Added basic shader parsing
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shaders.c
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shaders.c
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/*
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Copyright (C) 2001-2002 Charles Hollemeersch
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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PENTA: the whole file is freakin penta...
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"Shader" loading an management
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*/
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#include "quakedef.h"
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#define SHADER_MAX_NAME 128
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#define SHADER_MAX_STAGES 8
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#define SHADER_MAX_TCMOD 8
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#define SHADER_MAX_STATUSES 8
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typedef enum {STAGE_SIMPLE, STAGE_COLOR, STAGE_BUMP, STAGE_GLOSS} stagetype_t;
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typedef enum {TCMOD_ROTATE, TCMOD_SCROLL, TCMOD_SCALE, TCMOD_STRETCH} tcmodtype_t;
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/**
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* A single stage in the shader,
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* a stage is one block { } in a shader definition
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* this corresponds to a single pass for simple shaders
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* or a single texture definition for bumpmapping.
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*/
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typedef struct tcmod_s {
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float params[7];
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tcmodtype_t type;
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} tcmod_t;
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typedef struct stage_s {
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stagetype_t type;
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int numtcmods;
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tcmod_t tcmods[SHADER_MAX_TCMOD];
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int numtextures;
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gltexture_t *texture[8]; //animations
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int src_blend, dst_blend; //have special values for bumpmap passes
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int alphatresh;
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} stage_t;
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#define SURF_NOSHADOW 0x40000 //don't cast stencil shadows
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#define SURF_BUMP 0x80000 //do diffuse bumpmapping and gloss if gloss is enabled too
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#define SURF_GLOSS 0x100000//do gloss
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#define SURF_PPLIGHT 0x200000//do per pixel lighting...
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//if bump is unset it uses a flat bumpmap and no gloss
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//if bump is set and gloss unet it does only diffuse bumps
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/**
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* A shader, holds the stages and the general info for that shader.
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*/
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typedef struct shader_s {
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char name[SHADER_MAX_NAME];
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int flags;
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int numstages;
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stage_t stages[SHADER_MAX_STAGES];
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stage_t colorStage;
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stage_t bumpStage;
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stage_t glossStage;
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vec3_t fog_color;
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float fog_dist;
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int numstatus;
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struct shader_s *status[SHADER_MAX_STATUSES]; //if the object the shader is on it's status is > 0 this shader will be used insead of the base shader...
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struct shader_s *next; //in the shader linked list
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} shader_t;
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static shader_t *shaderList;
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/**
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* Generates a clean stage before one is parsed over it
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*/
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void clearStage(stage_t *stage) {
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memset(stage,0,sizeof(stage_t));
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stage->type = STAGE_SIMPLE;
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}
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/**
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* Generates a default shader from the given name.
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*/
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void initDefaultStage(char *texname, stage_t *stage, stagetype_t type) {
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memset(stage,0,sizeof(stage_t));
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stage->numtextures = 1;
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if (type == STAGE_BUMP) {
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stage->texture[0] = GL_CacheTexture(texname,true,TEXTURE_NORMAL);
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} else
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stage->texture[0] = GL_CacheTexture(texname,true,TEXTURE_RGB);
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stage->numtcmods = 0;
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stage->type = type;
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}
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/**
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* Generates a default shader from the given name.
