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@ -158,10 +158,26 @@ SOURCE=..\gl_brushinstant.c
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# Begin Source File
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SOURCE=..\gl_bumparb.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\gl_bumpdriver.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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!ENDIF
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# End Source File
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# Begin Source File
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@ -174,10 +190,28 @@ SOURCE=..\gl_bumpmap.c
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# Begin Source File
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SOURCE=..\gl_bumpparhelia.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\gl_bumpradeon.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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@ -378,6 +412,10 @@ SOURCE=..\sbar.c
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# End Source File
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# Begin Source File
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SOURCE=..\shaders.c
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# End Source File
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# Begin Source File
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SOURCE=..\snd_dma.c
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# End Source File
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# Begin Source File
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@ -496,6 +534,10 @@ SOURCE=..\te_scripts.c
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# End Source File
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# Begin Source File
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SOURCE=..\textures.c
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# End Source File
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# Begin Source File
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SOURCE=..\view.c
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# End Source File
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# Begin Source File
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