tenebrae2/shaders.c

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2003-02-03 14:09:47 +00:00
/*
Copyright (C) 2001-2002 Charles Hollemeersch
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
PENTA: the whole file is freakin penta...
"Shader" loading an management
*/
#include "quakedef.h"
#define SHADER_MAX_NAME 128
#define SHADER_MAX_STAGES 8
#define SHADER_MAX_TCMOD 8
#define SHADER_MAX_STATUSES 8
typedef enum {STAGE_SIMPLE, STAGE_COLOR, STAGE_BUMP, STAGE_GLOSS} stagetype_t;
typedef enum {TCMOD_ROTATE, TCMOD_SCROLL, TCMOD_SCALE, TCMOD_STRETCH} tcmodtype_t;
/**
* A single stage in the shader,
* a stage is one block { } in a shader definition
* this corresponds to a single pass for simple shaders
* or a single texture definition for bumpmapping.
*/
typedef struct tcmod_s {
float params[7];
tcmodtype_t type;
} tcmod_t;
typedef struct stage_s {
stagetype_t type;
int numtcmods;
tcmod_t tcmods[SHADER_MAX_TCMOD];
int numtextures;
gltexture_t *texture[8]; //animations
int src_blend, dst_blend; //have special values for bumpmap passes
int alphatresh;
} stage_t;
#define SURF_NOSHADOW 0x40000 //don't cast stencil shadows
#define SURF_BUMP 0x80000 //do diffuse bumpmapping and gloss if gloss is enabled too
#define SURF_GLOSS 0x100000//do gloss
#define SURF_PPLIGHT 0x200000//do per pixel lighting...
//if bump is unset it uses a flat bumpmap and no gloss
//if bump is set and gloss unet it does only diffuse bumps
/**
* A shader, holds the stages and the general info for that shader.
*/
typedef struct shader_s {
char name[SHADER_MAX_NAME];
int flags;
int numstages;
stage_t stages[SHADER_MAX_STAGES];
stage_t colorStage;
stage_t bumpStage;
stage_t glossStage;
vec3_t fog_color;
float fog_dist;
int numstatus;
struct shader_s *status[SHADER_MAX_STATUSES]; //if the object the shader is on it's status is > 0 this shader will be used insead of the base shader...
struct shader_s *next; //in the shader linked list
} shader_t;
static shader_t *shaderList;
/**
* Generates a clean stage before one is parsed over it
*/
void clearStage(stage_t *stage) {
memset(stage,0,sizeof(stage_t));
stage->type = STAGE_SIMPLE;
}
/**
* Generates a default shader from the given name.
*/
void initDefaultStage(char *texname, stage_t *stage, stagetype_t type) {
memset(stage,0,sizeof(stage_t));
stage->numtextures = 1;
if (type == STAGE_BUMP) {
stage->texture[0] = GL_CacheTexture(texname,true,TEXTURE_NORMAL);
} else
stage->texture[0] = GL_CacheTexture(texname,true,TEXTURE_RGB);
stage->numtcmods = 0;
stage->type = type;
}
/**
* Generates a default shader from the given name.
