Tenebrae 2 engine source code
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cholleme 7a1a418673 Added basic shader parsing
Moved some extension definitions to glNV.h (shared between nvparse and tenebrae)
2003-02-03 13:58:48 +00:00
extlibs-w32 no message 2003-01-17 21:18:53 +00:00
gas2masm Fixed to dos linefeeds 2003-01-20 16:46:51 +00:00
linux some change for the xul-like menus 2003-01-28 17:26:51 +00:00
macosx no message 2003-01-17 21:18:53 +00:00
sdl no message 2003-01-17 21:18:53 +00:00
win Fixed to dos linefeeds 2003-01-20 16:46:51 +00:00
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gl_common.c some change for the xul-like menus 2003-01-28 17:26:51 +00:00
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gl_draw.c further work on xmlmenus : 2003-02-02 17:53:57 +00:00
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glquake.h Added basic shader parsing 2003-02-03 13:58:48 +00:00
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host.c some change for the xul-like menus 2003-01-28 17:26:51 +00:00
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pr_cmds.c Added areaportals 2003-02-03 13:57:21 +00:00
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progdefs.h Added areaportals 2003-02-03 13:57:21 +00:00
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protocol.h Added area portals 2003-02-03 13:56:43 +00:00
quake.ico New icon by Willi 2003-02-03 13:56:56 +00:00
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render.h Added area portals 2003-02-03 13:56:43 +00:00
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sv_main.c More support for q3 maps 2003-02-03 13:56:08 +00:00
sv_move.c More support for q3 maps 2003-02-03 13:55:36 +00:00
sv_phys.c More support for q3 maps 2003-02-03 13:55:36 +00:00
sv_q3support.c Added area portals 2003-02-03 13:54:38 +00:00
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te_scripts.c Added basic shader parsing 2003-02-03 13:53:33 +00:00
te_scripts.h Added basic shader parsing 2003-02-03 13:53:33 +00:00
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winquake.rc New icon 2003-02-03 13:53:05 +00:00
world.c More changes to support q3 collisions 2003-02-03 13:52:41 +00:00
world.h added a small carriage return at the end of the file to prevent gcc 2003-01-28 17:24:30 +00:00
xmlmenu.c fixed empty structs 2003-02-02 17:57:45 +00:00
xmlmenu.h further work on xmlmenus : 2003-02-02 17:53:57 +00:00
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