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*/
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void initDefaultShader(char *name, shader_t *shader) {
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char namebuff[256];
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strncpy(shader->name,name,sizeof(shader->name));
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shader->flags = 0;
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shader->numstages = 3;
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initDefaultStage(name, &shader->stages[0], STAGE_COLOR);
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sprintf(namebuff,"%s%s",name,"_normal");
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initDefaultStage(namebuff, &shader->stages[1], STAGE_BUMP);
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sprintf(namebuff,"%s%s",name,"_gloss");
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initDefaultStage(namebuff, &shader->stages[2], STAGE_GLOSS);
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}
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/*
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================
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GL_ShaderForName
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Load a shader, searches for the shader in the shader list
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and returns a pointer to the shader
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================
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*/
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shader_t *GL_ShaderForName(char *name) {
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shader_t *s;
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s = shaderList;
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while(s) {
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if (!strcmp(name,s->name)) {
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return s;
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}
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s = s->next;
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}
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s = malloc(sizeof(shader_t));
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if (!s) {
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Sys_Error("Malloc failed!");
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}
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//make a shader with the default filenames (_bump, _gloss, _normal)
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initDefaultShader(name,s);
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s->next = shaderList;
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shaderList = s;
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return s;
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}
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// parse some stuff but make sure you give some errors
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#define GET_SAFE_TOKEN data = COM_Parse (data);\
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if (!data)\
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Sys_Error ("ED_ParseEntity: EOF without closing brace");\
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if (com_token[0] == '}')\
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Sys_Error ("ED_ParseEntity: '}' not expected here")
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/**
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* Parse a tcmod command out of the shader file
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*/
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char *ParceTcMod(char *data, stage_t *stage) {
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GET_SAFE_TOKEN;
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if (stage->numtcmods >= SHADER_MAX_TCMOD) {
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Sys_Error("More than %i tcmods in stage\n",SHADER_MAX_TCMOD);
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}
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if (!strcmp(com_token, "rotate")) {
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stage->tcmods[stage->numtcmods].type = TCMOD_ROTATE;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
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} else if (!strcmp(com_token, "scroll")) {
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stage->tcmods[stage->numtcmods].type = TCMOD_SCROLL;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atoi(com_token);
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} else if (!strcmp(com_token, "scale")) {
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stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atoi(com_token);
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} else if (!strcmp(com_token, "stretch")) {
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stage->tcmods[stage->numtcmods].type = TCMOD_STRETCH;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[2] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[3] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[4] = atoi(com_token);
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} else if (!strcmp(com_token, "turb")) {
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//parse it and give a warning that it's not supported
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stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[2] = atoi(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[3] = atoi(com_token);
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Con_Printf("Warning: turb not supported by Tenebrae.\n");
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} else {
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Con_Printf("Sorry not supported yet ... maybe never\n");
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}
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stage->numtcmods++;
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return data;
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}
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/**
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* Parse a single shader stage out of the shader file
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* returns the new position in the file
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*/
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char *ParseStage (char *data, shader_t *shader)
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{
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char command[256];
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char texture[256];
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stage_t stage;
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//Con_Printf("Parsing shader stage...\n");
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clearStage(&stage);
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// go through all the dictionary pairs
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while (1)
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{
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data = COM_Parse (data);
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//end of stage
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if (com_token[0] == '}') {
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//end of stage cleanup...
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//stage->texture = GL_CacheTexture(com_token);
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if (stage.type == STAGE_GLOSS) {
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shader->glossStage = stage;
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shader->flags = shader->flags | SURF_GLOSS;
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} else if (stage.type == STAGE_COLOR) {
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shader->colorStage = stage;
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shader->flags = shader->flags | SURF_PPLIGHT;
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} else if (stage.type == STAGE_BUMP) {
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shader->bumpStage = stage;
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shader->flags = shader->flags | SURF_BUMP;
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} else {
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if (shader->numstages >= SHADER_MAX_STAGES)
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return NULL;
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shader->stages[shader->numstages] = stage;
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shader->numstages++;
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}
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break;
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}
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//ugh nasty
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if (!data)
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Sys_Error ("ParseStage: EOF without '}'");
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//see what command it is
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strncpy (command, com_token,sizeof(command));
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if (!strcmp(command, "stage")) {
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GET_SAFE_TOKEN;
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if (!strcmp(com_token, "diffusemap")) {
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stage.type = STAGE_COLOR;
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} else if (!strcmp(com_token, "bumpmap")) {
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stage.type = STAGE_BUMP;
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} else if (!strcmp(com_token, "specularmap")) {
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stage.type = STAGE_GLOSS;
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} else {
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Con_Printf("Unknown stage type %s\n",com_token);
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}
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} else if (!strcmp(command, "map")) {
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GET_SAFE_TOKEN;
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//add the textures to the known texture list
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//stage.texture = GL_CacheTexture(com_token);
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//Con_Printf("Cache texture %s\n",com_token);
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strncpy(texture,com_token,sizeof(texture));
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} else if (!strcmp(command, "tcMod")) {
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data = ParceTcMod(data,&stage);
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} else if (!strcmp(command, "blendfunc")) {
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GET_SAFE_TOKEN;
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stage.src_blend = SHADER_BlendModeForName(com_token);
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if (stage.src_blend < 0) {
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if (!strcmp(com_token,"blend")) {
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stage.src_blend = GL_SRC_ALPHA;