*/
void initDefaultShader(char *name, shader_t *shader) {
char namebuff[256];
strncpy(shader->name,name,sizeof(shader->name));
shader->flags = 0;
shader->numstages = 3;
initDefaultStage(name, &shader->stages[0], STAGE_COLOR);
sprintf(namebuff,"%s%s",name,"_normal");
initDefaultStage(namebuff, &shader->stages[1], STAGE_BUMP);
sprintf(namebuff,"%s%s",name,"_gloss");
initDefaultStage(namebuff, &shader->stages[2], STAGE_GLOSS);
}
/*
================
GL_ShaderForName
Load a shader, searches for the shader in the shader list
and returns a pointer to the shader
================
*/
shader_t *GL_ShaderForName(char *name) {
shader_t *s;
s = shaderList;
while(s) {
if (!strcmp(name,s->name)) {
return s;
}
s = s->next;
}
s = malloc(sizeof(shader_t));
if (!s) {
Sys_Error("Malloc failed!");
}
//make a shader with the default filenames (_bump, _gloss, _normal)
initDefaultShader(name,s);
s->next = shaderList;
shaderList = s;
return s;
}
// parse some stuff but make sure you give some errors
#define GET_SAFE_TOKEN data = COM_Parse (data);\
if (!data)\
Sys_Error ("ED_ParseEntity: EOF without closing brace");\
if (com_token[0] == '}')\
Sys_Error ("ED_ParseEntity: '}' not expected here")
/**
* Parse a tcmod command out of the shader file
*/
char *ParceTcMod(char *data, stage_t *stage) {
GET_SAFE_TOKEN;
if (stage->numtcmods >= SHADER_MAX_TCMOD) {
Sys_Error("More than %i tcmods in stage\n",SHADER_MAX_TCMOD);
}
if (!strcmp(com_token, "rotate")) {
stage->tcmods[stage->numtcmods].type = TCMOD_ROTATE;
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
} else if (!strcmp(com_token, "scroll")) {
stage->tcmods[stage->numtcmods].type = TCMOD_SCROLL;
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[1] = atoi(com_token);
} else if (!strcmp(com_token, "scale")) {
stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[1] = atoi(com_token);
} else if (!strcmp(com_token, "stretch")) {
stage->tcmods[stage->numtcmods].type = TCMOD_STRETCH;
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[1] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[2] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[3] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[4] = atoi(com_token);
} else if (!strcmp(com_token, "turb")) {
//parse it and give a warning that it's not supported
stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[1] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[2] = atoi(com_token);
GET_SAFE_TOKEN;
stage->tcmods[stage->numtcmods].params[3] = atoi(com_token);
Con_Printf("Warning: turb not supported by Tenebrae.\n");
} else {
Con_Printf("Sorry not supported yet ... maybe never\n");
}
stage->numtcmods++;
return data;
}
/**
* Parse a single shader stage out of the shader file
* returns the new position in the file
*/
char *ParseStage (char *data, shader_t *shader)
{
char command[256];
char texture[256];
stage_t stage;
//Con_Printf("Parsing shader stage...\n");
clearStage(&stage);
// go through all the dictionary pairs
while (1)
{
data = COM_Parse (data);
//end of stage
if (com_token[0] == '}') {
//end of stage cleanup...
//stage->texture = GL_CacheTexture(com_token);
if (stage.type == STAGE_GLOSS) {
shader->glossStage = stage;
shader->flags = shader->flags | SURF_GLOSS;
} else if (stage.type == STAGE_COLOR) {
shader->colorStage = stage;
shader->flags = shader->flags | SURF_PPLIGHT;
} else if (stage.type == STAGE_BUMP) {
shader->bumpStage = stage;
shader->flags = shader->flags | SURF_BUMP;
} else {
if (shader->numstages >= SHADER_MAX_STAGES)
return NULL;
shader->stages[shader->numstages] = stage;
shader->numstages++;
}
break;
}
//ugh nasty
if (!data)
Sys_Error ("ParseStage: EOF without '}'");
//see what command it is
strncpy (command, com_token,sizeof(command));
if (!strcmp(command, "stage")) {
GET_SAFE_TOKEN;
if (!strcmp(com_token, "diffusemap")) {
stage.type = STAGE_COLOR;
} else if (!strcmp(com_token, "bumpmap")) {
stage.type = STAGE_BUMP;
} else if (!strcmp(com_token, "specularmap")) {
stage.type = STAGE_GLOSS;
} else {
Con_Printf("Unknown stage type %s\n",com_token);
}
} else if (!strcmp(command, "map")) {
GET_SAFE_TOKEN;
//add the textures to the known texture list
//stage.texture = GL_CacheTexture(com_token);
//Con_Printf("Cache texture %s\n",com_token);
