Fixed bug with monster collisions
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085c765c1e
commit
274614964f
1 changed files with 8 additions and 3 deletions
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@ -56,7 +56,7 @@ void CM_InitBoxHull (model_t *M)
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box_brush = &M->brushes[M->numbrushes];
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box_brush->numsides = 6;
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box_brush->firstbrushside = M->numbrushsides;
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box_brush->contents = CONTENTS_EMPTY;
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box_brush->contents = CONTENTS_SOLID;
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for (i=0 ; i<6 ; i++)
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{
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@ -453,6 +453,10 @@ void CM_ClipBoxToBrush (model_t *M, vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t
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trace->allsolid = true;
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return;
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}
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/*if (getout || startout)*/ trace->inopen = true;
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if (enterfrac < leavefrac)
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{
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if (enterfrac > -1 && enterfrac < trace->fraction)
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@ -512,8 +516,10 @@ void CM_TestBoxInBrush (model_t *M, vec3_t mins, vec3_t maxs, vec3_t p1,
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d1 = DotProduct (p1, plane->normal) - dist;
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// if completely in front of face, no intersection
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if (d1 > 0)
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if (d1 > 0) {
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trace->inopen = true;
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return;
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}
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}
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@ -591,7 +597,6 @@ void CM_TraceToBrushModel (model_t *M, int firstbrush, int numbrushes, vec3_t mi
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//Con_Printf("CM_TraceToBrushModel");
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if (!M->numnodes) // map not loaded
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return;
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trace_contents = brushmask;
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