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stage.dst_blend = GL_ONE_MINUS_SRC_ALPHA;
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} else if (!strcmp(com_token,"add")) {
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stage.src_blend = GL_ONE;
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stage.dst_blend = GL_ONE;
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}
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} else {
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GET_SAFE_TOKEN;
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stage.dst_blend = SC_BlendModeForName(com_token);
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}
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if (stage.type != STAGE_SIMPLE) {
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Con_Printf("Warning: Blendfunc with nonsimpel stage type will be ignored.\n");
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}
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} else if (!strcmp(command, "alphafunc")) {
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GET_SAFE_TOKEN;
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if (!strcmp(com_token,"GE128")) {
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stage.alphatresh = 128;
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}
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if ((stage.type == STAGE_BUMP) || (stage.type == STAGE_GLOSS)){
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Con_Printf("Warning: Alphafunc with bump or normal stage type will be ignored.\n");
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}
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} else {
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Con_Printf("Unknown statement %s\n",command);
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data = COM_SkipLine(data);
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//return NULL; //stop parsing
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}
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}
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return data;
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}
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/**
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* Automatically generate a bump stage with the bumpmap keyword
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*/
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void normalStage(shader_t *shader, char *name) {
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clearStage(&shader->bumpStage);
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shader->bumpStage.type = STAGE_BUMP;
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//shader->bumpstage->texture = GL_CacheTexture(com_token);
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shader->flags = shader->flags | SURF_BUMP;
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}
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/**
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* Automatically generate a specular stage with the specularmap keyword
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*/
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void specularStage(shader_t *shader, char *name) {
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clearStage(&shader->glossStage);
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shader->glossStage.type = STAGE_GLOSS;
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//shader->glossStage->texture = GL_CacheTexture(com_token);
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shader->flags = shader->flags | SURF_GLOSS;
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}
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/**
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* Automatically generate a bump stage with the colormap keyword
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*/
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void diffuseStage(shader_t *shader, char *name) {
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clearStage(&shader->colorStage);
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shader->colorStage.type = STAGE_COLOR;
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//shader->colorStage->texture = GL_CacheTexture(com_token);
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shader->flags = shader->flags | SURF_PPLIGHT;
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}
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/**
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* Parse a single shader out of the shader file
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*/
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char *ParseShader (char *data, shader_t *shader)
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{
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char command[256];
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while (1)
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{
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data = COM_Parse (data);
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//end of shader
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if (com_token[0] == '}')
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break;
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//ugh nasty
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if (!data)
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Sys_Error ("ParseShader: EOF without '}'");
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//see what command it is
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strncpy (command, com_token,sizeof(command));
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if (command[0] == '{') {
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data = ParseStage(data, shader);
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} else if (!strcmp(command,"normalmap")) {
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GET_SAFE_TOKEN;
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normalStage(shader,com_token);
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} else if (!strcmp(command,"diffusemap")) {
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GET_SAFE_TOKEN;
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diffuseStage(shader,com_token);
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} else if (!strcmp(command,"specularmap")) {
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GET_SAFE_TOKEN;
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specularStage(shader,com_token);
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} else if (!strcmp(command,"surfaceparm")) {
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data = COM_SkipLine(data);
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} else {
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//ignore q3map and radiant commands
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if (strncmp("qer_",com_token,4) && strncmp(com_token,"q3map_",5))
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/*Con_Printf("Unknown statement %s\n",command)*/;
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data = COM_SkipLine(data);
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}
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}
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return data;
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}
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void LoadShadersFromString (char *data)
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{
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shader_t shader;
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// parse shaders
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memset(&shader,0,sizeof(shader));
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while (1)
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{
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data = COM_Parse (data);
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if (!data)
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break;
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strncpy(shader.name,com_token,sizeof(shader.name));
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data = COM_Parse (data);
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if (!data)
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break;
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if (com_token[0] != '{')
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Sys_Error ("ED_LoadFromFile: found %s when expecting {",com_token);
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//Con_Printf("Parsing shader %s\n",shader.name);
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data = ParseShader (data, &shader);
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}
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if ((!fog_start.value) && (!fog_end.value)) {
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Cvar_SetValue ("gl_fog",0.0);
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}
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}
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void AddShaderFile(const char *filename) {
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char *buffer = COM_LoadTempFile (filename);
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Con_Printf("Parsing shaderscript: %s\n",filename);
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if (!buffer) return;
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LoadShadersFromString(buffer);
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}
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/**
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* This should be called once during engine startup.
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*
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*/
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void R_InitShaders() {
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//clear list
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shaderList = NULL;
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//load all scripts
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Con_Printf("=================================\n");
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Con_Printf("Shader_Init: Initializing shaders\n");
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COM_FindAllExt("scripts","shader",AddShaderFile);
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Con_Printf("=================================\n");
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}
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#ifndef _WIN32
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//warn non win32 devs they should free the memory...
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#error Call this routine from vid shutdown!
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#endif
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void R_ShutdownShaders() {
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shader_t *s;
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while (shaderList) {
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s = shaderList;
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||||
shaderList = shaderList->next;
|
||||
free(s);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue