diff --git a/win/WinQuake.dsp b/win/WinQuake.dsp index dcf3a2a..593368e 100644 --- a/win/WinQuake.dsp +++ b/win/WinQuake.dsp @@ -83,8 +83,7 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386 # SUBTRACT BASE LINK32 /map /debug -# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"C:\Games\QUAKE\tenebrae2.exe" /libpath:"..\extlibs-w32" -# SUBTRACT LINK32 /map /nodefaultlib +# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Games\tenebrae\tenebrae2.exe" /libpath:"..\extlibs-w32" !ENDIF @@ -171,13 +170,6 @@ SOURCE=..\gl_bumparb.c # Begin Source File SOURCE=..\gl_bumpdriver.c - -!IF "$(CFG)" == "winquake - Win32 GL Debug" - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" - -!ENDIF - # End Source File # Begin Source File @@ -767,6 +759,50 @@ SOURCE=..\quake.ico # Begin Source File SOURCE=.\splash.bmp +# End Source File +# End Group +# Begin Group "cg" + +# PROP Default_Filter ".cg" +# Begin Source File + +SOURCE=..\cg\deluxe.cg + +!IF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# Begin Custom Build +InputPath=..\cg\deluxe.cg +InputName=deluxe + +"..\cg\$(InputName).reg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + "C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp20 $(InputPath) -o ..\cg\$(InputName).reg + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\cg\deluxe1.cg + +!IF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# Begin Custom Build +InputPath=..\cg\deluxe1.cg +InputName=deluxe1 + +"..\cg\$(InputName).reg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + "C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile arbfp1 $(InputPath) -o ..\cg\$(InputName).reg + +# End Custom Build + +!ENDIF + # End Source File # End Group # Begin Source File diff --git a/win/WinQuake.dsw b/win/WinQuake.dsw index e667f1a..50c93dd 100644 --- a/win/WinQuake.dsw +++ b/win/WinQuake.dsw @@ -15,6 +15,18 @@ Package=<4> ############################################################################### +Project: "nvparse"=..\nvparse\nvparse\nvparse.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + Project: "winquake"=.\WinQuake.dsp - Package Owner=<4> Package=<5>