34 additions and 122 deletions
156
glquake.h
156
glquake.h
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@ -388,6 +388,8 @@ extern cvar_t fog_start;
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extern cvar_t fog_end;
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extern cvar_t fog_end;
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extern cvar_t gl_fog;
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extern cvar_t gl_fog;
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extern float fog_color[4];
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extern float fog_color[4];
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extern cvar_t r_tangentscale; //scale tangent/binormal by this
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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extern qboolean mirror;
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extern qboolean mirror;
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@ -428,43 +430,6 @@ void GL_Bind (int texnum);
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//#define TEXTURE0_SGIS 0x835E
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//#define TEXTURE0_SGIS 0x835E
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//#define TEXTURE1_SGIS 0x835F
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//#define TEXTURE1_SGIS 0x835F
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/* ARB_multitexture defines and prototypes from <GL/gl.h> */
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3_ARB 0x84C3
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#define GL_TEXTURE4_ARB 0x84C4
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#define GL_TEXTURE5_ARB 0x84C5
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#define GL_TEXTURE6_ARB 0x84C6
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#define GL_TEXTURE7_ARB 0x84C7
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#define GL_TEXTURE8_ARB 0x84C8
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#define GL_TEXTURE9_ARB 0x84C9
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#define GL_TEXTURE10_ARB 0x84CA
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#define GL_TEXTURE11_ARB 0x84CB
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#define GL_TEXTURE12_ARB 0x84CC
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#define GL_TEXTURE13_ARB 0x84CD
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#define GL_TEXTURE14_ARB 0x84CE
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#define GL_TEXTURE15_ARB 0x84CF
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#define GL_TEXTURE16_ARB 0x84D0
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#define GL_TEXTURE17_ARB 0x84D1
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#define GL_TEXTURE18_ARB 0x84D2
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#define GL_TEXTURE19_ARB 0x84D3
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#define GL_TEXTURE20_ARB 0x84D4
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#define GL_TEXTURE21_ARB 0x84D5
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#define GL_TEXTURE22_ARB 0x84D6
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#define GL_TEXTURE23_ARB 0x84D7
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#define GL_TEXTURE24_ARB 0x84D8
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#define GL_TEXTURE25_ARB 0x84D9
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#define GL_TEXTURE26_ARB 0x84DA
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#define GL_TEXTURE27_ARB 0x84DB
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#define GL_TEXTURE28_ARB 0x84DC
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#define GL_TEXTURE29_ARB 0x84DD
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#define GL_TEXTURE30_ARB 0x84DE
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#define GL_TEXTURE31_ARB 0x84DF
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// ARB_texture_compression defines
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// ARB_texture_compression defines
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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@ -528,7 +493,6 @@ extern PFNGLMULTITEXCOORD3FVARBPROC qglMultiTexCoord3fvARB;
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// <AWE> : MacOS X 10.2: defined in <OpenGL/glext.h>
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// <AWE> : MacOS X 10.2: defined in <OpenGL/glext.h>
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#if !defined (__APPLE__) && !defined (MACOSX)
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#if !defined (__APPLE__) && !defined (MACOSX)
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//PENTA: Texture env combine/ Texture env dot3
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#define GL_COMBINE_ARB 0x8570
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#define GL_COMBINE_ARB 0x8570
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#define GL_COMBINE_RGB_ARB 0x8571
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#define GL_COMBINE_RGB_ARB 0x8571
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#define GL_COMBINE_ALPHA_ARB 0x8572
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#define GL_COMBINE_ALPHA_ARB 0x8572
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@ -594,96 +558,14 @@ extern PFNGLMULTITEXCOORD3FVARBPROC qglMultiTexCoord3fvARB;
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
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//PENTA: NV register combiners
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#define GL_REGISTER_COMBINERS_NV 0x8522
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#define GL_VARIABLE_A_NV 0x8523
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#define GL_VARIABLE_B_NV 0x8524
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#define GL_VARIABLE_C_NV 0x8525
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#define GL_VARIABLE_D_NV 0x8526
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#define GL_VARIABLE_E_NV 0x8527
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#define GL_VARIABLE_F_NV 0x8528
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#define GL_VARIABLE_G_NV 0x8529
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#define GL_CONSTANT_COLOR0_NV 0x852A
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#define GL_CONSTANT_COLOR1_NV 0x852B
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#define GL_PRIMARY_COLOR_NV 0x852C
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#define GL_SECONDARY_COLOR_NV 0x852D
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#define GL_SPARE0_NV 0x852E
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#define GL_SPARE1_NV 0x852F
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#define GL_DISCARD_NV 0x8530
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#define GL_E_TIMES_F_NV 0x8531
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#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
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#define GL_UNSIGNED_IDENTITY_NV 0x8536
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#define GL_UNSIGNED_INVERT_NV 0x8537
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#define GL_EXPAND_NORMAL_NV 0x8538
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#define GL_EXPAND_NEGATE_NV 0x8539
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#define GL_HALF_BIAS_NORMAL_NV 0x853A
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#define GL_HALF_BIAS_NEGATE_NV 0x853B
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#define GL_SIGNED_IDENTITY_NV 0x853C
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#define GL_SIGNED_NEGATE_NV 0x853D
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#define GL_SCALE_BY_TWO_NV 0x853E
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#define GL_SCALE_BY_FOUR_NV 0x853F
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#define GL_SCALE_BY_ONE_HALF_NV 0x8540
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#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
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#define GL_COMBINER_INPUT_NV 0x8542
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#define GL_COMBINER_MAPPING_NV 0x8543