strncpy(texture,com_token,sizeof(texture));
} else if (!strcmp(command, "tcMod")) {
data = ParceTcMod(data,&stage);
} else if (!strcmp(command, "blendfunc")) {
GET_SAFE_TOKEN;
stage.src_blend = SHADER_BlendModeForName(com_token);
if (stage.src_blend < 0) {
if (!strcmp(com_token,"blend")) {
stage.src_blend = GL_SRC_ALPHA;
stage.dst_blend = GL_ONE_MINUS_SRC_ALPHA;
} else if (!strcmp(com_token,"add")) {
stage.src_blend = GL_ONE;
stage.dst_blend = GL_ONE;
}
} else {
GET_SAFE_TOKEN;
stage.dst_blend = SC_BlendModeForName(com_token);
}
if (stage.type != STAGE_SIMPLE) {
Con_Printf("Warning: Blendfunc with nonsimpel stage type will be ignored.\n");
}
} else if (!strcmp(command, "alphafunc")) {
GET_SAFE_TOKEN;
if (!strcmp(com_token,"GE128")) {
stage.alphatresh = 128;
}
if ((stage.type == STAGE_BUMP) || (stage.type == STAGE_GLOSS)){
Con_Printf("Warning: Alphafunc with bump or normal stage type will be ignored.\n");
}
} else {
Con_Printf("Unknown statement %s\n",command);
data = COM_SkipLine(data);
//return NULL; //stop parsing
}
}
return data;
}
/**
* Automatically generate a bump stage with the bumpmap keyword
*/
void normalStage(shader_t *shader, char *name) {
clearStage(&shader->bumpStage);
shader->bumpStage.type = STAGE_BUMP;
//shader->bumpstage->texture = GL_CacheTexture(com_token);
shader->flags = shader->flags | SURF_BUMP;
}
/**
* Automatically generate a specular stage with the specularmap keyword
*/
void specularStage(shader_t *shader, char *name) {
clearStage(&shader->glossStage);
shader->glossStage.type = STAGE_GLOSS;
//shader->glossStage->texture = GL_CacheTexture(com_token);
shader->flags = shader->flags | SURF_GLOSS;
}
/**
* Automatically generate a bump stage with the colormap keyword
*/
void diffuseStage(shader_t *shader, char *name) {
clearStage(&shader->colorStage);
shader->colorStage.type = STAGE_COLOR;
//shader->colorStage->texture = GL_CacheTexture(com_token);
shader->flags = shader->flags | SURF_PPLIGHT;
}
/**
* Parse a single shader out of the shader file
*/
char *ParseShader (char *data, shader_t *shader)
{
char command[256];
while (1)
{
data = COM_Parse (data);
//end of shader
if (com_token[0] == '}')
break;
//ugh nasty
if (!data)
Sys_Error ("ParseShader: EOF without '}'");
//see what command it is
strncpy (command, com_token,sizeof(command));
if (command[0] == '{') {
data = ParseStage(data, shader);
} else if (!strcmp(command,"normalmap")) {
GET_SAFE_TOKEN;
normalStage(shader,com_token);
} else if (!strcmp(command,"diffusemap")) {
GET_SAFE_TOKEN;
diffuseStage(shader,com_token);
} else if (!strcmp(command,"specularmap")) {
GET_SAFE_TOKEN;
specularStage(shader,com_token);
} else if (!strcmp(command,"surfaceparm")) {
data = COM_SkipLine(data);
} else {
//ignore q3map and radiant commands
if (strncmp("qer_",com_token,4) && strncmp(com_token,"q3map_",5))
/*Con_Printf("Unknown statement %s\n",command)*/;
data = COM_SkipLine(data);
}
}
return data;
}
void LoadShadersFromString (char *data)
{
shader_t shader;
// parse shaders
memset(&shader,0,sizeof(shader));
while (1)
{
data = COM_Parse (data);
if (!data)
break;
strncpy(shader.name,com_token,sizeof(shader.name));
data = COM_Parse (data);
if (!data)
break;
if (com_token[0] != '{')
Sys_Error ("ED_LoadFromFile: found %s when expecting {",com_token);
//Con_Printf("Parsing shader %s\n",shader.name);
data = ParseShader (data, &shader);
}
if ((!fog_start.value) && (!fog_end.value)) {
Cvar_SetValue ("gl_fog",0.0);
}
}
void AddShaderFile(const char *filename) {
char *buffer = COM_LoadTempFile (filename);
Con_Printf("Parsing shaderscript: %s\n",filename);
if (!buffer) return;
LoadShadersFromString(buffer);
}
/**
* This should be called once during engine startup.
*
*/
void R_InitShaders() {
//clear list
shaderList = NULL;
//load all scripts
Con_Printf("=================================\n");
Con_Printf("Shader_Init: Initializing shaders\n");
COM_FindAllExt("scripts","shader",AddShaderFile);
Con_Printf("=================================\n");
}
#ifndef _WIN32
//warn non win32 devs they should free the memory...
#error Call this routine from vid shutdown!
#endif
void R_ShutdownShaders() {
shader_t *s;
while (shaderList) {
s = shaderList;
shaderList = shaderList->next;
free(s);
}
}