tenebrae2/win/WinQuake.dsp

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2003-01-20 16:46:51 +00:00
# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=winquake - Win32 GL Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "WinQuake.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
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!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 GL Debug"
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 Tenebrae Debug" (based on "Win32 (x86) Application")
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!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I "..\scitech\include" /I "..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MDd /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\extlibs-w32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
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# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib ..\extlibs-w32\ode.lib ..\extlibs-w32\libxml2.lib ..\extlibs-w32\iconv.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Games\tenebrae\tenebrae2.exe" /libpath:"..\extlibs-w32"
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# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib ..\extlibs-w32\ode.lib ..\extlibs-w32\libxml2.lib ..\extlibs-w32\iconv.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Games\tenebrae\tenebrae2.exe" /libpath:"..\extlibs-w32"
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!ENDIF
# Begin Target
# Name "winquake - Win32 GL Debug"
# Name "winquake - Win32 GL Release"
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# Name "winquake - Win32 Tenebrae Debug"
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# Begin Group "Source Files"
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SOURCE=..\chase.c
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# Begin Source File
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SOURCE=..\cl_cin.c
!IF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# PROP BASE Exclude_From_Build 1
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SOURCE=..\cl_demo.c
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SOURCE=..\gl_bumpparhelia.c
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# End Source File
# Begin Source File
SOURCE=..\gl_bumpradeon.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# ADD CPP /FR
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!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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# ADD CPP /FR
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SOURCE=..\gl_q3bsp.c
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SOURCE=..\gl_test.c
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# End Source File
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SOURCE=..\lex.yy.c
# End Source File
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SOURCE=..\math.s
!IF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=..\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=..\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2004-01-01 22:42:58 +00:00
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\winquake___Win32_Tenebrae_Debug0
InputPath=..\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2003-01-20 16:46:51 +00:00
!ENDIF
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SOURCE=..\phys_main.c
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2003-01-20 16:46:51 +00:00
SOURCE=..\sbar.c
2004-01-01 22:42:58 +00:00
!IF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
2003-01-20 16:46:51 +00:00
# End Source File
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SOURCE=..\snd_mixa.s
!IF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=..\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=..\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2004-01-01 22:42:58 +00:00
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\winquake___Win32_Tenebrae_Debug0
InputPath=..\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2003-01-20 16:46:51 +00:00
!ENDIF
# End Source File
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SOURCE=..\snd_win.c
# End Source File
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SOURCE=..\sv_main.c
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SOURCE=..\sv_move.c
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SOURCE=..\sv_phys.c
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SOURCE=..\sv_q3support.c
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SOURCE=..\sv_user.c
# End Source File
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SOURCE=..\sys_wina.s
!IF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=..\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=..\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2004-01-01 22:42:58 +00:00
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\winquake___Win32_Tenebrae_Debug0
InputPath=..\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2003-01-20 16:46:51 +00:00
!ENDIF
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2003-02-15 20:22:28 +00:00
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2004-01-01 22:42:58 +00:00
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2003-01-20 16:46:51 +00:00
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SOURCE=..\world.c
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2004-01-01 22:42:58 +00:00
SOURCE=..\xmlmenu.c
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2003-01-20 16:46:51 +00:00
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SOURCE=..\bspfile.h
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# PROP BASE Exclude_From_Build 1
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SOURCE=..\sbar.h
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SOURCE=..\cg\ambientbump_nv20.cg
!IF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build
InputPath=..\cg\ambientbump_nv20.cg
InputName=ambientbump_nv20
"..\cg\$(InputName).ts" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp20 $(InputPath) -o ..\cg\$(InputName).ts
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# Begin Custom Build
InputPath=..\cg\ambientbump_nv20.cg
InputName=ambientbump_nv20
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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InputPath=..\cg\ambientbump_nv20_2.cg
InputName=ambientbump_nv20_2
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InputPath=..\cg\ambientbump_nv20_2.cg
InputName=ambientbump_nv20_2
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# Begin Source File
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SOURCE=..\cg\deluxe.cg
!IF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build
InputPath=..\cg\deluxe.cg
InputName=deluxe
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# End Custom Build
2004-01-01 22:42:58 +00:00
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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InputPath=..\cg\deluxe.cg
InputName=deluxe
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# End Custom Build
2003-03-02 21:51:13 +00:00
!ENDIF
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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# Begin Custom Build
InputPath=..\cg\deluxe1.cg
InputName=deluxe1
"..\cg\$(InputName).reg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build
2004-01-01 22:42:58 +00:00
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# Begin Custom Build
InputPath=..\cg\deluxe1.cg
InputName=deluxe1
"..\cg\$(InputName).reg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build
InputPath=..\cg\light_interaction_fx.cg
InputName=light_interaction_fx
"..\cg\$(InputName).vp30" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp30 $(InputPath) -o ..\cg\$(InputName).vp30
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
# Begin Custom Build
InputPath=..\cg\light_interaction_fx.cg
InputName=light_interaction_fx
"..\cg\$(InputName).vp30" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build
2003-03-02 21:51:13 +00:00
!ENDIF
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