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#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
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#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
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#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
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#define GL_COMBINER_MUX_SUM_NV 0x8547
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#define GL_COMBINER_SCALE_NV 0x8548
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#define GL_COMBINER_BIAS_NV 0x8549
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#define GL_COMBINER_AB_OUTPUT_NV 0x854A
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#define GL_COMBINER_CD_OUTPUT_NV 0x854B
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#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
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#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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#define GL_COLOR_SUM_CLAMP_NV 0x854F
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#define GL_COMBINER0_NV 0x8550
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#define GL_COMBINER1_NV 0x8551
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#define GL_COMBINER2_NV 0x8552
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#define GL_COMBINER3_NV 0x8553
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#define GL_COMBINER4_NV 0x8554
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#define GL_COMBINER5_NV 0x8555
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#define GL_COMBINER6_NV 0x8556
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#define GL_COMBINER7_NV 0x8557
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif /* !__APPLE__ && !MACOSX */
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#endif /* !__APPLE__ && !MACOSX */
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// - DC -
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#if !defined(SDL) && !defined (__glx__)
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typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
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typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
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typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
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typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
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typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
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typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
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typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
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typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
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typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
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typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
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typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
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typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
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typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
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#endif
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extern PFNGLCOMBINERPARAMETERFVNVPROC qglCombinerParameterfvNV;
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extern PFNGLCOMBINERPARAMETERIVNVPROC qglCombinerParameterivNV;
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extern PFNGLCOMBINERPARAMETERFNVPROC qglCombinerParameterfNV;
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extern PFNGLCOMBINERPARAMETERINVPROC qglCombinerParameteriNV;
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extern PFNGLCOMBINERINPUTNVPROC qglCombinerInputNV;
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extern PFNGLCOMBINEROUTPUTNVPROC qglCombinerOutputNV;
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extern PFNGLFINALCOMBINERINPUTNVPROC qglFinalCombinerInputNV;
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extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC qglGetCombinerInputParameterfvNV;
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extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC qglGetCombinerInputParameterivNV;
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extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC qglGetCombinerOutputParameterfvNV;
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extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC qglGetCombinerOutputParameterivNV;
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extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC qglGetFinalCombinerInputParameterfvNV;
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extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC qglGetFinalCombinerInputParameterivNV;
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#include "glNV.h"
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// <AWE> : MacOS X 10.2: defined in <OpenGL/glext.h>
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// <AWE> : MacOS X 10.2: defined in <OpenGL/glext.h>
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#if !defined (__APPLE__) && !defined (MACOSX) && !defined(SDL) && !defined (__glx__)
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#if !defined (__APPLE__) && !defined (MACOSX) && !defined(SDL) && !defined (__glx__)
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@ -1528,5 +1410,35 @@ void CS_Create(dq3face_t *in, mcurve_t *curve, texture_t *texture);
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void CS_DrawAmbient(mcurve_t *curve);
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void CS_DrawAmbient(mcurve_t *curve);
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void CS_FillBinomials(void);
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void CS_FillBinomials(void);
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#include "gl_md3.h"
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#include "gl_md3.h"
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//*******************************
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// Shader related declarations
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//*******************************
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//
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#include "surfaceflags.h"
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//Textures
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#define TEXTURE_RGB 1
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#define TEXTURE_NORMAL 2
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#define TEXTURE_CUBEMAP 3
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typedef struct
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{
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int texnum;
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char identifier[64];
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int width, height;
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qboolean mipmap;
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int type;
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} gltexture_t;
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void Draw_TextureMode_f (void);
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extern cvar_t gl_nobind;
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extern cvar_t gl_max_size;
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extern cvar_t gl_picmip;
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extern cvar_t gl_gloss;
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extern cvar_t gl_compress_textures;
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extern cvar_t willi_gray_colormaps;
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gltexture_t *GL_CacheTexture (char *filename, qboolean mipmap, int type);
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