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Suggested cvar defaults by VR_Bummser
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parent
3bb4b5f274
commit
0242fd1543
2 changed files with 7 additions and 11 deletions
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@ -514,7 +514,7 @@ void GLimp_Init( void ) {
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// to be overridden when testing driver fixes, etc. but only sets
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// them to their default state when the hardware is first installed/run.
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//
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if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) {
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/*if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) {
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glConfig.hardwareType = GLHW_GENERIC;
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ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" );
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@ -535,7 +535,7 @@ void GLimp_Init( void ) {
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ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
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}
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}
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}
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}*/
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//
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// this is where hardware specific workarounds that should be
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@ -1020,7 +1020,7 @@ void R_Register( void ) {
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r_ati_fsaa_samples = ri.Cvar_Get( "r_ati_fsaa_samples", "1", CVAR_ARCHIVE ); //DAJ valids are 1, 2, 4
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r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "0", CVAR_ARCHIVE );
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r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "1", CVAR_ARCHIVE );
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r_ext_NV_fog_dist = ri.Cvar_Get( "r_ext_NV_fog_dist", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_nv_fogdist_mode = ri.Cvar_Get( "r_nv_fogdist_mode", "GL_EYE_RADIAL_NV", CVAR_ARCHIVE ); // default to 'looking good'
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@ -1032,8 +1032,8 @@ void R_Register( void ) {
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r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH );
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#endif
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r_picmip = ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_picmip2 = ri.Cvar_Get( "r_picmip2", "2", CVAR_ARCHIVE | CVAR_LATCH ); // used for character skins picmipping at a different level from the rest of the game
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r_picmip = ri.Cvar_Get( "r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_picmip2 = ri.Cvar_Get( "r_picmip2", "0", CVAR_ARCHIVE | CVAR_LATCH ); // used for character skins picmipping at a different level from the rest of the game
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r_roundImagesDown = ri.Cvar_Get( "r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_lowMemTextureSize = ri.Cvar_Get( "r_lowMemTextureSize", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_lowMemTextureThreshold = ri.Cvar_Get( "r_lowMemTextureThreshold", "15.0", CVAR_ARCHIVE | CVAR_LATCH );
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@ -1107,13 +1107,9 @@ void R_Register( void ) {
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r_dlightScale = ri.Cvar_Get( "r_dlightScale", "1.0", CVAR_ARCHIVE ); //----(SA) added
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r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
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r_finish = ri.Cvar_Get( "r_finish", "0", CVAR_ARCHIVE );
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r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
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r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE );
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#ifdef __MACOS__
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r_gamma = ri.Cvar_Get( "r_gamma", "1.2", CVAR_ARCHIVE );
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#else
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r_gamma = ri.Cvar_Get( "r_gamma", "1.3", CVAR_ARCHIVE );
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#endif
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r_gamma = ri.Cvar_Get( "r_gamma", "1.07", CVAR_ARCHIVE );
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r_facePlaneCull = ri.Cvar_Get( "r_facePlaneCull", "1", CVAR_ARCHIVE );
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r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE );
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