Added cg support
This commit is contained in:
parent
43be23e8fe
commit
12f5cc1543
2 changed files with 57 additions and 9 deletions
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@ -83,8 +83,7 @@ BSC32=bscmake.exe
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
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# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
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# SUBTRACT BASE LINK32 /map /debug
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# SUBTRACT BASE LINK32 /map /debug
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# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"C:\Games\QUAKE\tenebrae2.exe" /libpath:"..\extlibs-w32"
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# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Games\tenebrae\tenebrae2.exe" /libpath:"..\extlibs-w32"
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# SUBTRACT LINK32 /map /nodefaultlib
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!ENDIF
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!ENDIF
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@ -171,13 +170,6 @@ SOURCE=..\gl_bumparb.c
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# Begin Source File
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# Begin Source File
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SOURCE=..\gl_bumpdriver.c
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SOURCE=..\gl_bumpdriver.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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!ENDIF
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -767,6 +759,50 @@ SOURCE=..\quake.ico
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# Begin Source File
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# Begin Source File
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SOURCE=.\splash.bmp
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SOURCE=.\splash.bmp
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# End Source File
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# End Group
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# Begin Group "cg"
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# PROP Default_Filter ".cg"
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# Begin Source File
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SOURCE=..\cg\deluxe.cg
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# Begin Custom Build
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InputPath=..\cg\deluxe.cg
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InputName=deluxe
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"..\cg\$(InputName).reg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp20 $(InputPath) -o ..\cg\$(InputName).reg
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\deluxe1.cg
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# Begin Custom Build
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InputPath=..\cg\deluxe1.cg
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InputName=deluxe1
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"..\cg\$(InputName).reg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile arbfp1 $(InputPath) -o ..\cg\$(InputName).reg
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# End Custom Build
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!ENDIF
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# End Source File
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# End Source File
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# End Group
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# End Group
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# Begin Source File
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# Begin Source File
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@ -15,6 +15,18 @@ Package=<4>
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###############################################################################
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###############################################################################
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Project: "nvparse"=..\nvparse\nvparse\nvparse.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "winquake"=.\WinQuake.dsp - Package Owner=<4>
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Project: "winquake"=.\WinQuake.dsp - Package Owner=<4>
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Package=<5>
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Package=<5>
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